I have noticed that creatures damaged by multiple players will spit up the gold in the loot. I would like to disable the split but am having a hard time finding the code.
Thanks!
 
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This is part of a system called "Instanced Loot" where stackable items are split up between everyone who damaged the monster.

To stop this, just comment out the line that says "c.AssignInstancedLoot()" in Corpse.cs

Took me a while to figure this one out too! Good luck :)
 
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