I've been digging through the scripts trying to determine why, but haven't found the reason yet.

Smithed and Tailored items only take on the resists and lower requirements properties from materials, eg, no Luck from Gold or Spined, and don't get any bonus from Arms Lore, while carpentered items seem to be getting all of them.

Is my compile damaged or is this the current state of the repo?
 
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