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  1. manwitch

    White Rabbit

    OK! lol last time I'll bother you! ;) I can't tell from the script where the vendor direction is coming from. But sometimes they say I saw the rabbit 'Mask' from here. other times I've seen 'Left', 'East", so I'm not sure if it's supposed to be 'Right' or 'North' instead of 'Mask' lol I'm using...
  2. manwitch

    White Rabbit

    Looking at the script... which I'm not the greatest at code... it looks like, after the white rabbit is killed, it should spawn when the next person asks a vendor about it?? Or when the server is restarted? or both? lol long story short, after a player found and killed the first white rabbit...
  3. manwitch

    White Rabbit

    Ahh! thanks, I was searching by name-White Rabbit instead of type. Thanks for the nifty script btw. :)
  4. manwitch

    White Rabbit

    Is there an easy way for staff to be able to go to (or find) the rabbit? Would be nice to be able to hand out staff rewards on kill.
  5. manwitch

    Scripting help needed

    I'm trying to make a player characters health invulnerable but have them still be able to attack. If I use invul or the blessed property, the character can't attack any mobs or other characters. (just like gms can't) Is there a way to accomplish this with code and not have to edit any core...
  6. manwitch

    How do I add scripts?

    Depending on your servuo version "I Think" you need to either restart- for older version or recompile- for new versions. Although I'm not that familiar with running a shard on anything but a local network, so I could be wrong here. lol I know, not much help, but at least it will keep your thread...
  7. manwitch

    UOServer setup for LAN

    To log in from Lan I use 127.0.0.1 for same computer and 10.0.0.1 for other computers on the network. Sometime ago the other computers on my network needed to change to 10.0.0.?? I don't know what i did to make it change or how to check which you need but this will get you in the right direction...
  8. manwitch

    Error on Publish 57

    https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48 try this?
  9. manwitch

    Help with code knowledge

    Drop this in your customs folder, (if you don't have one, create it). It should just work then use [cliloc in game. you can search clilocs by name or number https://www.servuo.com/archive/cliloc-gump.285/
  10. manwitch

    Mobile Speed Control questions

    here is this from basemount.cs- public BaseMount(string name, int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed) : base(aiType, fightMode, rangePerception, rangeFight, activeSpeed, passiveSpeed)...
  11. manwitch

    How would I make a mobile move to a particular xyz coordinate after spawn?

    After you place a xml spawner dbl klik it on the ground, and you will get a gump popup, right side towards bottom there's a box that says "Props" click that and you get a different gump, then again on the right side near the bottom you'll see waypoints. This is where you'll enter the way point...
  12. manwitch

    How would I make a mobile move to a particular xyz coordinate after spawn?

    There is a "waypoint" property in the xmlspawner properties (last one before the x1 y1), I haven't used it but from developing games on a different engine I know waypoints are usually the key to moving AI to a certain point. Worth a try. :)
  13. manwitch

    New Mobile not showing up on list in xmladd

    Ok. Now I am not sure about this at all but worth investigating. I see your on publish 58.... I think, at one point, I saw something about having to recompile the core not just restart the shard to get new scripts to be recognized in publish 58.
  14. manwitch

    New Mobile not showing up on list in xmladd

    Try adding the new mobile with the gm using... [add newmobilesexactname you should get a cursor and target the ground and the mobile should be there. If it isn't there is probably something wrong with the script (not familiar with the militiafighter.cs) if it shows up then, well I don't know...
  15. manwitch

    Fishing additions

    That makes sense, I'll keep looking around for an example that fits lol. This porthole script compiles and works as intended but, I don't know if changing it to furniture will effect it dropping??? namespace Server.Items { [Furniture]//changed from flip atribute public class Porthole ...
  16. manwitch

    Fishing additions

    Treat it like the brass orrery maybe?? I didn't know it was supposed to open LOL namespace Server.Items { public class BrassOrrery : Item { public override int LabelNumber => 1125363; // orrery [CommandProperty(AccessLevel.GameMaster)] public bool Active { get...
  17. manwitch

    Fishing additions

    I only noticed because it was different than the one I had made lol.
  18. manwitch

    Fishing additions

    Good stuff! TY! one little thing, you could change your cliloc for the shipinabottle from 1125755 (ship) to 1125785 (ship in a bottle).
  19. manwitch

    Fishing additions

    Yea, but the statement you use for the new items seems to be the same as the one for candelabra in case 13, so I thought it would make sense that the new ones have the same item script. Like I said, I'm not much more than a "copy and paste to fix stuff" coder, so no clue if this would make a...
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