Has anyone ever messed with or edited these sections in the HouseFoundation.cs? I am curious and have questions....
public int MaxLevels
{
get
{
MultiComponentList mcl = this.Components;
if (mcl.Width >= 14 || mcl.Height >= 14)...
I have been a part of the community for a long time. I started playing UO just after the release of The Second Age in 1998. When I heard there were "custom shards" made by players...well my curiosity was peaked. I have become a script saver (hoarder) and have RunUO files from 1.0.0 up to the now...
So I am sure I missed something. I fixed a lot of my errors on my own.
+ Items/Equipment/Weapons/BaseWeapon.cs:
CS0535: Line 39: 'BaseWeapon' does not implement interface member 'IWeapon.OnBeforeSwing(Mobile, IDamageable)'
CS0535: Line 39: 'BaseWeapon' does not implement interface...
So I have an error in my evo script.
CS0508: Line 182: 'EvolutionDragon.Damage(int, Mobile)': return type must be 'int' to match overridden member 'BaseCreature.Damage(int, Mobile)'
This is the line in question:
public override int Damage( int amount, Mobile defender )
I have tried to change...
What is the difference between 'long' and 'int' ? I get this error on my PlayerMobile.cs
CS0266: Line 90: Cannot implicitly convert type 'uint' to 'int'. An explicit conversion exists (are you missing a cast?)
CS0266: Line 91: Cannot implicitly convert type 'long' to 'int'. An explicit...
For some reason I am getting this error on my items and artifacts. I don't remember where to look to add it in. Any help would be nice as I am still learning.
The type or namespace name 'ITokunoDyable' could not be found (are you missing a using directive or an assembly reference?)
Where do I need to look to increase any container, bag or backpack storage from 125 items to whatever I want? I am at a loss on this. Thanks. I'm using the newest ServUO if that helps.
I just wonder if it is possible to use newer uo.exe with older files? Like client 7.0.83.27 with older uop files? Is using an older client like 7.0.20.0 possible with the newer uop files? I want to add my own mounts/deco, etc but I don't want to stay stuck with 7.0.8.0 if it is possible. Any...
Or does anyone have an Ossein Ram or Sabertoothed-tiger animation yet? I like some of the newer animations and art, but I prefer running a 7.0.8.2 client. I have tried 7.0.9.0 to 7.0.20.0 but it doesn't allow my custom mounts to show. Unless I am doing it wrong or missing something. Any help or...
Does anyone happen to have a full version of client 7.0.8.0? I am looking for the Art, Tiledata, Anims, Gumps, Maps, and Multis in particular. I have a 7.0.7.3 client currently and I want to compare and possibly upgrade
Like make an 18x18 up to 6 floors instead of the usual 4? I don't know where to edit the z to make an additional 3 floors. I have edited the gump art to accamodate the extra three floors, I have my house placement tool correctly showing the menu options. But if I place a 5 story it only lets me...
I am running a ServUO shard
Is it possible to do this? Lines in question are
" public override int Hides { get { return 10; } }
public override HideType HideType { get { return HideType.Frosted; } } "
I would like to add Scaled Hides with the Frosted Hides and is it possible to set a...
Is it possible to add more floors to housing in game? I have modified the house placement tool for 4th, 5th and 6th floor housing. I also can't figure out how to get the menu option to say 4th Floor, 5th Floor, 6th Floor like it does with the originals. Any help would be appreciated.
Scripts: Compiling C# scripts...Failed with: 2 errors, 2 warnings
Warnings:
+ CUSTOMS/MarbleCrafting/DefMarbleCrafting.cs:
CS0219: Line 95: The variable 'index' is assigned but its value is never use
d
+ Items/Equipment/Armor/BaseArmor.cs:
CS0162: Line 3097: Unreachable code detected...