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  1. I wonder if there's a way to set up ore on the armor that monsters are equipped with.

    For example, the monster that entered the script above will install PlateArms. I was wondering if there was a way to set up PlateArms with Agapite ore.
  2. I'm asking you a question because I'm curious about the tree collection once again.

    과일나무에서 과일을 모으고 싶어서 나무수집 스크립트를 참고하여 과일수집 스크립트를 만들었습니다. 문제는 위 사진처럼 과일나무를 추가해서 나무를 파냈더니 위 사진에 보이는 사과나무만 수집 가능하고 복숭아나무는 수집이 안된다는 점이었습니다. The item IDs for peach trees are 0x0D9C and 0x0DA0 and I tried entering 0x4D9C,0x4DA0 by adding hex ID values, but it didn't work, so I tried entering the item...
  3. I have a question about the color of the EffectID.

    When a player holds a bow and fires an arrow, the default EffectID of the arrow is "0x0F42" It is. For example, when you set the color of the arrow to "Hue = 1150;" and you fire the color of the arrow to the default color. Is there a way to set the color of the EffectID when the arrow is fired?
  4. I have a question about the explosion effect.

    The script above is a magic effect that I'm using. If I test that order, the fireball fires, and if the fireball hits it, the explosion effect occurs. What should I fix to set that explosion effect graphic to another animation? I can't find anywhere to modify the explosion-related animation even...
  5. I want to know how to enable monsters with MagiAI to do remote attacks rather than close attacks.

    For example, if you apply MagiAI to a zombie monster and attack it, the zombie shoots magic and approaches the player to do a close-up attack. Is there any way to change it to be able to do a long-range attack while demonstrating magic? I've tried to attack the player by mounting a bow on the...
  6. I was wondering if there was a way to use another region's language.

    Hello, it is only possible in English when you name the player you create in the game and the name of a tame monster or pet. Is there a way to set it up in another language? If you use a language from another region, it will be marked with ??? like the picture. The language I want to use is...
  7. Hello, and Merry Christmas

    I've always been receiving a lot of help on this site, but I've never posted a proper thank you. I pray that everyone who has always helped me will be full of thanks and blessings. Today is Christmas. Have a happy rest of your day and let's continue to enjoy our Ultima life together! Merry...
  8. I was wondering if there were any examples of scripts for how to make snowballs.

    Mining, for example, can get minerals by clicking on a designated tile using a pickax. What I want is to see if there is an example of a script that allows you to get snowballs from designated eye tiles with special gloves. I tried it by referring to Mining.cs , but it's not an easy task with my...
  9. I have a question about tree collection.

    ㅅ I set up a new tree as shown in the picture above to add a new tree to the map and installed it on the map with the CentrED+ program. The problem is that newly installed trees cannot be collected. Can you tell me what I need to modify to set it as a collectible tree?
  10. I have a CentrED+ question.

    I'm using the latest version of Ultima Online Client (7.0.98.1) I wanted to use CentrED+, so I searched a lot. Is it impossible to use it in version 7.0.98.1? I wonder if there is a recommended version.
  11. Is there a way to change your appearance when your monster's physical strength drops below schedule?

    I'd like to know how to restore all my stamina to full and change my appearance when a monster's physical strength falls below 30%. For example, when a human monster's physical strength falls below 30%, it transforms into a dragon and restores all of its fallen physical strength. Could you...
  12. I wonder where I can correct the figures that decrease the stamina when I am attacked and damaged.

    The server I'm building has much higher attack damage than the base server. So every time you're attacked and damaged, the Stemina is drastically reduced. So I wonder where I can correct the figures that decrease Stemina when it is attacked and damaged. And I also want to know where to modify...
  13. I want to make it impossible to use magic when I wear a plate armor.

    Stealth technology will release the hiding condition if you walk while wearing heavy armor. The above script is MagerySpell.cs . I want to make it impossible to use magic when I wear heavy armor. Is there a way? I need your help.
  14. I have a question about the situation where you don't become a criminal when attacking Blue Monster.

    I have two questions. Here's the first question. For example, if a player attacks a blue NPC, it becomes a criminal state. However, when attacking a blue monster, a warning window appears, but it does not become a criminal. Where do I fix to become a criminal when attacking a blue monster? Above...
  15. I have a question about blood dropping on the floor when attacked.

    Blood falls on the floor when attacked, as shown in the picture above. Is there a way to get rid of this effect? If it overlaps, there will be a huge lag and I want to get rid of it.
  16. I'd like to ask you about the choice of death zone.

    The above script is a script that moves to a specific location if you die in the "Wrong" dungeon.Is it possible to change all operations here to work only in the "Trammel" area?
  17. I have a question about the message from the teleporter.

    I'm using the teleporter of the script above. But when you step on the teleporter with the game master account, a message appears on the teleporter, and when you step on the teleporter with the user account, it appears as a system message on the lower left. Is there a way to get a message on the...
  18. I have a question about the quest.

    The above script is the TwistedWealdTeleporters.cs script. The teleporter items in the script above are only allowed to enter after receiving a quest called "DreadhornQuest". What I want is to know how to be able to enter forever when I complete some quest and not while I'm getting a quest. For...
  19. I have a question about setting up the Teleporter item.

    On Teleporter.cs , the teleporter operates according to skill level, as in the script above. I want to change this to a skill sum, not a specific skill. For example, I want to make the teleporter work when the current skill total is 800. And I wonder if it's possible with stat total instead of...
  20. Is there a way to return to the position where monsters are created when they are out of a certain area?

    I was wondering if there is an example of a script that teleports or returns to its original location if you move away from where monsters or npc are being created beyond a certain range.
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