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Fixed bladeweave.cs

Discussion in 'Archived Bug Reports' started by RedDragon, Feb 13, 2014.

  1. RedDragon
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    RedDragon Member

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    bladeweave.cs from Pub 54 uses only double strike.
     
  2. Hank
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    Hank Active Member

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    It does seems something is missing in bladeweave.cs it surely does not reflect the description uoguide.com/Bladeweave
     
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  3. Ce Jayce
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    Ce Jayce Member

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    Just to breathe some life back into this one;
    I guess the long way round would be to put in a switch and then all the code for the individual abilities e.g Armor Ignore, bleed etc...
    That would work but it's pretty sloppy.

    Another way round that I see would be to have it set the weapons ability to ability x y z - However i can't think of a way of doing this neatly as the weapon ability is set it the code for the weapon itself.

    When I'm home later tonight i'll pull up the code and have a look at it properly but not sure if i'll be able to doing anything in the way of 'neat & proper' :p - This might be one for the more experienced coders here! :)
     
  4. Omni
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    Omni Member

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    Replace the 2 files ive upload and should be a closer bladweave.

    Only done a small amount of testing so please let me know how it goes..
     

    Attached Files:

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  5. Toriad
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    Toriad Shard Owner

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    I am going to work off what OMNI has given us to do some testing and prep this for the next publish.

    Converted to a Milestone Issue (Link)
     
  6. Omni
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    Omni Member

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    I know that what I uploaded is not 100% osi I wrote this for when the ml package first came out. It will do random abilities but how accurate it is I can't tell.

    I can have a look at it when I get some free time and see if I can make it a true osi clone.
     
  7. Toriad
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    Toriad Shard Owner

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    I wasn't trying to upset you OMNI, I was simply stating that what you wrote is a great starting point and that I plan on using it to finish it and make it OSI like. You can if you want but I was going to do it if you didn't want to.