Hello! I am looking for a standard PvP ranking system that ranks all players on the server in open world pvp. I've seen it on various freeshards before.. It worked something like this:
Killing a player would award at minimum +1 point to your rank. Players would always get only +1 point if...
Hmm I am using repo pub 57. Here is the top of BaseCreature.cs:
I blanked out the other 2 lines of code that said "AlterSpellDamageTo" and "AlterMeleeDamageTo". Cut down a couple errors but I'm still suck at these 7 errors
This looks amazing! This would be exactly what I'm after. I tried inserting the provided code into BaseCreature.cs in various locations throughout the file but each time I was given various errors - does it belong in a specific place in the file? Here is the area I assumed to place it with the...
I am looking to add some minor bonuses to some lesser used skills that have PvE application only. I'm not really sure where to begin with this in the code.
Here is my aim:
Anatomy skill provide an additional bonus of +1% Damage Reduction *PvE Only* per 10 points of skill. So at 100...
Hmm I'll keep after it and utilize the workaround in the meantime. It would be nice to add resists in the spellbook code to prevent some glitches with the workaround but either way I appreciate the help!
I am trying to put resists on a spellbook, and can't figure out how. (I've tried looking at BaseJewel.cs and SpellBook.cs and mirroring all resist code lines but no luck)
Here are the errors I am getting associated with each line that is trying to add resists:
Hmm. I can't figure out how to put that in to create a "10% damage reduction buff for 10 seconds", can you help show where? Also I'm struggling linking the to link the timer to make the buff time out after 10 seconds as well.
public virtual void DoBUFF(Mobile attacker, Mobile defender...
Hello, I am trying to create a Hit weapon property (like to HitLightning, or HitCurse), that provides a buff effect. I've created a couple custom Hit properties thus far, but I'm struggling with a buffing one.
(For Example in addition to "Hit Lightning 50%" on a weapon, it could also have "Hit...
@golfin Thank you for the reply. I would prefer to use UO Fiddler as I am most familiar with that, but I can't figure out how to change strictly just the frames like changing out "Pillage" frames for the "Attack1" frames as the example on a zombie mob.
In UO Fiddler's "Animation Edit" window...
I'm trying to take existing animations and edit their specific action animations, for example swap out "Pillage" animation with "Attack1", etc.
Should I use Michelangelo or Mulpatcher or UOFiddler to do this..? Or maybe something else?
Thanks in advance for the help and guide from the OP!