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  1. Blood and Honey

    Fixed Player v. Player Arenas System

    Great Idea! I'm not sure the correct forum to post on.. heh, do you know which thread would be the most appropriate?
  2. Blood and Honey

    Fixed Player v. Player Arenas System

    Oh nice, I didn't know that was possible. I have never done a merge before but I'd be willing to give it a shot. Do you know where I can access the one from RunUO by chance?
  3. Blood and Honey

    Custom Skill Bonuses for PvE Content Only

    Ahh thank you both so much! I should be able to get it going from here <3
  4. Blood and Honey

    PvP Ranking System Exist?

    Hello! I am looking for a standard PvP ranking system that ranks all players on the server in open world pvp. I've seen it on various freeshards before.. It worked something like this: Killing a player would award at minimum +1 point to your rank. Players would always get only +1 point if...
  5. Blood and Honey

    Fixed Player v. Player Arenas System

    Is there a conPvP "i wish to duel" system that works for ServUO? I really enjoyed that system and would love to be able to use it on our shard
  6. Blood and Honey

    Custom Skill Bonuses for PvE Content Only

    Hmm I am using repo pub 57. Here is the top of BaseCreature.cs: 1590189554 I blanked out the other 2 lines of code that said "AlterSpellDamageTo" and "AlterMeleeDamageTo". Cut down a couple errors but I'm still suck at these 7 errors
  7. Blood and Honey

    Custom Skill Bonuses for PvE Content Only

    This looks amazing! This would be exactly what I'm after. I tried inserting the provided code into BaseCreature.cs in various locations throughout the file but each time I was given various errors - does it belong in a specific place in the file? Here is the area I assumed to place it with the...
  8. Blood and Honey

    Custom Skill Bonuses for PvE Content Only

    Hello, I am looking to add some minor bonuses to some lesser used skills that have PvE application only. I'm not really sure where to begin with this in the code. Here is my aim: Anatomy skill provide an additional bonus of +1% Damage Reduction *PvE Only* per 10 points of skill. So at 100...
  9. Blood and Honey

    Resists on a Spellbook?

    Hmm I'll keep after it and utilize the workaround in the meantime. It would be nice to add resists in the spellbook code to prevent some glitches with the workaround but either way I appreciate the help!
  10. Blood and Honey

    Custom "HitEffect" Property - Please Help!

    Very interesting, I hadn't thought to use it this way with XmlSpawner. This looks great! I'll give it a try, thank you very much for the help D4rkh0bb1T
  11. Blood and Honey

    Resists on a Spellbook?

    I am trying to put resists on a spellbook, and can't figure out how. (I've tried looking at BaseJewel.cs and SpellBook.cs and mirroring all resist code lines but no luck) Here are the errors I am getting associated with each line that is trying to add resists: using System; using...
  12. Blood and Honey

    Custom "HitEffect" Property - Please Help!

    Hmm. I can't figure out how to put that in to create a "10% damage reduction buff for 10 seconds", can you help show where? Also I'm struggling linking the to link the timer to make the buff time out after 10 seconds as well. public virtual void DoBUFF(Mobile attacker, Mobile defender...
  13. Blood and Honey

    Custom "HitEffect" Property - Please Help!

    Hello, I am trying to create a Hit weapon property (like to HitLightning, or HitCurse), that provides a buff effect. I've created a couple custom Hit properties thus far, but I'm struggling with a buffing one. (For Example in addition to "Hit Lightning 50%" on a weapon, it could also have "Hit...
  14. Blood and Honey

    How to add custom animations to UO

    @golfin Thank you for the reply. I would prefer to use UO Fiddler as I am most familiar with that, but I can't figure out how to change strictly just the frames like changing out "Pillage" frames for the "Attack1" frames as the example on a zombie mob. In UO Fiddler's "Animation Edit" window...
  15. Blood and Honey

    How to add custom animations to UO

    I'm trying to take existing animations and edit their specific action animations, for example swap out "Pillage" animation with "Attack1", etc. Should I use Michelangelo or Mulpatcher or UOFiddler to do this..? Or maybe something else? Thanks in advance for the help and guide from the OP!
  16. Blood and Honey

    How to create deed-placeable custom houses

    Fireball, you are a still a saint in 2020. Thank you for this!