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  1. World Boss Event In A Box - Drag And Drop

    Tailean submitted a new resource: World Boss Event In A Box - Drag And Drop - Crystal you can place on any mob that can summon a world boss. Read more about this resource...
  2. Paragon Deed [CODE] question.

    [RUNUO 2.6] So I downloaded this Paragon Deed from Servuo that if used on a base creature turns it into a paragon. My question is about the following code: protected override void OnTarget(Mobile from, object target) { if (target is BaseCreature) {...
  3. [RunUO 2.6] Armor Ignore Cap - Where to change it?

    I have been searching and thought it would be in BaseWeapon.cs, sadly I cannot seem to find it. I found these lines: bool ignoreArmor = ( a is ArmorIgnore || (move != null && move.IgnoreArmor( attacker )) ); damageGiven = AOS.Damage( defender, attacker, damage, ignoreArmor, phys...
  4. Spell range is to many tiles for druid spells.

    [RunUO 2.6] Druid spells are targeting 13 tiles away from the target, while most magery/necro spells are like 10 tiles. Where do i change these settings at?
  5. Trying to add the following 2 scripts to RunUO Server 2.6 . . .

    using System; using Server.Spells.First; using Server.Spells.Fourth; using Server.Spells.Necromancy; using Server.Spells.Mysticism; namespace Server.Items { public class EnchantedApple : BaseMagicalFood { [Constructable] public EnchantedApple() : base(0x2FD8)...
  6. How to make a spellbook never close on logout/death.

    Okay, so my New Sorcery spell book must remain open for my players to cast the new spells. When they logout or die the spellbook closes automatically. Is there a way to either: Make the spell-book so that it never closes unless the player double clicks it. or, Make the spell-book re-open upon...
  7. Curse spell is NOT working . . .

    using System; using System.Collections; using Server.Targeting; using Server.Network; namespace Server.Spells.Fourth { public class CurseSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Curse", "Des Sanct", 227...
  8. Some Pics of my new MOBA [In UO] I am working on . . .

    Just a Qued instant mini MOBA I have ween working on to give players of Arth [Plug] something else to do =].
  9. House Spaces East and West

    Is it possible to make it so houses cannot be placed with in 5 tiles east and west as it is north and south with house placement tool.
  10. How to re-Reset trap after use automatically.

    case TrapType.DartTrap: { SendMessageTo( from, 502999, 0x3B2 ); // You set off a trap! if ( from.InRange( loc, 3 ) ) { int damage; if (...
  11. Changing the Hue of a lighting bolt.

    I have the following line: m.BoltEffect( 0x480 ); how can I change the hue of this bolt?
  12. Forged Metal Artifact tool giving error...

    using System; using Server; using Server.Mobiles; using Server.Gumps; using Server.Network; if (IsChildOf(from.Backpack)) { if (pm.NextEnhanceSuccess) { from.SendGump(new CancelGump(pm, this)); }...
  13. Checking for Skill Cap and preventing use of Mythic Token.

    So, I am not sure the Syntax to use to check and make sure that the player cannot use the Mythic Token unless they are at a cretin overall skill total....does anyone know a fix? I think I would need to add the code here: private bool CanTrainSkill(int skillId) { //...
  14. Thread for Hiring a C# Programmer to make a custom script.

    Is there a forum for this type of thing? Looking for a Drag and Drop script for runuo 2.6.
  15. ARTH - [OMEGA RARES] arthuo.ddns.net Port 2593

    Looking for more players. Small community already.....log in the month of may to get your [SERVER BIRTH]. This is a few things ARTH has: OSI Simuliar Samurai Empire Unique Drop System FEL Only PVP, PVM, EVENTS and....much much more...... arthuo.ddns.net Port: 2593
  16. Faction ONLY Teleport-er! Possible?

    I am wanting to make faction dungeons that only faction members can access and Items only faction members can wear. Is this possible, and if so whats the easiest way for a coder with a very low understanding of C# to proc-cede?
  17. Need help with adding Hit Fireball and HLD to a Ring...

    public class RingOfBakoosta : GoldRing { public override int LabelNumber{ get{ return 1061102; } } // Ring of the Vile public override int ArtifactRarity{ get{ return 5; } } [Constructable] public RingOfBakoosta() { Name = "<BASEFONT...
  18. Need help with making a 2 handed weapon, one handed

    I am adding: weapon.Layer = Layer.OneHanded; to this script: [Constructable] public MagicStaff() { Name = "<BASEFONT COLOR=#FF0000>Magic Staff [RELIC]</font>"; Hue = 1157; SkillBonuses.SetValues( 1, SkillName.Magery, 15.0 )...
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