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FS - High Seas Remix

Discussion in 'SA & High Seas' started by RoninGT, Aug 31, 2013.

  1. RoninGT
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    RoninGT Active Member

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    RoninGT submitted a new resource:

    FS: High Seas Remix - High seas booster pack with some custom touches

    Read more about this resource...
     
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  2. Insanity
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    Insanity Active Member

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    Nice, I'll have to test it some time soon. Although may I ask why a daily restart is required? I'm not a fan of daily restarts.
     
  3. Milva
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    Very nice, I'm sure a few people will test this out :)
     
  4. RoninGT
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    RoninGT Active Member

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    The daily restart was a design for my server in updates I will look into giving an alternative.


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  5. Insanity
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    Insanity Active Member

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    If you need help getting around the need for a daily restart (for this system,) just let me know.

    Sent from my DROID RAZR using Tapatalk 4
     
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  6. tass23
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    Thanks for the release Ronin ;) Always nice to see old faces coming back to these projects. As for the daily restarts, I don't see why a server wouldn't want to have them. They clean up SO much "garbage", plus you don't have to have workarounds for systems that might cause issues later in the future.

    I'll try and check this out as soon as I can to give you some feedback and/or bug reports, kinda swamped at the moment though.
     
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  7. GameSage
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    GameSage New Member

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    Excellent thanks for the release! I'm going to try this out in a couple hours when I have a bit of free time. Will report back!
     
  8. Regnak
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    Regnak Active Member

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    Thank you RoninGT ! This is a great addition to ServUO !!! :D

    I'll test it right now on my Test Center and will give feedback.

    If you wanna test the Galleons with smooth move, I have done some work on it (see the topic -Galleons- on CraftUO forums ...). But it still requires a lot of work ^^

    Thanks again :)

    -Rek-
     
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  9. RoninGT
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    RoninGT Active Member

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    @Regnak Thank you. My next step will be to finish the fishing part of the pack to include crab and lobster fishing. Then move on to the quests, and I will finish up with the galleons cause most likely ill be writing a whole new base for the ships lol. I will check out your post on CraftUO. I for sure want to get smooth movement into the code.
     
  10. Regnak
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    Regnak Active Member

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    It seems to work perfectly !! :D
    Thank you for that great Booster Pack !

    Just one small problem, I can only create the tournament master by using the command : "[add bassmaster" (and not "[add TournamentMaster")

    Thx again !
     
  11. RoninGT
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    RoninGT Active Member

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    Haha! Ill fix that!


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  12. RoninGT
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    RoninGT Active Member

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    @Regnak I looked at your galleons and looks great, How did you get smooth movement thou?
     
  13. Regnak
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    Regnak Active Member

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    Hey !

    It is actually a mix between RunUO's smooth movement and Vorspire's (where he fixed some bugs)

    It is not perfect yet though ... ^^
     
  14. jase giffin
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    jase giffin Active Member

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    thats awesome
     
  15. Milva
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    Welcome jase giffin to Servuo :)
     
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  16. Doc
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    Doc Member

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    This is really nice. I'm trying to get it working for someone using Orbsydia. Almost there, just one minor problem left to sort but I did notice one small problem in TournamentMaster.cs Doesn't cause trouble, just tells you the wrong fish type before the tournament for day two at line #43 because it is set at day three. You'll see what I mean below. Thanks a lot for this. Looks like it will be a lot of fun! - Doc

    Code (C#):
    1. else if ( DateTime.Now.TimeOfDay < FSHSR.HSRTournamentSystem.StartTimeThree.TimeOfDay && DateTime.Now.DayOfWeek == FSHSR.HSRTournamentSystem.TournyThree )
    2. {
    3. m_Fisher.Say( "The tournament will be starting soon! Todays fish is the Cotton Candy Swordfish these can only be found in deep wanter." );
    4. }
    5. else if ( DateTime.Now.TimeOfDay < FSHSR.HSRTournamentSystem.StartTimeThree.TimeOfDay && DateTime.Now.DayOfWeek == FSHSR.HSRTournamentSystem.TournyThree )
    6. {
     
  17. RoninGT
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    RoninGT Active Member

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    Thanks for the heads up. Ill address that typo and fix it in the next update. Ty
     
  18. alienza
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    alienza New Member

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    Hi,

    Thanks for this system.

    I noticed that you included the Fisherman's Armour Set.

    But according to http://www.uoguide.com/Fisherman's_Armor_Set - yours is very different.

    You have extra items, which are not listed on UO Guide, and your items are completely different.

    Also, where every single other item set refers to the cliloc for the name, yours has:
    public override SetItem SetID{ get{ return SetItem.Fishing; } }

    This makes it difficult to add the item sets to your shard if you not wish to include the entire system.
     
    #18 alienza, Sep 20, 2013
    Last edited: Sep 20, 2013
  19. RoninGT
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    RoninGT Active Member

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    Thank your for your feedback. The system never was intended to be 100% OSI. I do not believe OSI Even has a tournament system. You are more than welcome to adjust the code for your servers needs. It's in an early beta and will change over time. I was unaware of the fisherman set OSI provides I will look at it. Thank you again.

    RoninGT


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  20. Milva
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    That set was given for Clean Up Britannia 2011 not for fishing :)
     
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