How do I remove certain animals from the crystal?

asdlegioner

Citizen
Jan 6, 2019
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How can [xmlfind] physically remove the settlement of certain animals, such as sheep? And then the delete button does not delete the crystal itself.
 

Quasar

Squire
Oct 26, 2018
204
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I am guessing that by crystal you mean the spawner its self, each of those spawners probably spawn other creatures than just sheep. It is likely you will have to go to each of them and remove sheep from the list of things that they spawn.
 

asdlegioner

Citizen
Jan 6, 2019
25
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I was referring to these crystals. So you won't be able to massively delete them for a specific type of monster?



1586178744129.png
 

Ozzer2016

Rookie
Jul 2, 2016
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Post automatically merged:

 

asdlegioner

Citizen
Jan 6, 2019
25
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34
I've read all the instructions and tried them, but I can't figure out how to completely remove sheep all over the world.)


1586184343089.png
 

sahisahi

Knight
Jan 13, 2016
832
79
28
they should not appear since it deletes the spawner.

tick the type button, do a search again and delete them, it should remove the Xmlspawner
 

asdlegioner

Citizen
Jan 6, 2019
25
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*A week has passed*)
Post automatically merged:

And this is the question "Cu Sidhe" has a rare color system implemented here? You do not need to configure anything, just when it appears, there is a chance that Cu Sidhe will appear with a rare color?
 
Last edited:

Tukaram

Squire
Jan 4, 2015
340
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There may be an easier way, but I have an idea that should work. Use the xml find to get all the sheep spawners. Then open each spawner and remove the sheep from the list. Sounds tedious but effective.