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Discussion in 'Archived Bug Reports' started by RedDragon, Feb 13, 2014.
bladeweave.cs from Pub 54 uses only double strike.
It does seems something is missing in bladeweave.cs it surely does not reflect the description uoguide.com/Bladeweave
Just to breathe some life back into this one;
I guess the long way round would be to put in a switch and then all the code for the individual abilities e.g Armor Ignore, bleed etc...
That would work but it's pretty sloppy.
Another way round that I see would be to have it set the weapons ability to ability x y z - However i can't think of a way of doing this neatly as the weapon ability is set it the code for the weapon itself.
When I'm home later tonight i'll pull up the code and have a look at it properly but not sure if i'll be able to doing anything in the way of 'neat & proper' - This might be one for the more experienced coders here!
Replace the 2 files ive upload and should be a closer bladweave.
Only done a small amount of testing so please let me know how it goes..
I am going to work off what OMNI has given us to do some testing and prep this for the next publish.
Converted to a Milestone Issue (Link)
I know that what I uploaded is not 100% osi I wrote this for when the ml package first came out. It will do random abilities but how accurate it is I can't tell.
I can have a look at it when I get some free time and see if I can make it a true osi clone.
I wasn't trying to upset you OMNI, I was simply stating that what you wrote is a great starting point and that I plan on using it to finish it and make it OSI like. You can if you want but I was going to do it if you didn't want to.