Have been attempting to update the housing system to the newer repos, but I run into the little issue of when a house is placed (sometimes, not always, doesn't appear to be anything specific about when it occurs), the compiler asks me to delete all of the BaseHouses in existence. I do this, and then place another house, sometimes the same thing occurs, sometimes not. It is not causing crashes of any sort, so I do not have a crash log available. I assume it is some sort of serialization issue that I may have missed, but I am not sure... Would any of you guys mind taking a look at it and see if anything jumps off the page to you? Attaching BaseHouse.cs and can supply any other needed scripts if necessary. Thanks
 

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