Search results

  1. Fraz

    [MEDIA] Some simple examples I threw together for this system, but hoping to get back to...

    Some simple examples I threw together for this system, but hoping to get back to bringing life to towns and npcs in the coming year. Merry Christmas UO fans!
  2. Fraz

    Portable Anvil and Forge

    You could try.. (FindItemByType instead of FindItemsByType) if (from.Backpack.FindItemByType(typeof(PortableAnvil)) != null && from.Backpack.FindItemByType(typeof(PortableForge)) != null) { return 0; // if both are found }
  3. Fraz

    [MEDIA]

  4. Fraz

    Banker Gump

    using Server.Gumps; at the top? My setup is a little different, I think thats it though.
  5. Fraz

    Banker Gump

    I was responding to your original gump question..which would have been, in public static void HandleSpeech(Mobile vendor, SpeechEventArgs e) case 0x0002: // *bank* { e.Handled = true...
  6. Fraz

    [MEDIA]

  7. Fraz

    Explosion Potions wont damage innocents

    Thanks for supporting my you-tube channel and liking and commenting on videos too. ;)
  8. Fraz

    Explosion Potions wont damage innocents

    It's this line.. return (noto != Notoriety.Innocent || from.Murderer); change to return true;
  9. Fraz

    Explosion Potions wont damage innocents

    If you want all indirect damage to work in the same way, I think just, return true; at the original place I showed. Line 571 of SpellHelper.cs https://github.com/ServUO/ServUO/blob/6d5e5c69ff0f40322e559793ace9f6bcb9c40e9a/Scripts/Spells/Base/SpellHelper.cs#L571
  10. Fraz

    Explosion Potions wont damage innocents

    It's part of public static bool ValidIndirectTarget(Mobile from, Mobile to), which is what you want with an explosion potion. Look to Explode in BaseExplosionPotion.cs to see where its called. (Indirect Targets..)
  11. Fraz

    Explosion Potions wont damage innocents

    You could check here too.. ServUO/SpellHelper.cs at 6d5e5c69ff0f40322e559793ace9f6bcb9c40e9a · ServUO/ServUO
  12. Fraz

    [MEDIA]

  13. Fraz

    [MEDIA] Check out all my videos of UO features at...

    Check out all my videos of UO features at https://www.youtube.com/channel/UCYXr7jC9TBB_B8tZfI-70rA Share! Like! and Subscribe! If you'd like to. A random subscriber will be selected to receive a feature at special milestones.
  14. Fraz

    Thanks Arthrutus!

    Thanks Arthrutus!
  15. Fraz

    [MEDIA] Check out all my videos of UO features at...

    Check out all my videos of UO features at https://www.youtube.com/channel/UCYXr7jC9TBB_B8tZfI-70rA Share! Like! and Subscribe!
  16. Fraz

    HousePlacementTool with uses

    A quick note I just noticed, you should probably rewrite the first lines like so, to catch a null backpack before the check public void PlacementWarning_Callback(Mobile from, bool okay, object state) { if (!from.CheckAlive() || from.Backpack == null)...
  17. Fraz

    HousePlacementTool with uses

    public void PlacementWarning_Callback(Mobile from, bool okay, object state) { var hpt = from.Backpack.FindItemByType(typeof(HousePlacementTool)); if (!from.CheckAlive() || from.Backpack == null || hpt == null) return; PreviewHouse...
  18. Fraz

    HousePlacementTool with uses

    Change this section to this.. public void PlacementWarning_Callback(Mobile from, bool okay, object state) { var hpt = from.Backpack.FindItemByType(typeof(HousePlacementTool)); if (!from.CheckAlive() || from.Backpack == null || hpt == null)...
  19. Fraz

    UniversalGameLauncher

    They are open source projects, I wouldn't trust that link since it went bad either. (for the xml file) Never noticed. Game launcher's are something people ask me about frequently, so I posted them as resources to examine. If you don't feel safe looking through open source code! I agree, don't...
  20. Fraz

    CPPGameLauncher

    Fraz submitted a new resource: CPPGameLauncher - C++ Game Launcher by FLWL Read more about this resource...