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    Ultima Odyssey

    @Kurgan83 the automatic updater only updates ClassicUO, maybe you use old client files. So try to replace those with the current ones
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    Xmlspawner - how to make mobs despawn only when player is not in range?

    They respawn with wool :D
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    Xmlspawner - how to make mobs despawn only when player is not in range?

    It should respawn it to the state it was befor they all despawned. It was always fun to see this behaviour on sheeps for example ;)
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    Xmlspawner - how to make mobs despawn only when player is not in range?

    Smartspawn should do that
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    09/22/2020 - Needing update on how to, get servuo instructions and walk through...

    The Error tells you that you do not have Net Framework 4.8 installed. Grab that and it should run :)
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    Can't complie ServUO despite having .Net 4.8 developer pack

    Well as you can see it tries to run the command from the system32 folder. that should normally not be the case
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    How do you remove Vendor Search from player context menu?

    You mean this entry? https://github.com/ServUO/ServUO/blob/master/Scripts/Mobiles/PlayerMobile.cs#L2261 If so you can just comment it out
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    Server.Items Error

    This has been fixed on the vps, issue was in the scriptcompiler.cs for mono
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    Need help with Pre-AOS Blacksmithing RunUO 2.2

    you could try BaseIngot as a type
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    Awaiting Feedback Hidden chests inside of the kotl city would show up as backpacks

    Just looking through the bug reports, and I cant find any infos on this either regarding the gump. However, looking though Fiddler itself. The only Gump fitting would be 0x4D0C
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    Can't add BottleOfLiquor to vendors - complier can't find namespace

    Add using Server.Engines.Distillation; to the top of the file if it is not there
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    Trouble making Hued Ingot from Coal Ore

    haha looking at that? I see why. Not sure why I didnt spot that :D I forgot to remove the semicolon there and the values shouldnt even have them. public BaseIngot GetIngot() { return new IronIngot() { Hue = 1109, Name =...
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    Making water in WaterBarrel endless

    well it can be done in a lot of ways, either with the normal WaterBarrels or an EndlessWaterBarrel or however you want to call it. If you want to go with an separat item, go with this.
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    Trouble making Hued Ingot from Coal Ore

    hmm why not public override BaseIngot GetIngot() { return new CoalIngot(); } but at the same time if you actually want to give them IronIngots that are named and hued, you dont need the CoalIngot class. then you can do public override BaseIngot...
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    Ultima Adventures - Based on Ultima Odyssey

    yea that happened to me too while testing something. Came right after the ClassicUO Update
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    odyssey

    Those are spawners at 0,0,0
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    Trying to develop new shard could use some advice

    Aslo, old but maybe you prefer that over having 100% of your gold on you https://www.servuo.com/archive/gold-safe.1014/
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    Selling random types of items.

    another way but kinda hacky :D is this: Add(new GenericBuyInfo(typeof(RandomPowerScroll), 80000, 20, 0x14F0, 0x481, new object[] { 5, 20, true })); Add(new GenericBuyInfo(typeof(RandomPowerScroll), 80000, 20, 0x14F0, 0x481, new object[] { 5, 20, false })); using Server.Items; namespace...
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    Selling random types of items.

    The clostest thing to that directly would be something like this Add(new GenericBuyInfo(typeof(PowerScroll), 80000, 20, 0x14F0, 0x481, new object[] { PowerScroll.Skills[Utility.Random(PowerScroll.Skills.Count)], 100 + Utility.Random(1, 20) })); but that just randomizes on restock and per...
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    Selling random types of items.

    here an example when I played around with the source of odyssey ;) Add(new GenericBuyInfo(typeof(PowerScroll), 80000, 20, 0x14F0, 0x481, new object[] { SkillName.Alchemy, 120 }));