Hello,
i'm going crazy on adding a simple hued movingeffect, i've tryed:

- source.MovingParticles( m, 0x9ECE, 5, 0, false, true, 2774, 0, 3006, 4006, 0, 0 );
- Effects.SendMovingEffect(this.Caster, m, 0x9ECE, 5, 0, false, true, 2774, 0);

That "2774" is the hue i've choose after 10 mins searching on 91782389231893 hues of UO.
Weird thing happening when i cast a spell. Hue n. 2774 should be an ice blue but on moving particles is red O_O.
I've set the same 2774 on the same itemid by adding ad item and it/s displayed correctly.
What should be different on MovingParticles or MovingEffect? what i'm doing wrong?

Any help will be fantastic! Thanks
 
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