Dan(Tasanar)

Moderator
http://uo.com/wiki/ultima-online-wiki/publish-notes/publish-96/

Dungeon Doom Update
  • The Fleshrenderer, Darknight Creeper, Impaler, Shadow Knight, and Abyssal Horror have updated AIs, stats, and skills.
  • New Artifact Recipes have been added to the Doom Reward System.
  • New crafting ingredient added to the Dark Father – Blood of the Dark Father
  • New Doom crafted artifacts can be converted to gargoyle equivalents by visiting Vrulkax the Exalted Artificer at the Crafting Plaza in the Royal City.
  • Blacksmithy – 5% success at 120 Blacksmithy skill
    • The Deceiver
      • Two Handed Axe/Dual Short Axes
      • 16 ingots (4-8 Loss on Failure), 1 Axe of the Heavens (0), 5 Blood of the Dark Father (1-3), 4 Perfect Emeralds (1-2)
    • Britches of Warding
      • Chainmail Leggings/Gargish Platemail Leggings
      • 18 ingots (5-9), 1 Leggings of Bane (0), 5 Blood of the Dark Father (1-3), 4 Turquoise (1-2)
    • Gloves of Fedual Grip
      • Dragon Gloves/Gargish Platemail Kilt
      • 16 dragon scale (4-8), 1 Gauntlets of Nobility (0), 5 Blood of the Dark Father (1-3), 4 Blue Diamonds (1-2)
  • Carpentry – 5% success at 100 Carpentry skill
    • Glenda
      • Club/Disc Mace
      • 10 boards (1-5), 1 Bone Crusher (0), 5 Blood of the Dark Father (1-3), 4 Fire Ruby (1-2)
  • Fletching – 5% success at 100 Fletching Skill
    • Bow of Infinite Swarms
      • Composite Bow/Soul Glaive
      • 7 boards (2-4), 1 Dryad Bow (0), 5 Blood of the Dark Father (1-3), 4 Ecru Citrine (1-2)
  • Tailoring – 5% success at 120 Tailoring Skill
    • Cuffs of the Archmage
      • Bone Arms/Gargish Stone Arms
      • 8 cut cloth (2-4), 1 Midnight Bracers (0), 5 Blood of the Dark Father (1-3), 4 Dark Sapphire (1-2)
    • The Scholar’s Halo
      • Bandanna/Gargish Earrings
      • 2 cut cloth (1-2), 1 Helm of Insight (0), 5 Blood of the Dark Father (1-3), 4 Brilliant Amber (1-2)
  • Tinkering – 5% Success at 100 Tinkering Skill
    • Ring of Primal Consumption
      • Ring
      • 3 ingots (1-3), 1 Ring of the Elements, 5 Blood of the Dark Father (1-3), 4 White Pearl (1-2)


New Weapon Properties
  • Bone Breaker
    • Items with this property have a 20% chance to inflict a stamina drain over time on targets for 4 seconds, which prevents consumption of refreshment potions. Will not proc with special moves.
    • While the wielder has 30 or more mana, victims take additional physical damage, independent of the chance to proc the stamina drain. Will not proc with special moves.
    • Damage bonus proc consumes 30 mana and is influenced by LMC
    • Victims receive a 60 second immunity from Bone Breaker
  • Swarm
    • Items with this property have a chance to proc a swarm of insects on their targets, causing physical damage over time until target takes fire damage or equips a torch. Will not proc with special moves.
  • Sparks
    • Items with this property have a chance to proc devastating energy sparks on their targets, causing energy damage over time. Will not proc with special moves.
    • Any post-resist damage done to a target is given back to the attacker as mana.
    • The effect is doubled on monsters.


Combat Updates
Weapon Special Move Update

  • Increased Moving Shot’s hit chance penalty.
  • Moving Shot damage is now always physical regardless of other damage modifiers including quivers and Consecrate Weapon.
  • PvP Only: Armor Ignore direct damage cap on ranged weapons has been reduced from 35 to 30.
  • Increased special move Disarm immunity from 10 to 15 seconds for melee weapons.
  • Increased special move Block duration from 3 to 6 seconds.
  • Decreased Double Shot mana cost from 35 to 30.
  • 30 Tactics & 70 Weapon Skill are required for Primary Moves
  • 60 Tactics & 90 Weapon Skill are required for Secondary Moves


Passive Mastery ability Saving Throw has been removed and reworked as Warrior’s Gifts

  • This mastery is available to Fencing, Mace Fighting, Swordsmanship, Throwing, and Archery.
  • Level 1 provides +5 Hit Chance Increase
  • Level 2 provides +5 Hit Chance Increase and +5 Defense Chance Increase
  • Level 3 provides +5 Hit Chance Increase, +5 Defense Chance Increase, +5 Strength Bonus, and +5% Damage Bonus


Mysticism Update

  • Updated Hail Storm damage distribution to mimic chain lightning.
  • Fixed issue where Sleep was not using its base duration time of 2 seconds.
  • Initial Spell Plague damage is now modified by SDI etc.
  • Fixed issue where Spell Plague didn’t use modified magic resist.
  • Mysticism Mastery ability Nether Blast now correctly damages targets within a one tile radius of the blast. Reduced casting time of Nether Blast from 2.25 to 2 seconds.
  • Increased Hail Storm mana cost from 40 to 50.
Necromancy Update

  • Max resist debuffs no longer stack from Curse and Corpse Skin. The highest debuff for each max resist will be applied. Max resist debuff scales based on modified skill.
  • Corpse Skin max resist debuff calculation now scales based on 100.0 skill average vs 120.0 skill average.
  • Necromancers no longer need to be focused spec for corpse skin to modify max resist of target.
  • Increased Necromancy Conduit base duration from 4 to 6 seconds.
  • Mobs under Mastery ability Command Undead no longer incorrectly flag when casting Poison Strike.


PvP Only: Ranged weapon damage calculation update

  • Ranged weapons with a base swing speed slower than 3 seconds will take swing speed into account in the final damage calculation.
  • Reducing weapon swing speed below .75 seconds of base swing speed increases chance of damage reduction per .25 seconds.
  • Potential damage reduction is capped at the minimum damage of the weapon. If your weapon has a damage range of 62-77, the lowest damage roll for your weapon would be 62.
  • Throwing weapon “Sweet Spot” mechanic takes priority when setting minimum damage of the weapon.


Misc Changes & Bug Fixes
  • The player’s active mastery can now be toggled off from the switch mastery gump. This does not trigger the switch cooldown.
  • Added Parry to focus spec restriction list.
  • Increased PvP spell damage increase cap to 20%.
  • Focus spec spell damage increase cap reduced from 30% to 25%.
  • Splintering weapon proc no longer triggers when performing Disarm.
  • Supernova potions now activate after a half second delay at the user location.
  • Increased Chivalry Mastery ability Holy Fist cast speed from 2.25 to 2.5 seconds and increased Holy Fist mana cost from 40 to 50.
  • Increased Throwing Called Shot mana cost from 20 to 40.
  • Throwing Mastery ability Called Shot damage is now capped at 100 pre-resist damage in PvP.
  • All potential cooking exceptional craftable items are now obtainable as exceptional BODs.
  • Newly created inscription guaranteed spellbook improvement talisman will now provide +crafting success and +exceptional chance bonuses.
  • Inscription guaranteed spellbook improvement talisman will no longer fail to add a new item property resulting in lost charges.
  • Full aprons can now be altered into gargish half aprons.
  • Fencing Mastery ability Thrust correctly applies damages buffs and debuffs based on mastery level.
  • Added the gingerbread cookie recipe to the cooking BOD rewards.
  • Added the runic atlas recipe to the inscription BOD rewards.
  • Adjusted World Tree tile art.
  • Shrine of Wisdom now displays correctly in the enhanced client map.
  • Fixed Confusion, Fear Essence, Shatter, and Conflagration potions being used while on cooldown.


Classic Client Updates
  • Added the following game window sizes:
    • 1024×768
    • 1152×864
    • 1280×720
  • Increased display radius from 18 to 24 tiles.
  • Fixed classic crash related to weather effects


Enhanced Client Updates
  • Increased display radius from 18 to 24 tiles.
 
UO just released the new Doom Revamp. Would love to see this get added ASAP!

Updates between first & second TC1 release
  • The following new Doom artifacts have been removed as craftables and will now be available as direct drops,
    • The Scholar’s Halo
    • The Deceiver
    • Glenda
    • Bow of the Infinite Swarm
  • Doom Drops have been refactored and the following are now available as equal drops from the Guaranteed Reward System
    • Hat of the Magi
    • Staff of the Magi
    • Ring of the Elements
    • Gauntlets of Nobility
    • Leggings of Bane
    • Glenda
    • Bow of the Infinite Swarm
    • The Deceiver
    • The Scholar’s Halo
    • A recipe for a new craftable doom artifact including the Britches of Warding, Gloves of Feudal Grip, Cuffs of the Archmage, and the Ring of Primal Consumption
    • A randomly generated “Prized” magic item that is at least a Lesser Artifact, with no additional negative properties.
    • A random legacy doom artifact not listed above. All legacy doom artifacts have been condensed into a single entry in the reward list, providing a much greater chance at obtaining more desirable items.
Dungeon Doom Update
  • The Fleshrenderer, Darknight Creeper, Impaler, Shadow Knight, and Abyssmal Horror have updated AIs, stats, and skills.
  • New Artifact Recipes have been added to the Doom Reward System.
  • New crafting ingredient added to the Dark Father – Blood of the Dark Father
  • New Doom crafted artifacts can be converted to gargoyle equivalents by visiting Vrulkax the Exalted Artificer at the Crafting Plaza in the Royal City.
  • Blacksmithy – 5% success at 120 Blacksmithy skill
    • Britches of Warding
      • Chainmail Leggings/Gargish Platemail Leggings
      • 18 ingots (5-9), 1 Leggings of Bane (0), 5 Blood of the Dark Father (1-3), 4 Turquoise (1-2)
    • Gloves of Feudal Grip
      • Dragon Gloves/Gargish Platemail Kilt
      • 16 dragon scale (4-8), 1 Gauntlets of Nobility (0), 5 Blood of the Dark Father (1-3), 4 Blue Diamonds (1-2)
  • Tailoring – 5% success at 120 Tailoring Skill
    • Cuffs of the Archmage
      • Bone Arms/Gargish Stone Arms
      • 8 cut cloth (2-4), 1 Midnight Bracers (0), 5 Blood of the Dark Father (1-3), 4 Dark Sapphire (1-2)
Tinkering – 5% Success at 100 Tinkering Skill
Ring of Primal Consumption
  • Ring
  • 3 ingots (1-3), 1 Ring of the Elements, 5 Blood of the Dark Father (1-3), 4 White Pearl (1-2
 
They say they fixed this, but it seems to be happening with client 7.0.55.0 (updated today).
Resolved an issue where some block tiles were not the correct height, which could cause collision and rubber banding issues.
Happens with blocks next to house steps & various terrain. Oddly enough, the steps blocks issue doesn't happen with some addons in place that stick out past the block itself a bit.
 
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