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  1. Peoharen

    BME

    Week #12 - Did You Know? Adding New Spells Is Easy. I won't be around this week due to workload so I figured I'd just release this early, it's only like 1/10th tested :p New Move: War Dance The move attempts to auto-ready it's self and isn't cleared on a miss. If you successfully hit you apply...
  2. Peoharen

    BME

    Week #11 - When Inspiration Doesn't Kick In, Just Finish Something Else And this week, Scarlet's new attack ability becomes it's own spell! Eerr, sorry testing in process. Pretty basic release, I realized Magic Hammer and Vanish still don't have monsters yet. BlueQuagmire Nothing too special...
  3. Peoharen

    Looking for Feedback

    Heh, literal Shard Recruitment in the Shard Recruitment subforum. I'm looking for more feedback, bugs as well as balance on the Blue Magic Expansion. ( download it here: BME ) ( and don't let the updates intimidate you, v1.14 is basically waiting on me to finish a new complicated creature ) Any...
  4. Peoharen

    BME

    Week #10 - The Filler With the Holiday's hitting I figured I'd be taking a week off somewhere. Well, I happen to have this little tweak already done so I might as well release it. Malboro's Ring Old version had LMC 10%, mana +15, and potions +25%. New version is +20 dex (shades bracelet is +20...
  5. Peoharen

    BME

    Week #9 - Merry Christmas So I didn't get everything done for Specter Dungeon. Lame I know right? Blame the holidays and flu season (no wait, everyone has COVID because the flu doesn't exist anymore). So here is just the spell and item. Revised Shield Purely uses the temp enhance deal already...
  6. Peoharen

    BME

    Week #8 - Night It's that time again! Included are three files as Specter Dungeon takes form. BlueWraith Just a Wraith that deals 2 neg levels and reduces damage from Non-Swords. Can cast Night. BlueNight The spell has been completely revamped. Before it did nothing because all the code was...
  7. Peoharen

    BME

    Week #7 - Ash used Poison Claw! This weeks release is BlueRottingCorpse! The Three Undead (and the three items) The three undead monsters will all be set up to spawn in Specter Dungeon with a special fourth monster following later that's recyling my old Insanity System (it'll be awesome)...
  8. Peoharen

    BME

    Hey, early update. Call it a hotfix or something and the good news is it doesn't count against this week's planned release. TimedResistanceMod.cs It now has a HasMod method. Total oversight about forgetting it. Anway, I apologize and here ya go. How did this method get added? While tinkering...
  9. Peoharen

    BME

    Week #6 - Example Of Scaling This week is a relatively minor update but forward progress is progress and at least I didn't skip things because I felt like it :p Switch Update If less than ten players with GM Magery are found after world load Switch gains the ability to mark runes by targeting...
  10. Peoharen

    BME

    **Last Week Is Today! *Ahem* Week #5 - Scaling Support** Here is an updated BlueSpawn.cs. Buried at the bottom of the file is a new class called BlueServerState. What this thing does is ten seconds after world load is skim through all the players of your shard that's logged on within the last...
  11. Peoharen

    BME

    No new release this week. I got a chunk of it done but it occurs to me that I didn't actually test it. So I'm going to add a thing to the log to print the details and ensure it's at least adding things up correctly. So this week's update is pushed to next week (which originally wasn't going to...
  12. Peoharen

    BME

    Because I have like one fan? *Pokes Tass*
  13. Peoharen

    UO-The Expanse: the (edu) Repack

    Looks amazing, and I'm glad you are willing to release this for everyone. I really like this part. It's true, the ground work you learn in C# with RunUO will give you ideas on how to do things else where. Even the very mentality of taking something difficult and learning how to break it down...
  14. Peoharen

    BME

    ** Week #4 - Artificer Unlocked** This updates and unlocks most of the artificer content. ArtificerSystem Updated to require Tinkering, Sandmining, and Stonemining. ArtyVendor Just a vendor that spawns next to the addon. SBArtyVendor Just the vendor information, future selling of the Addon...
  15. Peoharen

    BME

    ** Week #3 - Virtue Update** This minor update tweaks spells quite a bit to better incorporate virtues since OSI has finally gotten around to using them all. BlueSpell New VirtueBonus method, if the BlueNecklace is worn it can award points and return their progression as an int. Remember that...
  16. Peoharen

    BME

    Well it look likes the attachments are there. So in case, here is the original BME 1.13. Be sure to apply any updates in this discussion thread.
  17. Peoharen

    BME

    **Week #2 - Trine Update** Included are a new BlueOrcCaptain and Trine Spell. Trine Trine is so old it uses Ability.Aura instead of BlueSpell.SpellEffect. So the spell is updated and slightly larger. BlueOrcCaptain Just a semi-normal Orc Captain, max stats, 500hp, but he casts Trine and...
  18. Peoharen

    BME 1.13

    Post Mess Due to the learning curve for XenFero some of this appears scrambled, all I can say is I apologize for my end in things. ----------------------------------------------------------------------------------- About Returning/Updates A few weeks ago Tass contacted me about releasing BME...
  19. Peoharen

    BME

    A few weeks ago Tass contacted me about releasing BME in a script pack and we got to talking about me finishing it and he was kind enough to give me some links to a client, my old BME v1.13, and a copy of ServUO that at least got past any it's-so-old issues. However it took me like another three...
  20. Peoharen

    Sup

    Thanks all. So I've been playing with the idea of micro releases. I have an extremely busy schedule and glancing at the timeline it basically took me three weeks to even sit down and have a moment to crunch some things out. And I think I'm just going to go ahead with it.