I see this code here that give the bag of sending the limit I would like to find out how to remove that? Located bagofsending.cs. I'm gonna make players earn a special blessed bag of sending of course that players can keep forever in there back pack.


[CommandProperty(AccessLevel.GameMaster)]
public int MaxRecharges
{
get
{
return 255;
}
}
 
I am not quite sure what you mean.

You said you have an separat blessed bag of sending, and it has infinite charges (well you want that)
Then why arent you fixing the CurrentCharges to a set amount? Or rather how would your new bags class look like?

Something like this:
Code:
namespace Server.Items
{
    public class InfiniteBagOfSending : BagOfSending
    {
        public override int Charges { get { return MaxCharges; } set { base.Charges = value; } }

        [Constructable]
        public InfiniteBagOfSending()
            : base()
        {
            LootType = LootType.Blessed;
        }

        public InfiniteBagOfSending(Serial serial)
            : base(serial)
        { }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write(0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
        }
    }
}
just be aware tat the property Charges in BagOfSending need to be changed to have the virtual tag.
so:
Code:
public int Charges
will turn into
Code:
public virtual int Charges

You could also go and edit the BagOfSending to have a flag / boolean to enable the use without a check for the current charges
 
I want it to still require powder to send item to the bank, but it has no limit, and can be used forever, or refill forever, or even put 1,000,000 powder in the bag.
 
Well then the same applies (mostly) just do it for Recharges instead of Charges.
And instead of
Code:
return MaxCharges;
do
Code:
return 0;
 
O.K. wow! I tried, and had many errors. I can't seem to get it, and if you wouldn't mind correcting this for me. I seen yours is yours working the same as I am trying to fix if it is then I can use yours. I made an another one for you to work on a custom, and I named it BagOfSendingMax.


using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Network;
using Server.Targeting;

namespace Server.Items
{
public enum BagOfSendingMaxHue
{
Yellow,
Blue,
Red
}

public class BagOfSendingMax : Item, TranslocationItem
{
private int m_Charges;
private int m_Recharges;
private BagOfSendingMaxHue m_BagOfSendingMaxHue;
[Constructable]
public BagOfSendingMax()
: this(RandomHue())
{
}

[Constructable]
public BagOfSendingMax(BagOfSendingMaxHue hue)
: base(0xE76)
{
Weight = 2.0;

BagOfSendingMaxHue = hue;

m_Charges = Utility.RandomMinMax(3, 9);
}

public BagOfSendingMax(Serial serial)
: base(serial)
{
}

[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get
{
return m_Charges;
}
set
{
if (value > MaxCharges)
m_Charges = MaxCharges;
else if (value < 0)
m_Charges = 0;
else
m_Charges = value;

InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Recharges
{
get
{
return m_Recharges;
}
set
{
if (value > MaxRecharges)
m_Recharges = MaxRecharges;
else if (value < 0)
m_Recharges = 0;
else
m_Recharges = value;

InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxCharges
{
get
{
return 30;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxRecharges
{
get
{
return 255;
}
}
public string TranslocationItemName
{
get
{
return "bag of sending";
}
}
public override int LabelNumber
{
get
{
return 1054104;
}
}// a bag of sending
[CommandProperty(AccessLevel.GameMaster)]
public BagOfSendingMaxHue BagOfSendingMaxHue
{
get
{
return m_BagOfSendingMaxHue;
}
set
{
m_BagOfSendingMaxHue = value;

switch ( value )
{
case BagOfSendingMaxHue.Yellow:
Hue = 0x8A5;
break;
case BagOfSendingMaxHue.Blue:
Hue = 0x8AD;
break;
case BagOfSendingMaxHue.Red:
Hue = 0x89B;
break;
}
}
}
public static BagOfSendingMaxHue RandomHue()
{
switch ( Utility.Random(3) )
{
case 0:
return BagOfSendingMaxHue.Yellow;
case 1:
return BagOfSendingMaxHue.Blue;
default:
return BagOfSendingMaxHue.Red;
}
}

public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);

list.Add(1060741, m_Charges.ToString()); // charges: ~1_val~
}

public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);

LabelTo(from, 1060741, m_Charges.ToString()); // charges: ~1_val~
}

public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);

if (from.Alive)
list.Add(new UseBagEntry(this, Charges > 0 && IsChildOf(from.Backpack)));
}

public override void OnDoubleClick(Mobile from)
{
if (from.Region.IsPartOf<Regions.Jail>())
{
from.SendMessage("You may not do that in jail.");
}
else if (!IsChildOf(from.Backpack))
{
MessageHelper.SendLocalizedMessageTo(this, from, 1062334, 0x59); // The bag of sending must be in your backpack.
}
else if (Charges == 0)
{
MessageHelper.SendLocalizedMessageTo(this, from, 1042544, 0x59); // This item is out of charges.
}
else
{
from.Target = new SendTarget(this);
}
}

public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);

writer.WriteEncodedInt((int)1); // version

writer.WriteEncodedInt((int)m_Recharges);

writer.WriteEncodedInt((int)m_Charges);
writer.WriteEncodedInt((int)m_BagOfSendingMaxHue);
}

public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);

int version = reader.ReadEncodedInt();

switch ( version )
{
case 1:
{
m_Recharges = reader.ReadEncodedInt();
goto case 0;
}
case 0:
{
m_Charges = Math.Min(reader.ReadEncodedInt(), MaxCharges);
m_BagOfSendingMaxHue = (BagOfSendingMaxHue)reader.ReadEncodedInt();
break;
}
}
}

private class UseBagEntry : ContextMenuEntry
{
private readonly BagOfSendingMax m_Bag;
public UseBagEntry(BagOfSendingMax bag, bool enabled)
: base(6189)
{
m_Bag = bag;

if (!enabled)
Flags |= CMEFlags.Disabled;
}

public override void OnClick()
{
if (m_Bag.Deleted)
return;

Mobile from = Owner.From;

if (from.CheckAlive())
m_Bag.OnDoubleClick(from);
}
}

private class SendTarget : Target
{
private readonly BagOfSendingMax m_Bag;
public SendTarget(BagOfSendingMax bag)
: base(-1, false, TargetFlags.None)
{
m_Bag = bag;
}

protected override void OnTarget(Mobile from, object targeted)
{
if (m_Bag.Deleted)
return;

if (from.Region.IsPartOf<Regions.Jail>())
{
from.SendMessage("You may not do that in jail.");
}
else if (!m_Bag.IsChildOf(from.Backpack))
{
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1062334, 0x59); // The bag of sending must be in your backpack. 1054107 is gone from client, using generic response
}
else if (m_Bag.Charges == 0)
{
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1042544, 0x59); // This item is out of charges.
}
else if (targeted is Item)
{
Item item = (Item)targeted;
int reqCharges = 1; // (int)Math.Max(1, Math.Ceiling(item.TotalWeight / 10.0));
// change was ML, however reverted during ML period so we can put it at 1

if (!item.IsChildOf(from.Backpack))
{
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054152, 0x59); // You may only send items from your backpack to your bank box.
}
else if (item is BagOfSendingMax || item is Container)
{
from.Send(new AsciiMessage(m_Bag.Serial, m_Bag.ItemID, MessageType.Regular, 0x3B2, 3, "", "You cannot send a container through the bag of sending."));
}
else if (item.LootType == LootType.Cursed)
{
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054108, 0x59); // The bag of sending rejects the cursed item.
}
else if (!item.VerifyMove(from) || item is Server.Engines.Quests.QuestItem)
{
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054109, 0x59); // The bag of sending rejects that item.
}
else if (Spells.SpellHelper.IsDoomGauntlet(from.Map, from.Location))
{
from.SendLocalizedMessage(1062089); // You cannot use that here.
}
else if (!from.BankBox.TryDropItem(from, item, false))
{
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054110, 0x59); // Your bank box is full.
}
else if (Core.ML && reqCharges > m_Bag.Charges)
{
from.SendLocalizedMessage(1079932); //You don't have enough charges to send that much weight
}
else
{
m_Bag.Charges -= (Core.ML ? reqCharges : 1);
MessageHelper.SendLocalizedMessageTo(m_Bag, from, 1054150, 0x59); // The item was placed in your bank box.
}
}
}
}
}
}
 
haha ok sure, its the same thing again though.
Make sure that in BagOfSending
Code:
public int Recharges
is changed to
Code:
public virtual int Recharges

then your new bag would be
Code:
namespace Server.Items
{
    public class BagOfSendingMax : BagOfSending
    {
        public override int Recharges { get { return 0; } set { base.Recharges = value; } }

        [Constructable]
        public BagOfSendingMax()
            : base()
        {
            LootType = LootType.Blessed;
        }

        public BagOfSendingMax(Serial serial)
            : base(serial)
        { }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write(0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();
        }
    }
}

With that the bags work the same but this one will be forever rechargable and blessed
 
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