Ok. I downloaded the newest muls, I'm trying to load CentrED+. I just get a splash screen with a message that says "Connection" and a spin wheel. I'm using CentrED 0.6.1 and Time of Legends Client. After it spins for a while it goes back to the login screen. Any suggestions?
 
Ok. So I downloaded the newest version of CentrED+. It installs properly and brings up a window to login. So, I enter my credentials and a splash screen comes on saying "Connection". It sits there pinwheeling for about five minutes and then goes back to the login screen.
Server side, it gives me these messages:

19:13:23 VitaNexCore]:
19:13:23 VitaNexCore]: Backup action started...
19:13:23 VitaNexCore]: Backup Expire Age: 7.00:00:00
19:13:24 VitaNexCore]: Backup action completed in 0.71 seconds
19:13:24 VitaNexCore]:
19:13:24 VitaNexCore]: Save action started...
19:13:24 VitaNexCore]: Saving Services...
19:13:24 VitaNexCore]: Async write ended for 'Notify/Settings.bin'
19:13:24 VitaNexCore]: Async write ended for 'TimeBoosts/Profiles.bin'
19:13:24 VitaNexCore]: Saving Modules...
19:13:24 VitaNexCore]: Save action completed in 0.13 seconds
19:13:24 Closing Save Files.
19:13:24 VitaNexCore]: Async write ended for 'PlayerNames/Registry.bin'
19:13:24 Save finished in 1.94 seconds.
19:13:39 Client: 127.0.0.1: Disconnecting due to inactivity...
19:13:39 Client: 127.0.0.1: Disconnected. [0 Online]

When it drops off back to the login screen is where is says Disconnecting due to inactivity. Anybody know what might be going wrong?
[doublepost=1532109603][/doublepost]So, I was able to download a copy of CentrED+ but the forum is down now. I installed it, ran it, and entered my credentials. THe splash screen loaded with a "connecting" message but after a few minutes it just disconnected from ServUO and went back to the login screen. Suggestions?
 
Ok. I get it. But cedserver says I have bad mul files. I am using the converted UOP muls in my client folder.
I'm trying to edit Trammel which should be 896x512. I looked at my map0 and the bytes are 87.809 bytes * 1024 = 89,916,416 bytes. The listed bytes for Trammel are 89,915,392. Do the converted uops not work with cedserver?
 
Bug: Using global functions to draw terrain or draw static. It is only randomizing 2 tiles. Even though 6 are loaded. I drew a large area of star textures, 6 loaded it randomized between the first 2. So I tried to use static. Same problem. So I tried scattering 65% static from 2 different images on top of texture. Only gained 2 more. Will not do more than random 2. Version 0.7.9 Build 1796
 
sorry for my english, I modified my first map .uop, I see these changes in CentrED, I see these changes in UOfiddler, but once I enter with the client, it's all the same as before, I'm brand new so I'm probably wrong something, do I have to recompile something?
 
excuse me, before posting again I studied well, I changed the map of Felluca, the player was in Trammel ............. sorry ...
 
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