On the newest ServUO:
+ Custom Items/EVO System/BaseEvo.cs:
CS0508: Line 265: 'Xanthos.Evo.BaseEvo.Damage(int, Server.Mobile)': return type must be 'int' to match overridden member 'Server.Mobile.Damage(int, Server.Mobile)'
Lines 265 - 271:
public override void Damage( int amount...
In the process of porting over my old files to the new ServUO and I feel like Im running in circles trying to fix this one.
+ Custom Items/Holiday Stuff/Halloween/2014/Pumpkin Carving/DefPumpkinCarve.cs:
CS0115: Line 48...
I'm guess ServUO base code drastically changed the way it handles Addons as none of my (North | South) addons work anymore with the newest ServUO and they all scream about not having a "DirectionType" Reference.
I have just reverted back to my old ServUO core as it was more trouble than it was...
Been trying to get a working version of all the Christmas items not already present. While doing so I've hit a problem with the Fireflies.
protected override void OnTarget( Mobile from, object targeted )
if( m_FirefliesDeed == null || m_FirefliesDeed.Deleted )...
Im slowly bring over my custom scripts from an old Repo to the new Repo and and while bring over my StatsGump for players to quickly check their stats. I can't find any of this information to fix the OSI values to my liking.
int SDICap = 100; (PVM) - Possibly not capped unless...
As the Title states I was digging through more Art Assets when I can across the Itemid for The Eodonian Wall Map. Not even knowing this was a thing I quickly spawned one already scripted into the game only to realize it has the correct Art Gump when dbl-clicked However, It has the wrong...
Server Crash Report
ServUO Version 0.5, Build 6374.17451
Operating System: Microsoft Windows NT 6.1.7601 Service Pack 1
.NET Framework: 4.0.30319.42000
Time: 6/24/2017 2:47:32 PM
System.Xml.XmlException: Unexpected end of file has...
Been messing with converting over an Old RunUO script I have with over 200+ Monster Statuettes and Im having a problem trying to add them to the MonsterStatuettes.cs File as I need to enter them as TextStrings not Clilcs but I'm not quiet sure how or if it's even possible to get around using...
I have scripted a box that is locked and can only be opened by level 99-100 lockpickers. This box is given as a drop reward and is locked with a 35% chance to reward and AoS artifact. However I'm trying to prevent the weight from showing.
I have made this edit to Item.cs to no Avail.