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  1. Shazzy

    Davies Locker - Auto sorts map

    NVM my post. I see this only works with new deeds, thanks!
  2. Shazzy

    Davies Locker - Auto sorts map

    Cant wait to check it out!
  3. Shazzy

    The Cu Llama

    Replace: BaseSoundID = 1011; with Lama sound id BaseSoundID = 0x3F3; Remove the public override int GetIdleSound() { return 0x577; } public override int GetAttackSound() { return 0x576; } public override int GetAngerSound()...
  4. Shazzy

    ML Quest Question

    I know this should be sooooo easy..IF you are on THIS quest...I can't give you this quest... I am doing a renew of the Book of Truth but do not want to run into the 1 turn in and 10 turn in. { if ( Owner.InProgress( quest.GetType( VeracitysPleaQuest ) ) ) {...
  5. Shazzy

    AddonGenerator through High Seas

    @Hammerhand thats cuz he be da dude(LOL)
  6. Shazzy

    [global interface where --- need help with command

    A million thanks VOX!
  7. Shazzy

    [global interface where --- need help with command

    The player(me) cant find my hunting permit, that is the issue, hehe I need to locate the permit
  8. Shazzy

    [global interface where --- need help with command

    inproperly formatted object condition :(
  9. Shazzy

    [global interface where --- need help with command

    Sooo....I need to lolcate a hunting permit tied to a player. [global interface where huntingpermit <what do I put here to get the one for that player> On the permit the player is the Owner, but owner or playermobile are not correct. Help is appreciated! Shazzy :]
  10. Shazzy

    Requiring NDA for ServUO code?

    ServUO is based off of the BROADSWORD release, that has profited off of all the hard work the free servers have done, which in tern has NEVER ASKED ANY of the servers for a NDA, from zulu hotel(the first I knew of) til now. We use to be a community that submitted resources to share and now we...
  11. Shazzy

    GM Ethereal Updated

    Shazzy submitted a new resource: GM Ethereal Updated - added additional ethereals to the ethereal Read more about this resource...
  12. Shazzy

    GM Ethereal Updated 1.0

    This adds all the ethereals to date to the GM Ethereal. Horse, Llama, Ostard, OstardDesert, OstardFrenzied, Ridgeback, Unicorn, Beetle, Kirin, SwampDragon, SkeletalHorse...
  13. Shazzy

    Frost Mite Mount

    Shazzy submitted a new resource: Frost Mite Mount - the new ethereal made as an actual mount Read more about this resource...
  14. Shazzy

    Frost Mite Mount 1.0

    OSI added the the frost mite ethereal, this is a tamable mount. Stat loss after tame, can anger on tame, and you can easily add it to your Scripts/Services/ Pet Training/PetTrainingHelper.cs If you players enjoy this, please let me know! Shazzy
  15. Shazzy

    Evil Spellbook

    Shazzy submitted a new resource: Evil Spellbook - a creature your players will love! Read more about this resource...
  16. Shazzy

    Evil Spellbook 1.0

    This little guy packs a punch, goes after weakest and your players will love to hate it! One of our all time favorites! Please let me know if your players enjoy him!
  17. Shazzy

    MoveToBackpack if skill >20(???)

    Thanks by the by I am a She :) I will look into the OnHit to see if that can work. The main idea is for a piece of armor that if you exceed the skill of 20 or what ever I choose the armor will fall off. If player uses a "soul stone" to trade skills off, the armor it will stay on right now...
  18. Shazzy

    MoveToBackpack if skill >20(???)

    I want to make an item that will unequip if a players skill exceedes a certain amount in a skill. I have the call for CanEquip, which keeps them from putting it on. But if they remove that skill, equip the item, and put the skill back on, the items stays equipped. Thoughts and suggestions...
  19. Shazzy

    How to make staff visible to staff?

    No matter the level. it gets annoying to be hidden a lvl above, etc. I did this in the past and cant find it anywhere. Help is appreciated! Shazzy
  20. Shazzy

    Camps Need to be fixed

    Camps work on 57.1 SVN, not in 58 WIP or the trunk. Anyone else confirm this?
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