exploring the deep

  1. danielsheep

    Fixed Exploring the deep, Stealables are placed in the wrong place.

    Exploring the deep, Stealables are placed in the wrong place. We have below scripts in the StealableArtifactsSpawners.cs //Ararat Stealables (Exploring the Deep) - Artifact rarity 8 new StealableEntry(Map.Trammel, new Point3D(6430, 1637, 0), 9216, 13824...