Search results

  1. Weapon Enum not showing

    I'm running a UOR server using client verison 7.0.101.2 and damage levels on weapons aren't showing up. Weapon durability, and accuracy levels are showing. Armor durability and defense levels are working just fine aswell. I've looked into ExpansionInfo.cs under server side, CurrentExpansion.cs...
  2. Old Magic Reflection

    Need help converting Magic Reflection back pre-aos. It should reflect spells casted on target with magic reflection active back to the attacker.
  3. Server Crashes on Faction Gump

    Whenever i click the "Vote for Leadership" button on the faction stone i get a server crash error. I believe im using ServUO 16. System.NullReferenceException: Object reference not set to an instance of an object. at Server.Factions.ElectionGump..ctor(PlayerMobile from, Election election)...
  4. Explosion Potions wont damage innocents

    So I ran into a issue where my explosion potions won't damage a target unless they're flagged a criminal or a murder. Is there anyway I can fix to deal damage to innocents?
  5. DamageLevel bug

    So I recently started working again on server and found this bug, where my weapon damage is coming up as ]. I'm using a fresh copy of ClassicUO w/ Razor, but I've never had this issues before using this client.
  6. Basehouse, DynamicDecay.cs

    Came across an issue with house signs being refresh when any player , friend or not clicks the house sign. I've also noticed the [get timetodecay timer isn't effected when refreshed? any help will be appreciated. I'm using a 21 day IDOC timer. Heres the scripts I'm currently using.
  7. Compile Error

    So I get up one morning and restarted server and i get this.. I've done nothing with edits and i get this error 1622470257 FIXED I removed all obj folders and recompiled :)
  8. Faction Vendor

    So I'm trying to add a check for faction when using faction vendors to make it so only players in that faction can use vendors, I tried taking this from FactionHorseVendor.cs Line 47 but it wasn't allowing anyone to use vendor... any help would be appreciated. ty
  9. Clothing Unbless Deed HELP

    So we took the base clothing bless deed and modified it to be an unbless deed, but we ran into an issue were it will allow users to use the deed on veteran rewards and unbless them and give back a CBD... Any way to block the use of this deed on VetRewards?
  10. Xml Attachments not saving

    So i added some XmlParagon attachments to some spawners and did a [xmlsave on all spawners but i noticed whenever the specified mob with the attachment is killed, it respawns without the attachment? any command im missing or don't know about to save attachments
  11. Clothing Bless Deed

    I remember RunUO had a clothing bless deed script that was able to be removed from clothing and reused, does anyone have the file, or know how to modify and make it delete the item and give back clothing bless deed?
  12. Skill Gain Delay

    I've noticed skill gain has a delay to gain again after gaining a few times. I wanna take that away, so i was checking SkillGain.cs and found this Line 787: I wanna say this is where the delay of gain comes in but i'm not sure? any help?
  13. GateTravel.cs

    What do i need to add into this script to make it so whenever gate travel is casted inside a home the second gate is a dud and leads nowhere. GateTravel.cs Line 157 :
  14. Logout Delay not working

    I've went into my region.xml and changed all regions to hold a logout delay, but still isn't working
  15. Explo Potions and Spells cause fatigue on damage???

    So we're testing out pvp and we noticed spells like explo/ebolt combo will drain stamina from 25 to 0 ? Explosion potions also drain stamina on hit ??? We're also having to flag criminal before potions do any damage?
  16. Adding Delay to baseexplosionpotion.cs

    Can someone help me add a delay to explosion potions. I want them to have a delay like the heal potion but for only 5 seconds? I tried taking double delay from basehealpotion.cs and i seem to get errors? I am using the latest ServUO publish.
  17. Animal Loyalty HELP

    So I'm going through quite a bit of problems. I have custom animals that require a minimum taming skill of 97.0, but we ran into a couple problems. Animal Loyalty, the pets listen but not for long their happiness seems to decrese at an increased rate. So i've been going through BaseCreature.cs...
  18. BaseExplosionPotion.cs

    Need help with my base explosion potion script. Potions do not follow target. instead they drop at location target was at when queued.
  19. Skills set to be dropped are not dropping

    Please help, skills that set to be lowered are not dropping. skill cap freezes at 699 using System; using Server; using Server.Mobiles; using Server.Factions; namespace Server.Misc { public class SkillCheck { private static readonly bool AntiMacroCode = false; //Change this to false to...
Back