Is there an easy way to make everyone orange in a region? I heard Khaldun was all grey but I couldnt find anything about it
Sadly, its like the only option regioncontroller doesnt have :(
Thanks for your help!
I had this..
public override bool OnMoveOver( Mobile m )
Hello, Ive been trying to figure out something lately and its been giving me headaches
What if 4 monsters were needed to be killed before the 5th spawned?
I figured out how to do it with 1 (On death, spawn another etc.. a bit like the harrower method) but what if it was 4?
Also, is there a...
If I wanted to make monsters drop randomly one of 50 items, would there be an easier way than doing
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.95 )
c.DropItem( new EmberStaff() );
if ( Utility.RandomDouble() < 0.55 )...
lol thanks :)
Heres the error
CS1519: Line 10: Invalid token ':' in class, struct, or interface member declaration
CS1031: Line 10: Type expected
CS8124: Line 10: Tuple must contain at least two elements.
CS1026: Line 10: ) expected
CS1519: Line 10...
What am I doing wrong here? Just trying to add a new piece of clothing
public class newshirtlol : BaseClothing
public newshirtlol : (0x558F)
Name = "<BASEFONT...
I am getting this upon launching with ConPVP, I am not sure what I need to fix in playermobile.cs
CS1061: Line 3181: 'PlayerMobile' does not contain a definition for 'DuelPlayer' and no accessible extension method 'DuelPlayer' accepting a first...
I wanted to add a timer of 10 seconds between xpots but I am unsure how to do so, did some researches and I found this but I am uncertain to where I should place it in baseexplosionpotion.cs
public override void Drink( Mobile from )
if ( Core.AOS && (from.Paralyzed ||...
Hi! What would I need to tweak to remove AOS protections (Fire, energy etc..) so damage is only based on min/max/AR/magic resist like on UOR?
(I'd like my server to be set to AOS without the AOS protections, thanks!)
Im pretty awful at this but I'd like to learn, there's a few script sequences that I cannot get right, thanks for your help
+1 to x skill upon double-clicking x item
public override void OnDoubleClick(
Mobile from // The entity (in most cases the player) which clicked on the...