lyricdear

Citizen
Bir çevirmen kullanıyorum, umarım bu yardımcı olur.

Attıktan sonra bir zamanlayıcı örneği için patlama iksirini kontrol edin?
 

conqueror

Citizen
I'm talking about the items thrown on the ground, where is the deletion time set, thank you for your attention
 

lyricdear

Citizen
if (m_Timer == null)
{
from.SendLocalizedMessage(500236); // You should throw it now!

if (Core.ML)
{
m_Timer = Timer.DelayCall(
TimeSpan.FromSeconds(1.0),
TimeSpan.FromSeconds(1.25),
5,
new TimerStateCallback(Detonate_OnTick),
new object[] {from, 3}); // 3.6 seconds explosion delay
}
else
{
m_Timer = Timer.DelayCall(
TimeSpan.FromSeconds(0.75),
TimeSpan.FromSeconds(1.0),
4,
new TimerStateCallback(Detonate_OnTick),
new object[] {from, 3}); // 2.6 seconds explosion delay
}
}
}



 

conqueror

Citizen
I mean, the items thrown to the ground are not deleted on the server, is there a code to be added to a script, thanks again for your interest.
 

lyricdear

Citizen
I mean, the items thrown to the ground are not deleted on the server, is there a code to be added to a script, thanks again for your interest.
You can [set movable false
Other than that, I don't think there's a way to do this.

Movable = False;