I'm not sure if it's still the same on the official UO shards, but can it be made so monsters/vendors can see through walls/obstacles?

And any clues as to which section of code I should be looking at for that? Been scouring through the line of sight code in the /server/mobile.cs file, but it's a little complex for me.
 
Define what you mean by seeing through walls - do you mean you want a vendor to respond to someone saying "Vendor buy" through a wall like a banker does with "bank"? Do you want monsters to go aggro on people through walls based on the distance between them?
 
I think that would deal with AI, not necessarily Mobile itself. Have you looked at AcquireFocusMob in BaseAI.cs?
 
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