Overwrite your regions.xml with mine, or add this to yours.
Here is the part that needs to get added [@ line 2479]
<region type="LunaSkillRegion" priority="50" name="Luna">
<rect x="1011" y="515" width="8" height="19" />
<rect x="960" y="497" width="51" height="7" />
Skill Gain Region: Luna
Try this, it allows a 25% skill gain increase within the region. These scripts are based on the latest ServUO versions. Remember to backup all your original files before you overwrite. Then simply Drag & Drop. The thumbnail image will show the skill gain area...
I'm not sure what you want exactly but you could have it also check for specific regions
Create the regions, add them to the poison swamp code, and use the code below to add to Regions.xml for both Felucca and Trammel I seperated them below in what I believe is the 3 different swamps: Fens, Bog...
My pet cu once it leveled from 3 to 4 slot went right to 108.0 this is wrong. fresh tame is 101.1 at 4 slots it should be closer to 105 required taming. My cu is still gaining points in skill increasing his bard difficulty but increasingly becoming harder to control at 110.0 taming, I have...
Quartz - Flame - Wind Elementals of Shame, neither the Bosses that are spawned with shame crystals nor the Flame and Wind Elementals that spawn normally attack players. This was tested on Heritage Shard. Also the Wind Elemental spawner intended for level 5, actually spawns the mobiles on level...
They may occur naturally in Trinsic near Paladin area, not certain; not familiar with that type of NPC anywhere else though.
Paladin’s Library (96.35’S 47.44’E : 2002, 2723)
Trinsic Training Hall (98.42’S 48.52’E : 2018, 2747)
It's very good idea to setup Git. I prefer SourceTree and BitBucket, I keep a notepad with details about changes as well as commits. Best to make a Branch and keep an untouched Master.
I made one based on skill-chance-> here is method using older Svn scripts <Sept. 2014> if anyone interested.
SkillCheck.cs (Showing both region methods)
public static bool CheckSkill(Mobile from, Skill skill, object amObj, double chance)
if (from.Skills.Cap == 0)...
Try this: place // as shown below to 'comment out' the lines referring to SkillCheck
SpellHelper.AddStatCurse(this, m, StatType.Str);
//SpellHelper.DisableSkillCheck = true;
SpellHelper.AddStatCurse(this, m, StatType.Dex)...