Recent content by ImaNewb

  1. ImaNewb

    Water Barrels movable when empty

    Looks like I found the culprit. I had apparently set the empty barrels to movable true in the beverage.cs like this when it changes to ItemID 3703. //full barrel if ( item.ItemID == 5453 && this.Quantity == 0 ) { if ( from.Map != item.Map ||...
  2. ImaNewb

    Water Barrels movable when empty

    Yes I agree with you the item begins static but removing the water changes the properties of the barrel and makes it not static anymore. It starts out as a full barrel with Moveable=false but when the water is removed via a pitcher it is no longer static. Additionally adding water back to it...
  3. ImaNewb

    Water Barrels movable when empty

    Does anyone know how to set the Moveable false on a water barrel when you empty it with a pitcher? Whenever I take out the water it always becomes moveable until water is added again. Players are able to take any barrels in the world deco if they fill it with water then empty or empty one with...
  4. ImaNewb

    UO Demo/UO:98

    Oh yes of course. It runs and works.
  5. ImaNewb

    UO Demo/UO:98

    I’m not sure what you mean. It’s a world decoration file that you would use with whatever server you are running. It isn’t a new server software by itself or anything.
  6. ImaNewb

    UO Demo/UO:98

    I'm not sure if anyone is interested in this but I needed it and it took me a long time to do it so I'll share it with yall. It is the world deco file from the UO Demo. So the world deco was exported from the UO demo and I converted it to ServUO/Runuo format. This is the entire world deco...
  7. ImaNewb

    UO Legacy

    That makes sense. Than you for the reply!
  8. ImaNewb

    UO Legacy

    Are there any plans to add UO Legacy options to ServUO when it releases?
  9. ImaNewb

    Quest Scroll changes after save

    Thanks again! :D
  10. ImaNewb

    Quest Scroll changes after save

    I think I took out the quest system completely.
  11. ImaNewb

    Quest Scroll changes after save

    if its easier I can just share mine with you haha
  12. ImaNewb

    Quest Scroll changes after save

    Oh yeah you are right it does not like that at all hahaha but I am on RunUO 2.3 also not servuo Errors: + Custom/Mobiles/Random Quest Generator/QuestGiver.cs: CS1061: Line 216: 'Server.Items.QuestScroll' does not contain a definition for 'NNeed' and no extension method 'NNeed' accepting a...
  13. ImaNewb

    Quest Scroll changes after save

    Wow! Thank you soo much! You're a Rockstar!
  14. ImaNewb

    Quest Scroll changes after save

    Oh that is odd. I don't remember doing that. Well thank you Pyro! I removed the code from renaming at deserialize and it works great now.
  15. ImaNewb

    Quest Scroll changes after save

    Hello! I have a strange problem with the Quest Scrolls I am using from the Random Quest Generator script. I have them set up so that when the scroll is generated instead of using object properties to display the quest information I have story, mostertype and person displayed as the name of the...
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