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  1. when locking this item down in house I cant access it to turn the animation on and off

    when locking this item down in house I cant access it to turn the animation on and off. I get "you are not allowed to access this". this is my house btw. here is the full item script im working with using System; using Server; namespace Server.Items { public abstract class...
  2. advanced training dummy

    This is the Advanced training Dummy script. For some odd reason the east facing dummy doesn't animate correctly. It gets stuck and does odd stuff. I Think the issue is with this portion of the script. can someone brake this portion of code down and tell me what all the numbers mean...
  3. adding multiple items to drops from a item

    Thank you very much! That worked for me.
  4. adding multiple items to drops from a item

    Im trying to ADD more then one item to drop at .025 chance here is what I have but wont compile private void FinishEffect( Point3D p ) { Item fish = GiveFish( m_Player.Skills.Fishing.Base / 100 ); if ( fish != null ) {...
  5. adding new wall mounts

    I'm adding new wall mounts and I don't have a string number for them. so when I try to put text in this is the crash report I'm getting. this error happens on creation of the addon item once the corpse is targeted. here is the portion I added bottom line alligator private static...
  6. little help with a lobster trap bobber

    Thanks for the reply. I tried changing the 20 to 30 that's the duration of bubbles but the bobber is the items # 0x3C0F and when I change the number 16 to say 1000 it increases the length the bobber stays before it disappears but seems to cap out at 10 15 seconds what do the numbers 16 and 4...
  7. little help with a lobster trap bobber

    in the portion Effects.SendLocationEffect( p, Map, 0x352D, 16, 4 ); I change the number 16 to 1500 and the bobber stays longer but it only last for around 10 seconds I need it to stay around 20 seconds. I've tried 3000 and it still disappears at 10 seconds. Trying to get the bobber to stay...
  8. trying to get chairs to take random hue

    I'm sorry I found the problem, thanks for the quick response! public ValentinesChairHued( int hue ) : base(0x3D13) to public ValentinesChairHued( int hue ) : base(0x3D13, ChairDirection.West )
  9. trying to get chairs to take random hue

    if anyone has a free moment to help This is what I get in console and the item is not created. System.NullReferenceException: Object reference not set to an instance of an object. at Server.Items.BaseChair.OnLocationChange(Point3D oldLocation) at Server.Item.MoveToWorld(Point3D location...
  10. UOFiddler 4.9.12 (for animation creators)

    so no way to fix it?
  11. UOFiddler 4.9.12 (for animation creators)

    @gokku did you find a work around for this I'm having the same problem?
  12. lightning arrow

    I'm getting this error when trying to add a new weapon ability. can you tell me what I'm missing here - Error: Scripts\Lightning_Arrow.cs: CS1501: (line 76, column 6) No overload for method 'OnHit' takes '3' arguments using System; using System.Collections; using Server; using Server.Spells...
  13. new container isn't taking triangle2d cords

    Two different color stocking containers green/red. The red stocking takes the cords just fine but the green wont work it puts all items I add to the container in one horizontal line. any thoughts on what might cause this considering they are both set to the same settings? using System; using...
  14. paragon chest aren't taking random hue

    Thanks a ton! everything seems to be working as it should. @PyrO I spoke to soon if I un-trap other container types they go to 0 hue how would I just acknowledge the pouch h0xE79 in the code for untrap? public virtual bool ExecuteTrap( Mobile from ) { if (...
  15. paragon chest aren't taking random hue

    well the issue lies in the trapable.cs I added some code to turn the the small pouch red when trapped do you see what I might change here to only affect the small pouch rather then all trap category? using System; namespace Server.Items { public enum TrapType { None...
  16. paragon chest aren't taking random hue

    this is LockableContainer I dont see anything to do with hues= using System; using Server.Network; using Server.Items; using Server.Engines.Craft; namespace Server.Items { public abstract class LockableContainer : TrapableContainer, ILockable, ILockpickable, ICraftable//, ITelekinesisable...
  17. paragon chest aren't taking random hue

    yes it does show the hue# on console 1094 1180 2385 1064 2377 1161 1079 1151 1078 1097 1062 2406 1174 1097 2425 1109 1074 2425 2213 2425 however I did notice that only 20 hues seem to show up randomly not all of them could this be the problem to may hues?
  18. paragon chest aren't taking random hue

    how would I do this?
  19. paragon chest aren't taking random hue

    my server is very old its runuo.1.0. wonder if its possible the new pc language has changed a bit?