I know this will not be easy, but where do I change the name and boundaries of all of the cities?
And while we are at it, but what about the dungeons too?
And while we are at it, but what about the dungeons too?
anyway to bypass that? give them a custom starting point that we choose, not them.
private static readonly CityInfo[] StartingCities = new CityInfo[]
{
new CityInfo("New Haven", "New Haven Bank", 1150168, 3503, 2574, 14),
new CityInfo("Yew", "The Empath Abbey", 1075072, 633, 858, 0),
new CityInfo("Minoc", "The Barnacle", 1075073, 2476, 413, 15),
new CityInfo("Britain", "The Wayfarer's Inn", 1075074, 1602, 1591, 20),
new CityInfo("Moonglow", "The Scholars Inn", 1075075, 4408, 1168, 0),
new CityInfo("Trinsic", "The Traveler's Inn", 1075076, 1845, 2745, 0),
new CityInfo("Jhelom", "The Mercenary Inn", 1075078, 1374, 3826, 0),
new CityInfo("Skara Brae", "The Falconer's Inn", 1075079, 618, 2234, 0),
new CityInfo("Vesper", "The Ironwood Inn", 1075080, 2771, 976, 0),
new CityInfo("Royal City", "Royal City Inn", 1150169, 738, 3486, -19, Map.TerMur)
};
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