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  1. GriffonSpade

    IsEnemy for all FightMode & Separating Pet/Wild AI Methods

    So, basically, this thread is going to be about moving ALL the fightmodes' enemy targeting into IsEnemy, instead of only the 'aggressive' AIs, while others currently use a nest in AcquireFocusMob, which can cause issues when one is dealing with a non-AcquireFocusMob source using IsEnemy with a...
  2. GriffonSpade

    Meditation may use wrong formula

    Meditation in the scripts uses this chance to successfully activate: double chance = (50.0 + ((skillVal - (m.ManaMax - m.Mana)) * 2)) / 100; This appears to be the pre-Publish-46 formula originally intended for players whose max mana was only 100. A player with 100 meditation and 0/125 mana...
  3. GriffonSpade

    Boss Pack with XMLSpawner

    So, I've been unable to find a tutorial to using the commands in XMLSpawner, so I thought I'd try to find some help here. Here are the conditions: Boss is an Ancient Wyrm. (Total 1) Secondary sub-group should be one Dragon and one White Wyrm. (Total 2) Tertiary sub-group should be 1-2 Drakes...
  4. GriffonSpade

    OldWrong & OldShame

    I notice there's an XMLSpawner file for OldDespise, but there are none for OldWrong ad OldShame. Where would those be found to dig them up and make them into their own XML files? In an old Trammel XML somewhere? For that matter, should each dungeon be broken off into its own XML file?
  5. GriffonSpade

    Opposition Tribe Dictionary

    GriffonSpade submitted a new resource: Opposition Tribe Dictionary - Provide easy-to-use ability to add multiple opposition enemies Read more about this resource...
  6. GriffonSpade

    Opposition: Fey vs Undead

    Part of https://www.servuo.com/threads/opposition-types-task.6991/ This is the thread for research and discussion of Fey and Undead opposition. It's likely to be the largest and most confusing of them, because there are a lot of nuances. First question is: Should arcane fey or treefellow pets...
  7. GriffonSpade

    Opposition: Green Goblin vs Grey Goblin

    Part of https://www.servuo.com/threads/opposition-types-task.6991/ This is the thread seeking research and discussion about Green Goblin and Grey Goblin Opposition. Before anything solid can be done, knowledge of OSI behavior is needed. Grey and Green Goblins attack each other when they've not...
  8. GriffonSpade

    TransformMoveDelay: What's the deal?

    So one thing I really don't understand is TransformMoveDelay. The 'slow on damaged' stuff, I get that. But the first part is full of directly changing the speed from the listed value to something higher. I don't really understand why having a creature thinking more often than it's moving is...
  9. GriffonSpade

    Creature Aggro vs Summons

    @jdphenix tested this on OSI and confirmed that they do. Question 2: How do they react to necromancer familiars? A bit harder to test since familiars are always guarding, so you'd need to invis before getting aggro'd, but same test: Test 2: Invis near an aggressive creature while a necro...
  10. GriffonSpade

    Familiar AI Fix/Revamp

  11. GriffonSpade

    basecreature.cs IsEnemy

    First off, I'm going to point out that module is only called in: BaseAI.cs's AcquireFocusMob module SpellHelper.cs's ValidIndirectTarget module (This use happens when both attacker and target are creatures, to see if AOE spells should cause damage) MeerMage's OnThink module (used to change...
  12. GriffonSpade

    AI True Speed

    GriffonSpade submitted a new resource: AI True Speed - Removes arbitrary creature speed alterations and creates speed controls Read more about this resource...
  13. GriffonSpade

    Forced Walk Effects

    I was looking through the files trying to find any reference to forced walking, but couldn't. Is this lacking implementation or did I just miss it? If not, it'll need to be added to the sticky list, methinks. Whether it exists or not, how should it be implemented? Should mobiles have...
  14. GriffonSpade

    Creature File Formal Style

    Looking to get a few clarifications/judgements on the Formal Style preferred by those in charge of maintaining the code. First, is it truly necessary for everything to be tagged with 'this.', which is rather redundant due to the Casing Rules that are adhered to, as helpfully pointed out by...
  15. GriffonSpade

    BaseCreature Skill Resistance

    GriffonSpade submitted a new resource: BaseCreature Skill Resistance - player-style resisting spells-based minimum resists for creatures Read more about this resource...
  16. GriffonSpade

    UOFiddler SA/TL bodyvalue s

    Does anyone know if there exists a way to make UOFiddler view the Stygian Abyss and Time of Legends body values? Even after unpacking the UOP files and manually entering bodyvalue entries, it will not display the bodies. My best guess the reason is because it's not reading past entry 652 in...
  17. GriffonSpade

    Opposition List [Deleted]

    GriffonSpade submitted a new resource: Opposition List - alternate system to Opposition Group framework Read more about this resource...
  18. GriffonSpade

    Stat Scalars & Bonuses

    GriffonSpade submitted a new resource: Stat Scalars & Bonuses - make creatures' secondary stats directly correlate to primary stats Read more about this resource...
  19. GriffonSpade

    Second Opinion on my RunUO scripts (to ServUO)

    I've converted my two RunUO scripts to load with ServUO, but I'm wondering if I'm missing anything else I should do due to lack of experience with ServUO's code differences and I could rework some of it to work better with ServUO. Any advice would be appreciated. The first is a script that...
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