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  1. adding Experience points

    ok so it would have to look like this then?: public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 36: m_exp = new Experience(reader); ... public...
  2. adding Experience points

    So here the deal: I must add a new stat (experience points) to the playerMobile. So i got an Experience class that look like this for now: public class Experience { public int pointXP { get; set; } public Experience() { pointXP = 0; } } so...
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