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  1. eri

    Custo Map - HELP

    my stuff works with pre uop-clients - max is 7.0.23 but you can change them to uop
  2. eri

    Custo Map - HELP

    when you are using a custom map, you need to remove all osi-files that contains static parts. osi save static information not only in the regular static/staidx files. so remove all static0.def/dif / staidx0def/dif from your folder. you will only need this mulfiles (or uop) statics0.mul...
  3. eri

    artidx.mul

    maybe you have a higher build and other ending -> .mul / .uop
  4. eri

    artidx.mul

    hello, did you tried only a new art.mul at your uo-folder? art.mul didn´t work with artidx.mul from an other build. both files need to be from the same build. same like static & staidx
  5. eri

    Custom Maps

    i did some worlds you can get for free. Grafikportal | uo-pixel.de enjoy!
  6. eri

    Art & World Building

    some of that graphics are for free available at Grafikportal | uo-pixel.de
  7. eri

    Custom Map Making

    in client it is hardcoded where the black dungeonarea starts. so you can NOT create over the whole size your map, cause there is that break like you have in your second picture the first picture is ok. you need to know, that uo shows black if you are at the border of the map - that is normal.
  8. eri

    Custom Maps

    as golfin said, my files are only mulfiles, no uop. the latest client you can use plug&play is 7.0.23. it is possible to run my files with latest client, but than you need to change them to uop - but i give no uop suport. be sure to use ALL mulfiles from my website, not only art. i modifed some...
  9. eri

    Custom Maps

    the forell map is done by me, and you need my uo-pixel-mulfiles to get it run. http://www.uo-pixel.de/map/mul/
  10. eri

    Not new, but newly returned!

    welcome back m309
  11. eri

    Forell

    you can choose 2 different builds : 6er client build or 7er client build with max 7.0.23 (pre uop) be sure you use the right mulfiles
  12. eri

    what paint program do you use

    .aco belong to photoshop but at every dragon version is a bmp-image with the color table. so choose the graphictool you wanted an pick up the hue from that image
  13. eri

    Dragon

    be sure you did the indexed bmp right
  14. eri

    Custom Map Making

    i only know the way via photoshop. take a closer view to the animated gif. the count of colors are maybe different - depend on the count of colors of the dragon mode you use
  15. eri

    Running a UO Server on the local machine running on Middle Earth

    the client is called palanthir http://varan.uodev.de/ they have edit the mulfiles and runuo, only the palanthir will show the world right. before palanthir they have used an normal client (5or6) don´t remeber which on it was. sorry i´m not familiar with the technic stuff.
  16. eri

    Custom Map Making

    as i said, you need to create an indexed bmp based on dragon colortable ->42 / 8-bit.
  17. eri

    Running a UO Server on the local machine running on Middle Earth

    the files of uome will not work with normal clients/server. so it will be hard to get them work. but you can get all the graphics they have used. i am working on a middle earth map. i will release them in the future. you can find some teaser at...
  18. eri

    Small character animation

    keep on with your work :)
  19. eri

    Custom Map Making

    you need to index the bmp to the dragon colortable landsaper used 2 bmp (terrain and zlvl separate) to do a map. be sure you has taken the right colortable dragon is the maptool that is easy to use cause you need only 1 bmp. other tools need 2-3 bmps to do a map
  20. eri

    6 item-animations

    eri submitted a new resource: 6 item-animations - new stuff Read more about this resource...