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  1. Weapon Enum not showing

    Yes! thank you, it was cliLoc being set wrong.
  2. Weapon Enum not showing

    I'm running a UOR server using client verison 7.0.101.2 and damage levels on weapons aren't showing up. Weapon durability, and accuracy levels are showing. Armor durability and defense levels are working just fine aswell. I've looked into ExpansionInfo.cs under server side, CurrentExpansion.cs...
  3. Old Magic Reflection

    Need help converting Magic Reflection back pre-aos. It should reflect spells casted on target with magic reflection active back to the attacker.
  4. Server Crashes on Faction Gump

    I just need it to redirect the gump to home gump and send a sysmsg saying when next election is.
  5. Server Crashes on Faction Gump

    Whenever i click the "Vote for Leadership" button on the faction stone i get a server crash error. I believe im using ServUO 16. System.NullReferenceException: Object reference not set to an instance of an object. at Server.Factions.ElectionGump..ctor(PlayerMobile from, Election election)...
  6. Explosion Potions wont damage innocents

    Thank you so much!
  7. Explosion Potions wont damage innocents

    here's my spellhelper.cs its a little different than the one posted
  8. Explosion Potions wont damage innocents

    5is this the section I'm looking to edit
  9. Explosion Potions wont damage innocents

    The part that makes no sense is that blues can still cast spells on blues no issues. Its the explosion potion that wont damage.
  10. Explosion Potions wont damage innocents

    I would like to have explosion potions to damage innocents , and not just greys/murders. But if i'm a murderer i can damage blues...
  11. Explosion Potions wont damage innocents

    Like player vs player and them both being blues
  12. Explosion Potions wont damage innocents

    So I took out the HarmfulCheck and fixed all errors in other scripts and still no damage for blue on blue :/
  13. Explosion Potions wont damage innocents

    Okay, so I've made some progress with what you sent me zero, now when a blue attacks a blue he flags grey (like its supposed to be) and now when the defender attacks back he flags grey to the attacker. Will do more testing with this change. Thank you to But maybe you know a better way around it
  14. { expected

    Get rid of that last "," after paladin
  15. Explosion Potions wont damage innocents

    That's the strange part. Blue on Blue can fight each other and cast spells. But a blue cant deal damage to another blue with the explosion potion, a murderer can also damage a blue with potion, but a grey can't damage a blue with potion. ??
  16. Explosion Potions wont damage innocents

    Maybe it's something to do with this line 130
  17. Explosion Potions wont damage innocents

    RegisterMap(0, 0, 0, 7168, 4096, 0, "Felucca", MapRules.FeluccaRules); I was looking through SpellHelper.cs to try and see if maybe there was a code in that script but im not the best at coding :/
  18. Explosion Potions wont damage innocents

    new ExpansionInfo( 2, "Renaissance", ClientFlags.Felucca, FeatureFlags.ExpansionUOR, CharacterListFlags.ExpansionUOR, HousingFlags.None), I have it all set to felucca ruleset...
  19. Explosion Potions wont damage innocents

    So I ran into a issue where my explosion potions won't damage a target unless they're flagged a criminal or a murder. Is there anyway I can fix to deal damage to innocents?
  20. DamageLevel bug

    SOLVED Cliloc.enu was missing the following clilocs for Damagelevels, Vanquishing,Power,Force,Might,Ruin
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