Replace:
BaseSoundID = 1011;
with Lama sound id
BaseSoundID = 0x3F3;
Remove the
public override int GetIdleSound()
{
return 0x577;
}
public override int GetAttackSound()
{
return 0x576;
}
public override int GetAngerSound()...
I know this should be sooooo easy..IF you are on THIS quest...I can't give you this quest...
I am doing a renew of the Book of Truth but do not want to run into the 1 turn in and 10 turn in.
{
if ( Owner.InProgress( quest.GetType( VeracitysPleaQuest ) ) )
{...
Sooo....I need to lolcate a hunting permit tied to a player.
[global interface where huntingpermit <what do I put here to get the one for that player>
On the permit the player is the Owner, but owner or playermobile are not correct.
Help is appreciated!
Shazzy :]
ServUO is based off of the BROADSWORD release, that has profited off of all the hard work the free servers have done, which in tern has NEVER ASKED ANY of the servers for a NDA, from zulu hotel(the first I knew of) til now. We use to be a community that submitted resources to share and now we...
This adds all the ethereals to date to the GM Ethereal.
Horse,
Llama,
Ostard,
OstardDesert,
OstardFrenzied,
Ridgeback,
Unicorn,
Beetle,
Kirin,
SwampDragon,
SkeletalHorse...
OSI added the the frost mite ethereal, this is a tamable mount. Stat loss after tame, can anger on tame, and you can easily add it to your Scripts/Services/ Pet Training/PetTrainingHelper.cs
If you players enjoy this, please let me know!
Shazzy
This little guy packs a punch, goes after weakest and your players will love to hate it! One of our all time favorites!
Please let me know if your players enjoy him!
Thanks by the by I am a She :)
I will look into the OnHit to see if that can work.
The main idea is for a piece of armor that if you exceed the skill of 20 or what ever I choose the armor will fall off.
If player uses a "soul stone" to trade skills off, the armor it will stay on right now...
I want to make an item that will unequip if a players skill exceedes a certain amount in a skill. I have the call for CanEquip, which keeps them from putting it on. But if they remove that skill, equip the item, and put the skill back on, the items stays equipped.
Thoughts and suggestions...