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MapCreator v2.5 Q&A

Discussion in 'General Discussion' started by gametec, Aug 17, 2017.

  1. gametec
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    gametec Active Member

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    Hello Everyone :)

    I am posting this to start a discussion thread. As most of you know, I usually don't post on ServUO because I really don't use ServUO, but I've begun to play with the ServUO repository and I've decided that I would move my scripts over here on a permanent bases. With that said, I want your opinions regarding what is mentioned below. I am one of those people who think feedback is a valuable way of determining if one is wasting their time or not. At any rate this is our chance to have something that is definitely needed, but whether it will be widely used will determine the projects fate. I am not one to re-invent the wheel when I have the blueprints in front of me; I'll just rebuild what has already been invented and try to make it better ;)

    Project Background:
    Around two years ago, I forgot which month, I had released a map creation suite I so aptly dubbed, "UltimaOnlineMapCreator". Now those who know me, know that I often take on projects that are way out of my scope. I do this in an effort to learn from them and take that knowledge and apply it to other projects. My goal for UltimaOnlineMapCreator was to create a UOLandscaper clone and turn it into an open-source community project which everyone could improve upon and re-release at will; there was no glory or ego involved. I was just determined to get one of the best map editors available into the hands of the community so that we all could have a map creation suite that we could update without depending on anyone.

    To accomplish this I didn't want to step on any toes, so I sought out the original developer of UOLandscaper, dknight, and asked for his permission first; yes he gave me his permission under the stipulation that I could not re-release it under the UOLandscaper name. So with the help of dknight, and four other developers, the UltimaOnlineMapCreator was born. On initial release it was met with a lot of support, and a few harsh words of criticism from those people who didn't realize I had gotten permission to rewrite UOLandscaper; both programs look and function almost exactly alike, which is the reason for the criticism, but the UltimaOnlineMapCreator is faster, has a few more features, and was written in C# (not Visual Basic).

    Consequently I removed UltimaOnlineMapCreator from the website(s) I had initially released it on, around the start of 2016, due to the backlash of criticism and the lack of feedback from those who were using it.

    Project Aspirations:
    Turning the clock ahead: in the past month or so I began searching my hard drives in an effort to revamp some of the tools I have made, and others have left unfinished; every time I do something like this the projects I re-work, more often than not, become a little better (in my opinion). With that said, I found the source to the UltimaOnlineMapCreator and it rekindled some of the motivation I had when I began the project. To make a long story, even longer, I am revitalizing the UI to make everything a little easier to navigate and read. Once I am finished with this then I will be left with a shell that I will re-construct piece by piece; I am wanting to re-release this map editing suite to benefit the community.

    My Own Questions:
    With this goal in mind, I may need some help with specific parts to make this program function with all it's potential in-tact. The questions I pose to everyone are: do you think I'm wasting my time? Will this project take off as a, work-in-progress, community project once released? Is this even something people are interested in having? Keep in mind that we don't have any open source map creation suites available, and if we do have something that I am unaware of, then chances are it is really outdated. The real question on my mind is: will I have your support? With bug reports, help fixing issues, and making this the best map editing suite project available; something we'll all be able to personalize and call our own.

    2017 Change Log:
    I changed the name to: MapCreator and I have finished the main-body of the map creation suite. As you can see below, all this initial stage does is give me a platform to launch all plugin modules from a centralized location; rather than having to find 20 or more individual programs floating around on our hard drives.

    I am currently integrating all of the functions on the 'Main Menu' into the application itself. This will cut down on the plugin modules that go into the 'Plugins' directory; thereby leaving that specific directory available for user-submitted plugins only. It also makes it so the core program is one application.

    Some ScreenShots:
    as11.postimg.org_6klreb7kj_001.png

    as11.postimg.org_45vmnufyb_002.png

    as18.postimg.org_tsdvqllc9_003.png

    as17.postimg.org_lej295mwv_004.png

    as17.postimg.org_a8ygcj24f_005.png

    On Plugin Form Load:
    as30.postimg.org_bu8tbk6q9_006.png

    On Hover Over Plugins:
    as29.postimg.org_w8gfl0d3r_006b.png
     
    #1 gametec, Aug 17, 2017
    Last edited: Aug 17, 2017
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  2. Joshua
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    I'm not a programmer anywhere near your level however I would make use of this.

    do you think I'm wasting my time?
    Any development to better this community is never a waste of time in my opinion, also it helps you as stated as a learning opportunity.

    Will this project take off as a, work-in-progress, community project once released?
    I would assume a community project, keep the code open to help development. (assuming I read that right)

    Is this even something people are interested in having?
    Can't speak for everyone however having a more effecient way to make maps is a great thing. As it stands it takes me months to make one map, removing any time from that process is great.

    Keep in mind that we don't have any open source map creation suites available, and if we do have something that I am unaware of, then chances are it is really outdated. The real question on my mind is: will I have your support? With bug reports, help fixing issues, and making this the best map editing suite project available; something we'll all be able to personalize and call our own.
    I do not mind converting old map files for the heck of it just to see if your tool converts them correctly, so you got my support..
     
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  3. gametec
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    gametec Active Member

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    Don't cut yourself short @Joshua

    I will be releasing this program and all other tools I either develop or modify over on http://www.xmod.online. This will give me more leeway as to how I choose to feature them and it will eventually bring all my projects together, accessible from one hub.

    This includes, but is not limited to my re-releases of all the official server repos; redone with a new directory and file structure. For those who were following this over at RunUO.com, I will continue to maintain and update them as needed.

    Additionally this site will also contain mods for other games as well. Anyway have a great week everyone! Thanks for reading!
     
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  4. Tim
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    Tim Member

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    Cant wait Awsome
     
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  5. TwilightRaven
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    TwilightRaven Member

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    Big Question: Will this work with uop files? If so, then I say it is 100% needed. :)