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    [Quickly, Efficiently, Inexpensively] Looking for work

    If you think programming (properly) is learned in weeks, why didnt you start to learn it yourself? Even if it took you twice as long? You asked for an estimate, you got one. Take it or leave it. Thats how normal business is done and not spend more time on a forum to literally tell other people...
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    ServUO Source Code

    You need net 5 or net core 3.1, (net 5 is more recent). Framework is the older version. The naming sheme ... well yea :)
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    Pet damage cap for PvP. Needing help with AOS.cs

    capital Damage is something else, and is not in the snippet part you showed
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    Pet damage cap for PvP. Needing help with AOS.cs

    I ment this public static int Damage( OnDamage, Mobile m, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy ) This should be changed to public static int Damage( Mobile OnDamage, Mobile m, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int...
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    Pet damage cap for PvP. Needing help with AOS.cs

    Befor it was IDamagable it was Mobile, since you want the mobile to check, and you apparently use an older version just add Mobile infront
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    Pet damage cap for PvP. Needing help with AOS.cs

    Actually the error line is not the one marked. Your ... int Damage( OnDamage, ... causes the issue. because OnDamage has no parameter type
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    Runuo - Help calling a method via addoncomponent

    StealBase is a BaseAddon, not a AddonComponent. Therefor you can not cast to AddonComponent. Each AddonComponent has a reference to the BaseAddon from the Property public BaseAddon Addon { get; set; }
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    Is the Ultima Odyssey thread no more?

    @shamrack69 Is the Ultima Odyssey thread no more? Milva already posted the link to where the files are hosted
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    Mobs killed and spawn back in "freely" bug!!!

    Well then I would suggest to set a breakpoint and see how it behaves in the OnDeath, or why it apparently is just baracoon and other humanoids
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    Mobs killed and spawn back in "freely" bug!!!

    Hmm never used it but There are a few issues that were posted, from that repo
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    Mobs killed and spawn back in "freely" bug!!!

    Ok so your OnDeath has no call to base.OnDeath, same for the OnBeforDeath. I dont know if that is intentional, now what server version you are even using :)
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    Mobs killed and spawn back in "freely" bug!!!

    No in BaseCreature for example
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    Mobs killed and spawn back in "freely" bug!!!

    Hmm just a question to that. Did you change anything to the base OnDeath? Since you say it happens to a few of them that are basically all humanoid?
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    SBInfo Item Names

    Did you restock the vendor? So it does have the current items?
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    Servuo & ML or Samurai empire

    This came up a lot already, so here :) https://www.servuo.com/threads/server-wont-start-and-crashed.12768/#post-76573
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    Servuo & ML or Samurai empire

    if it crashes, it genereates a crash log in your servuo folder. You should share the content of them so we can see whats going on. My guess is the houseteleporter
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    Running Ubuntu 20.04

    Ahh nvm didnt see it was linux anyway. Is your mono installed and updated?
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    Could you make to compile Server instantly Without pressing a key on keyboard?

    you would open the compile bat with an text editor and remove the words pause and then save it
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    Could you make to compile Server instantly Without pressing a key on keyboard?

    then open the bat and remove the "pause"
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    Running Ubuntu 20.04

    You would just need to go and download https://dotnet.microsoft.com/download/dotnet-framework/net48