when locking this item down in house I cant access it to turn the animation on and off. I get "you are not allowed to access this".
this is my house btw.
here is the full item script im working with
public abstract class...
This is the Advanced training Dummy script. For some odd reason the east facing dummy doesn't animate correctly. It gets stuck and does odd stuff. I Think the issue is with this portion of the script. can someone brake this portion of code down and tell me what all the numbers mean...
Im trying to ADD more then one item to drop at .025 chance
here is what I have but wont compile
private void FinishEffect( Point3D p )
Item fish = GiveFish( m_Player.Skills.Fishing.Base / 100 );
if ( fish != null )
I'm adding new wall mounts and I don't have a string number for them. so when I try to put text in this is the crash report I'm getting. this error happens on creation of the addon item once the corpse is targeted. here is the portion I added bottom line alligator
Thanks for the reply.
I tried changing the 20 to 30 that's the duration of bubbles but the bobber is the items # 0x3C0F and when I change the number 16 to say 1000 it increases the length the bobber stays before it disappears but seems to cap out at 10 15 seconds what do the numbers 16 and 4...
in the portion
Effects.SendLocationEffect( p, Map, 0x352D, 16, 4 );
I change the number 16 to 1500 and the bobber stays longer but it only last for around 10 seconds I need it to stay around 20 seconds. I've tried 3000 and it still disappears at 10 seconds. Trying to get the bobber to stay...
if anyone has a free moment to help
This is what I get in console and the item is not created.
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Items.BaseChair.OnLocationChange(Point3D oldLocation)
at Server.Item.MoveToWorld(Point3D location...
I'm getting this error when trying to add a new weapon ability.
can you tell me what I'm missing here
- Error: Scripts\Lightning_Arrow.cs: CS1501: (line 76, column 6) No overload for method 'OnHit' takes '3' arguments
Two different color stocking containers green/red.
The red stocking takes the cords just fine but the green wont work it puts all items I add to the container in one horizontal line. any thoughts on what might cause this considering they are both set to the same settings?
Thanks a ton! everything seems to be working as it should. @PyrO
I spoke to soon if I un-trap other container types they go to 0 hue how would I just acknowledge the pouch h0xE79 in the code for untrap?
public virtual bool ExecuteTrap( Mobile from )
well the issue lies in the trapable.cs I added some code to turn the the small pouch red when trapped do you see what I might change here to only affect the small pouch rather then all trap category?
public enum TrapType
this is LockableContainer I dont see anything to do with hues=
public abstract class LockableContainer : TrapableContainer, ILockable, ILockpickable, ICraftable//, ITelekinesisable...
yes it does show the hue# on console
however I did notice that only 20 hues seem to show up randomly not all of them could this be the problem to may hues?