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Hardcore Mode Arcade Life System 1.5

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V 1.5 - Added a free life command(NHMCommand.cs) to give players free lives.

Usage - [FreeLife (amount)
  1. Fixed a bug in the res location check.
  2. Fixed a bug in the gate information book to stop it from decaying.
  3. Added a gump to display deaths/lives and status messages.
V 1.3
  1. Added Kick/Delete functions once a toon is out of lives.
  2. Changed gate colors to avoid players thinking it's Tram/Fel.
  3. Added sounds to the gates.
  4. Updated the Gate Information book.
  5. Added/removed access level checks where needed.
V 1.2
  1. Added location checks to allow free resurrection near body. Movement is calculated by X * Y from death location. With a setting of 3 a player can move 1 step in X and 3 in Y. If he moves 2 in both he will lose an extra life.
  2. Added mode selection gates. All new players are moved to jail cell number 4 in Trammel to select a gate. These gates allow you to select between hardcore or normal modes. Once selected they are moved back to New Haven. (Note: any player that hasn't selected a mode will be sent to the jail when they log on)
  3. The hardcore starting lives setting was moved to the hardcore selection gate.
  4. The skillball was moved to the hardcore selection gate.
V 1.1
  1. Added auto-res countdown messages
  2. Added sound & visual effects
  3. Player tooltip shows life count.

Attachments

  • hardcore_gates.png
    hardcore_gates.png
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V 1.1
  1. Added auto-res countdown messages
  2. Added sound & visual effects
  3. Player tooltip shows life count.
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