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  1. UOKR Support

    So I know the ServUO supports the Kindom Reborn client and it looks much better than the original. Most of the threads I see on here are super old and outdated and I seem to be having issues finding straightforward documentation on getting a server to work with the client. I have a couple...
  2. New errors with nightly servuo build 10-17-2019

    With the changes to runebooks Vita-Nex is now erroring out. This is the errors: Errors: + Custom/Systems/VitaNex/Core/Items/Books/RuneCodex/RuneCodex.cs: CS7036: Line 599: There is no argument given that corresponds to the required formal parameter 'type' of...
  3. Trying to load gump on login?

    I am trying to get a custom gump to load on login and I am getting an error I don't understand why. The mobile is already defined in the script as it's used by default to send a message so I just used the same definition to send a gump (making sure it was closed first to prevent duplicates). I...
  4. No argument given for 'nonTransMountedID' parameter error?

    I am still trying to get a great script system @Milva made back in the day working with the new distro. It's some skill mounts that give you an increase in skills when ever you ride them. I got most of the bugs worked out I think but I am having this one error with all the mounts. It obviously...
  5. 'VirtueHelper' does not exist in the current context

    I am smacking myself with figuring this out. I am using this code in my script. Triggers when an npc is killed, @ his on death. public override void OnDeath( Container c ) { base.OnDeath( c ); Mobile m = FindMostRecentDamager( false ); if (...
  6. No return type for bool? Odd error not seen before in a script.

    As previously mentioned I'm chugging along updating old scripts to work with current distro of ServUO and came across an error I haven't seen yet and not familiar with. Sorry for so many dumb questions, very out of the loop and trying to learn all the new changes. Any help is appreceated! Here...
  7. ICommodity.DescriptionNumber Error

    I am working on updating the graverobbing system to work with the newest release of ServUO. I got all the errors out of the default system and now I am working on the custom reagents the system uses. I am encountering an error I haven't seen in my short time back. Any input on this and how to...
  8. IEntity changes in newer versions of ServUO?

    This is another script that worked perfect in a previous edition of ServUO but no longer works since updating. Here is the error I am getting. + Custom/Items/Book of Kills/KillBook.cs: CS0115: Line 92: 'KillBook.OnRemoved(IEntity)': no suitable method found to override Here is the...
  9. OnHit Methods changed since last being around?

    Hello all, I tried doing some searches with no real luck. I recently came back to ServUO after life got to hectic and I am trying to update my old server for some friends and family to check out. I have been chugging away at the errors but it seems some weapons I had that used to work no longer...
  10. Custom guards that fight monsters?

    I have searched high and low and can't find any examples of this. I want to make a custom guard that will attack evil npcs for a small town event I want to run. My question is simple. Does anyone know a good place to start? Maybe an example script I can't find, or something?
  11. Add a new item to receive random magical properties?

    Dumb question again lol. I noticed that basic earrings don't drop as loot off monsters. Just ones only wearable by gargoyles. How would I go about adding basic earrings to be dropped? I noticed this section in loot.cs private static readonly Type[] m_JewelryTypes = new[] {...
  12. Dumb question: Can I add a house for decoraiton without an owner?

    So I am building a small town for an event. Being able to add default house multis would be awesome. I obviously don't want to buy the house and then add it or I would be the owner and I couldn't decorate the inside and let players come and go freely without hassle. Is there a way to add one...
  13. Staff Robe doesnt hue itself like it's supposed to.

    So I am a bit picky and want my various staff to have colored robes like they are supposed to. I use the [gmbody command that gives each staff a "staffrobe". So I open the robe script up to add hues and I notice it is supposed to hue the robe every time they equip it to the properly define color...
  14. Tanner wont buy spined leather or other?

    It's wierd. I want tanners to buy Spined, horned and barbed leather so i did what you should do and added this to the sb buy info. this.Add( new GenericBuyInfo( typeof( SpinedLeather ), 6, 20, 0x1081, 0x8ac ) ); this.Add( new GenericBuyInfo( typeof( HornedLeather ), 6, 20, 0x1081, 0x845 ) )...
  15. Equipment Enhancement Anvil

    Exale submitted a new resource: Equipment Enhancement Anvil - Equipment Enhancement Anvil Read more about this resource...
  16. Curse Graveyard Quest

    Exale submitted a new resource: Curse Graveyard Quest - Britain's Graveyard is cursed. Read more about this resource...
  17. Custom Hues / Pony / Dye Tub

    Exale submitted a new resource: Custom Hues / Pony / Dye Tub - Custom hues and some included features. Read more about this resource...
  18. Check to see if player has a namemod?

    I have a script that lets players set up a custom biography of themselves and other players read it. I also have a robe that gives you a random name with the NameMod value. What I am trying to figure out is how do I check to see if a player has a NameMod? I have been searching RunUO and these...
  19. Landmine Maze Event

    Exale submitted a new resource: Landmine Maze Event - Invisable Landmine maze event. Read more about this resource...
  20. Control

    Exale submitted a new resource: Control - Allows a staff member to control another npc. This is an awesome script originally created by Quick Silver. (header is intact.) All I did was update a couple errors so it now works with RunUO 2.5, ServUO, and JustUO. It allows you to take full control...
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