This is likely user error on my part, but I'm out of ideas.
I want to change the race of a toon in game and have their hair and skin change as well.
So changing race in game [set race gargoyle , does change the race however it doesn't change the HairID.
The HairID stays that of a human, and does not change to horns.
I want to apply the above into a script as I skip the character creation screen in the client, however i nee dthe hairitem id to change as well. Do I just need to define a hair item ID default to gargoyle ? It is set correct in racedefinitions.cs .
So I'm thinking im missing something..
I want to change the race of a toon in game and have their hair and skin change as well.
So changing race in game [set race gargoyle , does change the race however it doesn't change the HairID.
The HairID stays that of a human, and does not change to horns.
I want to apply the above into a script as I skip the character creation screen in the client, however i nee dthe hairitem id to change as well. Do I just need to define a hair item ID default to gargoyle ? It is set correct in racedefinitions.cs .
So I'm thinking im missing something..