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  1. Stack Gump Method

    Hi All, I am trying to locate the method that is called when you drag on a stackable item in the world and then a gump with a counting range comes up. I used VS to find that the lift method activates after you select a count number; however, when I use the call hierarchy function to see where...
  2. Vorspire's Cool Stuff

    I was browsing RunUO forums and ran into this post from Voxpire. This is pretty cool stuff. Is this accomplished through wrapping a single line on the object property list to bypass the property limitation? It would be awesome to find a coding example of this!
  3. Independent Spell Timers

    What is the best way to go about creating independent spell timers? For example, I want a player to cast magic missile with a 30 second recovery delay but be able to cast fireball which has a 5 second recovery delay. While magic missile is recovering the player can cast fireballs every 5...
  4. Removing Purple Ability Book Icon

    Hi All, Does anybody know if it's possible to disable this purple ability bar/book? I originally just disabled special abilities which makes the bar/book useless; however, it still shows up. I imagine this is client coded so maybe one can hook another process when double clicking on it. Thanks!
  5. Disabling Stock Foot Steps

    Is there an area in the ServUO project that controls the sound effects for footsteps? I imagine it's all client side but it is worth a shot. I created a script using the poisonous swamp script that plays different sound effects when walking over different types of tiles. The only problem I am...
  6. On Swing Combat Feedback

    What is the best way to go about receiving feedback about what stage a Mobile's Swing Timer is currently at? For example, if the mobile is halfway through its timer, such mobile will display some time of feedback. I have looked in the Mobile core and I believe the NextCombatTime property that...
  7. NPC Trade Script

    Hi Friends, I am attempting to make my first real script from scratch. I am making a trading mechanism that allows a human player to tag items he or she wants in an NPCs pack, target items willing to give in the human's backpack, and then the script compares the value and if it is similar it...
  8. ServUO Repo "Ultima" Project

    I just recently downloaded the latest servuo and loaded it with Visual Studio 2015. Where can I get information on what the "Ultima" project is for? Thanks.
  9. Intercepting Status Bar

    I have seen a script that intercepts the skills gump by intercepting the packet "0x34" and then displaying a new skills gump. I assumed I could use the same logic to intercept the character status bar when clicking on said option on the paperdoll. However, when I navigate to PacketHandlers.cs in...
  10. RegenRates.cs Delay

    What is the process of the server calling on the methods in RegenRates.cs? When adding regen properties (+hp, stam, or mana regen) to the player through putting on a ring, or bracelet, there is an unpredictable delay in when the new regen rate will take effect. Thanks.
  11. Lokai's Skills System Question

    How do I retrieve a skill value from Lokai's skills system? For example, with stock UO skills I could reference them as follows: Skill skill = defender.Skills[SkillName.Lumberjacking]; if (defender.Weapon is BaseAxe && Utility.Random(120) <= ((int)(skill.Value)))... A lot of Lokai's skills...
  12. One Question on Overloading

    I copied the Whirlwind special ability class and reversed the logic so that it acts like Axe's special "Counter Helix" move (every time the axe wielding player is hit there is a chance to counter attack nearby mobs). The code works perfectly when I paste the following in the "OnGaveMeleeAttack"...
  13. Unused Stock Sound Effects (found with UO Fiddler)

    I am sure other people have noticed this when playing ultima online. There are footstep sound effects for different terrains when you open up the sounds using UO fiddler: wood, grass, and stone if I remember correctly. How come none of these work when actually playing the game? I think there...
  14. New UO Client Version

    I just finished a long busy season of work and I went back to re-download ultima online so I could play servuo. I download the client and update to the latest version, but it looks like the latest version available is only up to age of shadows now and the newer clients are no longer available...
  15. XML Weapon Level System Menu with Enhanced Client

    The weapon level system that comes with ServUO works through a menu that is accessed by left clicking on the weapon. What scripts would I look to edit for this menu to appear in the Enhanced Client(EC)? When you left click on a weapon with the EC nothing happens. Thanks.
  16. XML Spawner Ideas

    Hi Guys, Has anyone done the following? 1. Stand your ground/reverse champ spawn type setup. For example, you are guarding a castle against waves of mobs and if you can survive for 30 minutes you get a prize. 2. Traveling merchant that follows way points (this will require a lot of waypoint...
  17. ServUO and OSI Content Question

    Hi Guys, Will OSI systems--like the imbuing, new boats--ever be combined with the official ServUO releases? Or is this something we will have to merge on our own? Thanks.
  18. Stats that Increase with Player Skill

    I found a way to have resistances increase by looking on the runuo boards and adding this to playermobile.cs: "public override int BasePhysicalResistance { get { return (int)(Skills[SkillName.MagicResist].Value / 10); } } public override int BaseFireResistance { get { return...
  19. Trying to get back into UO

    All the new games are the same thing over and over. I am getting back into UO and signing up for all the available resources I can. Thanks.
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