[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner
{
get
{
return this.m_Owner;
}
set
{
this.m_Owner = value;
this.InvalidateProperties();
}
}
public override void OnEquip(Mobile from)
{
if (from != this.m_Owner)
from.SendLocalizedMessage(1062201, this.m_Owner != null ? this.m_Owner.Name : "another player"); // Only the owner, ~1_NAME~, can use this item.
}
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