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  1. drakkar

    Universal Storage Keys

    The issue is that all references to aoselementdamages traces back to a function that seems to pull from the resourceinfo craft settings. They are not actually stored in the weapon properties persistently. I am seeing some possibilities in the lootgeneration scripts though.
  2. drakkar

    Universal Storage Keys

    The problem is, I cannot find where it is stored in the baseweapon code. It seems to just be generated for when it is needed. Makes me wonder where all the attributes and properties for weapons (items) are configured. That might be a means of tracking down the way to do this.
  3. drakkar

    Universal Storage Keys

    I found an issue in the weapon and armory keys. The element damages do not show up, or only as 'none'. If you change AosElementDamage to AosElementDamages as it matched the weapoon property, it shows zero. This is what is reflected in the weapon property if you use [props command. The issue...
  4. drakkar

    Mjollnir - Thor's Hammer

    I had expanded the thrown weapons to include human versions (throwing hammer and knife), and thought of this too. I like it; but I made it basethrown so it can be thrown, as intended, as well as used in melee. Might add a slayer to it as lore tells that it kills giants.
  5. drakkar

    IDOC Detector

    I built a basic gump to go with this IDOC detector. I also expanded the code to show counts by map. I know there is a cleaner way to run the different maps; but I just copied the existing module for each. I am sure someone better at C3 and OOP can improve upon it. For those who like to track...
  6. drakkar

    IDOC Detector

    I am using your code and it is great; and I enhanced it to list counts by facet map. What I would like to do is display the results in a gump. What would I need to send the results to one? I was thinking of creating a gump module for it; but not sure how to send over the counts
  7. drakkar

    Serialize/Deserialize Weirdness

    Thanks for the info. I don't really understand it all; but I can figure it out. I am wondering what changed from version 1 to version 2 though, as this is an existing script in a package and worked fine in version 1.
  8. drakkar

    Serialize/Deserialize Weirdness

    I am in the process of upgrading an older script from RunUO 1 to RunUO 2. I have worked through all of the errors except for this last one which is boggling me. It has an error for the Serialize and Deserialize methods. I compared them and they are exactly the same as the other script files...
  9. drakkar

    Dragon Lantern

    Thanks, I will pull down a newer version and check there
  10. drakkar

    Dragon Lantern

    Client is 7.0.15.1 Not seeing it in fiddler and I downloaded a newer client 7.0.34 or something like that and cannot match up the code in the CS file to any art or gump.
  11. drakkar

    Dragon Lantern

    I cannot find the art work for this item.
  12. drakkar

    Runuo script download request

    Well this is pure awesomeness. I tried again to create an account and it worked. Before when I tried submitting, the captcha section went blank when I clicked the button and it gave an error about filling out the captcha section. Worked fine now, and I am on board. Thanks for all the...
  13. drakkar

    Runuo script download request

    When I tried to make an account, many times, the captcha portion of the form does not work. It literally would not allow me to make an account and I read in several places that the site is inactive. Thank you very much. Now to try and convert this thing to version 2,5
  14. drakkar

    Runuo script download request

    Hi everyone. I am learning about running my own shard and found various scripts that have functionality I would like to explore, learn from and maybe implement. Most of these are nestled on the defunct runuo.com site and I am not able to make an account to download them for testing. If...
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