I'm trying to make gold drops double for all mobs in game. I made some edits to Lootpack, but it seems dragons are now dropping 2k gold while ancient wyrms are still dropping only 1k. Is there a way to fix this or am I in the wrong spot making edits?
 
Ive never edited lootpack since it seems confusing, just use GenerateLoot method, go inside Ancientwyrm.cs and check the generateloot method


Code:
public override void GenerateLoot()
        {
            PackGold(1900, 2000);
}

If you are going to edit lot of creature drops its tedious but you would have more control of drops since u can add there different chances to drop X items. such as rares
 
Back