Hmm yeah, the newer versions seem to have more differences than the original pub 54 one. In fact, you're pretty close with pub 54 to getting it going, just some of the changes you need for your server that are a part of your PlayerVendor.cs will need to be merged with the PVBot version of the...
I tested the current Virtual Player Vendor release on a clean ServUO Publish 54 and it compiled without errors, so I'm assuming that you have some customizations (by the looks of it, the support for vendor search) which is not a part of the original pub 54 release. You'll most likely need to...
Hmm, I'll take a look, maybe I forgot to add a couple things from the original PlayerVendor in the current version of the code posted here, I'll take a look and I'll release an update later if I fix it ;) Thank you for your interest in this project!
Gadget2013 updated Ultima Odyssey Extensions Pack with a new update entry:
Version 1.8 compatible with the August 7, 2020 update of Odyssey
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Gadget2013 updated Ultima Odyssey Extensions Pack with a new update entry:
Confirmed compatibility with the July 19, 2020 release
Read the rest of this update entry...
It looks like you're not placing them right - most likely you're copying the top-level folders (e.g. "Virtual Player Vendor" etc.) instead of their contents. Make sure you drop the contents of those folders inside Data/Scripts *and* overwrite the files you're asked to overwrite. If you're never...
Gadget2013 updated Ultima Odyssey Extensions Pack with a new update entry:
Version 1.7 tested for compatibility with July 10, 2020 Odyssey
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Gadget2013 updated Ultima Odyssey Extensions Pack with a new update entry:
Version 1.6 tested for compatibility with June 26, 2020 Odyssey
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- Updated for compatibility with the 24th June release of Ultima Odyssey.
- Updated Virtual Player Vendor system to match the v1.1 release for RunUO/ServUO in features.
- v1.5 was an unreleased build compatible with the removed June 14 version of Odyssey. Thus, the bump straight to v1.6.
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