sweet is a lot of dead shards out there Mine included for now and it seems You cant delete it from any of the listings so this would be a fresh pl;ace to add a shard that's active and be able to edit information or delete the listing once its inactive
Q: I'm using your token system but whatever I do the tokens are disabled, what should I do?
A: Open all the "*.cs" files that came with this system and make sure all of them have the following line at the top (uncommented): "#define USE_TOKENS".
if its there router its factory locked and They will say its unlocked but in reality it probly isn't went thro this with My provider then went and got a aftermarket router and give thiers back to them all ports are forwarded now and canyouseeme sees them open
that's the 1 I was looking for thanks :) not worried about pissing players off when they have billions and trillions gold and tokens are kinda useless We are working on scaling it back so it actualy has a use of sorts again
props a npc with hair or item you want it will give the ids for it is a few of them in the bodytable file but its not very descriptive and there a gump art drop in here also that gives the ids for everthing in game give Me a sec and Il find the thread
(edit 5 minutes later)_ this thread its a...
not positive but I think days hours and minute maybe or hours minutes and seconds (depends on script You have)
this.m_From.SendMessage("Enter the duration for the new message. Format: <hours:minutes:seconds>");
This is the clip from the TownCrier I have running on JustUo
What is 1061116 and how can I change it? this is the cliloc # You need to make a new cliloc for the new items Your adding (Fiddler)
is the amount of leather or hides it gives
CS0246: Line 2189: The type or namespace name...
m_Random = false;
m_Delay = new TimeSpan( 0, 0, 10 );
these line should control duration of message its a totally different towncrier than what I have
they will announce for the amount of time that you entered,, for instance message is set to announce for 1hour 2minutes 3...
public class MapDefinitions
public static void Configure()
/* Here we configure all maps. Some notes:
* 1) The first 32 maps are reserved for core use.
* 2) Map 0x7F is reserved for core use.
* 3) Map 0xFF is...