Search results

  1. Praxiiz

    UltimaLive

    Praxiiz submitted a new resource: UltimaLive - Use more than 6 map files, Stream changes to clients in realtime Read more about this resource...
  2. Praxiiz

    How it works: UO Software Renderer

    The Ultima Online Classic client uses a software renderer to display the game on the screen. What does this mean? It means that UO doesn't use the hardware acceleration from your graphics card to render the game on the screen. It uses your CPU instead, which is much less efficient. This is why...
  3. Praxiiz

    1000+ Custom Spell Icons

    Praxiiz submitted a new resource: Custom Spell Icons - Creative Commons Icons converted to UO Spell Icons from http://game-icons.net/ Read more about this resource...
  4. Praxiiz

    UO Compendium

    Praxiiz submitted a new resource: UO Compendium - Build informational gumps in game and display them. Uses a gump studio like interface. Read more about this resource...
  5. Praxiiz

    World teleporter system vs travel hub

    Currently our shard uses a world teleporter system which is a series of gumps that let's people travel to a set of predefined locations. It's the same concept as the stock moon gate system but more advanced and customizable. We are currently looking at implementing a travel hub in its place...
  6. Praxiiz

    Translucent Water - The first to implement it was EA?

    While implementing translucent tiles for our shard, I decided to do some research into the origins of the coast lines around the continents. These brown ugly tiles have had a lot of misinformation spread about them for quite some time. From Raph Koster (Lead Designer of Ultima Online)...
  7. Praxiiz

    UO Fiddler TileFlags

    Of course these are representative of how EA uses them, they are probably not implemented this way by the EMU Community. (Credit goes to -Hash-, that guy is a genious) Unknown1 = Ignored Internal = ArticleThe Unknown2 = NoHouse Unknown3 = NoDiagonal Fiddler has added an unknown int to the high...
  8. Praxiiz

    .UOP format, will it stay around?

    It is my understanding that the .uop format is a mythic proprietary file format. Has anyone seen any client files that were muls before Broadsword online took things over get converted to UOPs after they took over? It would make sense to me to eventually convert everything over if Mythic were...
  9. Praxiiz

    Baseboat.cs

    This is the current implementation of CanFit in baseboat.cs: public bool CanFit(Point3D p, Map map, int itemID) { if (map == null || map == Map.Internal || this.Deleted || this.CheckDecay()) return false; MultiComponentList newComponents = MultiData.GetComponents(itemID); for...
  10. Praxiiz

    Poor Man's UO Resource

    Here's my conglomeration of UO Resources that people have given away freely. I'm providing links to all of them so that you can download them at your will, no DVD purchase required. "Not easily found on the internet" - Challenge accepted! Disclaimer: These are links to resources that I have...
  11. Praxiiz

    UO Art Merge [Deleted]

    Praxiiz submitted a new resource: UO Art Merge - Move art between two sets of art files including tiledata Read more about this resource...
  12. Praxiiz

    In-Game GUMP Editor using VITANEX

    I just wanted to give Voxpire a shoutout for developing VITANEX which is an excellent system. I built up this in game gump editing system as an in-game wiki for our shard about 4 months ago. It uses VITANEX's super gump framework. This system lets you edit gumps just like GumpStudio, but...
  13. Praxiiz

    Idea for a new Web Based GUMP system

    Many modern games use a product called Awesomium to render their GUIs. I think it can be used to make modern looking GUMPS for Ultima Online. What is awesomium? It is essentially google chrome in a c++ / c# library. What does that mean? You can develop gumps / GUIs using html, css, javascript...
  14. Praxiiz

    Xenoglyph's MasterControl [Deleted]

    Praxiiz submitted a new resource: Xenoglyph's MasterControl - Packet handler for UO clients that can be used to make Assist like applications. Read more about this resource...
  15. Praxiiz

    Automatic Updates

    What are shards currently doing for auto patching?
  16. Praxiiz

    Art Merging Utility and other ramblings about UO Fiddler

    Recently I was faced with the problem of upgrading our shards client to a version that supports more Art Slots. I chose 7.0.21.1 because it has unlocked almost all the art slots and it is still pre-uop file format. I wanted to add a lot of custom graphics and I realized that the previous...
  17. Praxiiz

    Master Gump

    The generic gump in the (7.0.1.1) client handles the following keywords: page nodispose nomove noclose group endgroup gumppic tilepic tilepichue text croppedtext textentry textentrylimited radio button buttontileart checkbox resizepic htmlgump xmfhtmlgump xmfhtmlgumpcolor xmfhtmltok...
  18. Praxiiz

    XNA Client

    Has anyone used this? I am wondering what the development status is on it, and if there is any interest in it. The repository doesn't show any real active development for over a year. I noticed it still relies on the EA client data files, which seems to be the case for all of the custom...
  19. Praxiiz

    Power Concept for Ultima Online

    I am trying to come up with a concept for a power system for Ultima Online. I welcome your feedback and ideas. This idea strays from mainstream Ultima Online, so if you're not comfortable with that, then this idea is not for you. Goals Deepen the simulation aspect of Ultima Online Give more...
  20. Praxiiz

    UltimaLive Lumber Harvesting

    Praxiiz submitted a new resource: UltimaLive Lumber Harvesting - Lumber Harvesting Read more about this resource...
Back