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  1. clark71822

    Looking for custom mobs and dungeon scripts

    @TwilightRaven here's the elemental slime script I mentioned: https://www.servuo.com/threads/elemental-slimes.8398/
  2. clark71822

    Elemental Slimes

    clark71822 submitted a new resource: Elemental Slimes - Slimes that do specific elemental damages with a chance to drop an elemental dagger Read more about this resource...
  3. clark71822

    Elemental Slimes 1.0

    This is a custom mob script I created a few years ago for an uber server I played on, so you'll need to adjust it's stats to fit your shard. What it is, is a slime that randomly spawns as one of the five elements (fire, cold, poison, energy, physical). It's damage and resistance types are set...
  4. clark71822

    XmasSnowFlakes1.1 with random hue and Player Name

    the names.xml file should be in the /Data folder
  5. clark71822

    Looking for custom mobs and dungeon scripts

    Yeah I still have it. When I can get some time to get on my laptop again I'll post it. Been busy with work so hadn't had a chance to post it yet
  6. clark71822

    Looking for custom mobs and dungeon scripts

    I created an elemental slime mob a few years back for runuo that spawns as a random element (i.e. fire, ice, etc). Also has a low chance of dropping an elemental dagger (type depends on the element type of the slime). Might still be listed in runuo script releases
  7. clark71822

    Bandself Error/everlasting bandage

    looks like you tried to put it within the Deserialize method. it should look like this: public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public static void...
  8. clark71822

    Bandself Error/everlasting bandage

    You need to add the following to bandage.cs (I have it just below the Deserialize method): public static void BandSelfCommandCall(Mobile from, Item m_Bandage) { from.RevealingAction(); if (BandageContext.BeginHeal(from, from) != null)...
  9. clark71822

    OWLTR 4.0 for ServUO Pub 54

    Your best bet would be to run the server in debug mode then try to get it to crash again, and post the crash log. Might be able to help you easier that way. It'll give the full error including what script and line number the error occured
  10. clark71822

    OWLTR 4.0 for ServUO Pub 54

    I commented out all the lines pertaining to the PackMagicItems. I'm sure there's a replacement name for them though, I just hadn't got around to looking for it lol
  11. clark71822

    Disable Client Verification?

    Yeah, the red part is what you change. You can change it to Ignore, Warn, Annoy, LenientKick or Kick.
  12. clark71822

    Disable Client Verification?

    Haven't tried that. I have OldClientResponse set to Warn...warns players that they should update their client but doesn't prevent them from playing with an older client
  13. clark71822

    Abandoned or Donated Full Shards

    8500 for a gaming rig? That would have to be one hell of a rig. What's the specs out of curiosity?
  14. clark71822

    Abandoned or Donated Full Shards

    Does anyone have any updated links? Seems the ones posted are dead.
  15. clark71822

    CEO's Omniporter Crash

    Makes sense...save having to change the static number every time I add or remove categories. Good idea, @Talow, thanks for the suggestion.
  16. clark71822

    CEO's Omniporter Crash

    Ok, so I made the changes and it still crashed with the same error, so I thought, maybe it was when I changed this around line 1158 //Did they press an invalid button or supply an invalid argument? if ( page < 0 || page > 13 ) // If you add a page, you need to raise the...
  17. clark71822

    CEO's Omniporter Crash

    else if (((gates || name == "Felucca") && m_Entry.Map == Map.Felucca && !m_WO.Felucca)) from.SendMessage("Error: Invalid Button Response - Felucca Disabled"); else if ((gates || name == "Trammel") && m_Entry.Map == Map.Trammel && (!m_WO.Trammel || !m_Reds))...
  18. clark71822

    CEO's Omniporter Crash

    Tried that and got these errors: Errors: + Custom/Misc/Teleporters/omniporter/WorldOmniporter.cs: CS0103: Line 1402: The name 'gates' does not exist in the current context CS0103: Line 1402: The name 'name' does not exist in the current context CS0103: Line 1404: The name 'gates'...
  19. clark71822

    CEO's Omniporter Crash

    Applied both fixes, and was working fine up until I clicked on the Custom Destinations category, then it crashed again. Here's the crash log: Server Crash Report =================== ServUO Version 0.5, Build 6489.37196 Operating System: Microsoft Windows NT 6.2.9200.0 .NET Framework...
  20. clark71822

    CEO's Omniporter Crash

    I've been having the same issue as well. At first I thought it was because players were using it at a distance, so I put some range checks in. Apparently it did no good, cause it still crashes. My player character was in our custom artifact room (which is in GreenAcres) going back to Brit when...
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