I'm having a bit of trouble editing a bmp map which will then have to be converted through Dragon 13. Using the bmp map that you find attached, via photoshop (which I imported addons like brushes and color samples made for dragon ) to eliminate all the "jungle" terrains I used...
I found a way to solve the problem.
I created an alternative method to store the spells inserted in the book.
Now the CSpellbook has a list of known spells that is serialized and deserialized. Every time you drag the scroll onto the book, it checks to see if it is present in the list and adds...
actually i'm using this:
and i've created my own spells using the spell system of this great resource.
Right now i've created more than 130 new custom spells (in 1 single spellschool) but i'm having some...
I found this client a few weeks ago and it's probably one of the coolest things I've ever seen on Ultima Online. It is incredibly easy to set up and to start. I strongly recommend everyone to try it, the team that is developing it is very active and responds quickly to any kind of error shown. I...
I had the same null exception when i installed this system, but i didn't care so much cause my server is empty :P, ser and deser is running fine for me.
Post here your codes so we can see if there is some serial. issues :).
Eveything is working fine, i'm so glad of it! But i have a question:
The situation of the layers in my item.cs is different:
public enum Layer : byte
/// Invalid layer.
Invalid = 0x00,
That's exactly what i'm doing. Thank you so much! i'll try that code :) EDIT : the code is working fine
For the animations frame i think we can work with this:
public static void AnimateFlying( FlyingCreature fbc )
if ( NullCheck( fbc ))
Sounds cool @Falkor, i've tested right now some Flying Dragons and seems that there is something to adjust on the fight system. Dragon actually is able to attack players even if they are on Higher Z. You probably had a good idea to let them "Land" before the fight.
I think I'll try to work on it...
It would be a dream to see the animations of Baldur's Gate in Ultima Online, there are already some in circulation but they are never enough :D
BTW there is a FrameExporter that can create .gif from the enhanced UO client. Did you already tested it?
I'm trying to configure the regions of a custom map from 0. I found some interesting editors here in the forum but honestly I'm not comfortable using them.
So I started working with Region.Xml taking the coordinates from UoFiddler or from the game itself. But now I have some...
Yeah the saddle should make me seat a little bit higher but in some frames seems i'm flying ahahahahah.
Thank you everyone for the reply, i hoped there was an alternative and faster solution to UoFiddler :p