Does anyone else use: [area interface where basemulti on a house increase the lockdowns and secures and see no change on the house sign I'm asking because I wanted to set lockdowns on the Vegabond Tents but I was unable to when I researched I found that all the houses don't respond to lockdown changes...

been wracking my brain trying to figure out what is stopping the ability to increase or decrease storage
 
I tried editing that file with no success, the red circled are my test home.

I tried to change the initial values and no luck. I also tried BaseHouse.

I tried editing creating a new house script based off a classic design, small tower again, and hardcode the information and nothing. LOL

In fact the only thing I can change so far is the price of the house.

580 is the lockdown without the 20%
though 20% of 580 is not 800 which is the lockdown count in game and it is mathematically incorrect.
20% of 580 is: 696


awww.dropbox.com_s_koykf2xii7t0zj0_House1.PNG_2af1cc59daae422c9ef0784d873e62a6.png
 
Last edited:
i believe its because you're changing the max that's applied IF the new vendor system isn't being used

Code:
HousePlacementEntry(Type type, int description, int storage, int lockdowns, int newStorage, int newLockdowns, int vendors, int cos

Code:
 public int Storage
  {
  get
  {
  return BaseHouse.NewVendorSystem ? this.m_NewStorage : this.m_Storage;
  }
  }

Code:
// basehouse.cs
 public static bool NewVendorSystem
  {
  get
  {
  return Core.AOS;
  }
  }// Is new player vendor system enabled?
 
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