I've got the solution!
no delay to explosion potions, but delay to full damage.
You can spam explosion potion but when you receive a second explosion potion damage before a certain delay the damage is scaled.
I am triyng to do something like this with the spell system for avoid pvp group formed...
yep i also think so, but I've a kind of gdr project in my mind and I want to try to disable it to make everything more gdr :D
thank you for the tip. I've found this line, maybe I've to edit this one?
FilterLight = 1 << 1, // Light Filter
yes, I've tryied the Milva's link and it works exactly how I needed.
But i appreciate very very much your explanation because you teached me that i can change spawner property with another spawner.
I am an apprentice and i've learnt something new :D
hello, I've placed 2 spawner
one with: Key/keyvalue/1
and the other spawner with:
My questions are:
1) is possible to hava a deay for door relock after ha been opened?
2) there is a way to delate the key after some tiime? (maybe reating a new key item...
I am very interested. Can you explain the mods I have to do to files for using it?
CS0117: Line 93: 'MagicReflectSpell' does not contain a definition for 'EndReflect'
CS0117: Line 172: 'MagicReflectSpell' does not contain...
WELL! Finally after 2 days I've found the issue :D
over the line
public HarmSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
I had to definite the m_table
"private static readonly Hashtable m_Table = new Hashtable();"
and call the space
Hello, i am triyng to adding some prooperties to material when i craft armor or weapon, but inew properties doesn't work.
Someone knows what is the issue?
Version AOS; my resourceinfo.cs::
I am triyng to change some mage spell with other, but i get this error
CS0103: Line 47: The name 'm_Table' does not exist in the current context
CS0103: Line 54: The name 'm_Table' does not exist in the current context
CS0103: Line 62: The...
thank you, i have found the code and edited it.
for the material propriety i've done some tries and i've see that it doesn't take the propriety that i've added. for example here gold armor takes correctly fire and luck, but not armor rege hit. Maybe missed to code armor rege hit somewhere else...
well... it doesn't appen to alll character... only the one with 100 respell... ouch. thank you i was going mad
now i have only to understand why i can't get the material bonus form resourceinfo when i craft them. If someone knows it I've done a lot of progress this sunday :D
Thank you again