I did some edits in my playermobile over a year ago, but now, i´m trying fix it to atual svn, have any way to i force a change in my server to make the switch looks like the original one?

like that:

Code:
#region Header
// **********
// ServUO - PlayerMobile.cs
// **********
#endregion

#region References
using System;
using System.Collections;
using System.Collections.Generic;

using Server.Accounting;
using Server.ContextMenus;
using Server.Engines.BulkOrders;
using Server.Engines.CannedEvil;
using Server.Engines.ConPVP;
using Server.Engines.Craft;
using Server.Engines.Help;
using Server.Engines.MyRunUO;
using Server.Engines.PartySystem;
using Server.Engines.Quests;
using Server.Engines.XmlSpawner2;
using Server.Ethics;
using Server.Factions;
using Server.Guilds;
using Server.Gumps;
using Server.Items;
using Server.Misc;
using Server.Movement;
using Server.Multis;
using Server.Network;
using Server.Regions;
using Server.SkillHandlers;
using Server.Spells;
using Server.Spells.Bushido;
using Server.Spells.First;
using Server.Spells.Fifth;
using Server.Spells.Fourth;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.Seventh;
using Server.Spells.Sixth;
using Server.Spells.Spellweaving;
using Server.Targeting;
using System.Linq;
using Server.Spells.SkillMasteries;

using RankDefinition = Server.Guilds.RankDefinition;
#endregion

namespace Server.Mobiles
{

   #region Enums
   [Flags]
   public enum PlayerFlag : ulong // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
   {
     None = 0x00000000,
     Glassblowing = 0x00000001,
     Masonry = 0x00000002,
     SandMining = 0x00000004,
     StoneMining = 0x00000008,
     ToggleMiningStone = 0x00000010,
     KarmaLocked = 0x00000020,
     AutoRenewInsurance = 0x00000040,
     UseOwnFilter = 0x00000080,
     PublicMyRunUO = 0x00000100,
     PagingSquelched = 0x00000200,
     Young = 0x00000400,
     AcceptGuildInvites = 0x00000800,
     DisplayChampionTitle = 0x00001000,
     HasStatReward = 0x00002000,
     Bedlam = 0x00010000,
     LibraryFriend = 0x00020000,
     Spellweaving = 0x00040000,
     GemMining = 0x00080000,
     ToggleMiningGem = 0x00100000,
     BasketWeaving = 0x00200000,
     AbyssEntry = 0x00400000,
     ToggleClippings = 0x00800000,
  ToggleCutClippings = 0x01000000,
     ToggleCutReeds = 0x02000000,
     MechanicalLife = 0x04000000,
  Unused = 0x08000000,
  ToggleCutTopiaries = 0x10000000,
  HasValiantStatReward = 0x20000000,
  RefuseTrades = 0x40000000,
  DisabledPvpWarning = 0x80000000,
  CanBuyCarpets = 0x100000000,
  }

   public enum NpcGuild
   {
     None,
     MagesGuild,
     WarriorsGuild,
     ThievesGuild,
     RangersGuild,
     HealersGuild,
     MinersGuild,
     MerchantsGuild,
     TinkersGuild,
     TailorsGuild,
     FishermensGuild,
     BardsGuild,
     BlacksmithsGuild
   }

   public enum SolenFriendship
   {
     None,
     Red,
     Black
   }
   #endregion

   public class PlayerMobile : Mobile, IHonorTarget
  {
  #region Forged Metal
  private bool m_ForgedMetalOfArtifactsActive;
  public bool ForgedMetalOfArtifactsActive
  {
  get { return m_ForgedMetalOfArtifactsActive; }
  set
  {
  m_ForgedMetalOfArtifactsActive = value;

  //TODO: ativa ou desativa o buff, verificar se existe bufficon.
  }
  }
  #endregion

  #region Mount Blocking
  public void SetMountBlock(BlockMountType type, TimeSpan duration, bool dismount)
     {
       if (dismount)
       {
         BaseMount.Dismount(this, this, type, duration, false);
       }
       else
       {
         BaseMount.SetMountPrevention(this, type, duration);
       }
     }
     #endregion

     #region Stygian Abyss
     public override void ToggleFlying()
     {
       if (Race != Race.Gargoyle)
       {
         return;
       }
       else if (Flying)
       {
         Freeze(TimeSpan.FromSeconds(1));
         Animate(61, 10, 1, true, false, 0);
         Flying = false;
         BuffInfo.RemoveBuff(this, BuffIcon.Fly);
         SendMessage("You have landed.");

         BaseMount.Dismount(this);
         return;
       }

       BlockMountType type = BaseMount.GetMountPrevention(this);

       if (!Alive)
       {
         SendLocalizedMessage(1113082); // You may not fly while dead.
       }
       else if (IsBodyMod && !(BodyMod == 666 || BodyMod == 667))
       {
         SendLocalizedMessage(1112453); // You can't fly in your current form!
       }
       else if (type != BlockMountType.None)
       {
         switch (type)
         {
           case BlockMountType.Dazed:
             SendLocalizedMessage(1112457);
             break; // You are still too dazed to fly.
           case BlockMountType.BolaRecovery:
             SendLocalizedMessage(1112455);
             break; // You cannot fly while recovering from a bola throw.
           case BlockMountType.DismountRecovery:
             SendLocalizedMessage(1112456);
             break; // You cannot fly while recovering from a dismount maneuver.
         }
         return;
       }
       else if (Hits < 25) // TODO confirm
       {
         SendLocalizedMessage(1112454); // You must heal before flying.
       }
       else
       {
         if (!Flying)
         {
           // No message?
           if (Spell is FlySpell)
           {
             FlySpell spell = (FlySpell)Spell;
             spell.Stop();
           }
           new FlySpell(this).Cast();
         }
         else
         {
           Flying = false;
           BuffInfo.RemoveBuff(this, BuffIcon.Fly);
         }
       }
     }
     #endregion

     private class CountAndTimeStamp
     {
       private int m_Count;
       private DateTime m_Stamp;

       public DateTime TimeStamp { get { return m_Stamp; } }

       public int Count
       {
         get { return m_Count; }
         set
         {
           m_Count = value;
           m_Stamp = DateTime.UtcNow;
         }
       }
     }

     private DesignContext m_DesignContext;

     private NpcGuild m_NpcGuild;
     private DateTime m_NpcGuildJoinTime;
     private TimeSpan m_NpcGuildGameTime;
     private PlayerFlag m_Flags;
     private int m_Profession;

     private int m_NonAutoreinsuredItems;
     // number of items that could not be automaitically reinsured because gold in bank was not enough

     /*
     * a value of zero means, that the mobile is not executing the spell. Otherwise,
     * the value should match the BaseMana required
     */
     private int m_ExecutesLightningStrike; // move to Server.Mobiles??

     private DateTime m_LastOnline;
     private RankDefinition m_GuildRank;
  private bool m_NextEnhanceSuccess;

  [CommandProperty(AccessLevel.GameMaster)]
  public bool NextEnhanceSuccess { get { return m_NextEnhanceSuccess; } set { m_NextEnhanceSuccess = value; } }

  private int m_GuildMessageHue, m_AllianceMessageHue;

     private List<Mobile> m_AutoStabled;
     private List<Mobile> m_AllFollowers;
     private List<Mobile> m_RecentlyReported;

  public bool UseSummoningRite { get; set; }

  #region Guantlet Points
  private double m_GauntletPoints;

     [CommandProperty(AccessLevel.Administrator)]
     public double GauntletPoints { get { return m_GauntletPoints; } set { m_GauntletPoints = value; } }
     #endregion

  #region Points System
  private PointsSystemProps _PointsSystemProps;
  private BODProps _BODProps;
  private AccountGoldProps _AccountGold;

  [CommandProperty(AccessLevel.GameMaster)]
  public PointsSystemProps PointSystems
  {
  get
  {
  if (_PointsSystemProps == null)
  _PointsSystemProps = new PointsSystemProps(this);

  return _PointsSystemProps;
  }
  set
  {
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public BODProps BODData
  {
  get
  {
  if (_BODProps == null)
  {
  _BODProps = new BODProps(this);
  }
  else
  {
  _BODProps.CheckChanges();
  }

  return _BODProps;
  }
  set
  {
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public AccountGoldProps AccountGold
  {
  get
  {
  if (_AccountGold == null)
  {
  _AccountGold = new AccountGoldProps(this);
  }

  return _AccountGold;
  }
  set
  {
  }
  }
  #endregion

  #region Getters & Setters
  public List<Mobile> RecentlyReported { get { return m_RecentlyReported; } set { m_RecentlyReported = value; } }

     public List<Mobile> AutoStabled { get { return m_AutoStabled; } }

     public bool NinjaWepCooldown { get; set; }

     public List<Mobile> AllFollowers
     {
       get
       {
         if (m_AllFollowers == null)
         {
           m_AllFollowers = new List<Mobile>();
         }
         return m_AllFollowers;
       }
     }

     public RankDefinition GuildRank
     {
       get
       {
         if (AccessLevel >= AccessLevel.GameMaster)
         {
           return RankDefinition.Leader;
         }
         else
         {
           return m_GuildRank;
         }
       }
       set { m_GuildRank = value; }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public int GuildMessageHue { get { return m_GuildMessageHue; } set { m_GuildMessageHue = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public int AllianceMessageHue { get { return m_AllianceMessageHue; } set { m_AllianceMessageHue = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public int Profession { get { return m_Profession; } set { m_Profession = value; } }

     public int StepsTaken { get; set; }

     [CommandProperty(AccessLevel.GameMaster)]
     public NpcGuild NpcGuild { get { return m_NpcGuild; } set { m_NpcGuild = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime NpcGuildJoinTime { get { return m_NpcGuildJoinTime; } set { m_NpcGuildJoinTime = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime NextBODTurnInTime { get; set; }

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime LastOnline { get { return m_LastOnline; } set { m_LastOnline = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public long LastMoved { get { return LastMoveTime; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public TimeSpan NpcGuildGameTime { get { return m_NpcGuildGameTime; } set { m_NpcGuildGameTime = value; } }

     private int m_ToTItemsTurnedIn;

     [CommandProperty(AccessLevel.GameMaster)]
     public int ToTItemsTurnedIn { get { return m_ToTItemsTurnedIn; } set { m_ToTItemsTurnedIn = value; } }

     private int m_ToTTotalMonsterFame;

     [CommandProperty(AccessLevel.GameMaster)]
     public int ToTTotalMonsterFame { get { return m_ToTTotalMonsterFame; } set { m_ToTTotalMonsterFame = value; } }

     public int ExecutesLightningStrike { get { return m_ExecutesLightningStrike; } set { m_ExecutesLightningStrike = value; } }

     private int m_VASTotalMonsterFame;

     [CommandProperty(AccessLevel.GameMaster)]
     public int VASTotalMonsterFame { get { return m_VASTotalMonsterFame; } set { m_VASTotalMonsterFame = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public int ToothAche { get { return BaseSweet.GetToothAche(this); } set { BaseSweet.SetToothAche(this, value, true); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool MechanicalLife { get { return GetFlag(PlayerFlag.MechanicalLife); } set { SetFlag(PlayerFlag.MechanicalLife, value); } }
     #endregion

     #region PlayerFlags
     public PlayerFlag Flags { get { return m_Flags; } set { m_Flags = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool PagingSquelched { get { return GetFlag(PlayerFlag.PagingSquelched); } set { SetFlag(PlayerFlag.PagingSquelched, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool Glassblowing { get { return GetFlag(PlayerFlag.Glassblowing); } set { SetFlag(PlayerFlag.Glassblowing, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool Masonry { get { return GetFlag(PlayerFlag.Masonry); } set { SetFlag(PlayerFlag.Masonry, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool SandMining { get { return GetFlag(PlayerFlag.SandMining); } set { SetFlag(PlayerFlag.SandMining, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool StoneMining { get { return GetFlag(PlayerFlag.StoneMining); } set { SetFlag(PlayerFlag.StoneMining, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool GemMining { get { return GetFlag(PlayerFlag.GemMining); } set { SetFlag(PlayerFlag.GemMining, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool BasketWeaving { get { return GetFlag(PlayerFlag.BasketWeaving); } set { SetFlag(PlayerFlag.BasketWeaving, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool ToggleMiningStone { get { return GetFlag(PlayerFlag.ToggleMiningStone); } set { SetFlag(PlayerFlag.ToggleMiningStone, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool AbyssEntry { get { return GetFlag(PlayerFlag.AbyssEntry); } set { SetFlag(PlayerFlag.AbyssEntry, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool ToggleMiningGem { get { return GetFlag(PlayerFlag.ToggleMiningGem); } set { SetFlag(PlayerFlag.ToggleMiningGem, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool KarmaLocked { get { return GetFlag(PlayerFlag.KarmaLocked); } set { SetFlag(PlayerFlag.KarmaLocked, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool AutoRenewInsurance { get { return GetFlag(PlayerFlag.AutoRenewInsurance); } set { SetFlag(PlayerFlag.AutoRenewInsurance, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool UseOwnFilter { get { return GetFlag(PlayerFlag.UseOwnFilter); } set { SetFlag(PlayerFlag.UseOwnFilter, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool PublicMyRunUO
     {
       get { return GetFlag(PlayerFlag.PublicMyRunUO); }
       set
       {
         SetFlag(PlayerFlag.PublicMyRunUO, value);
         InvalidateMyRunUO();
       }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool AcceptGuildInvites { get { return GetFlag(PlayerFlag.AcceptGuildInvites); } set { SetFlag(PlayerFlag.AcceptGuildInvites, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool HasStatReward { get { return GetFlag(PlayerFlag.HasStatReward); } set { SetFlag(PlayerFlag.HasStatReward, value); } }

  [CommandProperty(AccessLevel.GameMaster)]
  public bool HasValiantStatReward { get { return GetFlag(PlayerFlag.HasValiantStatReward); } set { SetFlag(PlayerFlag.HasValiantStatReward, value); } }

  [CommandProperty(AccessLevel.GameMaster)]
  public bool RefuseTrades
  {
  get { return GetFlag(PlayerFlag.RefuseTrades); }
  set { SetFlag(PlayerFlag.RefuseTrades, value); }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public bool DisabledPvpWarning
  {
  get { return GetFlag(PlayerFlag.DisabledPvpWarning); }
  set { SetFlag(PlayerFlag.DisabledPvpWarning, value); }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public bool CanBuyCarpets
  {
  get { return GetFlag(PlayerFlag.CanBuyCarpets); }
  set { SetFlag(PlayerFlag.CanBuyCarpets, value); }
  }

  #region Plant system
  [CommandProperty(AccessLevel.GameMaster)]
     public bool ToggleClippings { get { return GetFlag(PlayerFlag.ToggleClippings); } set { SetFlag(PlayerFlag.ToggleClippings, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool ToggleCutReeds { get { return GetFlag(PlayerFlag.ToggleCutReeds); } set { SetFlag(PlayerFlag.ToggleCutReeds, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool ToggleCutClippings { get { return GetFlag(PlayerFlag.ToggleCutClippings); } set { SetFlag(PlayerFlag.ToggleCutClippings, value); } }

  [CommandProperty(AccessLevel.GameMaster)]
  public bool ToggleCutTopiaries { get { return GetFlag(PlayerFlag.ToggleCutTopiaries); } set { SetFlag(PlayerFlag.ToggleCutTopiaries, value); } }

  private DateTime m_SSNextSeed;

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime SSNextSeed { get { return m_SSNextSeed; } set { m_SSNextSeed = value; } }

     private DateTime m_SSSeedExpire;

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime SSSeedExpire { get { return m_SSSeedExpire; } set { m_SSSeedExpire = value; } }

     private Point3D m_SSSeedLocation;

     public Point3D SSSeedLocation { get { return m_SSSeedLocation; } set { m_SSSeedLocation = value; } }

     private Map m_SSSeedMap;

     public Map SSSeedMap { get { return m_SSSeedMap; } set { m_SSSeedMap = value; } }
  #endregion

  #endregion

  #region Auto Arrow Recovery
  private readonly Dictionary<Type, int> m_RecoverableAmmo = new Dictionary<Type, int>();

     public Dictionary<Type, int> RecoverableAmmo { get { return m_RecoverableAmmo; } }

     public void RecoverAmmo()
     {
       if (Core.SE && Alive)
       {
         foreach (var kvp in m_RecoverableAmmo)
         {
           if (kvp.Value > 0)
           {
             Item ammo = null;

             try
             {
               ammo = Activator.CreateInstance(kvp.Key) as Item;
             }
             catch
             { }

             if (ammo != null)
             {
               string name = ammo.Name;
               ammo.Amount = kvp.Value;

               if (name == null)
               {
                 if (ammo is Arrow)
                 {
                   name = "arrow";
                 }
                 else if (ammo is Bolt)
                 {
                   name = "bolt";
                 }
               }

               if (name != null && ammo.Amount > 1)
               {
                 name = String.Format("{0}s", name);
               }

               if (name == null)
               {
                 name = String.Format("#{0}", ammo.LabelNumber);
               }

               PlaceInBackpack(ammo);
               SendLocalizedMessage(1073504, String.Format("{0}\t{1}", ammo.Amount, name)); // You recover ~1_NUM~ ~2_AMMO~.
             }
           }
         }

         m_RecoverableAmmo.Clear();
       }
     }
     #endregion

  #region Reward Stable Slots
  [CommandProperty(AccessLevel.GameMaster)]
  public int RewardStableSlots { get; set; }
  #endregion

  private DateTime m_AnkhNextUse;

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime AnkhNextUse { get { return m_AnkhNextUse; } set { m_AnkhNextUse = value; } }

     #region Mondain's Legacy
     [CommandProperty(AccessLevel.GameMaster)]
     public bool Bedlam { get { return GetFlag(PlayerFlag.Bedlam); } set { SetFlag(PlayerFlag.Bedlam, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool LibraryFriend { get { return GetFlag(PlayerFlag.LibraryFriend); } set { SetFlag(PlayerFlag.LibraryFriend, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool Spellweaving { get { return GetFlag(PlayerFlag.Spellweaving); } set { SetFlag(PlayerFlag.Spellweaving, value); } }
     #endregion

     [CommandProperty(AccessLevel.GameMaster)]
     public TimeSpan DisguiseTimeLeft { get { return DisguiseTimers.TimeRemaining(this); } }

     private DateTime m_PeacedUntil;

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime PeacedUntil { get { return m_PeacedUntil; } set { m_PeacedUntil = value; } }

     [CommandProperty(AccessLevel.Decorator)]
     public override string TitleName
     {
       get
       {
         string title = Titles.ComputeFameTitle(this);
         return title.Length > 0 ? title : RawName;
       }
     }

     #region Scroll of Alacrity
     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime AcceleratedStart { get; set; }

     [CommandProperty(AccessLevel.GameMaster)]
     public SkillName AcceleratedSkill { get; set; }
     #endregion

     public static Direction GetDirection4(Point3D from, Point3D to)
     {
       int dx = from.X - to.X;
       int dy = from.Y - to.Y;

       int rx = dx - dy;
       int ry = dx + dy;

       Direction ret;

       if (rx >= 0 && ry >= 0)
       {
         ret = Direction.West;
       }
       else if (rx >= 0 && ry < 0)
       {
         ret = Direction.South;
       }
       else if (rx < 0 && ry < 0)
       {
         ret = Direction.East;
       }
       else
       {
         ret = Direction.North;
       }

       return ret;
     }

     public override bool OnDroppedItemToWorld(Item item, Point3D location)
     {
       if (!base.OnDroppedItemToWorld(item, location))
       {
         return false;
       }

       if (Core.AOS)
       {
         IPooledEnumerable mobiles = Map.GetMobilesInRange(location, 0);

         foreach (Mobile m in mobiles)
         {
           if (m.Z >= location.Z && m.Z < location.Z + 16)
           {
             mobiles.Free();
             return false;
           }
         }

         mobiles.Free();
       }

       BounceInfo bi = item.GetBounce();

       if (bi != null)
       {
         Type type = item.GetType();

         if (type.IsDefined(typeof(FurnitureAttribute), true) || type.IsDefined(typeof(DynamicFlipingAttribute), true))
         {
           var objs = type.GetCustomAttributes(typeof(FlipableAttribute), true);

           if (objs != null && objs.Length > 0)
           {
             FlipableAttribute fp = objs[0] as FlipableAttribute;

             if (fp != null)
             {
               var itemIDs = fp.ItemIDs;

               Point3D oldWorldLoc = bi.m_WorldLoc;
               Point3D newWorldLoc = location;

               if (oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y)
               {
                 Direction dir = GetDirection4(oldWorldLoc, newWorldLoc);

                 if (itemIDs.Length == 2)
                 {
                   switch (dir)
                   {
                     case Direction.North:
                     case Direction.South:
                       item.ItemID = itemIDs[0];
                       break;
                     case Direction.East:
                     case Direction.West:
                       item.ItemID = itemIDs[1];
                       break;
                   }
                 }
                 else if (itemIDs.Length == 4)
                 {
                   switch (dir)
                   {
                     case Direction.South:
                       item.ItemID = itemIDs[0];
                       break;
                     case Direction.East:
                       item.ItemID = itemIDs[1];
                       break;
                     case Direction.North:
                       item.ItemID = itemIDs[2];
                       break;
                     case Direction.West:
                       item.ItemID = itemIDs[3];
                       break;
                   }
                 }
               }
             }
           }
         }
       }

       return true;
     }

     public override int GetPacketFlags()
     {
       int flags = base.GetPacketFlags();

       return flags;
     }

     public override int GetOldPacketFlags()
     {
       int flags = base.GetOldPacketFlags();

       return flags;
     }

     public bool GetFlag(PlayerFlag flag)
     {
       return ((m_Flags & flag) != 0);
     }

     public void SetFlag(PlayerFlag flag, bool value)
     {
       if (value)
       {
         m_Flags |= flag;
       }
       else
       {
         m_Flags &= ~flag;
       }
     }

     public DesignContext DesignContext { get { return m_DesignContext; } set { m_DesignContext = value; } }

     public static void Initialize()
     {
       if (FastwalkPrevention)
       {
         PacketHandlers.RegisterThrottler(0x02, MovementThrottle_Callback);
       }

       EventSink.Login += OnLogin;
       EventSink.Logout += OnLogout;
       EventSink.Connected += EventSink_Connected;
       EventSink.Disconnected += EventSink_Disconnected;

  #region Enchanced Client
  EventSink.TargetedSkill += Targeted_Skill;
  EventSink.TargetedItemUse += Targeted_Item;
  #endregion

  if (Core.SE)
       {
         Timer.DelayCall(TimeSpan.Zero, CheckPets);
       }
     }

  #region Enhanced Client
  private static void Targeted_Item(TargetedItemUseEventArgs e)
  {
  try
  {
  Item from = World.FindItem(e.Source.Serial);
  Mobile to = World.FindMobile(e.Target.Serial);
  Item toI = World.FindItem(e.Target.Serial);

  if (from != null)
  {
  if (to != null)
  {
  e.NetState.Mobile.TargetLocked = true;
  e.NetState.Mobile.Use(from);
  e.NetState.Mobile.Target.Invoke(e.NetState.Mobile, to);
  e.NetState.Mobile.TargetLocked = false;
  }
  else if (toI != null)
  {
  e.NetState.Mobile.TargetLocked = true;
  e.NetState.Mobile.Use(from);
  e.NetState.Mobile.Target.Invoke(e.NetState.Mobile, toI);
  e.NetState.Mobile.TargetLocked = false;
  }
  }
  }
  catch { }
  }

  private static void Targeted_Skill(TargetedSkillEventArgs e)
  {
  try
  {
  Mobile from = e.NetState.Mobile;
  int SkillId = e.SkillID;
  Mobile to = World.FindMobile(e.Target.Serial);
  Item toI = World.FindItem(e.Target.Serial);


  if (to != null)
  {
  from.TargetLocked = true;

  if (from.UseSkill(e.SkillID))
  from.Target.Invoke(from, to);
  from.TargetLocked = false;
  }
  else if (toI != null)
  {
  from.TargetLocked = true;

  if (from.UseSkill(e.SkillID))
  from.Target.Invoke(from, toI);
  from.TargetLocked = false;
  }
  }
  catch { }

  }
  #endregion

  private static void CheckPets()
  {
  foreach (PlayerMobile pm in World.Mobiles.Values.OfType<PlayerMobile>())
  {
  if (((!pm.Mounted || (pm.Mount != null && pm.Mount is EtherealMount)) &&
  (pm.AllFollowers.Count > pm.AutoStabled.Count)) ||
  (pm.Mounted && (pm.AllFollowers.Count > (pm.AutoStabled.Count + 1))))
  {
  pm.AutoStablePets(); /* autostable checks summons, et al: no need here */
  }
  }
  }

     public override void OnSkillInvalidated(Skill skill)
     {
       if (Core.AOS && skill.SkillName == SkillName.MagicResist)
       {
         UpdateResistances();
       }
     }

  public override int GetMaxResistance(ResistanceType type)
  {
  if (IsStaff())
  {
  return 100;
  }

  int max = base.GetMaxResistance(type);

  #region SA
  max += Spells.Mysticism.StoneFormSpell.GetMaxResistMod(this);
  #endregion

  max += BaseArmor.GetRefinedResist(this, type);

  if (type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect(this))
  {
  max = 60;
  }

  if ((type == ResistanceType.Fire || type == ResistanceType.Poison) && CorpseSkinSpell.IsUnderEffects(this))
  {
  max = CorpseSkinSpell.GetResistMalus(this);
  }

  if (Core.ML && Race == Race.Elf && type == ResistanceType.Energy)
  max += 5; //Intended to go after the 60 max from curse

  return max;
  }

  public override void ComputeResistances()
  {
  base.ComputeResistances();

  for (int i = 0; i < Resistances.Length; ++i)
  {
  Resistances[i] = 0;
  }

  Resistances[0] += BasePhysicalResistance;
  Resistances[1] += BaseFireResistance;
  Resistances[2] += BaseColdResistance;
  Resistances[3] += BasePoisonResistance;
  Resistances[4] += BaseEnergyResistance;

  for (int i = 0; ResistanceMods != null && i < ResistanceMods.Count; ++i)
  {
  ResistanceMod mod = ResistanceMods[i];
  int v = (int)mod.Type;

  if (v >= 0 && v < Resistances.Length)
  {
  Resistances[v] += mod.Offset;
  }
  }

  for (int i = 0; i < Items.Count; ++i)
  {
  Item item = Items[i];

  if (item.CheckPropertyConfliction(this))
  {
  continue;
  }

  ISetItem setItem = item as ISetItem;

  Resistances[0] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Physical) : item.PhysicalResistance;
  Resistances[1] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Fire) : item.FireResistance;
  Resistances[2] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Cold) : item.ColdResistance;
  Resistances[3] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Poison) : item.PoisonResistance;
  Resistances[4] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Energy) : item.EnergyResistance;
  }

  for (int i = 0; i < Resistances.Length; ++i)
  {
  int min = GetMinResistance((ResistanceType)i);
  int max = GetMaxResistance((ResistanceType)i);

  if (max < min)
  {
  max = min;
  }

  if (Resistances[i] > max)
  {
  Resistances[i] = max;
  }
  else if (Resistances[i] < min)
  {
  Resistances[i] = min;
  }
  }
  }

     protected override void OnRaceChange(Race oldRace)
     {
  if (oldRace == Race.Gargoyle && Flying)
  {
  Flying = false;
  Send(SpeedControl.Disable);
  BuffInfo.RemoveBuff(this, BuffIcon.Fly);
  }
  else if (oldRace != Race.Gargoyle && Race == Race.Gargoyle && Mounted)
  {
  Mount.Rider = null;
  }

       ValidateEquipment();
       UpdateResistances();
     }

     public override int MaxWeight { get { return (((Core.ML && Race == Race.Human) ? 100 : 40) + (int)(3.5 * Str)); } }

     private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;

     public override void OnNetStateChanged()
     {
       m_LastGlobalLight = -1;
       m_LastPersonalLight = -1;
     }

     public override void ComputeBaseLightLevels(out int global, out int personal)
     {
       global = LightCycle.ComputeLevelFor(this);

       bool racialNightSight = (Core.ML && Race == Race.Elf);

       if (LightLevel < 21 && (AosAttributes.GetValue(this, AosAttribute.NightSight) > 0 || racialNightSight))
       {
         personal = 21;
       }
       else
       {
         personal = LightLevel;
       }
     }

     public override void CheckLightLevels(bool forceResend)
     {
       NetState ns = NetState;

       if (ns == null)
       {
         return;
       }

       int global, personal;

       ComputeLightLevels(out global, out personal);

       if (!forceResend)
       {
         forceResend = (global != m_LastGlobalLight || personal != m_LastPersonalLight);
       }

       if (!forceResend)
       {
         return;
       }

       m_LastGlobalLight = global;
       m_LastPersonalLight = personal;

       ns.Send(GlobalLightLevel.Instantiate(global));
       ns.Send(new PersonalLightLevel(this, personal));
     }

     public override int GetMinResistance(ResistanceType type)
     {
       if (IsStaff())
       {
         return -100;
       }

       int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
       int min = int.MinValue;

       if (magicResist >= 1000)
       {
         min = 40 + ((magicResist - 1000) / 50);
       }
       else if (magicResist >= 400)
       {
         min = (magicResist - 400) / 15;
       }

       return Math.Max(MinPlayerResistance, Math.Min(MaxPlayerResistance, min));
     }

  #region City Loyalty
  public override int GetResistance(ResistanceType type)
  {
  int resistance = base.GetResistance(type);

  if (Server.Engines.CityLoyalty.CityLoyaltySystem.HasTradeDeal(this, Server.Engines.CityLoyalty.TradeDeal.SocietyOfClothiers))
  {
  resistance++;
  return Math.Min(resistance, GetMaxResistance(type));
  }

  return resistance;
  }
  #endregion

  public override void OnManaChange(int oldValue)
     {
       base.OnManaChange(oldValue);
       if (m_ExecutesLightningStrike > 0)
       {
         if (Mana < m_ExecutesLightningStrike)
         {
           SpecialMove.ClearCurrentMove(this);
         }
       }
     }

     private static void OnLogin(LoginEventArgs e)
     {
       Mobile from = e.Mobile;

       CheckAtrophies(from);

       if (AccountHandler.LockdownLevel > AccessLevel.VIP)
       {
         string notice;

         Account acct = from.Account as Account;

         if (acct == null || !acct.HasAccess(from.NetState))
         {
           if (from.IsPlayer())
           {
             notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
           }
           else
           {
             notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";
           }

           Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(Disconnect), from);
         }
         else if (from.AccessLevel >= AccessLevel.Administrator)
         {
           notice =
             "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
         }
         else
         {
           notice = "The server is currently under lockdown. You have sufficient access level to connect.";
         }

         from.SendGump(new NoticeGump(1060637, 30720, notice, 0xFFC000, 300, 140, null, null));
         return;
       }

       if (from is PlayerMobile)
       {
         ((PlayerMobile)from).ClaimAutoStabledPets();
  ((PlayerMobile)from).ValidateEquipment();
       }

  else if (Siege.SiegeShard && from.Map == Map.Trammel && from.AccessLevel == AccessLevel.Player)
  {
  from.Map = Map.Felucca;
  }

  if (((from.Map == Map.Trammel && from.Region.IsPartOf("Blackthorn Castle")) || from.Region.IsPartOf("Ver Lor Reg")) && from.Player && from.AccessLevel == AccessLevel.Player && from.CharacterOut)
  {
  StormLevelGump menu = new StormLevelGump(from);
  menu.BeginClose();
  from.SendGump(menu);
  }
  }

     private bool m_NoDeltaRecursion;

     public void ValidateEquipment()
     {
       if (m_NoDeltaRecursion || Map == null || Map == Map.Internal)
       {
         return;
       }

       if (Items == null)
       {
         return;
       }

       m_NoDeltaRecursion = true;
       Timer.DelayCall(TimeSpan.Zero, ValidateEquipment_Sandbox);
     }

     private void ValidateEquipment_Sandbox()
     {
       try
       {
         if (Map == null || Map == Map.Internal)
         {
           return;
         }

         var items = Items;

         if (items == null)
         {
           return;
         }

         bool moved = false;

         int str = Str;
         int dex = Dex;
         int intel = Int;

         #region Factions
         int factionItemCount = 0;
         #endregion

         Mobile from = this;

         #region Ethics
         Ethic ethic = Ethic.Find(from);
         #endregion

         for (int i = items.Count - 1; i >= 0; --i)
         {
           if (i >= items.Count)
           {
             continue;
           }

           Item item = items[i];

           #region Ethics
           if ((item.SavedFlags & 0x100) != 0)
           {
             if (item.Hue != Ethic.Hero.Definition.PrimaryHue)
             {
               item.SavedFlags &= ~0x100;
             }
             else if (ethic != Ethic.Hero)
             {
               from.AddToBackpack(item);
               moved = true;
               continue;
             }
           }
           else if ((item.SavedFlags & 0x200) != 0)
           {
             if (item.Hue != Ethic.Evil.Definition.PrimaryHue)
             {
               item.SavedFlags &= ~0x200;
             }
             else if (ethic != Ethic.Evil)
             {
               from.AddToBackpack(item);
               moved = true;
               continue;
             }
           }
           #endregion

  bool morph = from.FindItemOnLayer(Layer.Earrings) is MorphEarrings;

           if (item is BaseWeapon)
           {
             BaseWeapon weapon = (BaseWeapon)item;

             bool drop = false;

             if (dex < weapon.DexRequirement)
             {
               drop = true;
             }
             else if (str < AOS.Scale(weapon.StrRequirement, 100 - weapon.GetLowerStatReq()))
             {
               drop = true;
             }
             else if (intel < weapon.IntRequirement)
             {
               drop = true;
             }
  else if (weapon.RequiredRace != null && weapon.RequiredRace != Race && !morph)
             {
               drop = true;
             }

             if (drop)
             {
               string name = weapon.Name;

               if (name == null)
               {
                 name = String.Format("#{0}", weapon.LabelNumber);
               }

               from.SendLocalizedMessage(1062001, name); // You can no longer wield your ~1_WEAPON~
               from.AddToBackpack(weapon);
               moved = true;
             }
           }
           else if (item is BaseArmor)
           {
             BaseArmor armor = (BaseArmor)item;

             bool drop = false;

             if (!armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster)
             {
               drop = true;
             }
             else if (!armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster)
             {
               drop = true;
             }
  else if (armor.RequiredRace != null && armor.RequiredRace != Race && !morph)
             {
               drop = true;
             }
             else
             {
               int strBonus = armor.ComputeStatBonus(StatType.Str), strReq = armor.ComputeStatReq(StatType.Str);
               int dexBonus = armor.ComputeStatBonus(StatType.Dex), dexReq = armor.ComputeStatReq(StatType.Dex);
               int intBonus = armor.ComputeStatBonus(StatType.Int), intReq = armor.ComputeStatReq(StatType.Int);

               if (dex < dexReq || (dex + dexBonus) < 1)
               {
                 drop = true;
               }
               else if (str < strReq || (str + strBonus) < 1)
               {
                 drop = true;
               }
               else if (intel < intReq || (intel + intBonus) < 1)
               {
                 drop = true;
               }
             }

             if (drop)
             {
               string name = armor.Name;

               if (name == null)
               {
                 name = String.Format("#{0}", armor.LabelNumber);
               }

               if (armor is BaseShield)
               {
                 from.SendLocalizedMessage(1062003, name); // You can no longer equip your ~1_SHIELD~
               }
               else
               {
                 from.SendLocalizedMessage(1062002, name); // You can no longer wear your ~1_ARMOR~
               }

               from.AddToBackpack(armor);
               moved = true;
             }
           }
           else if (item is BaseClothing)
           {
             BaseClothing clothing = (BaseClothing)item;

             bool drop = false;

             if (!clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster)
             {
               drop = true;
             }
             else if (!clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster)
             {
               drop = true;
             }
  else if (clothing.RequiredRace != null && clothing.RequiredRace != Race && !morph)
             {
               drop = true;
             }
             else
             {
               int strBonus = clothing.ComputeStatBonus(StatType.Str);
               int strReq = clothing.ComputeStatReq(StatType.Str);

               if (str < strReq || (str + strBonus) < 1)
               {
                 drop = true;
               }
             }

             if (drop)
             {
               string name = clothing.Name;

               if (name == null)
               {
                 name = String.Format("#{0}", clothing.LabelNumber);
               }

               from.SendLocalizedMessage(1062002, name); // You can no longer wear your ~1_ARMOR~

               from.AddToBackpack(clothing);
               moved = true;
             }
           }
  else if (item is BaseQuiver)
  {
  if (Race == Race.Gargoyle)
  {
  from.AddToBackpack(item);

  from.SendLocalizedMessage(1062002, "quiver"); // You can no longer wear your ~1_ARMOR~
  moved = true;
  }
  }

           FactionItem factionItem = FactionItem.Find(item);

           if (factionItem != null)
           {
             bool drop = false;

             Faction ourFaction = Faction.Find(this);

             if (ourFaction == null || ourFaction != factionItem.Faction)
             {
               drop = true;
             }
             else if (++factionItemCount > FactionItem.GetMaxWearables(this))
             {
               drop = true;
             }

             if (drop)
             {
               from.AddToBackpack(item);
               moved = true;
             }
  }

  #region Vice Vs Virtue
  IVvVItem vvvItem = item as IVvVItem;

  if (vvvItem != null && vvvItem.IsVvVItem && !Engines.VvV.ViceVsVirtueSystem.IsVvV(from))
  {
  from.AddToBackpack(item);
  moved = true;
  }
  #endregion
  }

         if (moved)
         {
           from.SendLocalizedMessage(500647); // Some equipment has been moved to your backpack.
         }
       }
       catch (Exception e)
       {
         Console.WriteLine(e);
       }
       finally
       {
         m_NoDeltaRecursion = false;
       }
     }

     public override void Delta(MobileDelta flag)
     {
       base.Delta(flag);

       if ((flag & MobileDelta.Stat) != 0)
       {
         ValidateEquipment();
       }

       if ((flag & (MobileDelta.Name | MobileDelta.Hue)) != 0)
       {
         InvalidateMyRunUO();
       }

  InvalidateProperties();
     }

     private static void Disconnect(object state)
     {
       NetState ns = ((Mobile)state).NetState;

       if (ns != null)
       {
         ns.Dispose();
       }
     }

     private static void OnLogout(LogoutEventArgs e)
     {
       #region Scroll of Alacrity
       if (((PlayerMobile)e.Mobile).AcceleratedStart > DateTime.UtcNow)
       {
         ((PlayerMobile)e.Mobile).AcceleratedStart = DateTime.UtcNow;
         ScrollofAlacrity.AlacrityEnd(e.Mobile);
       }
       #endregion

  BaseFamiliar.OnLogout(e.Mobile as PlayerMobile);
     }

     private static void EventSink_Connected(ConnectedEventArgs e)
     {
       PlayerMobile pm = e.Mobile as PlayerMobile;

       if (pm != null)
       {
         pm.m_SessionStart = DateTime.UtcNow;

         if (pm.m_Quest != null)
         {
           pm.m_Quest.StartTimer();
         }

         #region Mondain's Legacy
         QuestHelper.StartTimer(pm);
         #endregion

         pm.BedrollLogout = false;
  pm.BlanketOfDarknessLogout = false;
  pm.LastOnline = DateTime.UtcNow;
       }

       DisguiseTimers.StartTimer(e.Mobile);

       Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(ClearSpecialMovesCallback), e.Mobile);
     }

     private static void ClearSpecialMovesCallback(object state)
     {
       Mobile from = (Mobile)state;

       SpecialMove.ClearAllMoves(from);
     }

     private static void EventSink_Disconnected(DisconnectedEventArgs e)
     {
       Mobile from = e.Mobile;
       DesignContext context = DesignContext.Find(from);

       if (context != null)
       {
         /* Client disconnected
         *  - Remove design context
         *  - Eject all from house
         *  - Restore relocated entities
         */
         // Remove design context
         DesignContext.Remove(from);

         // Eject all from house
         from.RevealingAction();

         foreach (Item item in context.Foundation.GetItems())
         {
           item.Location = context.Foundation.BanLocation;
         }

         foreach (Mobile mobile in context.Foundation.GetMobiles())
         {
           mobile.Location = context.Foundation.BanLocation;
         }

         // Restore relocated entities
         context.Foundation.RestoreRelocatedEntities();
       }

       PlayerMobile pm = e.Mobile as PlayerMobile;

       if (pm != null)
       {
         pm.m_GameTime += (DateTime.UtcNow - pm.m_SessionStart);

         if (pm.m_Quest != null)
         {
           pm.m_Quest.StopTimer();
         }

         #region Mondain's Legacy
         QuestHelper.StopTimer(pm);
         #endregion

         pm.m_SpeechLog = null;
         pm.LastOnline = DateTime.UtcNow;

  pm.AutoStablePets();
       }

       DisguiseTimers.StopTimer(from);
     }

     public override void RevealingAction()
     {
       if (m_DesignContext != null)
       {
         return;
       }

       InvisibilitySpell.RemoveTimer(this);

       base.RevealingAction();
     }

     public override void OnHiddenChanged()
     {
       base.OnHiddenChanged();

       RemoveBuff(BuffIcon.Invisibility);
       //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set

       if (!Hidden)
       {
         RemoveBuff(BuffIcon.HidingAndOrStealth);
       }
       else // if( !InvisibilitySpell.HasTimer( this ) )
       {
         BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655)); //Hidden/Stealthing & You Are Hidden
       }
     }

     public override void OnSubItemAdded(Item item)
     {
       if (AccessLevel < AccessLevel.GameMaster && item.IsChildOf(Backpack))
       {
         int maxWeight = WeightOverloading.GetMaxWeight(this);
         int curWeight = BodyWeight + TotalWeight;

         if (curWeight > maxWeight)
         {
           SendLocalizedMessage(1019035, true, String.Format(" : {0} / {1}", curWeight, maxWeight));
         }
       }
     }

     public override bool CanBeHarmful(IDamageable damageable, bool message, bool ignoreOurBlessedness)
     {
  Mobile target = damageable as Mobile;

       if (m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null))
       {
         return false;
       }

       #region Mondain's Legacy
       if (Peaced)
       {
         //!+ TODO: message
         return false;
       }
       #endregion

       if ((target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier)
       {
         if (message)
         {
           if (target.Title == null)
           {
             SendMessage("{0} the vendor cannot be harmed.", target.Name);
           }
           else
           {
             SendMessage("{0} {1} cannot be harmed.", target.Name, target.Title);
           }
         }

         return false;
       }

  if (damageable is IDamageableItem && !((IDamageableItem)damageable).CanDamage)
  {
  if (message)
  SendMessage("That cannot be harmed.");

  return false;
  }

       return base.CanBeHarmful(damageable, message, ignoreOurBlessedness);
     }

     public override bool CanBeBeneficial(Mobile target, bool message, bool allowDead)
     {
       if (m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null))
       {
         return false;
       }

       return base.CanBeBeneficial(target, message, allowDead);
     }

     public override bool CheckContextMenuDisplay(IEntity target)
     {
       return (m_DesignContext == null);
     }

     public override void OnItemAdded(Item item)
     {
       base.OnItemAdded(item);

       if (item is BaseArmor || item is BaseWeapon)
       {
         Hits = Hits;
         Stam = Stam;
         Mana = Mana;
       }

       if (NetState != null)
       {
         CheckLightLevels(false);
       }

       InvalidateMyRunUO();
     }

  private BaseWeapon m_LastWeapon;

  [CommandProperty(AccessLevel.GameMaster)]
  public BaseWeapon LastWeapon { get { return m_LastWeapon; } set { m_LastWeapon = value; } }

     public override void OnItemRemoved(Item item)
     {
       base.OnItemRemoved(item);

       if (item is BaseArmor || item is BaseWeapon)
       {
         Hits = Hits;
         Stam = Stam;
         Mana = Mana;
       }

  if (item is BaseWeapon)
  {
  m_LastWeapon = item as BaseWeapon;
  }

       if (NetState != null)
       {
         CheckLightLevels(false);
       }

       InvalidateMyRunUO();
     }

     public override double ArmorRating
     {
       get
       {
         //BaseArmor ar;
         double rating = 0.0;

         AddArmorRating(ref rating, NeckArmor);
         AddArmorRating(ref rating, HandArmor);
         AddArmorRating(ref rating, HeadArmor);
         AddArmorRating(ref rating, ArmsArmor);
         AddArmorRating(ref rating, LegsArmor);
         AddArmorRating(ref rating, ChestArmor);
         AddArmorRating(ref rating, ShieldArmor);

         return VirtualArmor + VirtualArmorMod + rating;
       }
     }

     private void AddArmorRating(ref double rating, Item armor)
     {
       BaseArmor ar = armor as BaseArmor;

       if (ar != null && (!Core.AOS || ar.ArmorAttributes.MageArmor == 0))
       {
         rating += ar.ArmorRatingScaled;
       }
     }

     #region [Stats]Max
     [CommandProperty(AccessLevel.GameMaster)]
     public override int HitsMax
     {
       get
       {
         int strBase;
         int strOffs = GetStatOffset(StatType.Str);

         if (Core.AOS)
         {
           strBase = Str; //Str already includes GetStatOffset/str
           strOffs = AosAttributes.GetValue(this, AosAttribute.BonusHits);

           if (Core.ML && strOffs > 25 && IsPlayer())
           {
             strOffs = 25;
           }

           if (AnimalForm.UnderTransformation(this, typeof(BakeKitsune)) ||
             AnimalForm.UnderTransformation(this, typeof(GreyWolf)))
           {
             strOffs += 20;
           }

  // Skill Masteries
  if(Core.TOL)
  strOffs += ToughnessSpell.GetHPBonus(this);
         }
         else
         {
           strBase = RawStr;
         }

         return (strBase / 2) + 50 + strOffs;
       }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public override int StamMax { get { return base.StamMax + AosAttributes.GetValue(this, AosAttribute.BonusStam); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public override int ManaMax { get
     {
       return base.ManaMax + AosAttributes.GetValue(this, AosAttribute.BonusMana) +
          ((Core.ML && Race == Race.Elf) ? 20 : 0) +
  MasteryInfo.IntuitionBonus(this) +
  UraliTranceTonic.GetManaBuff(this);
     } }
     #endregion

     #region Stat Getters/Setters
     [CommandProperty(AccessLevel.GameMaster)]
     public override int Str
     {
       get
       {
         if (Core.ML && IsPlayer())
         {
           return Math.Min(base.Str, StrMaxCap);
         }

         return base.Str;
       }
       set { base.Str = value; }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public override int Int
     {
       get
       {
         if (Core.ML && IsPlayer())
         {
           return Math.Min(base.Int, IntMaxCap);
         }

         return base.Int;
       }
       set { base.Int = value; }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public override int Dex
     {
       get
       {
         if (Core.ML && IsPlayer())
         {
           return Math.Min(base.Dex, DexMaxCap);
         }

         return base.Dex;
       }
       set { base.Dex = value; }
     }
     #endregion

  public long NextPassiveDetectHidden { get; set; }

     public override bool Move(Direction d)
     {
       NetState ns = NetState;

       if (ns != null)
       {
         if (HasGump(typeof(ResurrectGump)))
         {
           if (Alive)
           {
             CloseGump(typeof(ResurrectGump));
           }
           else
           {
             SendLocalizedMessage(500111); // You are frozen and cannot move.
             return false;
           }
         }
       }

       int speed = ComputeMovementSpeed(d);

       bool res;

       if (!Alive)
       {
         MovementImpl.IgnoreMovableImpassables = true;
       }

       res = base.Move(d);

       MovementImpl.IgnoreMovableImpassables = false;

       if (!res)
       {
         return false;
       }

       m_NextMovementTime += speed;

  if (!Siege.SiegeShard && Core.TickCount - NextPassiveDetectHidden >= 0)
  {
  DetectHidden.DoPassiveDetect(this);
  NextPassiveDetectHidden = Core.TickCount + (int)TimeSpan.FromSeconds(2).TotalMilliseconds;
  }
       return true;
     }

     public override bool CheckMovement(Direction d, out int newZ)
     {
       DesignContext context = m_DesignContext;

       if (context == null)
       {
  bool check = base.CheckMovement(d, out newZ);

  if (check && Sigil.ExistsOn(this, true) && !Server.Engines.VvV.VvVSigil.CheckMovement(this, d))
  {
  SendLocalizedMessage(1155414); // You may not remove the sigil from the battle region!
  return false;
  }

  return check;
       }

       HouseFoundation foundation = context.Foundation;

       newZ = foundation.Z + HouseFoundation.GetLevelZ(context.Level, context.Foundation);

       int newX = X, newY = Y;
       Movement.Movement.Offset(d, ref newX, ref newY);

       int startX = foundation.X + foundation.Components.Min.X + 1;
       int startY = foundation.Y + foundation.Components.Min.Y + 1;
       int endX = startX + foundation.Components.Width - 1;
       int endY = startY + foundation.Components.Height - 2;

       return (newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map);
     }

  public override void OnHitsChange(int oldValue)
  {
  if (Race == Race.Gargoyle)
  {
  if (Hits <= HitsMax / 2)
  {
  BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.Berserk, 1080449, 1115021, String.Format("{0}\t{1}", GetRacialBerserkBuff(false), GetRacialBerserkBuff(true)), false));
  Delta(MobileDelta.WeaponDamage);
  }
  else if (oldValue < Hits && Hits > HitsMax / 2)
  {
  BuffInfo.RemoveBuff(this, BuffIcon.Berserk);
  Delta(MobileDelta.WeaponDamage);
  }
  }

  base.OnHitsChange(oldValue);
  }

  /// <summary>
  /// Returns Racial Berserk value, for spell or melee
  /// </summary>
  /// <param name="spell">true for spell damage, false for damage increase (melee)</param>
  /// <returns></returns>
  public virtual int GetRacialBerserkBuff(bool spell)
  {
  if (Race != Race.Gargoyle || Hits > HitsMax / 2)
  return 0;

  double perc = ((double)Hits / (double)HitsMax) * 100;
  int value = 0;

  perc = (100 - perc) / 20;

  if (perc > 4)
  value += spell ? 12 : 60;
  else if (perc >= 3)
  value += spell ? 9 : 45;
  else if (perc >= 2)
  value += spell ? 6 : 30;
  else if (perc >= 1)
  value += spell ? 3 : 15;

  return value;
  }

  public override void OnHeal(ref int amount, Mobile from)
  {
  BestialSetHelper.OnHeal(this, from, ref amount);

  base.OnHeal(ref amount, from);
  }

     public override bool AllowItemUse(Item item)
     {
       #region Dueling
       if (m_DuelContext != null && !m_DuelContext.AllowItemUse(this, item))
       {
         return false;
       }
       #endregion

       return DesignContext.Check(this);
     }

     public SkillName[] AnimalFormRestrictedSkills { get { return m_AnimalFormRestrictedSkills; } }

     private readonly SkillName[] m_AnimalFormRestrictedSkills = new[]
     {
       SkillName.ArmsLore, SkillName.Begging, SkillName.Discordance, SkillName.Forensics, SkillName.Inscribe,
       SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking, SkillName.Provocation, SkillName.RemoveTrap,
       SkillName.SpiritSpeak, SkillName.Stealing, SkillName.TasteID
     };

     public override bool AllowSkillUse(SkillName skill)
     {
       if (AnimalForm.UnderTransformation(this))
       {
         for (int i = 0; i < m_AnimalFormRestrictedSkills.Length; i++)
         {
           if (m_AnimalFormRestrictedSkills[i] == skill)
           {
             #region Mondain's Legacy
             AnimalFormContext context = AnimalForm.GetContext(this);

             if (skill == SkillName.Stealing && context.StealingMod != null && context.StealingMod.Value > 0)
             {
               continue;
             }
             #endregion

             SendLocalizedMessage(1070771); // You cannot use that skill in this form.
             return false;
           }
         }
       }

       #region Dueling
       if (m_DuelContext != null && !m_DuelContext.AllowSkillUse(this, skill))
       {
         return false;
       }
       #endregion

       return DesignContext.Check(this);
     }

     private bool m_LastProtectedMessage;
     private int m_NextProtectionCheck = 10;

     public virtual void RecheckTownProtection()
     {
       m_NextProtectionCheck = 10;

       GuardedRegion reg = (GuardedRegion)Region.GetRegion(typeof(GuardedRegion));
       bool isProtected = (reg != null && !reg.IsDisabled());

       if (isProtected != m_LastProtectedMessage)
       {
         if (isProtected)
         {
           SendLocalizedMessage(500112); // You are now under the protection of the town guards.
         }
         else
         {
           SendLocalizedMessage(500113); // You have left the protection of the town guards.
         }

         m_LastProtectedMessage = isProtected;
       }
     }

     public override void MoveToWorld(Point3D loc, Map map)
     {
       base.MoveToWorld(loc, map);

       RecheckTownProtection();
     }

     public override void SetLocation(Point3D loc, bool isTeleport)
     {
       if (!isTeleport && IsPlayer() && !Flying)
       {
         // moving, not teleporting
         int zDrop = (Location.Z - loc.Z);

         if (zDrop > 20) // we fell more than one story
         {
           Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
  SendMessage("Ouch!");
         }
       }

       base.SetLocation(loc, isTeleport);

       if (isTeleport || --m_NextProtectionCheck == 0)
       {
         RecheckTownProtection();
       }
     }

     public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
     {
       base.GetContextMenuEntries(from, list);

       if (from == this)
       {
  if (Core.HS && Alive)
  {
  list.Add(new Server.Engines.VendorSearhing.SearchVendors(this));
  }

  if (Core.SA)
  {
  list.Add(new TitlesMenuEntry(this));

  if (Alive)
  QuestHelper.GetContextMenuEntries(list);
  }
  else if (Core.ML)
  {
  #region Mondains Legacy
  if (Alive)
  {
  QuestHelper.GetContextMenuEntries(list);

  if (m_RewardTitles.Count > 0)
  list.Add(new CallbackEntry(6229, new ContextCallback(ShowChangeTitle)));
  }
  #endregion
  }

  if (m_Quest != null)
  {
  m_Quest.GetContextMenuEntries(list);
  }

        if (Alive && Core.SA)
        {
  list.Add(new Server.Engines.Points.LoyaltyRating(this));
        }

  if (Backpack != null && CanSee(Backpack) && Alive)
  {
  list.Add(new OpenBackpackEntry(this));
  }

  if (Alive && InsuranceEnabled)
  {
  list.Add(new CallbackEntry(6201, ToggleItemInsurance));

  if (Core.SA)
  list.Add(new CallbackEntry(1114299, new ContextCallback(OpenItemInsuranceMenu)));
  else
  {
  if (AutoRenewInsurance)
  {
  list.Add(new CallbackEntry(6202, CancelRenewInventoryInsurance));
  }
  else
  {
  list.Add(new CallbackEntry(6200, AutoRenewInventoryInsurance));
  }
  }
  }
  else
  {
  list.Add(new CallbackEntry(3006168, SiegeBlessItem));
  }

  if (Core.HS)
  list.Add(new CallbackEntry(RefuseTrades ? 1154112 : 1154113, new ContextCallback(ToggleTrades))); // Allow Trades / Refuse Trades

         BaseHouse house = BaseHouse.FindHouseAt(this);

         if (house != null)
         {
           if (Alive && house.InternalizedVendors.Count > 0 && house.IsOwner(this))
           {
             list.Add(new CallbackEntry(6204, GetVendor));
           }

           if (house.IsAosRules && !Region.IsPartOf<SafeZone>()) // Dueling
           {
             list.Add(new CallbackEntry(6207, LeaveHouse));
           }
         }

         if (m_JusticeProtectors.Count > 0)
         {
           list.Add(new CallbackEntry(6157, CancelProtection));
         }

  Region r = Region.Find(Location, Map);

  #region Void Pool
  if (r is Server.Engines.VoidPool.VoidPoolRegion && ((Server.Engines.VoidPool.VoidPoolRegion)r).Controller != null)
  list.Add(new Server.Engines.Points.VoidPoolInfo(this));
  #endregion

  #region TOL Shadowguard
  if (Server.Engines.Shadowguard.ShadowguardController.GetInstance(Location, Map) != null)
  list.Add(new Server.Engines.Shadowguard.ExitEntry(this));
  #endregion

  if (!Core.SA && Alive)
         {
           list.Add(new CallbackEntry(6210, ToggleChampionTitleDisplay));
         }

  if (DisabledPvpWarning)
  list.Add(new CallbackEntry(1113797, new ContextCallback(EnablePvpWarning)));
  }
       else
       {
         if (Core.TOL && from.InRange(this, 2))
         {
           list.Add(new CallbackEntry(1077728, () => OpenTrade(from))); // Trade
         }

         if (Alive && Core.Expansion >= Expansion.AOS)
         {
           Party theirParty = from.Party as Party;
           Party ourParty = Party as Party;

           if (theirParty == null && ourParty == null)
           {
             list.Add(new AddToPartyEntry(from, this));
           }
           else if (theirParty != null && theirParty.Leader == from)
           {
             if (ourParty == null)
             {
               list.Add(new AddToPartyEntry(from, this));
             }
             else if (ourParty == theirParty)
             {
               list.Add(new RemoveFromPartyEntry(from, this));
             }
           }
         }

         BaseHouse curhouse = BaseHouse.FindHouseAt(this);

         if (curhouse != null)
         {
           if (Alive && Core.Expansion >= Expansion.AOS && curhouse.IsAosRules && curhouse.IsFriend(from))
           {
             list.Add(new EjectPlayerEntry(from, this));
           }
         }
       }
     }

     private void CancelProtection()
     {
       for (int i = 0; i < m_JusticeProtectors.Count; ++i)
       {
         Mobile prot = m_JusticeProtectors[i];

         string args = String.Format("{0}\t{1}", Name, prot.Name);

         prot.SendLocalizedMessage(1049371, args);
         // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
         SendLocalizedMessage(1049371, args);
         // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
       }

       m_JusticeProtectors.Clear();
     }

     #region Insurance
     private void ToggleItemInsurance()
     {
       if (!CheckAlive())
       {
         return;
       }

       BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback);
       SendLocalizedMessage(1060868); // Target the item you wish to toggle insurance status on <ESC> to cancel
     }

     private bool CanInsure(Item item)
     {
       #region Mondain's Legacy
       if (item is BaseQuiver && item.LootType == LootType.Regular)
       {
         return true;
       }
       #endregion

       if (((item is Container) && !(item is BaseQuiver)) || item is BagOfSending || item is KeyRing || item is MountItem)
       {
         return false;
       }

       if ((item is Spellbook && item.LootType == LootType.Blessed) || item is Runebook || item is PotionKeg ||
         item is Sigil)
       {
         return false;
       }

  if (item is BaseBalmOrLotion || item is GemOfSalvation || item is SeedOfLife || item is ManaDraught)
  {
  return false;
  }

       if (item.Stackable)
       {
         return false;
       }

       if (item.LootType == LootType.Cursed)
       {
         return false;
       }

       if (item.ItemID == 0x204E) // death shroud
       {
         return false;
       }

       if (item.LootType == LootType.Blessed)
         return false;

       return true;
     }

  private void ToggleItemInsurance_Callback(Mobile from, object obj)
  {
  if (!CheckAlive())
  return;

  ToggleItemInsurance_Callback(from, obj as Item, true);
  }

  private void ToggleItemInsurance_Callback(Mobile from, Item item, bool target)
  {
  if (item == null || !item.IsChildOf(this))
  {
  if (target)
  BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));

  SendLocalizedMessage(1060871, "", 0x23); // You can only insure items that you have equipped or that are in your backpack
  }
  else if (item.Insured)
  {
  item.Insured = false;

  SendLocalizedMessage(1060874, "", 0x35); // You cancel the insurance on the item

  if (target)
  {
  BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
  SendLocalizedMessage(1060868, "", 0x23); // Target the item you wish to toggle insurance status on <ESC> to cancel
  }
  }
  else if (!CanInsure(item))
  {
  if (target)
  BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));

  SendLocalizedMessage(1060869, "", 0x23); // You cannot insure that
  }
  else
  {
  if (!item.PayedInsurance)
  {
  int cost = item.GetInsuranceCost();

  if (Banker.Withdraw(from, cost))
  {
  SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
  item.PayedInsurance = true;
  }
  else
  {
  SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
  return;
  }
  }

  item.Insured = true;

  SendLocalizedMessage(1060873, "", 0x23); // You have insured the item

  if (target)
  {
  BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
  SendLocalizedMessage(1060868, "", 0x23); // Target the item you wish to toggle insurance status on <ESC> to cancel
  }
  }
  }

  private void AutoRenewInventoryInsurance()
     {
       if (!CheckAlive())
       {
         return;
       }

       SendLocalizedMessage(1060881, "", 0x23); // You have selected to automatically reinsure all insured items upon death
       AutoRenewInsurance = true;
     }

     private void CancelRenewInventoryInsurance()
     {
       if (!CheckAlive())
       {
         return;
       }

       if (Core.SE)
       {
         if (!HasGump(typeof(CancelRenewInventoryInsuranceGump)))
         {
           SendGump(new CancelRenewInventoryInsuranceGump(this, null));
         }
       }
       else
       {
         SendLocalizedMessage(1061075, "", 0x23); // You have cancelled automatically reinsuring all insured items upon death
         AutoRenewInsurance = false;
       }
     }

  #region Siege Bless Item
  private Item _BlessedItem;

  [CommandProperty(AccessLevel.GameMaster)]
  public Item BlessedItem { get { return _BlessedItem; } set { _BlessedItem = value; } }

  private void SiegeBlessItem()
  {
  if (_BlessedItem != null && _BlessedItem.Deleted)
  _BlessedItem = null;

  BeginTarget(2, false, TargetFlags.None, (from, targeted) =>
  {
  Siege.TryBlessItem(this, targeted);
  });
  }

  public override bool Drop(Point3D loc)
  {
  if (!Siege.SiegeShard || _BlessedItem == null)
  return base.Drop(loc);

  Item item = Holding;
  bool drop = base.Drop(loc);

  if (item != null && drop && item.Parent == null && _BlessedItem != null && _BlessedItem == item)
  {
  _BlessedItem = null;
  item.LootType = LootType.Regular;

  SendLocalizedMessage(1075292, item.Name != null ? item.Name : "#" + item.LabelNumber.ToString()); // ~1_NAME~ has been unblessed.
  }

  return drop;
  }
  #endregion

  private class CancelRenewInventoryInsuranceGump : Gump
     {
       private readonly PlayerMobile m_Player;
  private readonly ItemInsuranceMenuGump m_InsuranceGump;

       public CancelRenewInventoryInsuranceGump(PlayerMobile player, ItemInsuranceMenuGump insuranceGump)
         : base(250, 200)
       {
         m_Player = player;
  m_InsuranceGump = insuranceGump;

  AddBackground(0, 0, 240, 142, 0x13BE);
         AddImageTiled(6, 6, 228, 100, 0xA40);
         AddImageTiled(6, 116, 228, 20, 0xA40);
         AddAlphaRegion(6, 6, 228, 142);

         AddHtmlLocalized(8, 8, 228, 100, 1071021, 0x7FFF, false, false);
         // You are about to disable inventory insurance auto-renewal.

         AddButton(6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
         AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL

         AddButton(114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
         AddHtmlLocalized(148, 118, 450, 20, 1071022, 0x7FFF, false, false); // DISABLE IT!
       }

       public override void OnResponse(NetState sender, RelayInfo info)
       {
         if (!m_Player.CheckAlive())
         {
           return;
         }

         if (info.ButtonID == 1)
         {
           m_Player.SendLocalizedMessage(1061075, "", 0x23);
           // You have cancelled automatically reinsuring all insured items upon death
           m_Player.AutoRenewInsurance = false;
         }
         else
         {
           m_Player.SendLocalizedMessage(1042021); // Cancelled.
         }

  if (m_InsuranceGump != null)
  m_Player.SendGump(m_InsuranceGump.NewInstance());
  }
     }

  private void OpenItemInsuranceMenu()
  {
  if (!CheckAlive())
  return;

  List<Item> items = new List<Item>();

  foreach (Item item in Items)
  {
  if (DisplayInItemInsuranceGump(item))
  items.Add(item);
  }

  Container pack = Backpack;

  if (pack != null)
  items.AddRange(pack.FindItemsByType<Item>(true, DisplayInItemInsuranceGump));

  // TODO: Investigate item sorting

  CloseGump(typeof(ItemInsuranceMenuGump));

  if (items.Count == 0)
  SendLocalizedMessage(1114915, "", 0x35); // None of your current items meet the requirements for insurance.
  else
  SendGump(new ItemInsuranceMenuGump(this, items.ToArray()));
  }

  private bool DisplayInItemInsuranceGump(Item item)
  {
  return ((item.Visible || AccessLevel >= AccessLevel.GameMaster) && (item.Insured || CanInsure(item)));
  }

  private class ItemInsuranceMenuGump : Gump
  {
  private PlayerMobile m_From;
  private Item[] m_Items;
  private bool[] m_Insure;
  private int m_Page;

  public ItemInsuranceMenuGump(PlayerMobile from, Item[] items)
  : this(from, items, null, 0)
  {
  }

  public ItemInsuranceMenuGump(PlayerMobile from, Item[] items, bool[] insure, int page)
  : base(25, 50)
  {
  m_From = from;
  m_Items = items;

  if (insure == null)
  {
  insure = new bool[items.Length];

  for (int i = 0; i < items.Length; ++i)
  insure[i] = items[i].Insured;
  }

  m_Insure = insure;
  m_Page = page;

  AddPage(0);

  AddBackground(0, 0, 520, 510, 0x13BE);
  AddImageTiled(10, 10, 500, 30, 0xA40);
  AddImageTiled(10, 50, 500, 355, 0xA40);
  AddImageTiled(10, 415, 500, 80, 0xA40);
  AddAlphaRegion(10, 10, 500, 485);

  AddButton(15, 470, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
  AddHtmlLocalized(50, 472, 80, 20, 1011012, 0x7FFF, false, false); // CANCEL

  if (from.AutoRenewInsurance)
  AddButton(360, 10, 9723, 9724, 1, GumpButtonType.Reply, 0);
  else
  AddButton(360, 10, 9720, 9722, 1, GumpButtonType.Reply, 0);

  AddHtmlLocalized(395, 14, 105, 20, 1114122, 0x7FFF, false, false); // AUTO REINSURE

  AddButton(395, 470, 0xFA5, 0xFA6, 2, GumpButtonType.Reply, 0);
  AddHtmlLocalized(430, 472, 50, 20, 1006044, 0x7FFF, false, false); // OK

  AddHtmlLocalized(10, 14, 150, 20, 1114121, 0x7FFF, false, false); // <CENTER>ITEM INSURANCE MENU</CENTER>

  AddHtmlLocalized(45, 54, 70, 20, 1062214, 0x7FFF, false, false); // Item
  AddHtmlLocalized(250, 54, 70, 20, 1061038, 0x7FFF, false, false); // Cost
  AddHtmlLocalized(400, 54, 70, 20, 1114311, 0x7FFF, false, false); // Insured

  int balance = Banker.GetBalance(from);
  int cost = 0;

  for (int i = 0; i < items.Length; ++i)
  {
  if (insure[i])
  cost += items[i].GetInsuranceCost();
  }

  AddHtmlLocalized(15, 420, 300, 20, 1114310, 0x7FFF, false, false); // GOLD AVAILABLE:
  AddLabel(215, 420, 0x481, balance.ToString());
  AddHtmlLocalized(15, 435, 300, 20, 1114123, 0x7FFF, false, false); // TOTAL COST OF INSURANCE:
  AddLabel(215, 435, 0x481, cost.ToString());

  if (cost != 0)
  {
  AddHtmlLocalized(15, 450, 300, 20, 1114125, 0x7FFF, false, false); // NUMBER OF DEATHS PAYABLE:
  AddLabel(215, 450, 0x481, (balance / cost).ToString());
  }

  for (int i = page * 4, y = 72; i < (page + 1) * 4 && i < items.Length; ++i, y += 75)
  {
  Item item = items[i];
  Rectangle2D b = ItemBounds.Table[item.ItemID];

  AddImageTiledButton(40, y, 0x918, 0x918, 0, GumpButtonType.Page, 0, item.ItemID, item.Hue, 40 - b.Width / 2 - b.X, 30 - b.Height / 2 - b.Y);
  AddItemProperty(item.Serial);

  if (insure[i])
  {
  AddButton(400, y, 9723, 9724, 100 + i, GumpButtonType.Reply, 0);
  AddLabel(250, y, 0x481, item.GetInsuranceCost().ToString());
  }
  else
  {
  AddButton(400, y, 9720, 9722, 100 + i, GumpButtonType.Reply, 0);
  AddLabel(250, y, 0x66C, item.GetInsuranceCost().ToString());
  }
  }

  if (page >= 1)
  {
  AddButton(15, 380, 0xFAE, 0xFAF, 3, GumpButtonType.Reply, 0);
  AddHtmlLocalized(50, 380, 450, 20, 1044044, 0x7FFF, false, false); // PREV PAGE
  }

  if ((page + 1) * 4 < items.Length)
  {
  AddButton(400, 380, 0xFA5, 0xFA7, 4, GumpButtonType.Reply, 0);
  AddHtmlLocalized(435, 380, 70, 20, 1044045, 0x7FFF, false, false); // NEXT PAGE
  }
  }

  public ItemInsuranceMenuGump NewInstance()
  {
  return new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page);
  }

  public override void OnResponse(NetState sender, RelayInfo info)
  {
  if (info.ButtonID == 0 || !m_From.CheckAlive())
  return;

  switch (info.ButtonID)
  {
  case 1: // Auto Reinsure
  {
  if (m_From.AutoRenewInsurance)
  {
  if (!m_From.HasGump(typeof(CancelRenewInventoryInsuranceGump)))
  m_From.SendGump(new CancelRenewInventoryInsuranceGump(m_From, this));
  }
  else
  {
  m_From.AutoRenewInventoryInsurance();
  m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page));
  }

  break;
  }
  case 2: // OK
  {
  m_From.SendGump(new ItemInsuranceMenuConfirmGump(m_From, m_Items, m_Insure, m_Page));

  break;
  }
  case 3: // Prev
  {
  if (m_Page >= 1)
  m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page - 1));

  break;
  }
  case 4: // Next
  {
  if ((m_Page + 1) * 4 < m_Items.Length)
  m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page + 1));

  break;
  }
  default:
  {
  int idx = info.ButtonID - 100;

  if (idx >= 0 && idx < m_Items.Length)
  m_Insure[idx] = !m_Insure[idx];

  m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page));

  break;
  }
  }
  }
  }

  private class ItemInsuranceMenuConfirmGump : Gump
  {
  private PlayerMobile m_From;
  private Item[] m_Items;
  private bool[] m_Insure;
  private int m_Page;

  public ItemInsuranceMenuConfirmGump(PlayerMobile from, Item[] items, bool[] insure, int page)
  : base(250, 200)
  {
  m_From = from;
  m_Items = items;
  m_Insure = insure;
  m_Page = page;

  AddBackground(0, 0, 240, 142, 0x13BE);
  AddImageTiled(6, 6, 228, 100, 0xA40);
  AddImageTiled(6, 116, 228, 20, 0xA40);
  AddAlphaRegion(6, 6, 228, 142);

  AddHtmlLocalized(8, 8, 228, 100, 1114300, 0x7FFF, false, false); // Do you wish to insure all newly selected items?

  AddButton(6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
  AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL

  AddButton(114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
  AddHtmlLocalized(148, 118, 450, 20, 1073996, 0x7FFF, false, false); // ACCEPT
  }

  public override void OnResponse(NetState sender, RelayInfo info)
  {
  if (!m_From.CheckAlive())
  return;

  if (info.ButtonID == 1)
  {
  for (int i = 0; i < m_Items.Length; ++i)
  {
  Item item = m_Items[i];

  if (item.Insured != m_Insure[i])
  m_From.ToggleItemInsurance_Callback(m_From, item, false);
  }
  }
  else
  {
  m_From.SendLocalizedMessage(1042021); // Cancelled.
  m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page));
  }
  }
  }

  #endregion

  private void ToggleTrades()
  {
  RefuseTrades = !RefuseTrades;
  }

  private void GetVendor()
     {
       BaseHouse house = BaseHouse.FindHouseAt(this);

       if (CheckAlive() && house != null && house.IsOwner(this) && house.InternalizedVendors.Count > 0)
       {
         CloseGump(typeof(ReclaimVendorGump));
         SendGump(new ReclaimVendorGump(house));
       }
     }

     private void LeaveHouse()
     {
       BaseHouse house = BaseHouse.FindHouseAt(this);

       if (house != null)
       {
         Location = house.BanLocation;
       }
     }

  private void EnablePvpWarning()
  {
  DisabledPvpWarning = false;
  SendLocalizedMessage(1113798); // Your PvP warning query has been re-enabled.
  }

  private delegate void ContextCallback();

     private class CallbackEntry : ContextMenuEntry
     {
       private readonly ContextCallback m_Callback;

       public CallbackEntry(int number, ContextCallback callback)
         : this(number, -1, callback)
       { }

       public CallbackEntry(int number, int range, ContextCallback callback)
         : base(number, range)
       {
         m_Callback = callback;
       }

       public override void OnClick()
       {
         if (m_Callback != null)
         {
           m_Callback();
         }
       }
     }

     public override void DisruptiveAction()
     {
       if (Meditating)
       {
         RemoveBuff(BuffIcon.ActiveMeditation);
       }

       base.DisruptiveAction();
     }

  public override bool Meditating
  {
  set
  {
  base.Meditating = value;
  if (value == false)
  {
  RemoveBuff(BuffIcon.ActiveMeditation);
  }
  }
  }

     public override void OnDoubleClick(Mobile from)
     {
       if (this == from && !Warmode)
       {
         IMount mount = Mount;

         if (mount != null && !DesignContext.Check(this))
         {
           return;
         }
       }

       base.OnDoubleClick(from);
     }

     public override void DisplayPaperdollTo(Mobile to)
     {
       if (DesignContext.Check(this))
       {
         base.DisplayPaperdollTo(to);
       }
     }

     private static bool m_NoRecursion;

     public override bool CheckEquip(Item item)
     {
       if (!base.CheckEquip(item))
       {
         return false;
       }

       #region Dueling
       if (m_DuelContext != null && !m_DuelContext.AllowItemEquip(this, item))
       {
         return false;
       }
       #endregion

       #region Factions
       FactionItem factionItem = FactionItem.Find(item);

       if (factionItem != null)
       {
         Faction faction = Faction.Find(this);

         if (faction == null)
         {
           SendLocalizedMessage(1010371); // You cannot equip a faction item!
           return false;
         }
         else if (faction != factionItem.Faction)
         {
           SendLocalizedMessage(1010372); // You cannot equip an opposing faction's item!
           return false;
         }
         else
         {
           int maxWearables = FactionItem.GetMaxWearables(this);

           for (int i = 0; i < Items.Count; ++i)
           {
             Item equiped = Items[i];

             if (item != equiped && FactionItem.Find(equiped) != null)
             {
               if (--maxWearables == 0)
               {
                 SendLocalizedMessage(1010373); // You do not have enough rank to equip more faction items!
                 return false;
               }
             }
           }
         }
       }
       #endregion

       if (AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && HasTrade)
       {
         BounceInfo bounce = item.GetBounce();

         if (bounce != null)
         {
           if (bounce.m_Parent is Item)
           {
             Item parent = (Item)bounce.m_Parent;

             if (parent == Backpack || parent.IsChildOf(Backpack))
             {
               return true;
             }
           }
           else if (bounce.m_Parent == this)
           {
             return true;
           }
         }

         SendLocalizedMessage(1004042); // You can only equip what you are already carrying while you have a trade pending.
         return false;
       }

       return true;
     }

     public override bool CheckTrade(
       Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight)
     {
       int msgNum = 0;

       if (cont == null)
       {
         if (to.Holding != null)
         {
           msgNum = 1062727; // You cannot trade with someone who is dragging something.
         }
         else if (HasTrade)
         {
           msgNum = 1062781; // You are already trading with someone else!
         }
         else if (to.HasTrade)
         {
           msgNum = 1062779; // That person is already involved in a trade
         }
  else if (to is PlayerMobile && ((PlayerMobile)to).RefuseTrades)
  {
  msgNum = 1154111; // ~1_NAME~ is refusing all trades.
  }
       }

       if (msgNum == 0 && item != null)
       {
         if (cont != null)
         {
           plusItems += cont.TotalItems;
           plusWeight += cont.TotalWeight;
         }

         if (Backpack == null || !Backpack.CheckHold(this, item, false, checkItems, plusItems, plusWeight))
         {
           msgNum = 1004040; // You would not be able to hold this if the trade failed.
         }
         else if (to.Backpack == null || !to.Backpack.CheckHold(to, item, false, checkItems, plusItems, plusWeight))
         {
           msgNum = 1004039; // The recipient of this trade would not be able to carry
         }
         else
         {
           msgNum = CheckContentForTrade(item);
         }
       }

       if (msgNum == 0)
       {
         return true;
       }

       if (!message)
       {
         return false;
       }

       if (msgNum == 1154111)
       {
         SendLocalizedMessage(msgNum, RawName);
       }
       else
       {
         SendLocalizedMessage(msgNum);
       }

       return false;
     }

     private static int CheckContentForTrade(Item item)
     {
       if (item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None)
       {
         return 1004044; // You may not trade trapped items.
       }

       if (StolenItem.IsStolen(item))
       {
         return 1004043; // You may not trade recently stolen items.
       }

       if (item is Container)
       {
         foreach (Item subItem in item.Items)
         {
           int msg = CheckContentForTrade(subItem);

           if (msg != 0)
           {
             return msg;
           }
         }
       }

       return 0;
     }

     public override bool CheckNonlocalDrop(Mobile from, Item item, Item target)
     {
       if (!base.CheckNonlocalDrop(from, item, target))
       {
         return false;
       }

       if (from.AccessLevel >= AccessLevel.GameMaster)
       {
         return true;
       }

       Container pack = Backpack;
       if (from == this && HasTrade && (target == pack || target.IsChildOf(pack)))
       {
         BounceInfo bounce = item.GetBounce();

         if (bounce != null && bounce.m_Parent is Item)
         {
           Item parent = (Item)bounce.m_Parent;

           if (parent == pack || parent.IsChildOf(pack))
           {
             return true;
           }
         }

         SendLocalizedMessage(1004041); // You can't do that while you have a trade pending.
         return false;
       }

       return true;
     }

     protected override void OnLocationChange(Point3D oldLocation)
     {
       CheckLightLevels(false);

       #region Dueling
       if (m_DuelContext != null)
       {
         m_DuelContext.OnLocationChanged(this);
       }
       #endregion

       DesignContext context = m_DesignContext;

       if (context == null || m_NoRecursion)
       {
         return;
       }

       m_NoRecursion = true;

       HouseFoundation foundation = context.Foundation;

       int newX = X, newY = Y;
       int newZ = foundation.Z + HouseFoundation.GetLevelZ(context.Level, context.Foundation);

       int startX = foundation.X + foundation.Components.Min.X + 1;
       int startY = foundation.Y + foundation.Components.Min.Y + 1;
       int endX = startX + foundation.Components.Width - 1;
       int endY = startY + foundation.Components.Height - 2;

       if (newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map)
       {
         if (Z != newZ)
         {
           Location = new Point3D(X, Y, newZ);
         }

         m_NoRecursion = false;
         return;
       }

       Location = new Point3D(foundation.X, foundation.Y, newZ);
       Map = foundation.Map;

       m_NoRecursion = false;
     }

     public override bool OnMoveOver(Mobile m)
     {
       if (m is BaseCreature && !((BaseCreature)m).Controlled)
       {
         return (!Alive || !m.Alive || IsDeadBondedPet || m.IsDeadBondedPet) || (Hidden && IsStaff());
       }

       #region Dueling
       if (Region.IsPartOf<SafeZone>() && m is PlayerMobile)
       {
         PlayerMobile pm = (PlayerMobile)m;

         if (pm.DuelContext == null || pm.DuelPlayer == null || !pm.DuelContext.Started || pm.DuelContext.Finished ||
           pm.DuelPlayer.Eliminated)
         {
           return true;
         }
       }
       #endregion

       return base.OnMoveOver(m);
     }

     public override bool CheckShove(Mobile shoved)
     {
       if (TransformationSpellHelper.UnderTransformation(shoved, typeof(WraithFormSpell)))
       {
         return true;
       }
       else
       {
         return base.CheckShove(shoved);
       }
     }

     protected override void OnMapChange(Map oldMap)
     {
       if ((Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet))
       {
         InvalidateProperties();
       }

       #region Dueling
       if (m_DuelContext != null)
       {
         m_DuelContext.OnMapChanged(this);
       }
       #endregion

       DesignContext context = m_DesignContext;

       if (context == null || m_NoRecursion)
       {
         return;
       }

       m_NoRecursion = true;

       HouseFoundation foundation = context.Foundation;

       if (Map != foundation.Map)
       {
         Map = foundation.Map;
       }

       m_NoRecursion = false;
     }

     public override void OnBeneficialAction(Mobile target, bool isCriminal)
     {
       if (m_SentHonorContext != null)
       {
         m_SentHonorContext.OnSourceBeneficialAction(target);
       }

  if (Siege.SiegeShard && isCriminal)
  {
  Criminal = true;
  return;
  }

       base.OnBeneficialAction(target, isCriminal);
     }

  public override bool IsBeneficialCriminal(Mobile target)
  {
  if (!target.Criminal && target is BaseCreature && ((BaseCreature)target).GetMaster() == this)
  return false;

  return base.IsBeneficialCriminal(target);
  }

     public override void OnDamage(int amount, Mobile from, bool willKill)
     {
       int disruptThreshold;

       if (!Core.AOS)
       {
         disruptThreshold = 0;
       }
       else if (from != null && from.Player)
       {
         disruptThreshold = 19;
       }
       else
       {
         disruptThreshold = 26;
       }

       if (amount > disruptThreshold)
       {
         BandageContext c = BandageContext.GetContext(this);

         if (c != null)
         {
           c.Slip();
         }
       }

       if (Confidence.IsRegenerating(this))
       {
         Confidence.StopRegenerating(this);
       }

       WeightOverloading.FatigueOnDamage(this, amount);

       if (m_ReceivedHonorContext != null)
       {
         m_ReceivedHonorContext.OnTargetDamaged(from, amount);
       }
       if (m_SentHonorContext != null)
       {
         m_SentHonorContext.OnSourceDamaged(from, amount);
       }

       if (willKill && from is PlayerMobile)
       {
         Timer.DelayCall(TimeSpan.FromSeconds(10), ((PlayerMobile)@from).RecoverAmmo);
       }

       #region Mondain's Legacy
       if (InvisibilityPotion.HasTimer(this))
       {
         InvisibilityPotion.Iterrupt(this);
       }
       #endregion

  UndertakersStaff.TryRemoveTimer(this);

       base.OnDamage(amount, from, willKill);
     }

     public override void Resurrect()
     {
       bool wasAlive = Alive;

       base.Resurrect();

       if (Alive && !wasAlive)
       {
         Item deathRobe = new DeathRobe();

         if (!EquipItem(deathRobe))
         {
           deathRobe.Delete();
         }

  if (NetState != null && NetState.IsEnhancedClient)
  {
  List<BaseHealer> listHealers = new List<BaseHealer>();
  List<MondainQuester> listQuesters = new List<MondainQuester>();

  foreach (var vendor in World.Mobiles.Values.OfType<BaseVendor>().Where(v => v is MondainQuester || v is BaseHealer))
  {
  if (vendor is MondainQuester)
  listQuesters.Add((MondainQuester)vendor);

  if (vendor is BaseHealer)
  listHealers.Add((BaseHealer)vendor);
  }

  if (Corpse != null && Corpse.Map != null)
  {
  NetState.Send(new DisplayWaypoint(Corpse.Serial, Corpse.X, Corpse.Y, Corpse.Z, Corpse.Map.MapID, WaypointType.Corpse, Name));
  }

  foreach (BaseHealer healer in listHealers)
  {
  NetState.Send(new RemoveWaypoint(healer.Serial));
  }

  foreach (MondainQuester quester in listQuesters)
  {
  string name = quester.Name;

  if (quester.Title != null)
  name += " " + quester.Title;

  Send(new DisplayWaypoint(quester.Serial, quester.X, quester.Y, quester.Z, quester.Map.MapID, WaypointType.QuestGiver, name));
  }
  }

  #region Scroll of Alacrity
  if (AcceleratedStart > DateTime.UtcNow)
         {
           BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.ArcaneEmpowerment, 1078511, 1078512, AcceleratedSkill.ToString()));
         }
         #endregion
       }
     }

     public override double RacialSkillBonus
     {
       get
       {
         if (Core.ML && Race == Race.Human)
         {
           return 20.0;
         }

         return 0;
       }
     }

  public override double GetRacialSkillBonus(SkillName skill)
  {
  if (Core.ML && Race == Race.Human)
  return 20.0;

  if (Core.SA && Race == Race.Gargoyle)
  {
  if (skill == SkillName.Imbuing)
  return 30.0;

  if (skill == SkillName.Throwing)
  return 20.0;
  }

  return RacialSkillBonus;
  }

     public override void OnWarmodeChanged()
     {
       if (!Warmode)
       {
         Timer.DelayCall(TimeSpan.FromSeconds(10), RecoverAmmo);
       }
     }

     private Mobile m_InsuranceAward;
     private int m_InsuranceCost;
     private int m_InsuranceBonus;

     private List<Item> m_EquipSnapshot;

     public List<Item> EquipSnapshot { get { return m_EquipSnapshot; } }

     private bool FindItems_Callback(Item item)
     {
       if (!item.Deleted && (item.LootType == LootType.Blessed || item.Insured))
       {
         if (Backpack != item.ParentEntity)
         {
           return true;
         }
       }
       return false;
     }

     public override bool Criminal
     {
       get
       {
       if (Alive)
       {
         if (base.Criminal)
         BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.CriminalStatus, 1153802, 1153828));
         else
         BuffInfo.RemoveBuff(this, BuffIcon.CriminalStatus);
       }

       return base.Criminal;
       }
     }

     public override bool OnBeforeDeath()
     {
       NetState state = NetState;

       if (state != null)
       {
         state.CancelAllTrades();
       }

       if (Criminal)
       BuffInfo.RemoveBuff(this, BuffIcon.CriminalStatus);

  DropHolding();

       if (Core.AOS && Backpack != null && !Backpack.Deleted)
       {
         var ilist = Backpack.FindItemsByType<Item>(FindItems_Callback);

         for (int i = 0; i < ilist.Count; i++)
         {
           Backpack.AddItem(ilist[i]);
         }
       }

       m_EquipSnapshot = new List<Item>(Items);

       m_NonAutoreinsuredItems = 0;
       m_InsuranceCost = 0;
       m_InsuranceAward = base.FindMostRecentDamager(false);

       if (m_InsuranceAward is BaseCreature)
       {
         Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster();

         if (master != null)
         {
           m_InsuranceAward = master;
         }
       }

       if (m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this))
       {
         m_InsuranceAward = null;
       }

       if (m_InsuranceAward is PlayerMobile)
       {
         ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;
       }

       if (m_ReceivedHonorContext != null)
       {
         m_ReceivedHonorContext.OnTargetKilled();
       }
       if (m_SentHonorContext != null)
       {
         m_SentHonorContext.OnSourceKilled();
       }

       RecoverAmmo();

       return base.OnBeforeDeath();
     }

     private bool CheckInsuranceOnDeath(Item item)
     {
  if (Young) { return false; }

       if (InsuranceEnabled && item.Insured)
       {
         if (XmlPoints.InsuranceIsFree(this, m_InsuranceAward))
         {
           item.PayedInsurance = true;
           return true;
         }

         #region Dueling
         if (m_DuelPlayer != null && m_DuelContext != null && m_DuelContext.Registered && m_DuelContext.Started &&
           !m_DuelPlayer.Eliminated)
         {
           return true;
         }
  #endregion

  int insuredAmount = item.GetInsuranceCost();
         if (AutoRenewInsurance)
         {
           int cost = (m_InsuranceAward == null ? insuredAmount : insuredAmount / 2);

           if (Banker.Withdraw(this, cost))
           {
             m_InsuranceCost += cost;
             item.PayedInsurance = true;
             SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
           }
           else
           {
             SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
             item.PayedInsurance = false;
             item.Insured = false;
             m_NonAutoreinsuredItems++;
           }
         }
         else
         {
           item.PayedInsurance = false;
           item.Insured = false;
         }

         if (m_InsuranceAward != null)
         {
           if (Banker.Deposit(m_InsuranceAward, insuredAmount / 2))
           {
             if (m_InsuranceAward is PlayerMobile)
             {
               ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += insuredAmount / 2;
             }
           }
         }

         return true;
       }

       return false;
     }

     public override DeathMoveResult GetParentMoveResultFor(Item item)
     {
       if (CheckInsuranceOnDeath(item) && !Young)
       {
         return DeathMoveResult.MoveToBackpack;
       }

       DeathMoveResult res = base.GetParentMoveResultFor(item);

       if (res == DeathMoveResult.MoveToCorpse && item.Movable && Young)
       {
         res = DeathMoveResult.MoveToBackpack;
       }

       return res;
     }

     public override DeathMoveResult GetInventoryMoveResultFor(Item item)
     {
       if (CheckInsuranceOnDeath(item) && !Young)
       {
         return DeathMoveResult.MoveToBackpack;
       }

       DeathMoveResult res = base.GetInventoryMoveResultFor(item);

       if (res == DeathMoveResult.MoveToCorpse && item.Movable && Young)
       {
         res = DeathMoveResult.MoveToBackpack;
       }

       return res;
     }

     public override void OnDeath(Container c)
     {
       Mobile m = FindMostRecentDamager(false);
  PlayerMobile killer = m as PlayerMobile;

  if (killer == null && m is BaseCreature)
  {
  killer = ((BaseCreature)m).GetMaster() as PlayerMobile;
  }

       if (m_NonAutoreinsuredItems > 0)
       {
         SendLocalizedMessage(1061115);
       }

       base.OnDeath(c);

       m_EquipSnapshot = null;

       HueMod = -1;
       NameMod = null;
       SavagePaintExpiration = TimeSpan.Zero;

       SetHairMods(-1, -1);

       PolymorphSpell.StopTimer(this);
       IncognitoSpell.StopTimer(this);
       DisguiseTimers.RemoveTimer(this);

  WeakenSpell.RemoveEffects(this);
  ClumsySpell.RemoveEffects(this);
  FeeblemindSpell.RemoveEffects(this);
  CurseSpell.RemoveEffect(this);

       EndAction(typeof(PolymorphSpell));
       EndAction(typeof(IncognitoSpell));

       MeerMage.StopEffect(this, false);

       #region Stygian Abyss
       if (Flying)
       {
         Flying = false;
         BuffInfo.RemoveBuff(this, BuffIcon.Fly);
       }
       #endregion

       StolenItem.ReturnOnDeath(this, c);

       if (m_PermaFlags.Count > 0)
       {
         m_PermaFlags.Clear();

         if (c is Corpse)
         {
           ((Corpse)c).Criminal = true;
         }

         if (Stealing.ClassicMode)
         {
           Criminal = true;
         }
       }

  if (killer != null && Murderer && DateTime.UtcNow >= killer.m_NextJustAward)
  {
  // This scales 700.0 skill points to 1000 valor points
  int pointsToGain = (int)(SkillsTotal / 7);
  // This scales 700.0 skill points to 7 minutes wait
  int minutesToWait = Math.Max(1, (int)(SkillsTotal / 1000));
  bool gainedPath = false;

  if (VirtueHelper.Award(m, VirtueName.Justice, pointsToGain, ref gainedPath))
  {
  if (gainedPath)
  {
  m.SendLocalizedMessage(1049367); // You have gained a path in Justice!
  }
  else
  {
  m.SendLocalizedMessage(1049363); // You have gained in Justice.
  }

  m.FixedParticles(0x375A, 9, 20, 5027, EffectLayer.Waist);
  m.PlaySound(0x1F7);

  killer.m_NextJustAward = DateTime.UtcNow + TimeSpan.FromMinutes(minutesToWait);
  }
  }

       if (m_InsuranceAward is PlayerMobile)
       {
         PlayerMobile pm = (PlayerMobile)m_InsuranceAward;

         if (pm.m_InsuranceBonus > 0)
         {
           pm.SendLocalizedMessage(1060397, pm.m_InsuranceBonus.ToString());
           // ~1_AMOUNT~ gold has been deposited into your bank box.
         }
       }

       if (Young && m_DuelContext == null)
       {
         if (YoungDeathTeleport())
         {
           Timer.DelayCall(TimeSpan.FromSeconds(2.5), SendYoungDeathNotice);
         }
       }

       if (m_DuelContext == null || !m_DuelContext.Registered || !m_DuelContext.Started || m_DuelPlayer == null ||
         m_DuelPlayer.Eliminated || !XmlPoints.AreChallengers(this, killer))
       {
         Faction.HandleDeath(this, killer);
       }

       Guilds.Guild.HandleDeath(this, killer);

       #region Dueling
       if (m_DuelContext != null)
       {
         m_DuelContext.OnDeath(this, c);
       }
  #endregion

  if (NetState != null && NetState.IsEnhancedClient)
  {
  List<BaseHealer> listHealers = new List<BaseHealer>();
  List<MondainQuester> listQuesters = new List<MondainQuester>();

  foreach (var vendor in World.Mobiles.Values.OfType<BaseVendor>().Where(v => v is MondainQuester || v is BaseHealer))
  {
  if (vendor is MondainQuester)
  listQuesters.Add((MondainQuester)vendor);

  if (vendor is BaseHealer)
  listHealers.Add((BaseHealer)vendor);
  }

  foreach (BaseHealer healer in listHealers)
  {
  string name = healer.Name;

  if (healer.Title != null)
  name += " " + healer.Title;

  NetState.Send(new DisplayWaypoint(healer.Serial, healer.X, healer.Y, healer.Z, healer.Map.MapID, WaypointType.Resurrection, name));
  }

  foreach (MondainQuester quester in listQuesters)
  {
  NetState.Send(new RemoveWaypoint(quester.Serial));
  }

  if (Corpse != null)
  {
  NetState.Send(new RemoveWaypoint(Corpse.Serial));
  }

  ColUtility.Free(listHealers);
  ColUtility.Free(listQuesters);
  }

  if (m_BuffTable != null)
       {
         var list = new List<BuffInfo>();

         foreach (BuffInfo buff in m_BuffTable.Values)
         {
           if (!buff.RetainThroughDeath)
           {
             list.Add(buff);
           }
         }

         for (int i = 0; i < list.Count; i++)
         {
           RemoveBuff(list[i]);
         }
       }

       #region Stygian Abyss
       if (Region.IsPartOf("Abyss") && SSSeedExpire > DateTime.UtcNow)
       {
         SendGump(new ResurrectGump(this, ResurrectMessage.SilverSapling));
       }

  if (LastKiller is BaseVoidCreature)
  ((BaseVoidCreature)LastKiller).Mutate(VoidEvolution.Killing);
       #endregion
     }

     private List<Mobile> m_PermaFlags;
     private readonly List<Mobile> m_VisList;
     private readonly Hashtable m_AntiMacroTable;
     private TimeSpan m_GameTime;
     private TimeSpan m_ShortTermElapse;
     private TimeSpan m_LongTermElapse;
     private DateTime m_SessionStart;
     private DateTime m_SavagePaintExpiration;
     private SkillName m_Learning = (SkillName)(-1);

     public SkillName Learning { get { return m_Learning; } set { m_Learning = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public TimeSpan SavagePaintExpiration
     {
       get
       {
         TimeSpan ts = m_SavagePaintExpiration - DateTime.UtcNow;

         if (ts < TimeSpan.Zero)
         {
           ts = TimeSpan.Zero;
         }

         return ts;
       }
       set { m_SavagePaintExpiration = DateTime.UtcNow + value; }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public TimeSpan NextSmithBulkOrder
     {
       get
       {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Smith, this);
       }
       set
       {
  BulkOrderSystem.SetNextBulkOrder(BODType.Smith, this, value);
       }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public TimeSpan NextTailorBulkOrder
     {
       get
       {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Tailor, this);
       }
       set
       {
  BulkOrderSystem.SetNextBulkOrder(BODType.Tailor, this, value);
       }
     }

  [CommandProperty(AccessLevel.GameMaster)]
  public TimeSpan NextAlchemyBulkOrder
  {
  get
  {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Alchemy, this);
  }
  set
  {
  BulkOrderSystem.SetNextBulkOrder(BODType.Alchemy, this, value);
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public TimeSpan NextInscriptionBulkOrder
  {
  get
  {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Inscription, this);
  }
  set
  {
  BulkOrderSystem.SetNextBulkOrder(BODType.Inscription, this, value);
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public TimeSpan NextTinkeringBulkOrder
  {
  get
  {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Tinkering, this);
  }
  set
  {
  BulkOrderSystem.SetNextBulkOrder(BODType.Tinkering, this, value);
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public TimeSpan NextFletchingBulkOrder
  {
  get
  {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Fletching, this);
  }
  set
  {
  BulkOrderSystem.SetNextBulkOrder(BODType.Fletching, this, value);
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public TimeSpan NextCarpentryBulkOrder
  {
  get
  {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Carpentry, this);
  }
  set
  {
  BulkOrderSystem.SetNextBulkOrder(BODType.Carpentry, this, value);
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public TimeSpan NextCookingBulkOrder
  {
  get
  {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Cooking, this);
  }
  set
  {
  BulkOrderSystem.SetNextBulkOrder(BODType.Cooking, this, value);
  }
  }

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime LastEscortTime { get; set; }

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime LastPetBallTime { get; set; }

     public PlayerMobile()
     {
       m_AutoStabled = new List<Mobile>();

       #region Mondain's Legacy
       m_Quests = new List<BaseQuest>();
       m_Chains = new Dictionary<QuestChain, BaseChain>();
       m_DoneQuests = new List<QuestRestartInfo>();
       m_Collections = new Dictionary<Collection, int>();
       m_RewardTitles = new List<object>();

       m_PeacedUntil = DateTime.UtcNow;
       #endregion

       m_VisList = new List<Mobile>();
       m_PermaFlags = new List<Mobile>();
       m_AntiMacroTable = new Hashtable();
       m_RecentlyReported = new List<Mobile>();

       //m_BOBFilter = new BOBFilter();

       m_GameTime = TimeSpan.Zero;
       m_ShortTermElapse = TimeSpan.FromHours(8.0);
       m_LongTermElapse = TimeSpan.FromHours(40.0);

       m_JusticeProtectors = new List<Mobile>();
       m_GuildRank = RankDefinition.Lowest;

       m_ChampionTitles = new ChampionTitleInfo();

       InvalidateMyRunUO();
     }

     public override bool MutateSpeech(List<Mobile> hears, ref string text, ref object context)
     {
       if (Alive)
       {
         return false;
       }

       if (Core.ML && Skills[SkillName.SpiritSpeak].Value >= 100.0)
       {
         return false;
       }

       if (Core.AOS)
       {
         for (int i = 0; i < hears.Count; ++i)
         {
           Mobile m = hears[i];

           if (m != this && m.Skills[SkillName.SpiritSpeak].Value >= 100.0)
           {
             return false;
           }
         }
       }

       return base.MutateSpeech(hears, ref text, ref context);
     }

  private DateTime m_LastSpeech = DateTime.UtcNow;

  public override void DoSpeech(string text, int[] keywords, MessageType type, int hue)
     {
  if (DateTime.UtcNow - m_LastSpeech >= TimeSpan.FromSeconds(0.4))
  {
  if (Guilds.Guild.NewGuildSystem && (type == MessageType.Guild || type == MessageType.Alliance))
  {
  Guild g = Guild as Guild;
  if (g == null)
  {
  SendLocalizedMessage(1063142); // You are not in a guild!
  m_LastSpeech = DateTime.UtcNow;
  }
  else if (type == MessageType.Alliance)
  {
  if (g.Alliance != null && g.Alliance.IsMember(g))
  {
  //g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", Name, text );
  g.Alliance.AllianceChat(this, text);
  SendToStaffMessage(this, "[Alliance]: {0}", text);

  m_AllianceMessageHue = hue;
  m_LastSpeech = DateTime.UtcNow;
  }
  else
  {
  SendLocalizedMessage(1071020); // You are not in an alliance!
  m_LastSpeech = DateTime.UtcNow;
  }
  }
  else //Type == MessageType.Guild
  {
  m_GuildMessageHue = hue;

  g.GuildChat(this, text);
  SendToStaffMessage(this, "[Guild]: {0}", text);
  m_LastSpeech = DateTime.UtcNow;
  }
  }
  else
  {
  base.DoSpeech(text, keywords, type, hue);
  m_LastSpeech = DateTime.UtcNow;
  }
  }
  else
  {
  SendLocalizedMessage(500119); // You must wait to perform another action.
  }
  }

     private static void SendToStaffMessage(Mobile from, string text)
     {
       Packet p = null;

       foreach (NetState ns in from.GetClientsInRange(8))
       {
         Mobile mob = ns.Mobile;

         if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel)
         {
           if (p == null)
           {
             p =
               Packet.Acquire(
                 new UnicodeMessage(
                   from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text));
           }

           ns.Send(p);
         }
       }

       Packet.Release(p);
     }

     private static void SendToStaffMessage(Mobile from, string format, params object[] args)
     {
       SendToStaffMessage(from, String.Format(format, args));
     }

  public override void Damage(int amount, Mobile from)
  {
  Damage(amount, from, false, false);
  }

  public override void Damage(int amount, Mobile from, bool informMount)
  {
  Damage(amount, from, informMount, false);
  }

     #region Poison
     public override ApplyPoisonResult ApplyPoison(Mobile from, Poison poison)
     {
       if (!Alive)
       {
         return ApplyPoisonResult.Immune;
       }

  //Skill Masteries
  if (SkillMasterySpell.GetSpellForParty(this, typeof(Spells.SkillMasteries.ResilienceSpell)) != null && 0.25 > Utility.RandomDouble())
  {
  return ApplyPoisonResult.Immune;
  }

       if (EvilOmenSpell.TryEndEffect(this))
       {
         poison = PoisonImpl.IncreaseLevel(poison);
       }

       ApplyPoisonResult result = base.ApplyPoison(from, poison);

       if (from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer)
       {
         (PoisonTimer as PoisonImpl.PoisonTimer).From = from;
       }

       return result;
     }

     public override bool CheckPoisonImmunity(Mobile from, Poison poison)
     {
       if (Young && (DuelContext == null || !DuelContext.Started || DuelContext.Finished))
       {
         return true;
       }

       return base.CheckPoisonImmunity(from, poison);
     }

     public override void OnPoisonImmunity(Mobile from, Poison poison)
     {
       if (Young && (DuelContext == null || !DuelContext.Started || DuelContext.Finished))
       {
         SendLocalizedMessage(502808);
         // You would have been poisoned, were you not new to the land of Britannia. Be careful in the future.
       }
       else
       {
         base.OnPoisonImmunity(from, poison);
       }
     }
     #endregion

     public PlayerMobile(Serial s)
       : base(s)
     {
       m_VisList = new List<Mobile>();
       m_AntiMacroTable = new Hashtable();
       InvalidateMyRunUO();
     }

     public List<Mobile> VisibilityList { get { return m_VisList; } }

     public List<Mobile> PermaFlags { get { return m_PermaFlags; } }

  public override int Luck { get { return AosAttributes.GetValue(this, AosAttribute.Luck) + TenthAnniversarySculpture.GetLuckBonus(this); } }

  public int RealLuck {
  get
  {
  int facetBonus = this.Map == Map.Felucca ? RandomItemGenerator.FeluccaLuckBonus : 250;

  return Luck + FountainOfFortune.GetLuckBonus(this) + facetBonus;
  }
  }

     public override bool IsHarmfulCriminal(IDamageable damageable)
     {
  Mobile target = damageable as Mobile;

       if (Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0)
       {
         int noto = Notoriety.Compute(this, target);

         if (noto == Notoriety.Innocent)
         {
           target.Delta(MobileDelta.Noto);
         }

         return false;
       }

       if (target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled)
       {
         return false;
       }

       if (Core.ML && target is BaseCreature && ((BaseCreature)target).Controlled &&
         this == ((BaseCreature)target).ControlMaster)
       {
         return false;
       }

       return base.IsHarmfulCriminal(damageable);
     }

     public bool AntiMacroCheck(Skill skill, object obj)
     {
       if (obj == null || m_AntiMacroTable == null || IsStaff())
       {
         return true;
       }

       Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
       if (tbl == null)
       {
         m_AntiMacroTable[skill] = tbl = new Hashtable();
       }

       CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
       if (count != null)
       {
         if (count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.UtcNow)
         {
           count.Count = 1;
           return true;
         }
         else
         {
           ++count.Count;
           if (count.Count <= SkillCheck.Allowance)
           {
             return true;
           }
           else
           {
             return false;
           }
         }
       }
       else
       {
         tbl[obj] = count = new CountAndTimeStamp();
         count.Count = 1;

         return true;
       }
     }

     private void RevertHair()
     {
       SetHairMods(-1, -1);
     }

     public BOBFilter BOBFilter
  {
  get
  {
  return BulkOrderSystem.GetBOBFilter(this);
  }
  }

     public override void Deserialize(GenericReader reader)
     {
       base.Deserialize(reader);
       int version = reader.ReadInt();

       switch (version)
       {
         case 37: // Reward Stable Slots
           RewardStableSlots = reader.ReadInt();
           goto case 36;
  case 36: // Siege Blessed Item
  _BlessedItem = reader.ReadItem();
  goto case 35;
  // Version 35 - new BOD System
  case 35:
  case 34:
  {
  m_ExploringTheDeepQuest = (ExploringTheDeepQuestChain)reader.ReadInt();
  goto case 33;
  }
  case 33:
  {
  m_ForgedMetalOfArtifactsActive = reader.ReadBool();
  goto case 32;
  }
  case 32:
  case 31:
  {
  m_ShowGuildAbbreviation = version > 31 ? reader.ReadBool() : false;
  m_FameKarmaTitle = reader.ReadString();
  m_PaperdollSkillTitle = reader.ReadString();
  m_OverheadTitle = reader.ReadString();
  m_SubtitleSkillTitle = reader.ReadString();

  m_CurrentChampTitle = reader.ReadString();
  m_CurrentVeteranTitle = reader.ReadInt();
  goto case 30;
  }
  case 30: goto case 29;
         case 29:
           {
             m_GauntletPoints = reader.ReadDouble();

             m_SSNextSeed = reader.ReadDateTime();
             m_SSSeedExpire = reader.ReadDateTime();
             m_SSSeedLocation = reader.ReadPoint3D();
             m_SSSeedMap = reader.ReadMap();

  if (version < 30)
  {
  reader.ReadLong(); // Old m_LevelExp
  int points = (int)reader.ReadLong();
  if (points > 0)
  {
  Server.Engines.Points.PointsSystem.QueensLoyalty.ConvertFromOldSystem(this, points);
  }

  reader.ReadInt(); // Old m_Level
  reader.ReadString(); // Old m_ExpTitle
  }

  m_VASTotalMonsterFame = reader.ReadInt();

             m_Quests = QuestReader.Quests(reader, this);
             m_Chains = QuestReader.Chains(reader);

             m_Collections = new Dictionary<Collection, int>();
             m_RewardTitles = new List<object>();

             for (int i = reader.ReadInt(); i > 0; i--)
             {
               m_Collections.Add((Collection)reader.ReadInt(), reader.ReadInt());
             }

             for (int i = reader.ReadInt(); i > 0; i--)
             {
               m_RewardTitles.Add(QuestReader.Object(reader));
             }

             m_SelectedTitle = reader.ReadInt();

             goto case 28;
           }
         case 28:
           {
             m_PeacedUntil = reader.ReadDateTime();

             goto case 27;
           }
         case 27:
           {
             m_AnkhNextUse = reader.ReadDateTime();

             goto case 26;
           }
         case 26:
           {
             m_AutoStabled = reader.ReadStrongMobileList();

             goto case 25;
           }
         case 25:
           {
             int recipeCount = reader.ReadInt();

             if (recipeCount > 0)
             {
               m_AcquiredRecipes = new Dictionary<int, bool>();

               for (int i = 0; i < recipeCount; i++)
               {
                 int r = reader.ReadInt();
                 if (reader.ReadBool()) //Don't add in recipies which we haven't gotten or have been removed
                 {
                   m_AcquiredRecipes.Add(r, true);
                 }
               }
             }
             goto case 24;
           }
         case 24:
           {
             m_LastHonorLoss = reader.ReadDeltaTime();
             goto case 23;
           }
         case 23:
           {
             m_ChampionTitles = new ChampionTitleInfo(reader);
             goto case 22;
           }
         case 22:
           {
             m_LastValorLoss = reader.ReadDateTime();
             goto case 21;
           }
         case 21:
           {
             m_ToTItemsTurnedIn = reader.ReadEncodedInt();
             m_ToTTotalMonsterFame = reader.ReadInt();
             goto case 20;
           }
         case 20:
           {
             m_AllianceMessageHue = reader.ReadEncodedInt();
             m_GuildMessageHue = reader.ReadEncodedInt();

             goto case 19;
           }
         case 19:
           {
             int rank = reader.ReadEncodedInt();
             int maxRank = RankDefinition.Ranks.Length - 1;
             if (rank > maxRank)
             {
               rank = maxRank;
             }

             m_GuildRank = RankDefinition.Ranks[rank];
             m_LastOnline = reader.ReadDateTime();
             goto case 18;
           }
         case 18:
           {
             m_SolenFriendship = (SolenFriendship)reader.ReadEncodedInt();

             goto case 17;
           }
         case 17: // changed how DoneQuests is serialized
         case 16:
           {
             m_Quest = QuestSerializer.DeserializeQuest(reader);

             if (m_Quest != null)
             {
               m_Quest.From = this;
             }

             int count = reader.ReadEncodedInt();

             if (count > 0)
             {
               m_DoneQuests = new List<QuestRestartInfo>();

               for (int i = 0; i < count; ++i)
               {
                 Type questType = QuestSerializer.ReadType(QuestSystem.QuestTypes, reader);
                 DateTime restartTime;

                 if (version < 17)
                 {
                   restartTime = DateTime.MaxValue;
                 }
                 else
                 {
                   restartTime = reader.ReadDateTime();
                 }

                 m_DoneQuests.Add(new QuestRestartInfo(questType, restartTime));
               }
             }

             m_Profession = reader.ReadEncodedInt();
             goto case 15;
           }
         case 15:
           {
             m_LastCompassionLoss = reader.ReadDeltaTime();
             goto case 14;
           }
         case 14:
           {
             m_CompassionGains = reader.ReadEncodedInt();

             if (m_CompassionGains > 0)
             {
               m_NextCompassionDay = reader.ReadDeltaTime();
             }

             goto case 13;
           }
         case 13: // just removed m_PayedInsurance list
         case 12:
           {
  if(version < 35)
              BulkOrderSystem.SetBOBFilter(this, new BOBFilter(reader));
             goto case 11;
           }
         case 11:
           {
             if (version < 13)
             {
               var payed = reader.ReadStrongItemList();

               for (int i = 0; i < payed.Count; ++i)
               {
                 payed[i].PayedInsurance = true;
               }
             }

             goto case 10;
           }
         case 10:
           {
             if (reader.ReadBool())
             {
               m_HairModID = reader.ReadInt();
               m_HairModHue = reader.ReadInt();
               m_BeardModID = reader.ReadInt();
               m_BeardModHue = reader.ReadInt();
             }

             goto case 9;
           }
         case 9:
           {
             SavagePaintExpiration = reader.ReadTimeSpan();

             if (SavagePaintExpiration > TimeSpan.Zero)
             {
               BodyMod = (Female ? 184 : 183);
               HueMod = 0;
             }

             goto case 8;
           }
         case 8:
           {
             m_NpcGuild = (NpcGuild)reader.ReadInt();
             m_NpcGuildJoinTime = reader.ReadDateTime();
             m_NpcGuildGameTime = reader.ReadTimeSpan();
             goto case 7;
           }
         case 7:
           {
             m_PermaFlags = reader.ReadStrongMobileList();
             goto case 6;
           }
         case 6:
           {
  if(version < 35)
              reader.ReadTimeSpan();
             goto case 5;
           }
         case 5:
           {
  if(version < 35)
              reader.ReadTimeSpan();
             goto case 4;
           }
         case 4:
           {
             m_LastJusticeLoss = reader.ReadDeltaTime();
             m_JusticeProtectors = reader.ReadStrongMobileList();
             goto case 3;
           }
         case 3:
           {
             m_LastSacrificeGain = reader.ReadDeltaTime();
             m_LastSacrificeLoss = reader.ReadDeltaTime();
             m_AvailableResurrects = reader.ReadInt();
             goto case 2;
           }
         case 2:
           {
             m_Flags = (PlayerFlag)reader.ReadInt();
             goto case 1;
           }
         case 1:
           {
             m_LongTermElapse = reader.ReadTimeSpan();
             m_ShortTermElapse = reader.ReadTimeSpan();
             m_GameTime = reader.ReadTimeSpan();
             goto case 0;
           }
         case 0:
           {
             if (version < 26)
             {
               m_AutoStabled = new List<Mobile>();
             }
             break;
           }
       }

       if (version < 29)
       {
         m_SSNextSeed = m_SSSeedExpire = DateTime.UtcNow;
         m_SSSeedLocation = Point3D.Zero;
       }

       if (m_RecentlyReported == null)
       {
         m_RecentlyReported = new List<Mobile>();
       }

       #region Mondain's Legacy
       if (m_Quests == null)
       {
         m_Quests = new List<BaseQuest>();
       }

       if (m_Chains == null)
       {
         m_Chains = new Dictionary<QuestChain, BaseChain>();
       }

       if (m_DoneQuests == null)
       {
         m_DoneQuests = new List<QuestRestartInfo>();
       }

       if (m_Collections == null)
       {
         m_Collections = new Dictionary<Collection, int>();
       }

       if (m_RewardTitles == null)
       {
         m_RewardTitles = new List<object>();
       }
       #endregion

       // Professions weren't verified on 1.0 RC0
       if (!CharacterCreation.VerifyProfession(m_Profession))
       {
         m_Profession = 0;
       }

       if (m_PermaFlags == null)
       {
         m_PermaFlags = new List<Mobile>();
       }

       if (m_JusticeProtectors == null)
       {
         m_JusticeProtectors = new List<Mobile>();
       }

       if (m_GuildRank == null)
       {
         m_GuildRank = RankDefinition.Member;
         //Default to member if going from older version to new version (only time it should be null)
       }

       if (m_LastOnline == DateTime.MinValue && Account != null)
       {
         m_LastOnline = ((Account)Account).LastLogin;
       }

       if (m_ChampionTitles == null)
       {
         m_ChampionTitles = new ChampionTitleInfo();
       }

       var list = Stabled;

       for (int i = 0; i < list.Count; ++i)
       {
         BaseCreature bc = list[i] as BaseCreature;

         if (bc != null)
         {
           bc.IsStabled = true;
           bc.StabledBy = this;
         }
       }

       CheckAtrophies(this);

       if (Hidden) //Hiding is the only buff where it has an effect that's serialized.
       {
         AddBuff(new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655));
       }
     }

     public override void Serialize(GenericWriter writer)
     {
       //cleanup our anti-macro table
       foreach (Hashtable t in m_AntiMacroTable.Values)
       {
         ArrayList remove = new ArrayList();
         foreach (CountAndTimeStamp time in t.Values)
         {
           if (time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.UtcNow)
           {
             remove.Add(time);
           }
         }

         for (int i = 0; i < remove.Count; ++i)
         {
           t.Remove(remove[i]);
         }
       }

       CheckKillDecay();
  CheckAtrophies(this);

       base.Serialize(writer);

       writer.Write(37); // version
       
       writer.Write(RewardStableSlots);
       writer.Write(_BlessedItem);

  writer.Write((int)m_ExploringTheDeepQuest);

  //version 33
  writer.Write(m_ForgedMetalOfArtifactsActive);

  // Version 31/32 Titles
  writer.Write(m_ShowGuildAbbreviation);
  writer.Write(m_FameKarmaTitle);
  writer.Write(m_PaperdollSkillTitle);
  writer.Write(m_OverheadTitle);
  writer.Write(m_SubtitleSkillTitle);
  writer.Write(m_CurrentChampTitle);
  writer.Write(m_CurrentVeteranTitle);

  // Version 30 open to take out old Queens Loyalty Info

       // Version 29
       writer.Write(m_GauntletPoints);

       #region Plant System
       writer.Write(m_SSNextSeed);
       writer.Write(m_SSSeedExpire);
       writer.Write(m_SSSeedLocation);
       writer.Write(m_SSSeedMap);
       #endregion

  writer.Write(m_VASTotalMonsterFame);

       #region Mondain's Legacy
       QuestWriter.Quests(writer, m_Quests);
       QuestWriter.Chains(writer, m_Chains);

       if (m_Collections == null)
       {
         writer.Write(0);
       }
       else
       {
         writer.Write(m_Collections.Count);

         foreach (var pair in m_Collections)
         {
           writer.Write((int)pair.Key);
           writer.Write(pair.Value);
         }
       }

       if (m_RewardTitles == null)
       {
         writer.Write(0);
       }
       else
       {
         writer.Write(m_RewardTitles.Count);

         for (int i = 0; i < m_RewardTitles.Count; i++)
         {
           QuestWriter.Object(writer, m_RewardTitles[i]);
         }
       }

       writer.Write(m_SelectedTitle);
       #endregion

       // Version 28
       writer.Write(m_PeacedUntil);
       writer.Write(m_AnkhNextUse);
       writer.Write(m_AutoStabled, true);

       if (m_AcquiredRecipes == null)
       {
         writer.Write(0);
       }
       else
       {
         writer.Write(m_AcquiredRecipes.Count);

         foreach (var kvp in m_AcquiredRecipes)
         {
           writer.Write(kvp.Key);
           writer.Write(kvp.Value);
         }
       }

       writer.WriteDeltaTime(m_LastHonorLoss);

       ChampionTitleInfo.Serialize(writer, m_ChampionTitles);

       writer.Write(m_LastValorLoss);
       writer.WriteEncodedInt(m_ToTItemsTurnedIn);
       writer.Write(m_ToTTotalMonsterFame); //This ain't going to be a small #.

       writer.WriteEncodedInt(m_AllianceMessageHue);
       writer.WriteEncodedInt(m_GuildMessageHue);

       writer.WriteEncodedInt(m_GuildRank.Rank);
       writer.Write(m_LastOnline);

       writer.WriteEncodedInt((int)m_SolenFriendship);

       QuestSerializer.Serialize(m_Quest, writer);

       if (m_DoneQuests == null)
       {
         writer.WriteEncodedInt(0);
       }
       else
       {
         writer.WriteEncodedInt(m_DoneQuests.Count);

         for (int i = 0; i < m_DoneQuests.Count; ++i)
         {
           QuestRestartInfo restartInfo = m_DoneQuests[i];

           QuestSerializer.Write(restartInfo.QuestType, QuestSystem.QuestTypes, writer);
           writer.Write(restartInfo.RestartTime);
         }
       }

       writer.WriteEncodedInt(m_Profession);

       writer.WriteDeltaTime(m_LastCompassionLoss);

       writer.WriteEncodedInt(m_CompassionGains);

       if (m_CompassionGains > 0)
       {
         writer.WriteDeltaTime(m_NextCompassionDay);
       }

       bool useMods = (m_HairModID != -1 || m_BeardModID != -1);

       writer.Write(useMods);

       if (useMods)
       {
         writer.Write(m_HairModID);
         writer.Write(m_HairModHue);
         writer.Write(m_BeardModID);
         writer.Write(m_BeardModHue);
       }

       writer.Write(SavagePaintExpiration);

       writer.Write((int)m_NpcGuild);
       writer.Write(m_NpcGuildJoinTime);
       writer.Write(m_NpcGuildGameTime);

       writer.Write(m_PermaFlags, true);

       writer.WriteDeltaTime(m_LastJusticeLoss);
       writer.Write(m_JusticeProtectors, true);

       writer.WriteDeltaTime(m_LastSacrificeGain);
       writer.WriteDeltaTime(m_LastSacrificeLoss);
       writer.Write(m_AvailableResurrects);

       writer.Write((int)m_Flags);

       writer.Write(m_LongTermElapse);
       writer.Write(m_ShortTermElapse);
       writer.Write(GameTime);
     }

     public static void CheckAtrophies(Mobile m)
     {
       SacrificeVirtue.CheckAtrophy(m);
       JusticeVirtue.CheckAtrophy(m);
       CompassionVirtue.CheckAtrophy(m);
       ValorVirtue.CheckAtrophy(m);

       if (m is PlayerMobile)
       {
         ChampionTitleInfo.CheckAtrophy((PlayerMobile)m);
       }
     }

     public void CheckKillDecay()
     {
       if (m_ShortTermElapse < GameTime)
       {
         m_ShortTermElapse += TimeSpan.FromHours(8);
         if (ShortTermMurders > 0)
         {
           --ShortTermMurders;
         }
       }

       if (m_LongTermElapse < GameTime)
       {
         m_LongTermElapse += TimeSpan.FromHours(40);
         if (Kills > 0)
         {
           --Kills;
         }
       }
     }

     public void ResetKillTime()
     {
       m_ShortTermElapse = GameTime + TimeSpan.FromHours(8);
       m_LongTermElapse = GameTime + TimeSpan.FromHours(40);
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime SessionStart { get { return m_SessionStart; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public TimeSpan GameTime
     {
       get
       {
         if (NetState != null)
         {
           return m_GameTime + (DateTime.UtcNow - m_SessionStart);
         }
         else
         {
           return m_GameTime;
         }
       }
     }

     public override bool CanSee(Mobile m)
     {
       if (m is CharacterStatue)
       {
         ((CharacterStatue)m).OnRequestedAnimation(this);
       }

       if (m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains(this))
       {
         return true;
       }

       if (m_DuelContext != null && m_DuelPlayer != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null &&
         !m_DuelPlayer.Eliminated)
       {
         Mobile owner = m;

         if (owner is BaseCreature)
         {
           BaseCreature bc = (BaseCreature)owner;

           Mobile master = bc.GetMaster();

           if (master != null)
           {
             owner = master;
           }
         }

         if (m.IsPlayer() && owner is PlayerMobile && ((PlayerMobile)owner).DuelContext != m_DuelContext)
         {
           return false;
         }
       }

       return base.CanSee(m);
     }

     public override bool CanSee(Item item)
     {
       if (m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer(item))
       {
         return false;
       }

       return base.CanSee(item);
     }

     public override void OnAfterDelete()
     {
       base.OnAfterDelete();

       Faction faction = Faction.Find(this);

       if (faction != null)
       {
         faction.RemoveMember(this);
       }

       BaseHouse.HandleDeletion(this);

       DisguiseTimers.RemoveTimer(this);
     }

     public override bool NewGuildDisplay { get { return Guilds.Guild.NewGuildSystem; } }

     public delegate void PlayerPropertiesEventHandler(PlayerPropertiesEventArgs e);

     public static event PlayerPropertiesEventHandler PlayerProperties;

     public class PlayerPropertiesEventArgs : EventArgs
     {
       public PlayerMobile Player = null;
       public ObjectPropertyList PropertyList = null;

       public PlayerPropertiesEventArgs(PlayerMobile player, ObjectPropertyList list)
       {
         Player = player;
         PropertyList = list;
       }
     }

     public override void GetProperties(ObjectPropertyList list)
     {
       base.GetProperties(list);

  if (Core.SA)
  {
  if (m_SubtitleSkillTitle != null)
  list.Add(1042971, m_SubtitleSkillTitle);

  if (m_CurrentVeteranTitle > 0)
  list.Add(m_CurrentVeteranTitle);
  }

       #region Mondain's Legacy Titles
       if (Core.ML && m_RewardTitles != null && m_SelectedTitle > -1)
       {
         if (m_SelectedTitle < m_RewardTitles.Count)
         {
           if (m_RewardTitles[m_SelectedTitle] is int)
           {
  string cust = null;
  if ((int)m_RewardTitles[m_SelectedTitle] == 1154017 && Server.Engines.CityLoyalty.CityLoyaltySystem.HasCustomTitle(this, out cust))
  {
  list.Add(1154017, cust); // ~1_TITLE~ of ~2_CITY~
  }
             else
  list.Add((int)m_RewardTitles[m_SelectedTitle]);
           }
           else if (m_RewardTitles[m_SelectedTitle] is string)
           {
  list.Add(1070722, (string)m_RewardTitles[m_SelectedTitle]);
           }
         }
       }
       #endregion

       if (Map == Faction.Facet)
       {
         PlayerState pl = PlayerState.Find(this);

         if (pl != null)
         {
           Faction faction = pl.Faction;

           if (faction.Commander == this)
           {
             list.Add(1042733, faction.Definition.PropName); // Commanding Lord of the ~1_FACTION_NAME~
           }
           else if (pl.Sheriff != null)
           {
             list.Add(1042734, "{0}\t{1}", pl.Sheriff.Definition.FriendlyName, faction.Definition.PropName);
             // The Sheriff of  ~1_CITY~, ~2_FACTION_NAME~
           }
           else if (pl.Finance != null)
           {
             list.Add(1042735, "{0}\t{1}", pl.Finance.Definition.FriendlyName, faction.Definition.PropName);
             // The Finance Minister of ~1_CITY~, ~2_FACTION_NAME~
           }
           else if (pl.MerchantTitle != MerchantTitle.None)
           {
             list.Add(1060776, "{0}\t{1}", MerchantTitles.GetInfo(pl.MerchantTitle).Title, faction.Definition.PropName);
             // ~1_val~, ~2_val~
           }
           else
           {
             list.Add(1060776, "{0}\t{1}", pl.Rank.Title, faction.Definition.PropName); // ~1_val~, ~2_val~
           }
         }
       }

       if (Core.ML)
       {
         for (int i = AllFollowers.Count - 1; i >= 0; i--)
         {
           BaseCreature c = AllFollowers[i] as BaseCreature;

           if (c != null && c.ControlOrder == OrderType.Guard)
           {
             list.Add(501129); // guarded
             break;
           }
         }
       }

       if (AccessLevel > AccessLevel.Player)
       {
         string color = "";
         switch (AccessLevel)
         {
           case AccessLevel.VIP:
             color = "#1EFF00";
             break;
           case AccessLevel.Counselor:
             color = "#00BFFF";
             break; //Deep Sky Blue
           case AccessLevel.Decorator:
             color = "#FF8000";
             break;
           case AccessLevel.Spawner:
             color = "#E6CC80";
             break;
           case AccessLevel.GameMaster:
             color = "#FF0000";
             break; //Red
           case AccessLevel.Seer:
             color = "#00FF00";
             break; //Green
           case AccessLevel.Administrator:
             color = "#0070FF";
             break;
           case AccessLevel.Developer:
             color = "#A335EE";
             break;
           case AccessLevel.CoOwner:
             color = "#FFD700";
             break;
           case AccessLevel.Owner:
             color = "#FFD700";
             break;
         }
         if (IsStaff())
         {
           list.Add(
             1060658, "{0}\t{1}", "Staff", String.Format("<BASEFONT COLOR={0}>{1}", color, GetAccessLevelName(AccessLevel)));
         }
         else
         {
           list.Add(1060658, "VIP");
         }
       }

  if (TestCenter.Enabled && Core.TOL)
  {
  Server.Engines.VvV.VvVPlayerEntry entry = Server.Engines.Points.PointsSystem.ViceVsVirtue.GetPlayerEntry<Server.Engines.VvV.VvVPlayerEntry>(this);

  list.Add(String.Format("Kills: {0} / Deaths: {1} / Assists: {2}", // no cliloc for this!
  entry == null ? "0" : entry.Kills.ToString(), entry == null ? "0" : entry.Deaths.ToString(), entry == null ? "0" : entry.Assists.ToString()));

  list.Add(1060415, AosAttributes.GetValue(this, AosAttribute.AttackChance).ToString()); // hit chance increase ~1_val~%
  list.Add(1060408, AosAttributes.GetValue(this, AosAttribute.DefendChance).ToString()); // defense chance increase ~1_val~%
  list.Add(1060486, AosAttributes.GetValue(this, AosAttribute.WeaponSpeed).ToString()); // swing speed increase ~1_val~%
  list.Add(1060401, AosAttributes.GetValue(this, AosAttribute.WeaponDamage).ToString()); // damage increase ~1_val~%
  list.Add(1060483, AosAttributes.GetValue(this, AosAttribute.SpellDamage).ToString()); // spell damage increase ~1_val~%
  list.Add(1060433, AosAttributes.GetValue(this, AosAttribute.LowerManaCost).ToString()); // lower mana cost
  }

       if (PlayerProperties != null)
       {
         PlayerProperties(new PlayerPropertiesEventArgs(this, list));
       }
     }

     public override void OnSingleClick(Mobile from)
     {
       if (Map == Faction.Facet)
       {
         PlayerState pl = PlayerState.Find(this);

         if (pl != null)
         {
           string text;
           bool ascii = false;

           Faction faction = pl.Faction;

           if (faction.Commander == this)
           {
             text = String.Concat(
               Female ? "(Commanding Lady of the " : "(Commanding Lord of the ", faction.Definition.FriendlyName, ")");
           }
           else if (pl.Sheriff != null)
           {
             text = String.Concat(
               "(The Sheriff of ", pl.Sheriff.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")");
           }
           else if (pl.Finance != null)
           {
             text = String.Concat(
               "(The Finance Minister of ", pl.Finance.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")");
           }
           else
           {
             ascii = true;

             if (pl.MerchantTitle != MerchantTitle.None)
             {
               text = String.Concat(
                 "(", MerchantTitles.GetInfo(pl.MerchantTitle).Title.String, ", ", faction.Definition.FriendlyName, ")");
             }
             else
             {
               text = String.Concat("(", pl.Rank.Title.String, ", ", faction.Definition.FriendlyName, ")");
             }
           }

           int hue = (Faction.Find(from) == faction ? 98 : 38);

           PrivateOverheadMessage(MessageType.Label, hue, ascii, text, from.NetState);
         }
       }

       base.OnSingleClick(from);
     }

     protected override bool OnMove(Direction d)
     {
       if (!Core.SE)
       {
         return base.OnMove(d);
       }

       if (IsStaff())
       {
         return true;
       }

       if (Hidden && DesignContext.Find(this) == null) //Hidden & NOT customizing a house
       {
         if (!Mounted && Skills.Stealth.Value >= 25.0)
         {
           bool running = (d & Direction.Running) != 0;

           if (running)
           {
             if ((AllowedStealthSteps -= 2) <= 0)
             {
               RevealingAction();
             }
           }
           else if (AllowedStealthSteps-- <= 0)
           {
             Stealth.OnUse(this);
           }
         }
         else
         {
           RevealingAction();
         }
       }

       #region Mondain's Legacy
       if (InvisibilityPotion.HasTimer(this))
       {
         InvisibilityPotion.Iterrupt(this);
       }
       #endregion

       return true;
     }

     public bool BedrollLogout { get; set; }
  public bool BlanketOfDarknessLogout { get; set; }

  [CommandProperty(AccessLevel.GameMaster)]
     public override bool Paralyzed
     {
       get { return base.Paralyzed; }
       set
       {
         base.Paralyzed = value;

         if (value)
         {
           AddBuff(new BuffInfo(BuffIcon.Paralyze, 1075827)); //Paralyze/You are frozen and can not move
         }
         else
         {
           RemoveBuff(BuffIcon.Paralyze);
         }
       }
     }

     #region Ethics
     private Player m_EthicPlayer;

     [CommandProperty(AccessLevel.GameMaster)]
     public Player EthicPlayer { get { return m_EthicPlayer; } set { m_EthicPlayer = value; } }
     #endregion

     #region Factions
     public PlayerState FactionPlayerState { get; set; }
     #endregion

     #region Dueling
     private DuelContext m_DuelContext;
     private DuelPlayer m_DuelPlayer;

     public DuelContext DuelContext { get { return m_DuelContext; } }

     public DuelPlayer DuelPlayer
     {
       get { return m_DuelPlayer; }
       set
       {
         bool wasInTourny = (m_DuelContext != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null);

         m_DuelPlayer = value;

         if (m_DuelPlayer == null)
         {
           m_DuelContext = null;
         }
         else
         {
           m_DuelContext = m_DuelPlayer.Participant.Context;
         }

         bool isInTourny = (m_DuelContext != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null);

         if (wasInTourny != isInTourny)
         {
           SendEverything();
         }
       }
     }
     #endregion

     #region Quests
     private QuestSystem m_Quest;
     private List<QuestRestartInfo> m_DoneQuests;
     private SolenFriendship m_SolenFriendship;

     public QuestSystem Quest { get { return m_Quest; } set { m_Quest = value; } }

     public List<QuestRestartInfo> DoneQuests { get { return m_DoneQuests; } set { m_DoneQuests = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public SolenFriendship SolenFriendship { get { return m_SolenFriendship; } set { m_SolenFriendship = value; } }
     #endregion

     #region Mondain's Legacy
     private List<BaseQuest> m_Quests;
     private Dictionary<QuestChain, BaseChain> m_Chains;

     public List<BaseQuest> Quests { get { return m_Quests; } }

     public Dictionary<QuestChain, BaseChain> Chains { get { return m_Chains; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool Peaced
     {
       get
       {
         if (m_PeacedUntil > DateTime.UtcNow)
         {
           return true;
         }

         return false;
       }
     }

     private Dictionary<Collection, int> m_Collections;
     private List<object> m_RewardTitles;
     private int m_SelectedTitle;

     public Dictionary<Collection, int> Collections { get { return m_Collections; } }

     public List<object> RewardTitles { get { return m_RewardTitles; } }

  public int SelectedTitle { get { return m_SelectedTitle; } }

  public bool RemoveRewardTitle(object o, bool silent)
  {
  if (m_RewardTitles.Contains(o))
  {
  int i = m_RewardTitles.IndexOf(o);

  if (i == m_SelectedTitle)
  SelectRewardTitle(-1, silent);
  else if (i > m_SelectedTitle)
  SelectRewardTitle(m_SelectedTitle - 1, silent);

  m_RewardTitles.Remove(o);

  return true;
  }
  return false;
  }

     public int GetCollectionPoints(Collection collection)
     {
       if (m_Collections == null)
       {
         m_Collections = new Dictionary<Collection, int>();
       }

       int points = 0;

       if (m_Collections.ContainsKey(collection))
       {
         m_Collections.TryGetValue(collection, out points);
       }

       return points;
     }

     public void AddCollectionPoints(Collection collection, int points)
     {
       if (m_Collections == null)
       {
         m_Collections = new Dictionary<Collection, int>();
       }

       if (m_Collections.ContainsKey(collection))
       {
         m_Collections[collection] += points;
       }
       else
       {
         m_Collections.Add(collection, points);
       }
     }

     public void SelectRewardTitle(int num, bool silent = false)
     {
       if (num == -1)
       {
         m_SelectedTitle = num;
  if (!silent) SendLocalizedMessage(1074010); // You elect to hide your Reward Title.
       }
  else if (num < m_RewardTitles.Count && num >= -1)
  {
  if (m_SelectedTitle != num)
  {
  m_SelectedTitle = num;

  if (m_RewardTitles[num] is int && !silent)
  {
  SendLocalizedMessage(1074008, "#" + (int)m_RewardTitles[num]);
  // You change your Reward Title to "~1_TITLE~".
  }
  else if (m_RewardTitles[num] is string && !silent)
  {
  SendLocalizedMessage(1074008, (string)m_RewardTitles[num]); // You change your Reward Title to "~1_TITLE~".
  }
  }
  else if (!silent)
  {
  SendLocalizedMessage(1074009); // You decide to leave your title as it is.
  }
  }

       InvalidateProperties();
     }

     public bool AddRewardTitle(object title)
     {
       if (m_RewardTitles == null)
       {
         m_RewardTitles = new List<object>();
       }

       if (title != null && !m_RewardTitles.Contains(title))
       {
         m_RewardTitles.Add(title);
         //m_SelectedTitle = m_RewardTitles.Count - 1;
         InvalidateProperties();
         return true;
       }

       return false;
     }

     public void ShowChangeTitle()
     {
       SendGump(new SelectTitleGump(this, m_SelectedTitle));
     }
     #endregion

  #region Titles
  private string m_FameKarmaTitle;
  private string m_PaperdollSkillTitle;
  private string m_SubtitleSkillTitle;
  private string m_CurrentChampTitle;
  private string m_OverheadTitle;
  private int m_CurrentVeteranTitle;
  private bool m_ShowGuildAbbreviation;

  public string FameKarmaTitle
  {
  get { return m_FameKarmaTitle; }
  set { m_FameKarmaTitle = value; InvalidateProperties(); }
  }

  public string PaperdollSkillTitle
  {
  get { return m_PaperdollSkillTitle; }
  set { m_PaperdollSkillTitle = value; InvalidateProperties(); }
  }

  public string SubtitleSkillTitle
  {
  get { return m_SubtitleSkillTitle; }
  set { m_SubtitleSkillTitle = value; InvalidateProperties(); }
  }

  public string CurrentChampTitle
  {
  get { return m_CurrentChampTitle; }
  set { m_CurrentChampTitle = value; InvalidateProperties(); }
  }

  public string OverheadTitle
  {
  get { return m_OverheadTitle; }
  set { m_OverheadTitle = value; InvalidateProperties(); }
  }

  public int CurrentVeteranTitle
  {
  get { return m_CurrentVeteranTitle; }
  set { m_CurrentVeteranTitle = value; InvalidateProperties(); }
  }

  public bool ShowGuildAbbreviation
  {
  get { return m_ShowGuildAbbreviation; }
  set { m_ShowGuildAbbreviation = value; InvalidateProperties(); }
  }

  public override void AddNameProperties(ObjectPropertyList list)
  {
  if (!Core.SA)
  {
  base.AddNameProperties(list);

  XmlPoints a = (XmlPoints)XmlAttach.FindAttachment(this, typeof(XmlPoints));

  XmlData XmlPointsTitle = (XmlData)XmlAttach.FindAttachment(this, typeof(XmlData), "XmlPointsTitle");

  if ((XmlPointsTitle != null && XmlPointsTitle.Data == "True") || a == null)
  {
  return;
  }
  else if (IsPlayer())
  {
  list.Add(1070722, "Kills {0} / Deaths {1} : Rank={2}", a.Kills, a.Deaths, a.Rank);
  }

  return;
  }

  string name = Name;

  if (name == null)
  {
  name = String.Empty;
  }

  string prefix = "";

  if (ShowFameTitle && Fame >= 10000)
  {
  prefix = Female ? "Lady" : "Lord";
  }

  string suffix = "";

  if (PropertyTitle && Title != null && Title.Length > 0)
  {
  suffix = Title;
  }

  BaseGuild guild = Guild;
  bool vvv = Server.Engines.VvV.ViceVsVirtueSystem.IsVvV(this) && Map == Faction.Facet;

  if (!vvv && m_OverheadTitle != null)
  {
  int loc = Utility.ToInt32(m_OverheadTitle);

  if (loc > 0)
  {
  if(Server.Engines.CityLoyalty.CityLoyaltySystem.ApplyCityTitle(this, list, prefix, loc))
  return;
  }
  else if (suffix.Length > 0)
  suffix = String.Format("{0} {1}", suffix, m_OverheadTitle);
  else
  suffix = String.Format("{0}", m_OverheadTitle);
  }
  else if (vvv || (guild != null && m_ShowGuildAbbreviation))
  {
  if (vvv)
  {
  if (guild != null && m_ShowGuildAbbreviation)
  suffix = String.Format("[{0}][VvV]", Utility.FixHtml(guild.Abbreviation));
  else
  suffix = "[VvV]";
  }
  else if (suffix.Length > 0)
  suffix = String.Format("{0} [{1}]", suffix, Utility.FixHtml(guild.Abbreviation));
  else
  suffix = String.Format("[{0}]", Utility.FixHtml(guild.Abbreviation));
  }

  suffix = ApplyNameSuffix(suffix);

  list.Add(1050045, "{0} \t{1}\t {2}", prefix, name, suffix); // ~1_PREFIX~~2_NAME~~3_SUFFIX~

  if (guild != null && DisplayGuildTitle)
  {
  string title = GuildTitle;

  if (title == null)
  {
  title = "";
  }
  else
  {
  title = title.Trim();
  }

  if (title.Length > 0)
  {
  list.Add("{0}, {1}", Utility.FixHtml(title), Utility.FixHtml(guild.Name));
  }
  }
  }
  #endregion

     #region MyRunUO Invalidation
     private bool m_ChangedMyRunUO;

     public bool ChangedMyRunUO { get { return m_ChangedMyRunUO; } set { m_ChangedMyRunUO = value; } }

     public void InvalidateMyRunUO()
     {
       if (!Deleted && !m_ChangedMyRunUO)
       {
         m_ChangedMyRunUO = true;
         MyRunUO.QueueMobileUpdate(this);
       }
     }

     public override void OnKillsChange(int oldValue)
     {
       if (Young && Kills > oldValue)
       {
         Account acc = Account as Account;

         if (acc != null)
         {
           acc.RemoveYoungStatus(0);
         }
       }

       InvalidateMyRunUO();
     }

     public override void OnGenderChanged(bool oldFemale)
     {
       InvalidateMyRunUO();
     }

     public override void OnGuildChange(BaseGuild oldGuild)
     {
       InvalidateMyRunUO();
     }

     public override void OnGuildTitleChange(string oldTitle)
     {
       InvalidateMyRunUO();
     }

     public override void OnKarmaChange(int oldValue)
     {
       InvalidateMyRunUO();
     }

     public override void OnFameChange(int oldValue)
     {
       InvalidateMyRunUO();
     }

     public override void OnSkillChange(SkillName skill, double oldBase)
     {
       if (Young && SkillsTotal >= 4500)
       {
         Account acc = Account as Account;

         if (acc != null)
         {
           acc.RemoveYoungStatus(1019036);
           // You have successfully obtained a respectable skill level, and have outgrown your status as a young player!
         }
       }

       InvalidateMyRunUO();
     }

     public override void OnAccessLevelChanged(AccessLevel oldLevel)
     {
       if (IsPlayer())
       {
         IgnoreMobiles = false;
       }
       else
       {
         IgnoreMobiles = true;
       }

       InvalidateMyRunUO();
     }

     public override void OnRawStatChange(StatType stat, int oldValue)
     {
       InvalidateMyRunUO();
     }

     public override void OnDelete()
     {
       if (m_ReceivedHonorContext != null)
       {
         m_ReceivedHonorContext.Cancel();
       }
       if (m_SentHonorContext != null)
       {
         m_SentHonorContext.Cancel();
       }

       InvalidateMyRunUO();
     }
     #endregion

     #region Fastwalk Prevention
     private static bool FastwalkPrevention = true; // Is fastwalk prevention enabled?

     private static int FastwalkThreshold = 400; // Fastwalk prevention will become active after 0.4 seconds

     private long m_NextMovementTime;
     private bool m_HasMoved;

     public virtual bool UsesFastwalkPrevention { get { return (IsPlayer()) & !Flying; } }

     public override int ComputeMovementSpeed(Direction dir, bool checkTurning)
     {
       if (checkTurning && (dir & Direction.Mask) != (Direction & Direction.Mask))
       {
         return RunMount; // We are NOT actually moving (just a direction change)
       }

       TransformContext context = TransformationSpellHelper.GetContext(this);

       if (context != null && context.Type == typeof(ReaperFormSpell))
       {
         return WalkFoot;
       }

       bool running = ((dir & Direction.Running) != 0);

       bool onHorse = (Mount != null);

       AnimalFormContext animalContext = AnimalForm.GetContext(this);

       if (onHorse || (animalContext != null && animalContext.SpeedBoost))
       {
         return (running ? RunMount : WalkMount);
       }

       return (running ? RunFoot : WalkFoot);
     }

     public static bool MovementThrottle_Callback(NetState ns)
     {
       PlayerMobile pm = ns.Mobile as PlayerMobile;

       if (pm == null || !pm.UsesFastwalkPrevention)
       {
         return true;
       }

       if (!pm.m_HasMoved)
       {
         // has not yet moved
         pm.m_NextMovementTime = Core.TickCount;
         pm.m_HasMoved = true;
         return true;
       }

       long ts = pm.m_NextMovementTime - Core.TickCount;

       if (ts < 0)
       {
         // been a while since we've last moved
         pm.m_NextMovementTime = Core.TickCount;
         return true;
       }

       return (ts < FastwalkThreshold);
     }
     #endregion

     #region Hair and beard mods
     private int m_HairModID = -1, m_HairModHue;
     private int m_BeardModID = -1, m_BeardModHue;

     public void SetHairMods(int hairID, int beardID)
     {
       if (hairID == -1)
       {
         InternalRestoreHair(true, ref m_HairModID, ref m_HairModHue);
       }
       else if (hairID != -2)
       {
         InternalChangeHair(true, hairID, ref m_HairModID, ref m_HairModHue);
       }

       if (beardID == -1)
       {
         InternalRestoreHair(false, ref m_BeardModID, ref m_BeardModHue);
       }
       else if (beardID != -2)
       {
         InternalChangeHair(false, beardID, ref m_BeardModID, ref m_BeardModHue);
       }
     }

     private void CreateHair(bool hair, int id, int hue)
     {
       if (hair)
       {
         //TODO Verification?
         HairItemID = id;
         HairHue = hue;
       }
       else
       {
         FacialHairItemID = id;
         FacialHairHue = hue;
       }
     }

     private void InternalRestoreHair(bool hair, ref int id, ref int hue)
     {
       if (id == -1)
       {
         return;
       }

       if (hair)
       {
         HairItemID = 0;
       }
       else
       {
         FacialHairItemID = 0;
       }

       //if( id != 0 )
       CreateHair(hair, id, hue);

       id = -1;
       hue = 0;
     }

     private void InternalChangeHair(bool hair, int id, ref int storeID, ref int storeHue)
     {
       if (storeID == -1)
       {
         storeID = hair ? HairItemID : FacialHairItemID;
         storeHue = hair ? HairHue : FacialHairHue;
       }
       CreateHair(hair, id, 0);
     }
     #endregion

     #region Virtues
     private DateTime m_LastSacrificeGain;
     private DateTime m_LastSacrificeLoss;
     private int m_AvailableResurrects;

     public DateTime LastSacrificeGain { get { return m_LastSacrificeGain; } set { m_LastSacrificeGain = value; } }
     public DateTime LastSacrificeLoss { get { return m_LastSacrificeLoss; } set { m_LastSacrificeLoss = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public int AvailableResurrects { get { return m_AvailableResurrects; } set { m_AvailableResurrects = value; } }

     private DateTime m_NextJustAward;
     private DateTime m_LastJusticeLoss;
     private List<Mobile> m_JusticeProtectors;

     public DateTime LastJusticeLoss { get { return m_LastJusticeLoss; } set { m_LastJusticeLoss = value; } }
     public List<Mobile> JusticeProtectors { get { return m_JusticeProtectors; } set { m_JusticeProtectors = value; } }

     private DateTime m_LastCompassionLoss;
     private DateTime m_NextCompassionDay;
     private int m_CompassionGains;

     public DateTime LastCompassionLoss { get { return m_LastCompassionLoss; } set { m_LastCompassionLoss = value; } }
     public DateTime NextCompassionDay { get { return m_NextCompassionDay; } set { m_NextCompassionDay = value; } }
     public int CompassionGains { get { return m_CompassionGains; } set { m_CompassionGains = value; } }

     private DateTime m_LastValorLoss;

     public DateTime LastValorLoss { get { return m_LastValorLoss; } set { m_LastValorLoss = value; } }

     private DateTime m_LastHonorLoss;
     private HonorContext m_ReceivedHonorContext;
     private HonorContext m_SentHonorContext;
     public DateTime m_hontime;

     public DateTime LastHonorLoss { get { return m_LastHonorLoss; } set { m_LastHonorLoss = value; } }

     public DateTime LastHonorUse { get; set; }

     public bool HonorActive { get; set; }

     public HonorContext ReceivedHonorContext { get { return m_ReceivedHonorContext; } set { m_ReceivedHonorContext = value; } }
     public HonorContext SentHonorContext { get { return m_SentHonorContext; } set { m_SentHonorContext = value; } }
     #endregion

     #region Young system
     [CommandProperty(AccessLevel.GameMaster)]
     public bool Young
     {
       get { return GetFlag(PlayerFlag.Young); }
       set
       {
         SetFlag(PlayerFlag.Young, value);
         InvalidateProperties();
       }
     }

     public override string ApplyNameSuffix(string suffix)
     {
       if (Young)
       {
         if (suffix.Length == 0)
         {
           suffix = "(Young)";
         }
         else
         {
           suffix = String.Concat(suffix, " (Young)");
         }
       }

       #region Ethics
       if (m_EthicPlayer != null)
       {
         if (suffix.Length == 0)
         {
           suffix = m_EthicPlayer.Ethic.Definition.Adjunct.String;
         }
         else
         {
           suffix = String.Concat(suffix, " ", m_EthicPlayer.Ethic.Definition.Adjunct.String);
         }
       }
       #endregion

       if (Core.ML && Map == Faction.Facet)
       {
         Faction faction = Faction.Find(this);

         if (faction != null)
         {
           string adjunct = String.Format("[{0}]", faction.Definition.Abbreviation);
           if (suffix.Length == 0)
           {
             suffix = adjunct;
           }
           else
           {
             suffix = String.Concat(suffix, " ", adjunct);
           }
         }
       }

       return base.ApplyNameSuffix(suffix);
     }

     public override TimeSpan GetLogoutDelay()
     {
       if (Young || BedrollLogout || BlanketOfDarknessLogout || TestCenter.Enabled)
       {
         return TimeSpan.Zero;
       }

       return base.GetLogoutDelay();
     }

     private DateTime m_LastYoungMessage = DateTime.MinValue;

     public bool CheckYoungProtection(Mobile from)
     {
       if (!Young)
       {
         return false;
       }

       if (Region is BaseRegion && !((BaseRegion)Region).YoungProtected)
       {
         return false;
       }

       if (from is BaseCreature && ((BaseCreature)from).IgnoreYoungProtection)
       {
         return false;
       }

       if (Quest != null && Quest.IgnoreYoungProtection(from))
       {
         return false;
       }

       if (DateTime.UtcNow - m_LastYoungMessage > TimeSpan.FromMinutes(1.0))
       {
         m_LastYoungMessage = DateTime.UtcNow;
         SendLocalizedMessage(1019067);
         // A monster looks at you menacingly but does not attack.  You would be under attack now if not for your status as a new citizen of Britannia.
       }

       return true;
     }

     private DateTime m_LastYoungHeal = DateTime.MinValue;

     public bool CheckYoungHealTime()
     {
       if (DateTime.UtcNow - m_LastYoungHeal > TimeSpan.FromMinutes(5.0))
       {
         m_LastYoungHeal = DateTime.UtcNow;
         return true;
       }

       return false;
     }

     private static readonly Point3D[] m_TrammelDeathDestinations = new[]
     {
       new Point3D(1481, 1612, 20), new Point3D(2708, 2153, 0), new Point3D(2249, 1230, 0), new Point3D(5197, 3994, 37),
       new Point3D(1412, 3793, 0), new Point3D(3688, 2232, 20), new Point3D(2578, 604, 0), new Point3D(4397, 1089, 0),
       new Point3D(5741, 3218, -2), new Point3D(2996, 3441, 15), new Point3D(624, 2225, 0), new Point3D(1916, 2814, 0),
       new Point3D(2929, 854, 0), new Point3D(545, 967, 0), new Point3D(3469, 2559, 36)
     };

     private static readonly Point3D[] m_IlshenarDeathDestinations = new[]
     {
       new Point3D(1216, 468, -13), new Point3D(723, 1367, -60), new Point3D(745, 725, -28), new Point3D(281, 1017, 0),
       new Point3D(986, 1011, -32), new Point3D(1175, 1287, -30), new Point3D(1533, 1341, -3), new Point3D(529, 217, -44),
       new Point3D(1722, 219, 96)
     };

     private static readonly Point3D[] m_MalasDeathDestinations = new[]
     {new Point3D(2079, 1376, -70), new Point3D(944, 519, -71)};

     private static readonly Point3D[] m_TokunoDeathDestinations = new[]
     {new Point3D(1166, 801, 27), new Point3D(782, 1228, 25), new Point3D(268, 624, 15)};

     public bool YoungDeathTeleport()
     {
       if (Region.IsPartOf<Jail>() || Region.IsPartOf("Samurai start location") ||
         Region.IsPartOf("Ninja start location") || Region.IsPartOf("Ninja cave"))
       {
         return false;
       }

       Point3D loc;
       Map map;

       DungeonRegion dungeon = (DungeonRegion)Region.GetRegion(typeof(DungeonRegion));
       if (dungeon != null && dungeon.EntranceLocation != Point3D.Zero)
       {
         loc = dungeon.EntranceLocation;
         map = dungeon.EntranceMap;
       }
       else
       {
         loc = Location;
         map = Map;
       }

       Point3D[] list;

       if (map == Map.Trammel)
       {
         list = m_TrammelDeathDestinations;
       }
       else if (map == Map.Ilshenar)
       {
         list = m_IlshenarDeathDestinations;
       }
       else if (map == Map.Malas)
       {
         list = m_MalasDeathDestinations;
       }
       else if (map == Map.Tokuno)
       {
         list = m_TokunoDeathDestinations;
       }
       else
       {
         return false;
       }

       Point3D dest = Point3D.Zero;
       int sqDistance = int.MaxValue;

       for (int i = 0; i < list.Length; i++)
       {
         Point3D curDest = list[i];

         int width = loc.X - curDest.X;
         int height = loc.Y - curDest.Y;
         int curSqDistance = width * width + height * height;

         if (curSqDistance < sqDistance)
         {
           dest = curDest;
           sqDistance = curSqDistance;
         }
       }

       MoveToWorld(dest, map);
       return true;
     }

     private void SendYoungDeathNotice()
     {
       SendGump(new YoungDeathNotice());
     }
     #endregion

     #region Speech log
     private SpeechLog m_SpeechLog;

     public SpeechLog SpeechLog { get { return m_SpeechLog; } }

     public override void OnSpeech(SpeechEventArgs e)
     {
       if (SpeechLog.Enabled && NetState != null)
       {
         if (m_SpeechLog == null)
         {
           m_SpeechLog = new SpeechLog();
         }

         m_SpeechLog.Add(e.Mobile, e.Speech);
       }
     }
     #endregion

     #region Champion Titles
     [CommandProperty(AccessLevel.GameMaster)]
     public bool DisplayChampionTitle { get { return GetFlag(PlayerFlag.DisplayChampionTitle); } set { SetFlag(PlayerFlag.DisplayChampionTitle, value); } }

     private ChampionTitleInfo m_ChampionTitles;

     [CommandProperty(AccessLevel.GameMaster)]
     public ChampionTitleInfo ChampionTitles { get { return m_ChampionTitles; } set { } }

     private void ToggleChampionTitleDisplay()
     {
       if (!CheckAlive())
       {
         return;
       }

       if (DisplayChampionTitle)
       {
         SendLocalizedMessage(1062419, "", 0x23); // You have chosen to hide your monster kill title.
       }
       else
       {
         SendLocalizedMessage(1062418, "", 0x23); // You have chosen to display your monster kill title.
       }

       DisplayChampionTitle = !DisplayChampionTitle;
     }

     [PropertyObject]
     public class ChampionTitleInfo
     {
       public static TimeSpan LossDelay = TimeSpan.FromDays(1.0);
       public const int LossAmount = 90;

       private class TitleInfo
       {
         private int m_Value;
         private DateTime m_LastDecay;

         public int Value { get { return m_Value; } set { m_Value = value; } }
         public DateTime LastDecay { get { return m_LastDecay; } set { m_LastDecay = value; } }

         public TitleInfo()
         { }

         public TitleInfo(GenericReader reader)
         {
           int version = reader.ReadEncodedInt();

           switch (version)
           {
             case 0:
               {
                 m_Value = reader.ReadEncodedInt();
                 m_LastDecay = reader.ReadDateTime();
                 break;
               }
           }
         }

         public static void Serialize(GenericWriter writer, TitleInfo info)
         {
           writer.WriteEncodedInt(0); // version

           writer.WriteEncodedInt(info.m_Value);
           writer.Write(info.m_LastDecay);
         }
       }

       private TitleInfo[] m_Values;

       private int m_Harrower; //Harrower titles do NOT decay

       public int GetValue(ChampionSpawnType type)
       {
         return GetValue((int)type);
       }

       public void SetValue(ChampionSpawnType type, int value)
       {
         SetValue((int)type, value);
       }

       public void Award(ChampionSpawnType type, int value)
       {
         Award((int)type, value);
       }

       public int GetValue(int index)
       {
         if (m_Values == null || index < 0 || index >= m_Values.Length)
         {
           return 0;
         }

         if (m_Values[index] == null)
         {
           m_Values[index] = new TitleInfo();
         }

         return m_Values[index].Value;
       }

       public DateTime GetLastDecay(int index)
       {
         if (m_Values == null || index < 0 || index >= m_Values.Length)
         {
           return DateTime.MinValue;
         }

         if (m_Values[index] == null)
         {
           m_Values[index] = new TitleInfo();
         }

         return m_Values[index].LastDecay;
       }

       public void SetValue(int index, int value)
       {
         if (m_Values == null)
         {
           m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
         }

         if (value < 0)
         {
           value = 0;
         }

         if (index < 0 || index >= m_Values.Length)
         {
           return;
         }

         if (m_Values[index] == null)
         {
           m_Values[index] = new TitleInfo();
         }

         m_Values[index].Value = value;
       }

       public void Award(int index, int value)
       {
         if (m_Values == null)
         {
           m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
         }

         if (index < 0 || index >= m_Values.Length || value <= 0)
         {
           return;
         }

         if (m_Values[index] == null)
         {
           m_Values[index] = new TitleInfo();
         }

         m_Values[index].Value += value;
       }

       public void Atrophy(int index, int value)
       {
         if (m_Values == null)
         {
           m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
         }

         if (index < 0 || index >= m_Values.Length || value <= 0)
         {
           return;
         }

         if (m_Values[index] == null)
         {
           m_Values[index] = new TitleInfo();
         }

         int before = m_Values[index].Value;

         if ((m_Values[index].Value - value) < 0)
         {
           m_Values[index].Value = 0;
         }
         else
         {
           m_Values[index].Value -= value;
         }

         if (before != m_Values[index].Value)
         {
           m_Values[index].LastDecay = DateTime.UtcNow;
         }
       }

       public override string ToString()
       {
         return "...";
       }

       [CommandProperty(AccessLevel.GameMaster)]
       public int Abyss { get { return GetValue(ChampionSpawnType.Abyss); } set { SetValue(ChampionSpawnType.Abyss, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int Arachnid { get { return GetValue(ChampionSpawnType.Arachnid); } set { SetValue(ChampionSpawnType.Arachnid, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int ColdBlood { get { return GetValue(ChampionSpawnType.ColdBlood); } set { SetValue(ChampionSpawnType.ColdBlood, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int ForestLord { get { return GetValue(ChampionSpawnType.ForestLord); } set { SetValue(ChampionSpawnType.ForestLord, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int SleepingDragon { get { return GetValue(ChampionSpawnType.SleepingDragon); } set { SetValue(ChampionSpawnType.SleepingDragon, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int UnholyTerror { get { return GetValue(ChampionSpawnType.UnholyTerror); } set { SetValue(ChampionSpawnType.UnholyTerror, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int VerminHorde { get { return GetValue(ChampionSpawnType.VerminHorde); } set { SetValue(ChampionSpawnType.VerminHorde, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int Harrower { get { return m_Harrower; } set { m_Harrower = value; } }

       #region Mondain's Legacy Peerless Champion
       [CommandProperty(AccessLevel.GameMaster)]
       public int Glade { get { return GetValue(ChampionSpawnType.Glade); } set { SetValue(ChampionSpawnType.Glade, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int Corrupt { get { return GetValue(ChampionSpawnType.Corrupt); } set { SetValue(ChampionSpawnType.Corrupt, value); } }
       #endregion

       public ChampionTitleInfo()
       { }

       public ChampionTitleInfo(GenericReader reader)
       {
         int version = reader.ReadEncodedInt();

         switch (version)
         {
           case 0:
             {
               m_Harrower = reader.ReadEncodedInt();

               int length = reader.ReadEncodedInt();
               m_Values = new TitleInfo[length];

               for (int i = 0; i < length; i++)
               {
                 m_Values[i] = new TitleInfo(reader);
               }

               if (m_Values.Length != ChampionSpawnInfo.Table.Length)
               {
                 var oldValues = m_Values;
                 m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                 for (int i = 0; i < m_Values.Length && i < oldValues.Length; i++)
                 {
                   m_Values[i] = oldValues[i];
                 }
               }
               break;
             }
         }
       }

       public static void Serialize(GenericWriter writer, ChampionTitleInfo titles)
       {
         writer.WriteEncodedInt(0); // version

         writer.WriteEncodedInt(titles.m_Harrower);

         int length = titles.m_Values.Length;
         writer.WriteEncodedInt(length);

         for (int i = 0; i < length; i++)
         {
           if (titles.m_Values[i] == null)
           {
             titles.m_Values[i] = new TitleInfo();
           }

           TitleInfo.Serialize(writer, titles.m_Values[i]);
         }
       }

       public static void CheckAtrophy(PlayerMobile pm)
       {
         ChampionTitleInfo t = pm.m_ChampionTitles;
         if (t == null)
         {
           return;
         }

         if (t.m_Values == null)
         {
           t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
         }

         for (int i = 0; i < t.m_Values.Length; i++)
         {
           if ((t.GetLastDecay(i) + LossDelay) < DateTime.UtcNow)
           {
             t.Atrophy(i, LossAmount);
           }
         }
       }

       public static void AwardHarrowerTitle(PlayerMobile pm)
         //Called when killing a harrower.  Will give a minimum of 1 point.
       {
         ChampionTitleInfo t = pm.m_ChampionTitles;
         if (t == null)
         {
           return;
         }

         if (t.m_Values == null)
         {
           t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
         }

         int count = 1;

         for (int i = 0; i < t.m_Values.Length; i++)
         {
           if (t.m_Values[i].Value > 900)
           {
             count++;
           }
         }

         t.m_Harrower = Math.Max(count, t.m_Harrower); //Harrower titles never decay.
       }

  public bool HasChampionTitle(PlayerMobile pm)
  {
  if (m_Harrower > 0)
  return true;

  if (m_Values == null)
  return false;

  foreach (TitleInfo info in m_Values)
  {
  if (info.Value > 300)
  return true;
  }

  return false;
  }
     }
     #endregion

     #region Recipes
     private Dictionary<int, bool> m_AcquiredRecipes;

     public virtual bool HasRecipe(Recipe r)
     {
       if (r == null)
       {
         return false;
       }

       return HasRecipe(r.ID);
     }

     public virtual bool HasRecipe(int recipeID)
     {
       if (m_AcquiredRecipes != null && m_AcquiredRecipes.ContainsKey(recipeID))
       {
         return m_AcquiredRecipes[recipeID];
       }

       return false;
     }

     public virtual void AcquireRecipe(Recipe r)
     {
       if (r != null)
       {
         AcquireRecipe(r.ID);
       }
     }

     public virtual void AcquireRecipe(int recipeID)
     {
       if (m_AcquiredRecipes == null)
       {
         m_AcquiredRecipes = new Dictionary<int, bool>();
       }

       m_AcquiredRecipes[recipeID] = true;
     }

     public virtual void ResetRecipes()
     {
       m_AcquiredRecipes = null;
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public int KnownRecipes
     {
       get
       {
         if (m_AcquiredRecipes == null)
         {
           return 0;
         }

         return m_AcquiredRecipes.Count;
       }
     }
     #endregion

     #region Buff Icons
     public void ResendBuffs()
     {
       if (!BuffInfo.Enabled || m_BuffTable == null)
       {
         return;
       }

       NetState state = NetState;

       if (state != null && state.BuffIcon)
       {
         foreach (BuffInfo info in m_BuffTable.Values)
         {
           state.Send(new AddBuffPacket(this, info));
         }
       }
     }

     private Dictionary<BuffIcon, BuffInfo> m_BuffTable;

     public void AddBuff(BuffInfo b)
     {
       if (!BuffInfo.Enabled || b == null)
       {
         return;
       }

       RemoveBuff(b); //Check & subsequently remove the old one.

       if (m_BuffTable == null)
       {
         m_BuffTable = new Dictionary<BuffIcon, BuffInfo>();
       }

       m_BuffTable.Add(b.ID, b);

       NetState state = NetState;

       if (state != null && state.BuffIcon)
       {
         state.Send(new AddBuffPacket(this, b));
       }
     }

     public void RemoveBuff(BuffInfo b)
     {
       if (b == null)
       {
         return;
       }

       RemoveBuff(b.ID);
     }

     public void RemoveBuff(BuffIcon b)
     {
       if (m_BuffTable == null || !m_BuffTable.ContainsKey(b))
       {
         return;
       }

       BuffInfo info = m_BuffTable[b];

       if (info.Timer != null && info.Timer.Running)
       {
         info.Timer.Stop();
       }

       m_BuffTable.Remove(b);

       NetState state = NetState;

       if (state != null && state.BuffIcon)
       {
         state.Send(new RemoveBuffPacket(this, b));
       }

       if (m_BuffTable.Count <= 0)
       {
         m_BuffTable = null;
       }
     }
  #endregion

  #region Exploring the Deep
  private ExploringTheDeepQuestChain m_ExploringTheDeepQuest;

  [CommandProperty(AccessLevel.GameMaster)]
  public ExploringTheDeepQuestChain ExploringTheDeepQuest { get { return m_ExploringTheDeepQuest; } set { m_ExploringTheDeepQuest = value; } }
  #endregion

  public static bool PetAutoStable { get { return Core.SE; } }

  public void AutoStablePets()
     {
       if (PetAutoStable && AllFollowers.Count > 0)
       {
         for (int i = m_AllFollowers.Count - 1; i >= 0; --i)
         {
           BaseCreature pet = AllFollowers[i] as BaseCreature;

           if (pet == null || pet.ControlMaster == null || pet.Allured)
           {
             continue;
           }

           if (pet.Summoned)
           {
             if (pet.Map != Map)
             {
               pet.PlaySound(pet.GetAngerSound());
               Timer.DelayCall(TimeSpan.Zero, pet.Delete);
             }
             continue;
           }

           if (pet is IMount && ((IMount)pet).Rider != null)
           {
             continue;
           }

           if ((pet is PackLlama || pet is PackHorse || pet is Beetle) &&
             (pet.Backpack != null && pet.Backpack.Items.Count > 0))
           {
             continue;
           }

           if (pet is BaseEscortable)
           {
             continue;
           }

           pet.ControlTarget = null;
           pet.ControlOrder = OrderType.Stay;
           pet.Internalize();

           pet.SetControlMaster(null);
           pet.SummonMaster = null;

           pet.IsStabled = true;
           pet.StabledBy = this;

           //pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully happy

           Stabled.Add(pet);
           m_AutoStabled.Add(pet);
         }
       }
     }

     public void ClaimAutoStabledPets()
     {
       if (!PetAutoStable || !Region.AllowAutoClaim(this) || m_AutoStabled.Count <= 0)
       {
         return;
       }

       if (!Alive)
       {
         SendLocalizedMessage(1076251);
         // Your pet was unable to join you while you are a ghost.  Please re-login once you have ressurected to claim your pets.
         return;
       }

       for (int i = m_AutoStabled.Count - 1; i >= 0; --i)
       {
         BaseCreature pet = m_AutoStabled[i] as BaseCreature;

         if (pet == null || pet.Deleted)
         {
           pet.IsStabled = false;
           pet.StabledBy = null;

           if (Stabled.Contains(pet))
           {
             Stabled.Remove(pet);
           }

           continue;
         }

         if ((Followers + pet.ControlSlots) <= FollowersMax)
         {
           pet.SetControlMaster(this);

           if (pet.Summoned)
           {
             pet.SummonMaster = this;
           }

           pet.ControlTarget = this;
           pet.ControlOrder = OrderType.Follow;

           pet.MoveToWorld(Location, Map);

           pet.IsStabled = false;
           pet.StabledBy = null;

           //pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy

           if (Stabled.Contains(pet))
           {
             Stabled.Remove(pet);
           }
         }
         else
         {
           SendLocalizedMessage(1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
         }
       }

       m_AutoStabled.Clear();
     }
   }
}

and the real playemobile (from my last push)
Code:
#region Header
// **********
// ServUO - PlayerMobile.cs
// **********
#endregion

#region References
using System;
using System.Collections;
using System.Collections.Generic;

using Server.Accounting;
using Server.ContextMenus;
using Server.Engines.BulkOrders;
using Server.Engines.CannedEvil;
using Server.Engines.ConPVP;
using Server.Engines.Craft;
using Server.Engines.Help;
using Server.Engines.MyRunUO;
using Server.Engines.PartySystem;
using Server.Engines.Quests;
using Server.Engines.XmlSpawner2;
using Server.Ethics;
using Server.Factions;
using Server.Guilds;
using Server.Gumps;
using Server.Items;
using Server.Misc;
using Server.Movement;
using Server.Multis;
using Server.Network;
using Server.Regions;
using Server.SkillHandlers;
using Server.Spells;
using Server.Spells.Bushido;
using Server.Spells.First;
using Server.Spells.Fifth;
using Server.Spells.Fourth;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.Seventh;
using Server.Spells.Sixth;
using Server.Spells.Spellweaving;
using Server.Targeting;
using System.Linq;
using Server.Spells.SkillMasteries;

using RankDefinition = Server.Guilds.RankDefinition;
#endregion

namespace Server.Mobiles
{

   #region Enums
   [Flags]
   public enum PlayerFlag : ulong // First 16 bits are reserved for default-distro use, start custom flags at 0x00010000
   {
     None = 0x00000000,
     Glassblowing = 0x00000001,
     Masonry = 0x00000002,
     SandMining = 0x00000004,
     StoneMining = 0x00000008,
     ToggleMiningStone = 0x00000010,
     KarmaLocked = 0x00000020,
     AutoRenewInsurance = 0x00000040,
     UseOwnFilter = 0x00000080,
     PublicMyRunUO = 0x00000100,
     PagingSquelched = 0x00000200,
     Young = 0x00000400,
     AcceptGuildInvites = 0x00000800,
     DisplayChampionTitle = 0x00001000,
     HasStatReward = 0x00002000,
     Bedlam = 0x00010000,
     LibraryFriend = 0x00020000,
     Spellweaving = 0x00040000,
     GemMining = 0x00080000,
     ToggleMiningGem = 0x00100000,
     BasketWeaving = 0x00200000,
     AbyssEntry = 0x00400000,
     ToggleClippings = 0x00800000,
  ToggleCutClippings = 0x01000000,
     ToggleCutReeds = 0x02000000,
     MechanicalLife = 0x04000000,
  Unused = 0x08000000,
  ToggleCutTopiaries = 0x10000000,
  HasValiantStatReward = 0x20000000,
  RefuseTrades = 0x40000000,
  DisabledPvpWarning = 0x80000000,
  CanBuyCarpets = 0x100000000,
  }

   public enum NpcGuild
   {
     None,
     MagesGuild,
     WarriorsGuild,
     ThievesGuild,
     RangersGuild,
     HealersGuild,
     MinersGuild,
     MerchantsGuild,
     TinkersGuild,
     TailorsGuild,
     FishermensGuild,
     BardsGuild,
     BlacksmithsGuild
   }

   public enum SolenFriendship
   {
     None,
     Red,
     Black
   }
   #endregion

   public class PlayerMobile : Mobile, IHonorTarget
   {
     #region Mount Blocking
     public void SetMountBlock(BlockMountType type, TimeSpan duration, bool dismount)
     {
       if (dismount)
       {
         BaseMount.Dismount(this, this, type, duration, false);
       }
       else
       {
         BaseMount.SetMountPrevention(this, type, duration);
       }
     }
     #endregion

     #region Stygian Abyss
     public override void ToggleFlying()
     {
       if (Race != Race.Gargoyle)
       {
         return;
       }
       else if (Flying)
       {
         Freeze(TimeSpan.FromSeconds(1));
         Animate(61, 10, 1, true, false, 0);
         Flying = false;
         BuffInfo.RemoveBuff(this, BuffIcon.Fly);
         SendMessage("You have landed.");

         BaseMount.Dismount(this);
         return;
       }

       BlockMountType type = BaseMount.GetMountPrevention(this);

       if (!Alive)
       {
         SendLocalizedMessage(1113082); // You may not fly while dead.
       }
       else if (IsBodyMod && !(BodyMod == 666 || BodyMod == 667))
       {
         SendLocalizedMessage(1112453); // You can't fly in your current form!
       }
       else if (type != BlockMountType.None)
       {
         switch (type)
         {
           case BlockMountType.Dazed:
             SendLocalizedMessage(1112457);
             break; // You are still too dazed to fly.
           case BlockMountType.BolaRecovery:
             SendLocalizedMessage(1112455);
             break; // You cannot fly while recovering from a bola throw.
           case BlockMountType.DismountRecovery:
             SendLocalizedMessage(1112456);
             break; // You cannot fly while recovering from a dismount maneuver.
         }
         return;
       }
       else if (Hits < 25) // TODO confirm
       {
         SendLocalizedMessage(1112454); // You must heal before flying.
       }
       else
       {
         if (!Flying)
         {
           // No message?
           if (Spell is FlySpell)
           {
             FlySpell spell = (FlySpell)Spell;
             spell.Stop();
           }
           new FlySpell(this).Cast();
         }
         else
         {
           Flying = false;
           BuffInfo.RemoveBuff(this, BuffIcon.Fly);
         }
       }
     }
     #endregion

     private class CountAndTimeStamp
     {
       private int m_Count;
       private DateTime m_Stamp;

       public DateTime TimeStamp { get { return m_Stamp; } }

       public int Count
       {
         get { return m_Count; }
         set
         {
           m_Count = value;
           m_Stamp = DateTime.UtcNow;
         }
       }
     }

     private DesignContext m_DesignContext;

     private NpcGuild m_NpcGuild;
     private DateTime m_NpcGuildJoinTime;
     private TimeSpan m_NpcGuildGameTime;
     private PlayerFlag m_Flags;
     private int m_Profession;

     private int m_NonAutoreinsuredItems;
     // number of items that could not be automaitically reinsured because gold in bank was not enough

     /*
     * a value of zero means, that the mobile is not executing the spell. Otherwise,
     * the value should match the BaseMana required
     */
     private int m_ExecutesLightningStrike; // move to Server.Mobiles??

     private DateTime m_LastOnline;
     private RankDefinition m_GuildRank;
  private bool m_NextEnhanceSuccess;

  [CommandProperty(AccessLevel.GameMaster)]
  public bool NextEnhanceSuccess { get { return m_NextEnhanceSuccess; } set { m_NextEnhanceSuccess = value; } }

  private int m_GuildMessageHue, m_AllianceMessageHue;

     private List<Mobile> m_AutoStabled;
     private List<Mobile> m_AllFollowers;
     private List<Mobile> m_RecentlyReported;

  public bool UseSummoningRite { get; set; }

  #region Guantlet Points
  private double m_GauntletPoints;

     [CommandProperty(AccessLevel.Administrator)]
     public double GauntletPoints { get { return m_GauntletPoints; } set { m_GauntletPoints = value; } }
     #endregion

  #region Points System
  private PointsSystemProps _PointsSystemProps;
  private BODProps _BODProps;
  private AccountGoldProps _AccountGold;

  [CommandProperty(AccessLevel.GameMaster)]
  public PointsSystemProps PointSystems
  {
  get
  {
  if (_PointsSystemProps == null)
  _PointsSystemProps = new PointsSystemProps(this);

  return _PointsSystemProps;
  }
  set
  {
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public BODProps BODData
  {
  get
  {
  if (_BODProps == null)
  {
  _BODProps = new BODProps(this);
  }
  else
  {
  _BODProps.CheckChanges();
  }

  return _BODProps;
  }
  set
  {
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public AccountGoldProps AccountGold
  {
  get
  {
  if (_AccountGold == null)
  {
  _AccountGold = new AccountGoldProps(this);
  }

  return _AccountGold;
  }
  set
  {
  }
  }
  #endregion

  #region Getters & Setters
  public List<Mobile> RecentlyReported { get { return m_RecentlyReported; } set { m_RecentlyReported = value; } }

     public List<Mobile> AutoStabled { get { return m_AutoStabled; } }

     public bool NinjaWepCooldown { get; set; }

     public List<Mobile> AllFollowers
     {
       get
       {
         if (m_AllFollowers == null)
         {
           m_AllFollowers = new List<Mobile>();
         }
         return m_AllFollowers;
       }
     }

     public RankDefinition GuildRank
     {
       get
       {
         if (AccessLevel >= AccessLevel.GameMaster)
         {
           return RankDefinition.Leader;
         }
         else
         {
           return m_GuildRank;
         }
       }
       set { m_GuildRank = value; }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public int GuildMessageHue { get { return m_GuildMessageHue; } set { m_GuildMessageHue = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public int AllianceMessageHue { get { return m_AllianceMessageHue; } set { m_AllianceMessageHue = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public int Profession { get { return m_Profession; } set { m_Profession = value; } }

     public int StepsTaken { get; set; }

     [CommandProperty(AccessLevel.GameMaster)]
     public NpcGuild NpcGuild { get { return m_NpcGuild; } set { m_NpcGuild = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime NpcGuildJoinTime { get { return m_NpcGuildJoinTime; } set { m_NpcGuildJoinTime = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime NextBODTurnInTime { get; set; }

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime LastOnline { get { return m_LastOnline; } set { m_LastOnline = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public long LastMoved { get { return LastMoveTime; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public TimeSpan NpcGuildGameTime { get { return m_NpcGuildGameTime; } set { m_NpcGuildGameTime = value; } }

     private int m_ToTItemsTurnedIn;

     [CommandProperty(AccessLevel.GameMaster)]
     public int ToTItemsTurnedIn { get { return m_ToTItemsTurnedIn; } set { m_ToTItemsTurnedIn = value; } }

     private int m_ToTTotalMonsterFame;

     [CommandProperty(AccessLevel.GameMaster)]
     public int ToTTotalMonsterFame { get { return m_ToTTotalMonsterFame; } set { m_ToTTotalMonsterFame = value; } }

     public int ExecutesLightningStrike { get { return m_ExecutesLightningStrike; } set { m_ExecutesLightningStrike = value; } }

     private int m_VASTotalMonsterFame;

     [CommandProperty(AccessLevel.GameMaster)]
     public int VASTotalMonsterFame { get { return m_VASTotalMonsterFame; } set { m_VASTotalMonsterFame = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public int ToothAche { get { return BaseSweet.GetToothAche(this); } set { BaseSweet.SetToothAche(this, value, true); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool MechanicalLife { get { return GetFlag(PlayerFlag.MechanicalLife); } set { SetFlag(PlayerFlag.MechanicalLife, value); } }
     #endregion

     #region PlayerFlags
     public PlayerFlag Flags { get { return m_Flags; } set { m_Flags = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool PagingSquelched { get { return GetFlag(PlayerFlag.PagingSquelched); } set { SetFlag(PlayerFlag.PagingSquelched, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool Glassblowing { get { return GetFlag(PlayerFlag.Glassblowing); } set { SetFlag(PlayerFlag.Glassblowing, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool Masonry { get { return GetFlag(PlayerFlag.Masonry); } set { SetFlag(PlayerFlag.Masonry, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool SandMining { get { return GetFlag(PlayerFlag.SandMining); } set { SetFlag(PlayerFlag.SandMining, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool StoneMining { get { return GetFlag(PlayerFlag.StoneMining); } set { SetFlag(PlayerFlag.StoneMining, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool GemMining { get { return GetFlag(PlayerFlag.GemMining); } set { SetFlag(PlayerFlag.GemMining, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool BasketWeaving { get { return GetFlag(PlayerFlag.BasketWeaving); } set { SetFlag(PlayerFlag.BasketWeaving, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool ToggleMiningStone { get { return GetFlag(PlayerFlag.ToggleMiningStone); } set { SetFlag(PlayerFlag.ToggleMiningStone, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool AbyssEntry { get { return GetFlag(PlayerFlag.AbyssEntry); } set { SetFlag(PlayerFlag.AbyssEntry, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool ToggleMiningGem { get { return GetFlag(PlayerFlag.ToggleMiningGem); } set { SetFlag(PlayerFlag.ToggleMiningGem, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool KarmaLocked { get { return GetFlag(PlayerFlag.KarmaLocked); } set { SetFlag(PlayerFlag.KarmaLocked, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool AutoRenewInsurance { get { return GetFlag(PlayerFlag.AutoRenewInsurance); } set { SetFlag(PlayerFlag.AutoRenewInsurance, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool UseOwnFilter { get { return GetFlag(PlayerFlag.UseOwnFilter); } set { SetFlag(PlayerFlag.UseOwnFilter, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool PublicMyRunUO
     {
       get { return GetFlag(PlayerFlag.PublicMyRunUO); }
       set
       {
         SetFlag(PlayerFlag.PublicMyRunUO, value);
         InvalidateMyRunUO();
       }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool AcceptGuildInvites { get { return GetFlag(PlayerFlag.AcceptGuildInvites); } set { SetFlag(PlayerFlag.AcceptGuildInvites, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool HasStatReward { get { return GetFlag(PlayerFlag.HasStatReward); } set { SetFlag(PlayerFlag.HasStatReward, value); } }

  [CommandProperty(AccessLevel.GameMaster)]
  public bool HasValiantStatReward { get { return GetFlag(PlayerFlag.HasValiantStatReward); } set { SetFlag(PlayerFlag.HasValiantStatReward, value); } }

  [CommandProperty(AccessLevel.GameMaster)]
  public bool RefuseTrades
  {
  get { return GetFlag(PlayerFlag.RefuseTrades); }
  set { SetFlag(PlayerFlag.RefuseTrades, value); }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public bool DisabledPvpWarning
  {
  get { return GetFlag(PlayerFlag.DisabledPvpWarning); }
  set { SetFlag(PlayerFlag.DisabledPvpWarning, value); }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public bool CanBuyCarpets
  {
  get { return GetFlag(PlayerFlag.CanBuyCarpets); }
  set { SetFlag(PlayerFlag.CanBuyCarpets, value); }
  }

  #region Plant system
  [CommandProperty(AccessLevel.GameMaster)]
     public bool ToggleClippings { get { return GetFlag(PlayerFlag.ToggleClippings); } set { SetFlag(PlayerFlag.ToggleClippings, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool ToggleCutReeds { get { return GetFlag(PlayerFlag.ToggleCutReeds); } set { SetFlag(PlayerFlag.ToggleCutReeds, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool ToggleCutClippings { get { return GetFlag(PlayerFlag.ToggleCutClippings); } set { SetFlag(PlayerFlag.ToggleCutClippings, value); } }

  [CommandProperty(AccessLevel.GameMaster)]
  public bool ToggleCutTopiaries { get { return GetFlag(PlayerFlag.ToggleCutTopiaries); } set { SetFlag(PlayerFlag.ToggleCutTopiaries, value); } }

  private DateTime m_SSNextSeed;

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime SSNextSeed { get { return m_SSNextSeed; } set { m_SSNextSeed = value; } }

     private DateTime m_SSSeedExpire;

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime SSSeedExpire { get { return m_SSSeedExpire; } set { m_SSSeedExpire = value; } }

     private Point3D m_SSSeedLocation;

     public Point3D SSSeedLocation { get { return m_SSSeedLocation; } set { m_SSSeedLocation = value; } }

     private Map m_SSSeedMap;

     public Map SSSeedMap { get { return m_SSSeedMap; } set { m_SSSeedMap = value; } }
  #endregion

  #endregion

  #region Auto Arrow Recovery
  private readonly Dictionary<Type, int> m_RecoverableAmmo = new Dictionary<Type, int>();

     public Dictionary<Type, int> RecoverableAmmo { get { return m_RecoverableAmmo; } }

     public void RecoverAmmo()
     {
       if (Core.SE && Alive)
       {
         foreach (var kvp in m_RecoverableAmmo)
         {
           if (kvp.Value > 0)
           {
             Item ammo = null;

             try
             {
               ammo = Activator.CreateInstance(kvp.Key) as Item;
             }
             catch
             { }

             if (ammo != null)
             {
               string name = ammo.Name;
               ammo.Amount = kvp.Value;

               if (name == null)
               {
                 if (ammo is Arrow)
                 {
                   name = "arrow";
                 }
                 else if (ammo is Bolt)
                 {
                   name = "bolt";
                 }
               }

               if (name != null && ammo.Amount > 1)
               {
                 name = String.Format("{0}s", name);
               }

               if (name == null)
               {
                 name = String.Format("#{0}", ammo.LabelNumber);
               }

               PlaceInBackpack(ammo);
               SendLocalizedMessage(1073504, String.Format("{0}\t{1}", ammo.Amount, name)); // You recover ~1_NUM~ ~2_AMMO~.
             }
           }
         }

         m_RecoverableAmmo.Clear();
       }
     }
     #endregion

  #region Reward Stable Slots
  [CommandProperty(AccessLevel.GameMaster)]
  public int RewardStableSlots { get; set; }
  #endregion

  private DateTime m_AnkhNextUse;

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime AnkhNextUse { get { return m_AnkhNextUse; } set { m_AnkhNextUse = value; } }

     #region Mondain's Legacy
     [CommandProperty(AccessLevel.GameMaster)]
     public bool Bedlam { get { return GetFlag(PlayerFlag.Bedlam); } set { SetFlag(PlayerFlag.Bedlam, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool LibraryFriend { get { return GetFlag(PlayerFlag.LibraryFriend); } set { SetFlag(PlayerFlag.LibraryFriend, value); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool Spellweaving { get { return GetFlag(PlayerFlag.Spellweaving); } set { SetFlag(PlayerFlag.Spellweaving, value); } }
     #endregion

     [CommandProperty(AccessLevel.GameMaster)]
     public TimeSpan DisguiseTimeLeft { get { return DisguiseTimers.TimeRemaining(this); } }

     private DateTime m_PeacedUntil;

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime PeacedUntil { get { return m_PeacedUntil; } set { m_PeacedUntil = value; } }

     [CommandProperty(AccessLevel.Decorator)]
     public override string TitleName
     {
       get
       {
         string title = Titles.ComputeFameTitle(this);
         return title.Length > 0 ? title : RawName;
       }
     }

     #region Scroll of Alacrity
     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime AcceleratedStart { get; set; }

     [CommandProperty(AccessLevel.GameMaster)]
     public SkillName AcceleratedSkill { get; set; }
     #endregion

     public static Direction GetDirection4(Point3D from, Point3D to)
     {
       int dx = from.X - to.X;
       int dy = from.Y - to.Y;

       int rx = dx - dy;
       int ry = dx + dy;

       Direction ret;

       if (rx >= 0 && ry >= 0)
       {
         ret = Direction.West;
       }
       else if (rx >= 0 && ry < 0)
       {
         ret = Direction.South;
       }
       else if (rx < 0 && ry < 0)
       {
         ret = Direction.East;
       }
       else
       {
         ret = Direction.North;
       }

       return ret;
     }

     public override bool OnDroppedItemToWorld(Item item, Point3D location)
     {
       if (!base.OnDroppedItemToWorld(item, location))
       {
         return false;
       }

       if (Core.AOS)
       {
         IPooledEnumerable mobiles = Map.GetMobilesInRange(location, 0);

         foreach (Mobile m in mobiles)
         {
           if (m.Z >= location.Z && m.Z < location.Z + 16)
           {
             mobiles.Free();
             return false;
           }
         }

         mobiles.Free();
       }

       BounceInfo bi = item.GetBounce();

       if (bi != null)
       {
         Type type = item.GetType();

         if (type.IsDefined(typeof(FurnitureAttribute), true) || type.IsDefined(typeof(DynamicFlipingAttribute), true))
         {
           var objs = type.GetCustomAttributes(typeof(FlipableAttribute), true);

           if (objs != null && objs.Length > 0)
           {
             FlipableAttribute fp = objs[0] as FlipableAttribute;

             if (fp != null)
             {
               var itemIDs = fp.ItemIDs;

               Point3D oldWorldLoc = bi.m_WorldLoc;
               Point3D newWorldLoc = location;

               if (oldWorldLoc.X != newWorldLoc.X || oldWorldLoc.Y != newWorldLoc.Y)
               {
                 Direction dir = GetDirection4(oldWorldLoc, newWorldLoc);

                 if (itemIDs.Length == 2)
                 {
                   switch (dir)
                   {
                     case Direction.North:
                     case Direction.South:
                       item.ItemID = itemIDs[0];
                       break;
                     case Direction.East:
                     case Direction.West:
                       item.ItemID = itemIDs[1];
                       break;
                   }
                 }
                 else if (itemIDs.Length == 4)
                 {
                   switch (dir)
                   {
                     case Direction.South:
                       item.ItemID = itemIDs[0];
                       break;
                     case Direction.East:
                       item.ItemID = itemIDs[1];
                       break;
                     case Direction.North:
                       item.ItemID = itemIDs[2];
                       break;
                     case Direction.West:
                       item.ItemID = itemIDs[3];
                       break;
                   }
                 }
               }
             }
           }
         }
       }

       return true;
     }

     public override int GetPacketFlags()
     {
       int flags = base.GetPacketFlags();

       return flags;
     }

     public override int GetOldPacketFlags()
     {
       int flags = base.GetOldPacketFlags();

       return flags;
     }

     public bool GetFlag(PlayerFlag flag)
     {
       return ((m_Flags & flag) != 0);
     }

     public void SetFlag(PlayerFlag flag, bool value)
     {
       if (value)
       {
         m_Flags |= flag;
       }
       else
       {
         m_Flags &= ~flag;
       }
     }

     public DesignContext DesignContext { get { return m_DesignContext; } set { m_DesignContext = value; } }

     public static void Initialize()
     {
       if (FastwalkPrevention)
       {
         PacketHandlers.RegisterThrottler(0x02, MovementThrottle_Callback);
       }

       EventSink.Login += OnLogin;
       EventSink.Logout += OnLogout;
       EventSink.Connected += EventSink_Connected;
       EventSink.Disconnected += EventSink_Disconnected;

  #region Enchanced Client
  EventSink.TargetedSkill += Targeted_Skill;
  EventSink.TargetedItemUse += Targeted_Item;
  #endregion

  if (Core.SE)
       {
         Timer.DelayCall(TimeSpan.Zero, CheckPets);
       }
     }

  #region Enhanced Client
  private static void Targeted_Item(TargetedItemUseEventArgs e)
  {
  try
  {
  Item from = World.FindItem(e.Source.Serial);
  Mobile to = World.FindMobile(e.Target.Serial);
  Item toI = World.FindItem(e.Target.Serial);

  if (from != null)
  {
  if (to != null)
  {
  e.NetState.Mobile.TargetLocked = true;
  e.NetState.Mobile.Use(from);
  e.NetState.Mobile.Target.Invoke(e.NetState.Mobile, to);
  e.NetState.Mobile.TargetLocked = false;
  }
  else if (toI != null)
  {
  e.NetState.Mobile.TargetLocked = true;
  e.NetState.Mobile.Use(from);
  e.NetState.Mobile.Target.Invoke(e.NetState.Mobile, toI);
  e.NetState.Mobile.TargetLocked = false;
  }
  }
  }
  catch { }
  }

  private static void Targeted_Skill(TargetedSkillEventArgs e)
  {
  try
  {
  Mobile from = e.NetState.Mobile;
  int SkillId = e.SkillID;
  Mobile to = World.FindMobile(e.Target.Serial);
  Item toI = World.FindItem(e.Target.Serial);


  if (to != null)
  {
  from.TargetLocked = true;

  if (from.UseSkill(e.SkillID))
  from.Target.Invoke(from, to);
  from.TargetLocked = false;
  }
  else if (toI != null)
  {
  from.TargetLocked = true;

  if (from.UseSkill(e.SkillID))
  from.Target.Invoke(from, toI);
  from.TargetLocked = false;
  }
  }
  catch { }

  }
  #endregion

  private static void CheckPets()
  {
  foreach (PlayerMobile pm in World.Mobiles.Values.OfType<PlayerMobile>())
  {
  if (((!pm.Mounted || (pm.Mount != null && pm.Mount is EtherealMount)) &&
  (pm.AllFollowers.Count > pm.AutoStabled.Count)) ||
  (pm.Mounted && (pm.AllFollowers.Count > (pm.AutoStabled.Count + 1))))
  {
  pm.AutoStablePets(); /* autostable checks summons, et al: no need here */
  }
  }
  }

     public override void OnSkillInvalidated(Skill skill)
     {
       if (Core.AOS && skill.SkillName == SkillName.MagicResist)
       {
         UpdateResistances();
       }
     }

  public override int GetMaxResistance(ResistanceType type)
  {
  if (IsStaff())
  {
  return 100;
  }

  int max = base.GetMaxResistance(type);

  #region SA
  max += Spells.Mysticism.StoneFormSpell.GetMaxResistMod(this);
  #endregion

  max += BaseArmor.GetRefinedResist(this, type);

  if (type != ResistanceType.Physical && 60 < max && Spells.Fourth.CurseSpell.UnderEffect(this))
  {
  max = 60;
  }

  if ((type == ResistanceType.Fire || type == ResistanceType.Poison) && CorpseSkinSpell.IsUnderEffects(this))
  {
  max = CorpseSkinSpell.GetResistMalus(this);
  }

  if (Core.ML && Race == Race.Elf && type == ResistanceType.Energy)
  max += 5; //Intended to go after the 60 max from curse

  return max;
  }

  public override void ComputeResistances()
  {
  base.ComputeResistances();

  for (int i = 0; i < Resistances.Length; ++i)
  {
  Resistances[i] = 0;
  }

  Resistances[0] += BasePhysicalResistance;
  Resistances[1] += BaseFireResistance;
  Resistances[2] += BaseColdResistance;
  Resistances[3] += BasePoisonResistance;
  Resistances[4] += BaseEnergyResistance;

  for (int i = 0; ResistanceMods != null && i < ResistanceMods.Count; ++i)
  {
  ResistanceMod mod = ResistanceMods[i];
  int v = (int)mod.Type;

  if (v >= 0 && v < Resistances.Length)
  {
  Resistances[v] += mod.Offset;
  }
  }

  for (int i = 0; i < Items.Count; ++i)
  {
  Item item = Items[i];

  if (item.CheckPropertyConfliction(this))
  {
  continue;
  }

  ISetItem setItem = item as ISetItem;

  Resistances[0] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Physical) : item.PhysicalResistance;
  Resistances[1] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Fire) : item.FireResistance;
  Resistances[2] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Cold) : item.ColdResistance;
  Resistances[3] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Poison) : item.PoisonResistance;
  Resistances[4] += setItem != null && setItem.SetEquipped ? setItem.SetResistBonus(ResistanceType.Energy) : item.EnergyResistance;
  }

  for (int i = 0; i < Resistances.Length; ++i)
  {
  int min = GetMinResistance((ResistanceType)i);
  int max = GetMaxResistance((ResistanceType)i);

  if (max < min)
  {
  max = min;
  }

  if (Resistances[i] > max)
  {
  Resistances[i] = max;
  }
  else if (Resistances[i] < min)
  {
  Resistances[i] = min;
  }
  }
  }

     protected override void OnRaceChange(Race oldRace)
     {
  if (oldRace == Race.Gargoyle && Flying)
  {
  Flying = false;
  Send(SpeedControl.Disable);
  BuffInfo.RemoveBuff(this, BuffIcon.Fly);
  }
  else if (oldRace != Race.Gargoyle && Race == Race.Gargoyle && Mounted)
  {
  Mount.Rider = null;
  }

       ValidateEquipment();
       UpdateResistances();
     }

     public override int MaxWeight { get { return (((Core.ML && Race == Race.Human) ? 100 : 40) + (int)(3.5 * Str)); } }

     private int m_LastGlobalLight = -1, m_LastPersonalLight = -1;

     public override void OnNetStateChanged()
     {
       m_LastGlobalLight = -1;
       m_LastPersonalLight = -1;
     }

     public override void ComputeBaseLightLevels(out int global, out int personal)
     {
       global = LightCycle.ComputeLevelFor(this);

       bool racialNightSight = (Core.ML && Race == Race.Elf);

       if (LightLevel < 21 && (AosAttributes.GetValue(this, AosAttribute.NightSight) > 0 || racialNightSight))
       {
         personal = 21;
       }
       else
       {
         personal = LightLevel;
       }
     }

     public override void CheckLightLevels(bool forceResend)
     {
       NetState ns = NetState;

       if (ns == null)
       {
         return;
       }

       int global, personal;

       ComputeLightLevels(out global, out personal);

       if (!forceResend)
       {
         forceResend = (global != m_LastGlobalLight || personal != m_LastPersonalLight);
       }

       if (!forceResend)
       {
         return;
       }

       m_LastGlobalLight = global;
       m_LastPersonalLight = personal;

       ns.Send(GlobalLightLevel.Instantiate(global));
       ns.Send(new PersonalLightLevel(this, personal));
     }

     public override int GetMinResistance(ResistanceType type)
     {
       if (IsStaff())
       {
         return -100;
       }

       int magicResist = (int)(Skills[SkillName.MagicResist].Value * 10);
       int min = int.MinValue;

       if (magicResist >= 1000)
       {
         min = 40 + ((magicResist - 1000) / 50);
       }
       else if (magicResist >= 400)
       {
         min = (magicResist - 400) / 15;
       }

       return Math.Max(MinPlayerResistance, Math.Min(MaxPlayerResistance, min));
     }

  #region City Loyalty
  public override int GetResistance(ResistanceType type)
  {
  int resistance = base.GetResistance(type);

  if (Server.Engines.CityLoyalty.CityLoyaltySystem.HasTradeDeal(this, Server.Engines.CityLoyalty.TradeDeal.SocietyOfClothiers))
  {
  resistance++;
  return Math.Min(resistance, GetMaxResistance(type));
  }

  return resistance;
  }
  #endregion

  public override void OnManaChange(int oldValue)
     {
       base.OnManaChange(oldValue);
       if (m_ExecutesLightningStrike > 0)
       {
         if (Mana < m_ExecutesLightningStrike)
         {
           SpecialMove.ClearCurrentMove(this);
         }
       }
     }

     private static void OnLogin(LoginEventArgs e)
     {
       Mobile from = e.Mobile;

       CheckAtrophies(from);

       if (AccountHandler.LockdownLevel > AccessLevel.VIP)
       {
         string notice;

         Account acct = from.Account as Account;

         if (acct == null || !acct.HasAccess(from.NetState))
         {
           if (from.IsPlayer())
           {
             notice = "The server is currently under lockdown. No players are allowed to log in at this time.";
           }
           else
           {
             notice = "The server is currently under lockdown. You do not have sufficient access level to connect.";
           }

           Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(Disconnect), from);
         }
         else if (from.AccessLevel >= AccessLevel.Administrator)
         {
           notice =
             "The server is currently under lockdown. As you are an administrator, you may change this from the [Admin gump.";
         }
         else
         {
           notice = "The server is currently under lockdown. You have sufficient access level to connect.";
         }

         from.SendGump(new NoticeGump(1060637, 30720, notice, 0xFFC000, 300, 140, null, null));
         return;
       }

       if (from is PlayerMobile)
       {
         ((PlayerMobile)from).ClaimAutoStabledPets();
  ((PlayerMobile)from).ValidateEquipment();
       }

  else if (Siege.SiegeShard && from.Map == Map.Trammel && from.AccessLevel == AccessLevel.Player)
  {
  from.Map = Map.Felucca;
  }

  if (((from.Map == Map.Trammel && from.Region.IsPartOf("Blackthorn Castle")) || from.Region.IsPartOf("Ver Lor Reg")) && from.Player && from.AccessLevel == AccessLevel.Player && from.CharacterOut)
  {
  StormLevelGump menu = new StormLevelGump(from);
  menu.BeginClose();
  from.SendGump(menu);
  }
  }

     private bool m_NoDeltaRecursion;

     public void ValidateEquipment()
     {
       if (m_NoDeltaRecursion || Map == null || Map == Map.Internal)
       {
         return;
       }

       if (Items == null)
       {
         return;
       }

       m_NoDeltaRecursion = true;
       Timer.DelayCall(TimeSpan.Zero, ValidateEquipment_Sandbox);
     }

     private void ValidateEquipment_Sandbox()
     {
       try
       {
         if (Map == null || Map == Map.Internal)
         {
           return;
         }

         var items = Items;

         if (items == null)
         {
           return;
         }

         bool moved = false;

         int str = Str;
         int dex = Dex;
         int intel = Int;

         #region Factions
         int factionItemCount = 0;
         #endregion

         Mobile from = this;

         #region Ethics
         Ethic ethic = Ethic.Find(from);
         #endregion

         for (int i = items.Count - 1; i >= 0; --i)
         {
           if (i >= items.Count)
           {
             continue;
           }

           Item item = items[i];

           #region Ethics
           if ((item.SavedFlags & 0x100) != 0)
           {
             if (item.Hue != Ethic.Hero.Definition.PrimaryHue)
             {
               item.SavedFlags &= ~0x100;
             }
             else if (ethic != Ethic.Hero)
             {
               from.AddToBackpack(item);
               moved = true;
               continue;
             }
           }
           else if ((item.SavedFlags & 0x200) != 0)
           {
             if (item.Hue != Ethic.Evil.Definition.PrimaryHue)
             {
               item.SavedFlags &= ~0x200;
             }
             else if (ethic != Ethic.Evil)
             {
               from.AddToBackpack(item);
               moved = true;
               continue;
             }
           }
           #endregion

  bool morph = from.FindItemOnLayer(Layer.Earrings) is MorphEarrings;

           if (item is BaseWeapon)
           {
             BaseWeapon weapon = (BaseWeapon)item;

             bool drop = false;

             if (dex < weapon.DexRequirement)
             {
               drop = true;
             }
             else if (str < AOS.Scale(weapon.StrRequirement, 100 - weapon.GetLowerStatReq()))
             {
               drop = true;
             }
             else if (intel < weapon.IntRequirement)
             {
               drop = true;
             }
  else if (weapon.RequiredRace != null && weapon.RequiredRace != Race && !morph)
             {
               drop = true;
             }

             if (drop)
             {
               string name = weapon.Name;

               if (name == null)
               {
                 name = String.Format("#{0}", weapon.LabelNumber);
               }

               from.SendLocalizedMessage(1062001, name); // You can no longer wield your ~1_WEAPON~
               from.AddToBackpack(weapon);
               moved = true;
             }
           }
           else if (item is BaseArmor)
           {
             BaseArmor armor = (BaseArmor)item;

             bool drop = false;

             if (!armor.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster)
             {
               drop = true;
             }
             else if (!armor.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster)
             {
               drop = true;
             }
  else if (armor.RequiredRace != null && armor.RequiredRace != Race && !morph)
             {
               drop = true;
             }
             else
             {
               int strBonus = armor.ComputeStatBonus(StatType.Str), strReq = armor.ComputeStatReq(StatType.Str);
               int dexBonus = armor.ComputeStatBonus(StatType.Dex), dexReq = armor.ComputeStatReq(StatType.Dex);
               int intBonus = armor.ComputeStatBonus(StatType.Int), intReq = armor.ComputeStatReq(StatType.Int);

               if (dex < dexReq || (dex + dexBonus) < 1)
               {
                 drop = true;
               }
               else if (str < strReq || (str + strBonus) < 1)
               {
                 drop = true;
               }
               else if (intel < intReq || (intel + intBonus) < 1)
               {
                 drop = true;
               }
             }

             if (drop)
             {
               string name = armor.Name;

               if (name == null)
               {
                 name = String.Format("#{0}", armor.LabelNumber);
               }

               if (armor is BaseShield)
               {
                 from.SendLocalizedMessage(1062003, name); // You can no longer equip your ~1_SHIELD~
               }
               else
               {
                 from.SendLocalizedMessage(1062002, name); // You can no longer wear your ~1_ARMOR~
               }

               from.AddToBackpack(armor);
               moved = true;
             }
           }
           else if (item is BaseClothing)
           {
             BaseClothing clothing = (BaseClothing)item;

             bool drop = false;

             if (!clothing.AllowMaleWearer && !from.Female && from.AccessLevel < AccessLevel.GameMaster)
             {
               drop = true;
             }
             else if (!clothing.AllowFemaleWearer && from.Female && from.AccessLevel < AccessLevel.GameMaster)
             {
               drop = true;
             }
  else if (clothing.RequiredRace != null && clothing.RequiredRace != Race && !morph)
             {
               drop = true;
             }
             else
             {
               int strBonus = clothing.ComputeStatBonus(StatType.Str);
               int strReq = clothing.ComputeStatReq(StatType.Str);

               if (str < strReq || (str + strBonus) < 1)
               {
                 drop = true;
               }
             }

             if (drop)
             {
               string name = clothing.Name;

               if (name == null)
               {
                 name = String.Format("#{0}", clothing.LabelNumber);
               }

               from.SendLocalizedMessage(1062002, name); // You can no longer wear your ~1_ARMOR~

               from.AddToBackpack(clothing);
               moved = true;
             }
           }
  else if (item is BaseQuiver)
  {
  if (Race == Race.Gargoyle)
  {
  from.AddToBackpack(item);

  from.SendLocalizedMessage(1062002, "quiver"); // You can no longer wear your ~1_ARMOR~
  moved = true;
  }
  }

           FactionItem factionItem = FactionItem.Find(item);

           if (factionItem != null)
           {
             bool drop = false;

             Faction ourFaction = Faction.Find(this);

             if (ourFaction == null || ourFaction != factionItem.Faction)
             {
               drop = true;
             }
             else if (++factionItemCount > FactionItem.GetMaxWearables(this))
             {
               drop = true;
             }

             if (drop)
             {
               from.AddToBackpack(item);
               moved = true;
             }
  }

  #region Vice Vs Virtue
  IVvVItem vvvItem = item as IVvVItem;

  if (vvvItem != null && vvvItem.IsVvVItem && !Engines.VvV.ViceVsVirtueSystem.IsVvV(from))
  {
  from.AddToBackpack(item);
  moved = true;
  }
  #endregion
  }

         if (moved)
         {
           from.SendLocalizedMessage(500647); // Some equipment has been moved to your backpack.
         }
       }
       catch (Exception e)
       {
         Console.WriteLine(e);
       }
       finally
       {
         m_NoDeltaRecursion = false;
       }
     }

     public override void Delta(MobileDelta flag)
     {
       base.Delta(flag);

       if ((flag & MobileDelta.Stat) != 0)
       {
         ValidateEquipment();
       }

       if ((flag & (MobileDelta.Name | MobileDelta.Hue)) != 0)
       {
         InvalidateMyRunUO();
       }

  InvalidateProperties();
     }

     private static void Disconnect(object state)
     {
       NetState ns = ((Mobile)state).NetState;

       if (ns != null)
       {
         ns.Dispose();
       }
     }

     private static void OnLogout(LogoutEventArgs e)
     {
       #region Scroll of Alacrity
       if (((PlayerMobile)e.Mobile).AcceleratedStart > DateTime.UtcNow)
       {
         ((PlayerMobile)e.Mobile).AcceleratedStart = DateTime.UtcNow;
         ScrollofAlacrity.AlacrityEnd(e.Mobile);
       }
       #endregion

  BaseFamiliar.OnLogout(e.Mobile as PlayerMobile);
     }

     private static void EventSink_Connected(ConnectedEventArgs e)
     {
       PlayerMobile pm = e.Mobile as PlayerMobile;

       if (pm != null)
       {
         pm.m_SessionStart = DateTime.UtcNow;

         if (pm.m_Quest != null)
         {
           pm.m_Quest.StartTimer();
         }

         #region Mondain's Legacy
         QuestHelper.StartTimer(pm);
         #endregion

         pm.BedrollLogout = false;
  pm.BlanketOfDarknessLogout = false;
  pm.LastOnline = DateTime.UtcNow;
       }

       DisguiseTimers.StartTimer(e.Mobile);

       Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(ClearSpecialMovesCallback), e.Mobile);
     }

     private static void ClearSpecialMovesCallback(object state)
     {
       Mobile from = (Mobile)state;

       SpecialMove.ClearAllMoves(from);
     }

     private static void EventSink_Disconnected(DisconnectedEventArgs e)
     {
       Mobile from = e.Mobile;
       DesignContext context = DesignContext.Find(from);

       if (context != null)
       {
         /* Client disconnected
         *  - Remove design context
         *  - Eject all from house
         *  - Restore relocated entities
         */
         // Remove design context
         DesignContext.Remove(from);

         // Eject all from house
         from.RevealingAction();

         foreach (Item item in context.Foundation.GetItems())
         {
           item.Location = context.Foundation.BanLocation;
         }

         foreach (Mobile mobile in context.Foundation.GetMobiles())
         {
           mobile.Location = context.Foundation.BanLocation;
         }

         // Restore relocated entities
         context.Foundation.RestoreRelocatedEntities();
       }

       PlayerMobile pm = e.Mobile as PlayerMobile;

       if (pm != null)
       {
         pm.m_GameTime += (DateTime.UtcNow - pm.m_SessionStart);

         if (pm.m_Quest != null)
         {
           pm.m_Quest.StopTimer();
         }

         #region Mondain's Legacy
         QuestHelper.StopTimer(pm);
         #endregion

         pm.m_SpeechLog = null;
         pm.LastOnline = DateTime.UtcNow;

  pm.AutoStablePets();
       }

       DisguiseTimers.StopTimer(from);
     }

     public override void RevealingAction()
     {
       if (m_DesignContext != null)
       {
         return;
       }

       InvisibilitySpell.RemoveTimer(this);

       base.RevealingAction();
     }

     public override void OnHiddenChanged()
     {
       base.OnHiddenChanged();

       RemoveBuff(BuffIcon.Invisibility);
       //Always remove, default to the hiding icon EXCEPT in the invis spell where it's explicitly set

       if (!Hidden)
       {
         RemoveBuff(BuffIcon.HidingAndOrStealth);
       }
       else // if( !InvisibilitySpell.HasTimer( this ) )
       {
         BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655)); //Hidden/Stealthing & You Are Hidden
       }
     }

     public override void OnSubItemAdded(Item item)
     {
       if (AccessLevel < AccessLevel.GameMaster && item.IsChildOf(Backpack))
       {
         int maxWeight = WeightOverloading.GetMaxWeight(this);
         int curWeight = BodyWeight + TotalWeight;

         if (curWeight > maxWeight)
         {
           SendLocalizedMessage(1019035, true, String.Format(" : {0} / {1}", curWeight, maxWeight));
         }
       }
     }

     public override bool CanBeHarmful(IDamageable damageable, bool message, bool ignoreOurBlessedness)
     {
  Mobile target = damageable as Mobile;

       if (m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null))
       {
         return false;
       }

       #region Mondain's Legacy
       if (Peaced)
       {
         //!+ TODO: message
         return false;
       }
       #endregion

       if ((target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier)
       {
         if (message)
         {
           if (target.Title == null)
           {
             SendMessage("{0} the vendor cannot be harmed.", target.Name);
           }
           else
           {
             SendMessage("{0} {1} cannot be harmed.", target.Name, target.Title);
           }
         }

         return false;
       }

  if (damageable is IDamageableItem && !((IDamageableItem)damageable).CanDamage)
  {
  if (message)
  SendMessage("That cannot be harmed.");

  return false;
  }

       return base.CanBeHarmful(damageable, message, ignoreOurBlessedness);
     }

     public override bool CanBeBeneficial(Mobile target, bool message, bool allowDead)
     {
       if (m_DesignContext != null || (target is PlayerMobile && ((PlayerMobile)target).m_DesignContext != null))
       {
         return false;
       }

       return base.CanBeBeneficial(target, message, allowDead);
     }

     public override bool CheckContextMenuDisplay(IEntity target)
     {
       return (m_DesignContext == null);
     }

     public override void OnItemAdded(Item item)
     {
       base.OnItemAdded(item);

       if (item is BaseArmor || item is BaseWeapon)
       {
         Hits = Hits;
         Stam = Stam;
         Mana = Mana;
       }

       if (NetState != null)
       {
         CheckLightLevels(false);
       }

       InvalidateMyRunUO();
     }

  private BaseWeapon m_LastWeapon;

  [CommandProperty(AccessLevel.GameMaster)]
  public BaseWeapon LastWeapon { get { return m_LastWeapon; } set { m_LastWeapon = value; } }

     public override void OnItemRemoved(Item item)
     {
       base.OnItemRemoved(item);

       if (item is BaseArmor || item is BaseWeapon)
       {
         Hits = Hits;
         Stam = Stam;
         Mana = Mana;
       }

  if (item is BaseWeapon)
  {
  m_LastWeapon = item as BaseWeapon;
  }

       if (NetState != null)
       {
         CheckLightLevels(false);
       }

       InvalidateMyRunUO();
     }

     public override double ArmorRating
     {
       get
       {
         //BaseArmor ar;
         double rating = 0.0;

         AddArmorRating(ref rating, NeckArmor);
         AddArmorRating(ref rating, HandArmor);
         AddArmorRating(ref rating, HeadArmor);
         AddArmorRating(ref rating, ArmsArmor);
         AddArmorRating(ref rating, LegsArmor);
         AddArmorRating(ref rating, ChestArmor);
         AddArmorRating(ref rating, ShieldArmor);

         return VirtualArmor + VirtualArmorMod + rating;
       }
     }

     private void AddArmorRating(ref double rating, Item armor)
     {
       BaseArmor ar = armor as BaseArmor;

       if (ar != null && (!Core.AOS || ar.ArmorAttributes.MageArmor == 0))
       {
         rating += ar.ArmorRatingScaled;
       }
     }

     #region [Stats]Max
     [CommandProperty(AccessLevel.GameMaster)]
     public override int HitsMax
     {
       get
       {
         int strBase;
         int strOffs = GetStatOffset(StatType.Str);

         if (Core.AOS)
         {
           strBase = Str; //Str already includes GetStatOffset/str
           strOffs = AosAttributes.GetValue(this, AosAttribute.BonusHits);

           if (Core.ML && strOffs > 25 && IsPlayer())
           {
             strOffs = 25;
           }

           if (AnimalForm.UnderTransformation(this, typeof(BakeKitsune)) ||
             AnimalForm.UnderTransformation(this, typeof(GreyWolf)))
           {
             strOffs += 20;
           }

  // Skill Masteries
  if(Core.TOL)
  strOffs += ToughnessSpell.GetHPBonus(this);
         }
         else
         {
           strBase = RawStr;
         }

         return (strBase / 2) + 50 + strOffs;
       }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public override int StamMax { get { return base.StamMax + AosAttributes.GetValue(this, AosAttribute.BonusStam); } }

     [CommandProperty(AccessLevel.GameMaster)]
     public override int ManaMax { get
     {
       return base.ManaMax + AosAttributes.GetValue(this, AosAttribute.BonusMana) +
          ((Core.ML && Race == Race.Elf) ? 20 : 0) +
  MasteryInfo.IntuitionBonus(this) +
  UraliTranceTonic.GetManaBuff(this);
     } }
     #endregion

     #region Stat Getters/Setters
     [CommandProperty(AccessLevel.GameMaster)]
     public override int Str
     {
       get
       {
         if (Core.ML && IsPlayer())
         {
           return Math.Min(base.Str, StrMaxCap);
         }

         return base.Str;
       }
       set { base.Str = value; }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public override int Int
     {
       get
       {
         if (Core.ML && IsPlayer())
         {
           return Math.Min(base.Int, IntMaxCap);
         }

         return base.Int;
       }
       set { base.Int = value; }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public override int Dex
     {
       get
       {
         if (Core.ML && IsPlayer())
         {
           return Math.Min(base.Dex, DexMaxCap);
         }

         return base.Dex;
       }
       set { base.Dex = value; }
     }
     #endregion

  public long NextPassiveDetectHidden { get; set; }

     public override bool Move(Direction d)
     {
       NetState ns = NetState;

       if (ns != null)
       {
         if (HasGump(typeof(ResurrectGump)))
         {
           if (Alive)
           {
             CloseGump(typeof(ResurrectGump));
           }
           else
           {
             SendLocalizedMessage(500111); // You are frozen and cannot move.
             return false;
           }
         }
       }

       int speed = ComputeMovementSpeed(d);

       bool res;

       if (!Alive)
       {
         MovementImpl.IgnoreMovableImpassables = true;
       }

       res = base.Move(d);

       MovementImpl.IgnoreMovableImpassables = false;

       if (!res)
       {
         return false;
       }

       m_NextMovementTime += speed;

  if (!Siege.SiegeShard && Core.TickCount - NextPassiveDetectHidden >= 0)
  {
  DetectHidden.DoPassiveDetect(this);
  NextPassiveDetectHidden = Core.TickCount + (int)TimeSpan.FromSeconds(2).TotalMilliseconds;
  }
       return true;
     }

     public override bool CheckMovement(Direction d, out int newZ)
     {
       DesignContext context = m_DesignContext;

       if (context == null)
       {
  bool check = base.CheckMovement(d, out newZ);

  if (check && Sigil.ExistsOn(this, true) && !Server.Engines.VvV.VvVSigil.CheckMovement(this, d))
  {
  SendLocalizedMessage(1155414); // You may not remove the sigil from the battle region!
  return false;
  }

  return check;
       }

       HouseFoundation foundation = context.Foundation;

       newZ = foundation.Z + HouseFoundation.GetLevelZ(context.Level, context.Foundation);

       int newX = X, newY = Y;
       Movement.Movement.Offset(d, ref newX, ref newY);

       int startX = foundation.X + foundation.Components.Min.X + 1;
       int startY = foundation.Y + foundation.Components.Min.Y + 1;
       int endX = startX + foundation.Components.Width - 1;
       int endY = startY + foundation.Components.Height - 2;

       return (newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map);
     }

  public override void OnHitsChange(int oldValue)
  {
  if (Race == Race.Gargoyle)
  {
  if (Hits <= HitsMax / 2)
  {
  BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.Berserk, 1080449, 1115021, String.Format("{0}\t{1}", GetRacialBerserkBuff(false), GetRacialBerserkBuff(true)), false));
  Delta(MobileDelta.WeaponDamage);
  }
  else if (oldValue < Hits && Hits > HitsMax / 2)
  {
  BuffInfo.RemoveBuff(this, BuffIcon.Berserk);
  Delta(MobileDelta.WeaponDamage);
  }
  }

  base.OnHitsChange(oldValue);
  }

  /// <summary>
  /// Returns Racial Berserk value, for spell or melee
  /// </summary>
  /// <param name="spell">true for spell damage, false for damage increase (melee)</param>
  /// <returns></returns>
  public virtual int GetRacialBerserkBuff(bool spell)
  {
  if (Race != Race.Gargoyle || Hits > HitsMax / 2)
  return 0;

  double perc = ((double)Hits / (double)HitsMax) * 100;
  int value = 0;

  perc = (100 - perc) / 20;

  if (perc > 4)
  value += spell ? 12 : 60;
  else if (perc >= 3)
  value += spell ? 9 : 45;
  else if (perc >= 2)
  value += spell ? 6 : 30;
  else if (perc >= 1)
  value += spell ? 3 : 15;

  return value;
  }

  public override void OnHeal(ref int amount, Mobile from)
  {
  BestialSetHelper.OnHeal(this, from, ref amount);

  base.OnHeal(ref amount, from);
  }

     public override bool AllowItemUse(Item item)
     {
       #region Dueling
       if (m_DuelContext != null && !m_DuelContext.AllowItemUse(this, item))
       {
         return false;
       }
       #endregion

       return DesignContext.Check(this);
     }

     public SkillName[] AnimalFormRestrictedSkills { get { return m_AnimalFormRestrictedSkills; } }

     private readonly SkillName[] m_AnimalFormRestrictedSkills = new[]
     {
       SkillName.ArmsLore, SkillName.Begging, SkillName.Discordance, SkillName.Forensics, SkillName.Inscribe,
       SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking, SkillName.Provocation, SkillName.RemoveTrap,
       SkillName.SpiritSpeak, SkillName.Stealing, SkillName.TasteID
     };

     public override bool AllowSkillUse(SkillName skill)
     {
       if (AnimalForm.UnderTransformation(this))
       {
         for (int i = 0; i < m_AnimalFormRestrictedSkills.Length; i++)
         {
           if (m_AnimalFormRestrictedSkills[i] == skill)
           {
             #region Mondain's Legacy
             AnimalFormContext context = AnimalForm.GetContext(this);

             if (skill == SkillName.Stealing && context.StealingMod != null && context.StealingMod.Value > 0)
             {
               continue;
             }
             #endregion

             SendLocalizedMessage(1070771); // You cannot use that skill in this form.
             return false;
           }
         }
       }

       #region Dueling
       if (m_DuelContext != null && !m_DuelContext.AllowSkillUse(this, skill))
       {
         return false;
       }
       #endregion

       return DesignContext.Check(this);
     }

     private bool m_LastProtectedMessage;
     private int m_NextProtectionCheck = 10;

     public virtual void RecheckTownProtection()
     {
       m_NextProtectionCheck = 10;

       GuardedRegion reg = (GuardedRegion)Region.GetRegion(typeof(GuardedRegion));
       bool isProtected = (reg != null && !reg.IsDisabled());

       if (isProtected != m_LastProtectedMessage)
       {
         if (isProtected)
         {
           SendLocalizedMessage(500112); // You are now under the protection of the town guards.
         }
         else
         {
           SendLocalizedMessage(500113); // You have left the protection of the town guards.
         }

         m_LastProtectedMessage = isProtected;
       }
     }

     public override void MoveToWorld(Point3D loc, Map map)
     {
       base.MoveToWorld(loc, map);

       RecheckTownProtection();
     }

     public override void SetLocation(Point3D loc, bool isTeleport)
     {
       if (!isTeleport && IsPlayer() && !Flying)
       {
         // moving, not teleporting
         int zDrop = (Location.Z - loc.Z);

         if (zDrop > 20) // we fell more than one story
         {
           Hits -= ((zDrop / 20) * 10) - 5; // deal some damage; does not kill, disrupt, etc
  SendMessage("Ouch!");
         }
       }

       base.SetLocation(loc, isTeleport);

       if (isTeleport || --m_NextProtectionCheck == 0)
       {
         RecheckTownProtection();
       }
     }

     public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
     {
       base.GetContextMenuEntries(from, list);

       if (from == this)
       {
  if (Core.HS && Alive)
  {
  list.Add(new Server.Engines.VendorSearhing.SearchVendors(this));
  }

  if (Core.SA)
  {
  list.Add(new TitlesMenuEntry(this));

  if (Alive)
  QuestHelper.GetContextMenuEntries(list);
  }
  else if (Core.ML)
  {
  #region Mondains Legacy
  if (Alive)
  {
  QuestHelper.GetContextMenuEntries(list);

  if (m_RewardTitles.Count > 0)
  list.Add(new CallbackEntry(6229, new ContextCallback(ShowChangeTitle)));
  }
  #endregion
  }

  if (m_Quest != null)
  {
  m_Quest.GetContextMenuEntries(list);
  }

        if (Alive && Core.SA)
        {
  list.Add(new Server.Engines.Points.LoyaltyRating(this));
        }

  if (Backpack != null && CanSee(Backpack) && Alive)
  {
  list.Add(new OpenBackpackEntry(this));
  }

  if (Alive && InsuranceEnabled)
  {
  list.Add(new CallbackEntry(6201, ToggleItemInsurance));

  if (Core.SA)
  list.Add(new CallbackEntry(1114299, new ContextCallback(OpenItemInsuranceMenu)));
  else
  {
  if (AutoRenewInsurance)
  {
  list.Add(new CallbackEntry(6202, CancelRenewInventoryInsurance));
  }
  else
  {
  list.Add(new CallbackEntry(6200, AutoRenewInventoryInsurance));
  }
  }
  }
  else
  {
  list.Add(new CallbackEntry(3006168, SiegeBlessItem));
  }

  if (Core.HS)
  list.Add(new CallbackEntry(RefuseTrades ? 1154112 : 1154113, new ContextCallback(ToggleTrades))); // Allow Trades / Refuse Trades

         BaseHouse house = BaseHouse.FindHouseAt(this);

         if (house != null)
         {
           if (Alive && house.InternalizedVendors.Count > 0 && house.IsOwner(this))
           {
             list.Add(new CallbackEntry(6204, GetVendor));
           }

           if (house.IsAosRules && !Region.IsPartOf<SafeZone>()) // Dueling
           {
             list.Add(new CallbackEntry(6207, LeaveHouse));
           }
         }

         if (m_JusticeProtectors.Count > 0)
         {
           list.Add(new CallbackEntry(6157, CancelProtection));
         }

  Region r = Region.Find(Location, Map);

  #region Void Pool
  if (r is Server.Engines.VoidPool.VoidPoolRegion && ((Server.Engines.VoidPool.VoidPoolRegion)r).Controller != null)
  list.Add(new Server.Engines.Points.VoidPoolInfo(this));
  #endregion

  #region TOL Shadowguard
  if (Server.Engines.Shadowguard.ShadowguardController.GetInstance(Location, Map) != null)
  list.Add(new Server.Engines.Shadowguard.ExitEntry(this));
  #endregion

  if (!Core.SA && Alive)
         {
           list.Add(new CallbackEntry(6210, ToggleChampionTitleDisplay));
         }

  if (DisabledPvpWarning)
  list.Add(new CallbackEntry(1113797, new ContextCallback(EnablePvpWarning)));
  }
       else
       {
         if (Core.TOL && from.InRange(this, 2))
         {
           list.Add(new CallbackEntry(1077728, () => OpenTrade(from))); // Trade
         }

         if (Alive && Core.Expansion >= Expansion.AOS)
         {
           Party theirParty = from.Party as Party;
           Party ourParty = Party as Party;

           if (theirParty == null && ourParty == null)
           {
             list.Add(new AddToPartyEntry(from, this));
           }
           else if (theirParty != null && theirParty.Leader == from)
           {
             if (ourParty == null)
             {
               list.Add(new AddToPartyEntry(from, this));
             }
             else if (ourParty == theirParty)
             {
               list.Add(new RemoveFromPartyEntry(from, this));
             }
           }
         }

         BaseHouse curhouse = BaseHouse.FindHouseAt(this);

         if (curhouse != null)
         {
           if (Alive && Core.Expansion >= Expansion.AOS && curhouse.IsAosRules && curhouse.IsFriend(from))
           {
             list.Add(new EjectPlayerEntry(from, this));
           }
         }
       }
     }

     private void CancelProtection()
     {
       for (int i = 0; i < m_JusticeProtectors.Count; ++i)
       {
         Mobile prot = m_JusticeProtectors[i];

         string args = String.Format("{0}\t{1}", Name, prot.Name);

         prot.SendLocalizedMessage(1049371, args);
         // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
         SendLocalizedMessage(1049371, args);
         // The protective relationship between ~1_PLAYER1~ and ~2_PLAYER2~ has been ended.
       }

       m_JusticeProtectors.Clear();
     }

     #region Insurance
     private void ToggleItemInsurance()
     {
       if (!CheckAlive())
       {
         return;
       }

       BeginTarget(-1, false, TargetFlags.None, ToggleItemInsurance_Callback);
       SendLocalizedMessage(1060868); // Target the item you wish to toggle insurance status on <ESC> to cancel
     }

     private bool CanInsure(Item item)
     {
       #region Mondain's Legacy
       if (item is BaseQuiver && item.LootType == LootType.Regular)
       {
         return true;
       }
       #endregion

       if (((item is Container) && !(item is BaseQuiver)) || item is BagOfSending || item is KeyRing || item is MountItem)
       {
         return false;
       }

       if ((item is Spellbook && item.LootType == LootType.Blessed) || item is Runebook || item is PotionKeg ||
         item is Sigil)
       {
         return false;
       }

  if (item is BaseBalmOrLotion || item is GemOfSalvation || item is SeedOfLife || item is ManaDraught)
  {
  return false;
  }

       if (item.Stackable)
       {
         return false;
       }

       if (item.LootType == LootType.Cursed)
       {
         return false;
       }

       if (item.ItemID == 0x204E) // death shroud
       {
         return false;
       }

       if (item.LootType == LootType.Blessed)
         return false;

       return true;
     }

  private void ToggleItemInsurance_Callback(Mobile from, object obj)
  {
  if (!CheckAlive())
  return;

  ToggleItemInsurance_Callback(from, obj as Item, true);
  }

  private void ToggleItemInsurance_Callback(Mobile from, Item item, bool target)
  {
  if (item == null || !item.IsChildOf(this))
  {
  if (target)
  BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));

  SendLocalizedMessage(1060871, "", 0x23); // You can only insure items that you have equipped or that are in your backpack
  }
  else if (item.Insured)
  {
  item.Insured = false;

  SendLocalizedMessage(1060874, "", 0x35); // You cancel the insurance on the item

  if (target)
  {
  BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
  SendLocalizedMessage(1060868, "", 0x23); // Target the item you wish to toggle insurance status on <ESC> to cancel
  }
  }
  else if (!CanInsure(item))
  {
  if (target)
  BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));

  SendLocalizedMessage(1060869, "", 0x23); // You cannot insure that
  }
  else
  {
  if (!item.PayedInsurance)
  {
  int cost = item.GetInsuranceCost();

  if (Banker.Withdraw(from, cost))
  {
  SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
  item.PayedInsurance = true;
  }
  else
  {
  SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
  return;
  }
  }

  item.Insured = true;

  SendLocalizedMessage(1060873, "", 0x23); // You have insured the item

  if (target)
  {
  BeginTarget(-1, false, TargetFlags.None, new TargetCallback(ToggleItemInsurance_Callback));
  SendLocalizedMessage(1060868, "", 0x23); // Target the item you wish to toggle insurance status on <ESC> to cancel
  }
  }
  }

  private void AutoRenewInventoryInsurance()
     {
       if (!CheckAlive())
       {
         return;
       }

       SendLocalizedMessage(1060881, "", 0x23); // You have selected to automatically reinsure all insured items upon death
       AutoRenewInsurance = true;
     }

     private void CancelRenewInventoryInsurance()
     {
       if (!CheckAlive())
       {
         return;
       }

       if (Core.SE)
       {
         if (!HasGump(typeof(CancelRenewInventoryInsuranceGump)))
         {
           SendGump(new CancelRenewInventoryInsuranceGump(this, null));
         }
       }
       else
       {
         SendLocalizedMessage(1061075, "", 0x23); // You have cancelled automatically reinsuring all insured items upon death
         AutoRenewInsurance = false;
       }
     }

  #region Siege Bless Item
  private Item _BlessedItem;

  [CommandProperty(AccessLevel.GameMaster)]
  public Item BlessedItem { get { return _BlessedItem; } set { _BlessedItem = value; } }

  private void SiegeBlessItem()
  {
  if (_BlessedItem != null && _BlessedItem.Deleted)
  _BlessedItem = null;

  BeginTarget(2, false, TargetFlags.None, (from, targeted) =>
  {
  Siege.TryBlessItem(this, targeted);
  });
  }

  public override bool Drop(Point3D loc)
  {
  if (!Siege.SiegeShard || _BlessedItem == null)
  return base.Drop(loc);

  Item item = Holding;
  bool drop = base.Drop(loc);

  if (item != null && drop && item.Parent == null && _BlessedItem != null && _BlessedItem == item)
  {
  _BlessedItem = null;
  item.LootType = LootType.Regular;

  SendLocalizedMessage(1075292, item.Name != null ? item.Name : "#" + item.LabelNumber.ToString()); // ~1_NAME~ has been unblessed.
  }

  return drop;
  }
  #endregion

  private class CancelRenewInventoryInsuranceGump : Gump
     {
       private readonly PlayerMobile m_Player;
  private readonly ItemInsuranceMenuGump m_InsuranceGump;

       public CancelRenewInventoryInsuranceGump(PlayerMobile player, ItemInsuranceMenuGump insuranceGump)
         : base(250, 200)
       {
         m_Player = player;
  m_InsuranceGump = insuranceGump;

  AddBackground(0, 0, 240, 142, 0x13BE);
         AddImageTiled(6, 6, 228, 100, 0xA40);
         AddImageTiled(6, 116, 228, 20, 0xA40);
         AddAlphaRegion(6, 6, 228, 142);

         AddHtmlLocalized(8, 8, 228, 100, 1071021, 0x7FFF, false, false);
         // You are about to disable inventory insurance auto-renewal.

         AddButton(6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
         AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL

         AddButton(114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
         AddHtmlLocalized(148, 118, 450, 20, 1071022, 0x7FFF, false, false); // DISABLE IT!
       }

       public override void OnResponse(NetState sender, RelayInfo info)
       {
         if (!m_Player.CheckAlive())
         {
           return;
         }

         if (info.ButtonID == 1)
         {
           m_Player.SendLocalizedMessage(1061075, "", 0x23);
           // You have cancelled automatically reinsuring all insured items upon death
           m_Player.AutoRenewInsurance = false;
         }
         else
         {
           m_Player.SendLocalizedMessage(1042021); // Cancelled.
         }

  if (m_InsuranceGump != null)
  m_Player.SendGump(m_InsuranceGump.NewInstance());
  }
     }

  private void OpenItemInsuranceMenu()
  {
  if (!CheckAlive())
  return;

  List<Item> items = new List<Item>();

  foreach (Item item in Items)
  {
  if (DisplayInItemInsuranceGump(item))
  items.Add(item);
  }

  Container pack = Backpack;

  if (pack != null)
  items.AddRange(pack.FindItemsByType<Item>(true, DisplayInItemInsuranceGump));

  // TODO: Investigate item sorting

  CloseGump(typeof(ItemInsuranceMenuGump));

  if (items.Count == 0)
  SendLocalizedMessage(1114915, "", 0x35); // None of your current items meet the requirements for insurance.
  else
  SendGump(new ItemInsuranceMenuGump(this, items.ToArray()));
  }

  private bool DisplayInItemInsuranceGump(Item item)
  {
  return ((item.Visible || AccessLevel >= AccessLevel.GameMaster) && (item.Insured || CanInsure(item)));
  }

  private class ItemInsuranceMenuGump : Gump
  {
  private PlayerMobile m_From;
  private Item[] m_Items;
  private bool[] m_Insure;
  private int m_Page;

  public ItemInsuranceMenuGump(PlayerMobile from, Item[] items)
  : this(from, items, null, 0)
  {
  }

  public ItemInsuranceMenuGump(PlayerMobile from, Item[] items, bool[] insure, int page)
  : base(25, 50)
  {
  m_From = from;
  m_Items = items;

  if (insure == null)
  {
  insure = new bool[items.Length];

  for (int i = 0; i < items.Length; ++i)
  insure[i] = items[i].Insured;
  }

  m_Insure = insure;
  m_Page = page;

  AddPage(0);

  AddBackground(0, 0, 520, 510, 0x13BE);
  AddImageTiled(10, 10, 500, 30, 0xA40);
  AddImageTiled(10, 50, 500, 355, 0xA40);
  AddImageTiled(10, 415, 500, 80, 0xA40);
  AddAlphaRegion(10, 10, 500, 485);

  AddButton(15, 470, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
  AddHtmlLocalized(50, 472, 80, 20, 1011012, 0x7FFF, false, false); // CANCEL

  if (from.AutoRenewInsurance)
  AddButton(360, 10, 9723, 9724, 1, GumpButtonType.Reply, 0);
  else
  AddButton(360, 10, 9720, 9722, 1, GumpButtonType.Reply, 0);

  AddHtmlLocalized(395, 14, 105, 20, 1114122, 0x7FFF, false, false); // AUTO REINSURE

  AddButton(395, 470, 0xFA5, 0xFA6, 2, GumpButtonType.Reply, 0);
  AddHtmlLocalized(430, 472, 50, 20, 1006044, 0x7FFF, false, false); // OK

  AddHtmlLocalized(10, 14, 150, 20, 1114121, 0x7FFF, false, false); // <CENTER>ITEM INSURANCE MENU</CENTER>

  AddHtmlLocalized(45, 54, 70, 20, 1062214, 0x7FFF, false, false); // Item
  AddHtmlLocalized(250, 54, 70, 20, 1061038, 0x7FFF, false, false); // Cost
  AddHtmlLocalized(400, 54, 70, 20, 1114311, 0x7FFF, false, false); // Insured

  int balance = Banker.GetBalance(from);
  int cost = 0;

  for (int i = 0; i < items.Length; ++i)
  {
  if (insure[i])
  cost += items[i].GetInsuranceCost();
  }

  AddHtmlLocalized(15, 420, 300, 20, 1114310, 0x7FFF, false, false); // GOLD AVAILABLE:
  AddLabel(215, 420, 0x481, balance.ToString());
  AddHtmlLocalized(15, 435, 300, 20, 1114123, 0x7FFF, false, false); // TOTAL COST OF INSURANCE:
  AddLabel(215, 435, 0x481, cost.ToString());

  if (cost != 0)
  {
  AddHtmlLocalized(15, 450, 300, 20, 1114125, 0x7FFF, false, false); // NUMBER OF DEATHS PAYABLE:
  AddLabel(215, 450, 0x481, (balance / cost).ToString());
  }

  for (int i = page * 4, y = 72; i < (page + 1) * 4 && i < items.Length; ++i, y += 75)
  {
  Item item = items[i];
  Rectangle2D b = ItemBounds.Table[item.ItemID];

  AddImageTiledButton(40, y, 0x918, 0x918, 0, GumpButtonType.Page, 0, item.ItemID, item.Hue, 40 - b.Width / 2 - b.X, 30 - b.Height / 2 - b.Y);
  AddItemProperty(item.Serial);

  if (insure[i])
  {
  AddButton(400, y, 9723, 9724, 100 + i, GumpButtonType.Reply, 0);
  AddLabel(250, y, 0x481, item.GetInsuranceCost().ToString());
  }
  else
  {
  AddButton(400, y, 9720, 9722, 100 + i, GumpButtonType.Reply, 0);
  AddLabel(250, y, 0x66C, item.GetInsuranceCost().ToString());
  }
  }

  if (page >= 1)
  {
  AddButton(15, 380, 0xFAE, 0xFAF, 3, GumpButtonType.Reply, 0);
  AddHtmlLocalized(50, 380, 450, 20, 1044044, 0x7FFF, false, false); // PREV PAGE
  }

  if ((page + 1) * 4 < items.Length)
  {
  AddButton(400, 380, 0xFA5, 0xFA7, 4, GumpButtonType.Reply, 0);
  AddHtmlLocalized(435, 380, 70, 20, 1044045, 0x7FFF, false, false); // NEXT PAGE
  }
  }

  public ItemInsuranceMenuGump NewInstance()
  {
  return new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page);
  }

  public override void OnResponse(NetState sender, RelayInfo info)
  {
  if (info.ButtonID == 0 || !m_From.CheckAlive())
  return;

  switch (info.ButtonID)
  {
  case 1: // Auto Reinsure
  {
  if (m_From.AutoRenewInsurance)
  {
  if (!m_From.HasGump(typeof(CancelRenewInventoryInsuranceGump)))
  m_From.SendGump(new CancelRenewInventoryInsuranceGump(m_From, this));
  }
  else
  {
  m_From.AutoRenewInventoryInsurance();
  m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page));
  }

  break;
  }
  case 2: // OK
  {
  m_From.SendGump(new ItemInsuranceMenuConfirmGump(m_From, m_Items, m_Insure, m_Page));

  break;
  }
  case 3: // Prev
  {
  if (m_Page >= 1)
  m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page - 1));

  break;
  }
  case 4: // Next
  {
  if ((m_Page + 1) * 4 < m_Items.Length)
  m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page + 1));

  break;
  }
  default:
  {
  int idx = info.ButtonID - 100;

  if (idx >= 0 && idx < m_Items.Length)
  m_Insure[idx] = !m_Insure[idx];

  m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page));

  break;
  }
  }
  }
  }

  private class ItemInsuranceMenuConfirmGump : Gump
  {
  private PlayerMobile m_From;
  private Item[] m_Items;
  private bool[] m_Insure;
  private int m_Page;

  public ItemInsuranceMenuConfirmGump(PlayerMobile from, Item[] items, bool[] insure, int page)
  : base(250, 200)
  {
  m_From = from;
  m_Items = items;
  m_Insure = insure;
  m_Page = page;

  AddBackground(0, 0, 240, 142, 0x13BE);
  AddImageTiled(6, 6, 228, 100, 0xA40);
  AddImageTiled(6, 116, 228, 20, 0xA40);
  AddAlphaRegion(6, 6, 228, 142);

  AddHtmlLocalized(8, 8, 228, 100, 1114300, 0x7FFF, false, false); // Do you wish to insure all newly selected items?

  AddButton(6, 116, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
  AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL

  AddButton(114, 116, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
  AddHtmlLocalized(148, 118, 450, 20, 1073996, 0x7FFF, false, false); // ACCEPT
  }

  public override void OnResponse(NetState sender, RelayInfo info)
  {
  if (!m_From.CheckAlive())
  return;

  if (info.ButtonID == 1)
  {
  for (int i = 0; i < m_Items.Length; ++i)
  {
  Item item = m_Items[i];

  if (item.Insured != m_Insure[i])
  m_From.ToggleItemInsurance_Callback(m_From, item, false);
  }
  }
  else
  {
  m_From.SendLocalizedMessage(1042021); // Cancelled.
  m_From.SendGump(new ItemInsuranceMenuGump(m_From, m_Items, m_Insure, m_Page));
  }
  }
  }

  #endregion

  private void ToggleTrades()
  {
  RefuseTrades = !RefuseTrades;
  }

  private void GetVendor()
     {
       BaseHouse house = BaseHouse.FindHouseAt(this);

       if (CheckAlive() && house != null && house.IsOwner(this) && house.InternalizedVendors.Count > 0)
       {
         CloseGump(typeof(ReclaimVendorGump));
         SendGump(new ReclaimVendorGump(house));
       }
     }

     private void LeaveHouse()
     {
       BaseHouse house = BaseHouse.FindHouseAt(this);

       if (house != null)
       {
         Location = house.BanLocation;
       }
     }

  private void EnablePvpWarning()
  {
  DisabledPvpWarning = false;
  SendLocalizedMessage(1113798); // Your PvP warning query has been re-enabled.
  }

  private delegate void ContextCallback();

     private class CallbackEntry : ContextMenuEntry
     {
       private readonly ContextCallback m_Callback;

       public CallbackEntry(int number, ContextCallback callback)
         : this(number, -1, callback)
       { }

       public CallbackEntry(int number, int range, ContextCallback callback)
         : base(number, range)
       {
         m_Callback = callback;
       }

       public override void OnClick()
       {
         if (m_Callback != null)
         {
           m_Callback();
         }
       }
     }

     public override void DisruptiveAction()
     {
       if (Meditating)
       {
         RemoveBuff(BuffIcon.ActiveMeditation);
       }

       base.DisruptiveAction();
     }

  public override bool Meditating
  {
  set
  {
  base.Meditating = value;
  if (value == false)
  {
  RemoveBuff(BuffIcon.ActiveMeditation);
  }
  }
  }

     public override void OnDoubleClick(Mobile from)
     {
       if (this == from && !Warmode)
       {
         IMount mount = Mount;

         if (mount != null && !DesignContext.Check(this))
         {
           return;
         }
       }

       base.OnDoubleClick(from);
     }

     public override void DisplayPaperdollTo(Mobile to)
     {
       if (DesignContext.Check(this))
       {
         base.DisplayPaperdollTo(to);
       }
     }

     private static bool m_NoRecursion;

     public override bool CheckEquip(Item item)
     {
       if (!base.CheckEquip(item))
       {
         return false;
       }

       #region Dueling
       if (m_DuelContext != null && !m_DuelContext.AllowItemEquip(this, item))
       {
         return false;
       }
       #endregion

       #region Factions
       FactionItem factionItem = FactionItem.Find(item);

       if (factionItem != null)
       {
         Faction faction = Faction.Find(this);

         if (faction == null)
         {
           SendLocalizedMessage(1010371); // You cannot equip a faction item!
           return false;
         }
         else if (faction != factionItem.Faction)
         {
           SendLocalizedMessage(1010372); // You cannot equip an opposing faction's item!
           return false;
         }
         else
         {
           int maxWearables = FactionItem.GetMaxWearables(this);

           for (int i = 0; i < Items.Count; ++i)
           {
             Item equiped = Items[i];

             if (item != equiped && FactionItem.Find(equiped) != null)
             {
               if (--maxWearables == 0)
               {
                 SendLocalizedMessage(1010373); // You do not have enough rank to equip more faction items!
                 return false;
               }
             }
           }
         }
       }
       #endregion

       if (AccessLevel < AccessLevel.GameMaster && item.Layer != Layer.Mount && HasTrade)
       {
         BounceInfo bounce = item.GetBounce();

         if (bounce != null)
         {
           if (bounce.m_Parent is Item)
           {
             Item parent = (Item)bounce.m_Parent;

             if (parent == Backpack || parent.IsChildOf(Backpack))
             {
               return true;
             }
           }
           else if (bounce.m_Parent == this)
           {
             return true;
           }
         }

         SendLocalizedMessage(1004042); // You can only equip what you are already carrying while you have a trade pending.
         return false;
       }

       return true;
     }

     public override bool CheckTrade(
       Mobile to, Item item, SecureTradeContainer cont, bool message, bool checkItems, int plusItems, int plusWeight)
     {
       int msgNum = 0;

       if (cont == null)
       {
         if (to.Holding != null)
         {
           msgNum = 1062727; // You cannot trade with someone who is dragging something.
         }
         else if (HasTrade)
         {
           msgNum = 1062781; // You are already trading with someone else!
         }
         else if (to.HasTrade)
         {
           msgNum = 1062779; // That person is already involved in a trade
         }
  else if (to is PlayerMobile && ((PlayerMobile)to).RefuseTrades)
  {
  msgNum = 1154111; // ~1_NAME~ is refusing all trades.
  }
       }

       if (msgNum == 0 && item != null)
       {
         if (cont != null)
         {
           plusItems += cont.TotalItems;
           plusWeight += cont.TotalWeight;
         }

         if (Backpack == null || !Backpack.CheckHold(this, item, false, checkItems, plusItems, plusWeight))
         {
           msgNum = 1004040; // You would not be able to hold this if the trade failed.
         }
         else if (to.Backpack == null || !to.Backpack.CheckHold(to, item, false, checkItems, plusItems, plusWeight))
         {
           msgNum = 1004039; // The recipient of this trade would not be able to carry
         }
         else
         {
           msgNum = CheckContentForTrade(item);
         }
       }

       if (msgNum == 0)
       {
         return true;
       }

       if (!message)
       {
         return false;
       }

       if (msgNum == 1154111)
       {
         SendLocalizedMessage(msgNum, RawName);
       }
       else
       {
         SendLocalizedMessage(msgNum);
       }

       return false;
     }

     private static int CheckContentForTrade(Item item)
     {
       if (item is TrapableContainer && ((TrapableContainer)item).TrapType != TrapType.None)
       {
         return 1004044; // You may not trade trapped items.
       }

       if (StolenItem.IsStolen(item))
       {
         return 1004043; // You may not trade recently stolen items.
       }

       if (item is Container)
       {
         foreach (Item subItem in item.Items)
         {
           int msg = CheckContentForTrade(subItem);

           if (msg != 0)
           {
             return msg;
           }
         }
       }

       return 0;
     }

     public override bool CheckNonlocalDrop(Mobile from, Item item, Item target)
     {
       if (!base.CheckNonlocalDrop(from, item, target))
       {
         return false;
       }

       if (from.AccessLevel >= AccessLevel.GameMaster)
       {
         return true;
       }

       Container pack = Backpack;
       if (from == this && HasTrade && (target == pack || target.IsChildOf(pack)))
       {
         BounceInfo bounce = item.GetBounce();

         if (bounce != null && bounce.m_Parent is Item)
         {
           Item parent = (Item)bounce.m_Parent;

           if (parent == pack || parent.IsChildOf(pack))
           {
             return true;
           }
         }

         SendLocalizedMessage(1004041); // You can't do that while you have a trade pending.
         return false;
       }

       return true;
     }

     protected override void OnLocationChange(Point3D oldLocation)
     {
       CheckLightLevels(false);

       #region Dueling
       if (m_DuelContext != null)
       {
         m_DuelContext.OnLocationChanged(this);
       }
       #endregion

       DesignContext context = m_DesignContext;

       if (context == null || m_NoRecursion)
       {
         return;
       }

       m_NoRecursion = true;

       HouseFoundation foundation = context.Foundation;

       int newX = X, newY = Y;
       int newZ = foundation.Z + HouseFoundation.GetLevelZ(context.Level, context.Foundation);

       int startX = foundation.X + foundation.Components.Min.X + 1;
       int startY = foundation.Y + foundation.Components.Min.Y + 1;
       int endX = startX + foundation.Components.Width - 1;
       int endY = startY + foundation.Components.Height - 2;

       if (newX >= startX && newY >= startY && newX < endX && newY < endY && Map == foundation.Map)
       {
         if (Z != newZ)
         {
           Location = new Point3D(X, Y, newZ);
         }

         m_NoRecursion = false;
         return;
       }

       Location = new Point3D(foundation.X, foundation.Y, newZ);
       Map = foundation.Map;

       m_NoRecursion = false;
     }

     public override bool OnMoveOver(Mobile m)
     {
       if (m is BaseCreature && !((BaseCreature)m).Controlled)
       {
         return (!Alive || !m.Alive || IsDeadBondedPet || m.IsDeadBondedPet) || (Hidden && IsStaff());
       }

       #region Dueling
       if (Region.IsPartOf<SafeZone>() && m is PlayerMobile)
       {
         PlayerMobile pm = (PlayerMobile)m;

         if (pm.DuelContext == null || pm.DuelPlayer == null || !pm.DuelContext.Started || pm.DuelContext.Finished ||
           pm.DuelPlayer.Eliminated)
         {
           return true;
         }
       }
       #endregion

       return base.OnMoveOver(m);
     }

     public override bool CheckShove(Mobile shoved)
     {
       if (TransformationSpellHelper.UnderTransformation(shoved, typeof(WraithFormSpell)))
       {
         return true;
       }
       else
       {
         return base.CheckShove(shoved);
       }
     }

     protected override void OnMapChange(Map oldMap)
     {
       if ((Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet))
       {
         InvalidateProperties();
       }

       #region Dueling
       if (m_DuelContext != null)
       {
         m_DuelContext.OnMapChanged(this);
       }
       #endregion

       DesignContext context = m_DesignContext;

       if (context == null || m_NoRecursion)
       {
         return;
       }

       m_NoRecursion = true;

       HouseFoundation foundation = context.Foundation;

       if (Map != foundation.Map)
       {
         Map = foundation.Map;
       }

       m_NoRecursion = false;
     }

     public override void OnBeneficialAction(Mobile target, bool isCriminal)
     {
       if (m_SentHonorContext != null)
       {
         m_SentHonorContext.OnSourceBeneficialAction(target);
       }

  if (Siege.SiegeShard && isCriminal)
  {
  Criminal = true;
  return;
  }

       base.OnBeneficialAction(target, isCriminal);
     }

  public override bool IsBeneficialCriminal(Mobile target)
  {
  if (!target.Criminal && target is BaseCreature && ((BaseCreature)target).GetMaster() == this)
  return false;

  return base.IsBeneficialCriminal(target);
  }

     public override void OnDamage(int amount, Mobile from, bool willKill)
     {
       int disruptThreshold;

       if (!Core.AOS)
       {
         disruptThreshold = 0;
       }
       else if (from != null && from.Player)
       {
         disruptThreshold = 19;
       }
       else
       {
         disruptThreshold = 26;
       }

       if (amount > disruptThreshold)
       {
         BandageContext c = BandageContext.GetContext(this);

         if (c != null)
         {
           c.Slip();
         }
       }

       if (Confidence.IsRegenerating(this))
       {
         Confidence.StopRegenerating(this);
       }

       WeightOverloading.FatigueOnDamage(this, amount);

       if (m_ReceivedHonorContext != null)
       {
         m_ReceivedHonorContext.OnTargetDamaged(from, amount);
       }
       if (m_SentHonorContext != null)
       {
         m_SentHonorContext.OnSourceDamaged(from, amount);
       }

       if (willKill && from is PlayerMobile)
       {
         Timer.DelayCall(TimeSpan.FromSeconds(10), ((PlayerMobile)@from).RecoverAmmo);
       }

       #region Mondain's Legacy
       if (InvisibilityPotion.HasTimer(this))
       {
         InvisibilityPotion.Iterrupt(this);
       }
       #endregion

  UndertakersStaff.TryRemoveTimer(this);

       base.OnDamage(amount, from, willKill);
     }

     public override void Resurrect()
     {
       bool wasAlive = Alive;

       base.Resurrect();

       if (Alive && !wasAlive)
       {
         Item deathRobe = new DeathRobe();

         if (!EquipItem(deathRobe))
         {
           deathRobe.Delete();
         }

  if (NetState != null && NetState.IsEnhancedClient)
  {
  List<BaseHealer> listHealers = new List<BaseHealer>();
  List<MondainQuester> listQuesters = new List<MondainQuester>();

  foreach (var vendor in World.Mobiles.Values.OfType<BaseVendor>().Where(v => v is MondainQuester || v is BaseHealer))
  {
  if (vendor is MondainQuester)
  listQuesters.Add((MondainQuester)vendor);

  if (vendor is BaseHealer)
  listHealers.Add((BaseHealer)vendor);
  }

  if (Corpse != null && Corpse.Map != null)
  {
  NetState.Send(new DisplayWaypoint(Corpse.Serial, Corpse.X, Corpse.Y, Corpse.Z, Corpse.Map.MapID, WaypointType.Corpse, Name));
  }

  foreach (BaseHealer healer in listHealers)
  {
  NetState.Send(new RemoveWaypoint(healer.Serial));
  }

  foreach (MondainQuester quester in listQuesters)
  {
  string name = quester.Name;

  if (quester.Title != null)
  name += " " + quester.Title;

  Send(new DisplayWaypoint(quester.Serial, quester.X, quester.Y, quester.Z, quester.Map.MapID, WaypointType.QuestGiver, name));
  }
  }

  #region Scroll of Alacrity
  if (AcceleratedStart > DateTime.UtcNow)
         {
           BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.ArcaneEmpowerment, 1078511, 1078512, AcceleratedSkill.ToString()));
         }
         #endregion
       }
     }

     public override double RacialSkillBonus
     {
       get
       {
         if (Core.ML && Race == Race.Human)
         {
           return 20.0;
         }

         return 0;
       }
     }

  public override double GetRacialSkillBonus(SkillName skill)
  {
  if (Core.ML && Race == Race.Human)
  return 20.0;

  if (Core.SA && Race == Race.Gargoyle)
  {
  if (skill == SkillName.Imbuing)
  return 30.0;

  if (skill == SkillName.Throwing)
  return 20.0;
  }

  return RacialSkillBonus;
  }

     public override void OnWarmodeChanged()
     {
       if (!Warmode)
       {
         Timer.DelayCall(TimeSpan.FromSeconds(10), RecoverAmmo);
       }
     }

     private Mobile m_InsuranceAward;
     private int m_InsuranceCost;
     private int m_InsuranceBonus;

     private List<Item> m_EquipSnapshot;

     public List<Item> EquipSnapshot { get { return m_EquipSnapshot; } }

     private bool FindItems_Callback(Item item)
     {
       if (!item.Deleted && (item.LootType == LootType.Blessed || item.Insured))
       {
         if (Backpack != item.ParentEntity)
         {
           return true;
         }
       }
       return false;
     }

     public override bool Criminal
     {
       get
       {
       if (Alive)
       {
         if (base.Criminal)
         BuffInfo.AddBuff(this, new BuffInfo(BuffIcon.CriminalStatus, 1153802, 1153828));
         else
         BuffInfo.RemoveBuff(this, BuffIcon.CriminalStatus);
       }

       return base.Criminal;
       }
     }

     public override bool OnBeforeDeath()
     {
       NetState state = NetState;

       if (state != null)
       {
         state.CancelAllTrades();
       }

       if (Criminal)
       BuffInfo.RemoveBuff(this, BuffIcon.CriminalStatus);

  DropHolding();

       if (Core.AOS && Backpack != null && !Backpack.Deleted)
       {
         var ilist = Backpack.FindItemsByType<Item>(FindItems_Callback);

         for (int i = 0; i < ilist.Count; i++)
         {
           Backpack.AddItem(ilist[i]);
         }
       }

       m_EquipSnapshot = new List<Item>(Items);

       m_NonAutoreinsuredItems = 0;
       m_InsuranceCost = 0;
       m_InsuranceAward = base.FindMostRecentDamager(false);

       if (m_InsuranceAward is BaseCreature)
       {
         Mobile master = ((BaseCreature)m_InsuranceAward).GetMaster();

         if (master != null)
         {
           m_InsuranceAward = master;
         }
       }

       if (m_InsuranceAward != null && (!m_InsuranceAward.Player || m_InsuranceAward == this))
       {
         m_InsuranceAward = null;
       }

       if (m_InsuranceAward is PlayerMobile)
       {
         ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus = 0;
       }

       if (m_ReceivedHonorContext != null)
       {
         m_ReceivedHonorContext.OnTargetKilled();
       }
       if (m_SentHonorContext != null)
       {
         m_SentHonorContext.OnSourceKilled();
       }

       RecoverAmmo();

       return base.OnBeforeDeath();
     }

     private bool CheckInsuranceOnDeath(Item item)
     {
  if (Young) { return false; }

       if (InsuranceEnabled && item.Insured)
       {
         if (XmlPoints.InsuranceIsFree(this, m_InsuranceAward))
         {
           item.PayedInsurance = true;
           return true;
         }

         #region Dueling
         if (m_DuelPlayer != null && m_DuelContext != null && m_DuelContext.Registered && m_DuelContext.Started &&
           !m_DuelPlayer.Eliminated)
         {
           return true;
         }
  #endregion

  int insuredAmount = item.GetInsuranceCost();
         if (AutoRenewInsurance)
         {
           int cost = (m_InsuranceAward == null ? insuredAmount : insuredAmount / 2);

           if (Banker.Withdraw(this, cost))
           {
             m_InsuranceCost += cost;
             item.PayedInsurance = true;
             SendLocalizedMessage(1060398, cost.ToString()); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
           }
           else
           {
             SendLocalizedMessage(1061079, "", 0x23); // You lack the funds to purchase the insurance
             item.PayedInsurance = false;
             item.Insured = false;
             m_NonAutoreinsuredItems++;
           }
         }
         else
         {
           item.PayedInsurance = false;
           item.Insured = false;
         }

         if (m_InsuranceAward != null)
         {
           if (Banker.Deposit(m_InsuranceAward, insuredAmount / 2))
           {
             if (m_InsuranceAward is PlayerMobile)
             {
               ((PlayerMobile)m_InsuranceAward).m_InsuranceBonus += insuredAmount / 2;
             }
           }
         }

         return true;
       }

       return false;
     }

     public override DeathMoveResult GetParentMoveResultFor(Item item)
     {
       if (CheckInsuranceOnDeath(item) && !Young)
       {
         return DeathMoveResult.MoveToBackpack;
       }

       DeathMoveResult res = base.GetParentMoveResultFor(item);

       if (res == DeathMoveResult.MoveToCorpse && item.Movable && Young)
       {
         res = DeathMoveResult.MoveToBackpack;
       }

       return res;
     }

     public override DeathMoveResult GetInventoryMoveResultFor(Item item)
     {
       if (CheckInsuranceOnDeath(item) && !Young)
       {
         return DeathMoveResult.MoveToBackpack;
       }

       DeathMoveResult res = base.GetInventoryMoveResultFor(item);

       if (res == DeathMoveResult.MoveToCorpse && item.Movable && Young)
       {
         res = DeathMoveResult.MoveToBackpack;
       }

       return res;
     }

     public override void OnDeath(Container c)
     {
       Mobile m = FindMostRecentDamager(false);
  PlayerMobile killer = m as PlayerMobile;

  if (killer == null && m is BaseCreature)
  {
  killer = ((BaseCreature)m).GetMaster() as PlayerMobile;
  }

       if (m_NonAutoreinsuredItems > 0)
       {
         SendLocalizedMessage(1061115);
       }

       base.OnDeath(c);

       m_EquipSnapshot = null;

       HueMod = -1;
       NameMod = null;
       SavagePaintExpiration = TimeSpan.Zero;

       SetHairMods(-1, -1);

       PolymorphSpell.StopTimer(this);
       IncognitoSpell.StopTimer(this);
       DisguiseTimers.RemoveTimer(this);

  WeakenSpell.RemoveEffects(this);
  ClumsySpell.RemoveEffects(this);
  FeeblemindSpell.RemoveEffects(this);
  CurseSpell.RemoveEffect(this);

       EndAction(typeof(PolymorphSpell));
       EndAction(typeof(IncognitoSpell));

       MeerMage.StopEffect(this, false);

       #region Stygian Abyss
       if (Flying)
       {
         Flying = false;
         BuffInfo.RemoveBuff(this, BuffIcon.Fly);
       }
       #endregion

       StolenItem.ReturnOnDeath(this, c);

       if (m_PermaFlags.Count > 0)
       {
         m_PermaFlags.Clear();

         if (c is Corpse)
         {
           ((Corpse)c).Criminal = true;
         }

         if (Stealing.ClassicMode)
         {
           Criminal = true;
         }
       }

  if (killer != null && Murderer && DateTime.UtcNow >= killer.m_NextJustAward)
  {
  // This scales 700.0 skill points to 1000 valor points
  int pointsToGain = (int)(SkillsTotal / 7);
  // This scales 700.0 skill points to 7 minutes wait
  int minutesToWait = Math.Max(1, (int)(SkillsTotal / 1000));
  bool gainedPath = false;

  if (VirtueHelper.Award(m, VirtueName.Justice, pointsToGain, ref gainedPath))
  {
  if (gainedPath)
  {
  m.SendLocalizedMessage(1049367); // You have gained a path in Justice!
  }
  else
  {
  m.SendLocalizedMessage(1049363); // You have gained in Justice.
  }

  m.FixedParticles(0x375A, 9, 20, 5027, EffectLayer.Waist);
  m.PlaySound(0x1F7);

  killer.m_NextJustAward = DateTime.UtcNow + TimeSpan.FromMinutes(minutesToWait);
  }
  }

       if (m_InsuranceAward is PlayerMobile)
       {
         PlayerMobile pm = (PlayerMobile)m_InsuranceAward;

         if (pm.m_InsuranceBonus > 0)
         {
           pm.SendLocalizedMessage(1060397, pm.m_InsuranceBonus.ToString());
           // ~1_AMOUNT~ gold has been deposited into your bank box.
         }
       }

       if (Young && m_DuelContext == null)
       {
         if (YoungDeathTeleport())
         {
           Timer.DelayCall(TimeSpan.FromSeconds(2.5), SendYoungDeathNotice);
         }
       }

       if (m_DuelContext == null || !m_DuelContext.Registered || !m_DuelContext.Started || m_DuelPlayer == null ||
         m_DuelPlayer.Eliminated || !XmlPoints.AreChallengers(this, killer))
       {
         Faction.HandleDeath(this, killer);
       }

       Guilds.Guild.HandleDeath(this, killer);

       #region Dueling
       if (m_DuelContext != null)
       {
         m_DuelContext.OnDeath(this, c);
       }
  #endregion

  if (NetState != null && NetState.IsEnhancedClient)
  {
  List<BaseHealer> listHealers = new List<BaseHealer>();
  List<MondainQuester> listQuesters = new List<MondainQuester>();

  foreach (var vendor in World.Mobiles.Values.OfType<BaseVendor>().Where(v => v is MondainQuester || v is BaseHealer))
  {
  if (vendor is MondainQuester)
  listQuesters.Add((MondainQuester)vendor);

  if (vendor is BaseHealer)
  listHealers.Add((BaseHealer)vendor);
  }

  foreach (BaseHealer healer in listHealers)
  {
  string name = healer.Name;

  if (healer.Title != null)
  name += " " + healer.Title;

  NetState.Send(new DisplayWaypoint(healer.Serial, healer.X, healer.Y, healer.Z, healer.Map.MapID, WaypointType.Resurrection, name));
  }

  foreach (MondainQuester quester in listQuesters)
  {
  NetState.Send(new RemoveWaypoint(quester.Serial));
  }

  if (Corpse != null)
  {
  NetState.Send(new RemoveWaypoint(Corpse.Serial));
  }

  ColUtility.Free(listHealers);
  ColUtility.Free(listQuesters);
  }

  if (m_BuffTable != null)
       {
         var list = new List<BuffInfo>();

         foreach (BuffInfo buff in m_BuffTable.Values)
         {
           if (!buff.RetainThroughDeath)
           {
             list.Add(buff);
           }
         }

         for (int i = 0; i < list.Count; i++)
         {
           RemoveBuff(list[i]);
         }
       }

       #region Stygian Abyss
       if (Region.IsPartOf("Abyss") && SSSeedExpire > DateTime.UtcNow)
       {
         SendGump(new ResurrectGump(this, ResurrectMessage.SilverSapling));
       }

  if (LastKiller is BaseVoidCreature)
  ((BaseVoidCreature)LastKiller).Mutate(VoidEvolution.Killing);
       #endregion
     }

     private List<Mobile> m_PermaFlags;
     private readonly List<Mobile> m_VisList;
     private readonly Hashtable m_AntiMacroTable;
     private TimeSpan m_GameTime;
     private TimeSpan m_ShortTermElapse;
     private TimeSpan m_LongTermElapse;
     private DateTime m_SessionStart;
     private DateTime m_SavagePaintExpiration;
     private SkillName m_Learning = (SkillName)(-1);

     public SkillName Learning { get { return m_Learning; } set { m_Learning = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public TimeSpan SavagePaintExpiration
     {
       get
       {
         TimeSpan ts = m_SavagePaintExpiration - DateTime.UtcNow;

         if (ts < TimeSpan.Zero)
         {
           ts = TimeSpan.Zero;
         }

         return ts;
       }
       set { m_SavagePaintExpiration = DateTime.UtcNow + value; }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public TimeSpan NextSmithBulkOrder
     {
       get
       {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Smith, this);
       }
       set
       {
  BulkOrderSystem.SetNextBulkOrder(BODType.Smith, this, value);
       }
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public TimeSpan NextTailorBulkOrder
     {
       get
       {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Tailor, this);
       }
       set
       {
  BulkOrderSystem.SetNextBulkOrder(BODType.Tailor, this, value);
       }
     }

  [CommandProperty(AccessLevel.GameMaster)]
  public TimeSpan NextAlchemyBulkOrder
  {
  get
  {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Alchemy, this);
  }
  set
  {
  BulkOrderSystem.SetNextBulkOrder(BODType.Alchemy, this, value);
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public TimeSpan NextInscriptionBulkOrder
  {
  get
  {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Inscription, this);
  }
  set
  {
  BulkOrderSystem.SetNextBulkOrder(BODType.Inscription, this, value);
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public TimeSpan NextTinkeringBulkOrder
  {
  get
  {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Tinkering, this);
  }
  set
  {
  BulkOrderSystem.SetNextBulkOrder(BODType.Tinkering, this, value);
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public TimeSpan NextFletchingBulkOrder
  {
  get
  {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Fletching, this);
  }
  set
  {
  BulkOrderSystem.SetNextBulkOrder(BODType.Fletching, this, value);
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public TimeSpan NextCarpentryBulkOrder
  {
  get
  {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Carpentry, this);
  }
  set
  {
  BulkOrderSystem.SetNextBulkOrder(BODType.Carpentry, this, value);
  }
  }

  [CommandProperty(AccessLevel.GameMaster)]
  public TimeSpan NextCookingBulkOrder
  {
  get
  {
  return BulkOrderSystem.GetNextBulkOrder(BODType.Cooking, this);
  }
  set
  {
  BulkOrderSystem.SetNextBulkOrder(BODType.Cooking, this, value);
  }
  }

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime LastEscortTime { get; set; }

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime LastPetBallTime { get; set; }

     public PlayerMobile()
     {
       m_AutoStabled = new List<Mobile>();

       #region Mondain's Legacy
       m_Quests = new List<BaseQuest>();
       m_Chains = new Dictionary<QuestChain, BaseChain>();
       m_DoneQuests = new List<QuestRestartInfo>();
       m_Collections = new Dictionary<Collection, int>();
       m_RewardTitles = new List<object>();

       m_PeacedUntil = DateTime.UtcNow;
       #endregion

       m_VisList = new List<Mobile>();
       m_PermaFlags = new List<Mobile>();
       m_AntiMacroTable = new Hashtable();
       m_RecentlyReported = new List<Mobile>();

       //m_BOBFilter = new BOBFilter();

       m_GameTime = TimeSpan.Zero;
       m_ShortTermElapse = TimeSpan.FromHours(8.0);
       m_LongTermElapse = TimeSpan.FromHours(40.0);

       m_JusticeProtectors = new List<Mobile>();
       m_GuildRank = RankDefinition.Lowest;

       m_ChampionTitles = new ChampionTitleInfo();

       InvalidateMyRunUO();
     }

     public override bool MutateSpeech(List<Mobile> hears, ref string text, ref object context)
     {
       if (Alive)
       {
         return false;
       }

       if (Core.ML && Skills[SkillName.SpiritSpeak].Value >= 100.0)
       {
         return false;
       }

       if (Core.AOS)
       {
         for (int i = 0; i < hears.Count; ++i)
         {
           Mobile m = hears[i];

           if (m != this && m.Skills[SkillName.SpiritSpeak].Value >= 100.0)
           {
             return false;
           }
         }
       }

       return base.MutateSpeech(hears, ref text, ref context);
     }

     public override void DoSpeech(string text, int[] keywords, MessageType type, int hue)
     {
       if (Guilds.Guild.NewGuildSystem && (type == MessageType.Guild || type == MessageType.Alliance))
       {
         Guild g = Guild as Guild;
         if (g == null)
         {
           SendLocalizedMessage(1063142); // You are not in a guild!
         }
         else if (type == MessageType.Alliance)
         {
           if (g.Alliance != null && g.Alliance.IsMember(g))
           {
             //g.Alliance.AllianceTextMessage( hue, "[Alliance][{0}]: {1}", Name, text );
             g.Alliance.AllianceChat(this, text);
             SendToStaffMessage(this, "[Alliance]: {0}", text);

             m_AllianceMessageHue = hue;
           }
           else
           {
             SendLocalizedMessage(1071020); // You are not in an alliance!
           }
         }
         else //Type == MessageType.Guild
         {
           m_GuildMessageHue = hue;

           g.GuildChat(this, text);
           SendToStaffMessage(this, "[Guild]: {0}", text);
         }
       }
       else
       {
         base.DoSpeech(text, keywords, type, hue);
       }
     }

     private static void SendToStaffMessage(Mobile from, string text)
     {
       Packet p = null;

       foreach (NetState ns in from.GetClientsInRange(8))
       {
         Mobile mob = ns.Mobile;

         if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel)
         {
           if (p == null)
           {
             p =
               Packet.Acquire(
                 new UnicodeMessage(
                   from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text));
           }

           ns.Send(p);
         }
       }

       Packet.Release(p);
     }

     private static void SendToStaffMessage(Mobile from, string format, params object[] args)
     {
       SendToStaffMessage(from, String.Format(format, args));
     }

  public override void Damage(int amount, Mobile from)
  {
  Damage(amount, from, false, false);
  }

  public override void Damage(int amount, Mobile from, bool informMount)
  {
  Damage(amount, from, informMount, false);
  }

     #region Poison
     public override ApplyPoisonResult ApplyPoison(Mobile from, Poison poison)
     {
       if (!Alive)
       {
         return ApplyPoisonResult.Immune;
       }

  //Skill Masteries
  if (SkillMasterySpell.GetSpellForParty(this, typeof(Spells.SkillMasteries.ResilienceSpell)) != null && 0.25 > Utility.RandomDouble())
  {
  return ApplyPoisonResult.Immune;
  }

       if (EvilOmenSpell.TryEndEffect(this))
       {
         poison = PoisonImpl.IncreaseLevel(poison);
       }

       ApplyPoisonResult result = base.ApplyPoison(from, poison);

       if (from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer)
       {
         (PoisonTimer as PoisonImpl.PoisonTimer).From = from;
       }

       return result;
     }

     public override bool CheckPoisonImmunity(Mobile from, Poison poison)
     {
       if (Young && (DuelContext == null || !DuelContext.Started || DuelContext.Finished))
       {
         return true;
       }

       return base.CheckPoisonImmunity(from, poison);
     }

     public override void OnPoisonImmunity(Mobile from, Poison poison)
     {
       if (Young && (DuelContext == null || !DuelContext.Started || DuelContext.Finished))
       {
         SendLocalizedMessage(502808);
         // You would have been poisoned, were you not new to the land of Britannia. Be careful in the future.
       }
       else
       {
         base.OnPoisonImmunity(from, poison);
       }
     }
     #endregion

     public PlayerMobile(Serial s)
       : base(s)
     {
       m_VisList = new List<Mobile>();
       m_AntiMacroTable = new Hashtable();
       InvalidateMyRunUO();
     }

     public List<Mobile> VisibilityList { get { return m_VisList; } }

     public List<Mobile> PermaFlags { get { return m_PermaFlags; } }

  public override int Luck { get { return AosAttributes.GetValue(this, AosAttribute.Luck) + TenthAnniversarySculpture.GetLuckBonus(this); } }

  public int RealLuck {
  get
  {
  int facetBonus = this.Map == Map.Felucca ? RandomItemGenerator.FeluccaLuckBonus : 250;

  return Luck + FountainOfFortune.GetLuckBonus(this) + facetBonus;
  }
  }

     public override bool IsHarmfulCriminal(IDamageable damageable)
     {
  Mobile target = damageable as Mobile;

       if (Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).m_PermaFlags.Count > 0)
       {
         int noto = Notoriety.Compute(this, target);

         if (noto == Notoriety.Innocent)
         {
           target.Delta(MobileDelta.Noto);
         }

         return false;
       }

       if (target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled)
       {
         return false;
       }

       if (Core.ML && target is BaseCreature && ((BaseCreature)target).Controlled &&
         this == ((BaseCreature)target).ControlMaster)
       {
         return false;
       }

       return base.IsHarmfulCriminal(damageable);
     }

     public bool AntiMacroCheck(Skill skill, object obj)
     {
       if (obj == null || m_AntiMacroTable == null || IsStaff())
       {
         return true;
       }

       Hashtable tbl = (Hashtable)m_AntiMacroTable[skill];
       if (tbl == null)
       {
         m_AntiMacroTable[skill] = tbl = new Hashtable();
       }

       CountAndTimeStamp count = (CountAndTimeStamp)tbl[obj];
       if (count != null)
       {
         if (count.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.UtcNow)
         {
           count.Count = 1;
           return true;
         }
         else
         {
           ++count.Count;
           if (count.Count <= SkillCheck.Allowance)
           {
             return true;
           }
           else
           {
             return false;
           }
         }
       }
       else
       {
         tbl[obj] = count = new CountAndTimeStamp();
         count.Count = 1;

         return true;
       }
     }

     private void RevertHair()
     {
       SetHairMods(-1, -1);
     }

     public BOBFilter BOBFilter
  {
  get
  {
  return BulkOrderSystem.GetBOBFilter(this);
  }
  }

     public override void Deserialize(GenericReader reader)
     {
       base.Deserialize(reader);
       int version = reader.ReadInt();

       switch (version)
       {
  case 36: // Reward Stable Slots
  RewardStableSlots = reader.ReadInt();
  goto case 35;
  case 35: // Siege Blessed Item
  _BlessedItem = reader.ReadItem();
  goto case 34;
  // Version 34 - new BOD System
  case 34:
  case 33:
  {
  m_ExploringTheDeepQuest = (ExploringTheDeepQuestChain)reader.ReadInt();
  goto case 31;
  }
  case 32:
  case 31:
  {
  m_ShowGuildAbbreviation = version > 31 ? reader.ReadBool() : false;
  m_FameKarmaTitle = reader.ReadString();
  m_PaperdollSkillTitle = reader.ReadString();
  m_OverheadTitle = reader.ReadString();
  m_SubtitleSkillTitle = reader.ReadString();

  m_CurrentChampTitle = reader.ReadString();
  m_CurrentVeteranTitle = reader.ReadInt();
  goto case 30;
  }
  case 30: goto case 29;
         case 29:
           {
             m_GauntletPoints = reader.ReadDouble();

             m_SSNextSeed = reader.ReadDateTime();
             m_SSSeedExpire = reader.ReadDateTime();
             m_SSSeedLocation = reader.ReadPoint3D();
             m_SSSeedMap = reader.ReadMap();

  if (version < 30)
  {
  reader.ReadLong(); // Old m_LevelExp
  int points = (int)reader.ReadLong();
  if (points > 0)
  {
  Server.Engines.Points.PointsSystem.QueensLoyalty.ConvertFromOldSystem(this, points);
  }

  reader.ReadInt(); // Old m_Level
  reader.ReadString(); // Old m_ExpTitle
  }

  m_VASTotalMonsterFame = reader.ReadInt();

             m_Quests = QuestReader.Quests(reader, this);
             m_Chains = QuestReader.Chains(reader);

             m_Collections = new Dictionary<Collection, int>();
             m_RewardTitles = new List<object>();

             for (int i = reader.ReadInt(); i > 0; i--)
             {
               m_Collections.Add((Collection)reader.ReadInt(), reader.ReadInt());
             }

             for (int i = reader.ReadInt(); i > 0; i--)
             {
               m_RewardTitles.Add(QuestReader.Object(reader));
             }

             m_SelectedTitle = reader.ReadInt();

             goto case 28;
           }
         case 28:
           {
             m_PeacedUntil = reader.ReadDateTime();

             goto case 27;
           }
         case 27:
           {
             m_AnkhNextUse = reader.ReadDateTime();

             goto case 26;
           }
         case 26:
           {
             m_AutoStabled = reader.ReadStrongMobileList();

             goto case 25;
           }
         case 25:
           {
             int recipeCount = reader.ReadInt();

             if (recipeCount > 0)
             {
               m_AcquiredRecipes = new Dictionary<int, bool>();

               for (int i = 0; i < recipeCount; i++)
               {
                 int r = reader.ReadInt();
                 if (reader.ReadBool()) //Don't add in recipies which we haven't gotten or have been removed
                 {
                   m_AcquiredRecipes.Add(r, true);
                 }
               }
             }
             goto case 24;
           }
         case 24:
           {
             m_LastHonorLoss = reader.ReadDeltaTime();
             goto case 23;
           }
         case 23:
           {
             m_ChampionTitles = new ChampionTitleInfo(reader);
             goto case 22;
           }
         case 22:
           {
             m_LastValorLoss = reader.ReadDateTime();
             goto case 21;
           }
         case 21:
           {
             m_ToTItemsTurnedIn = reader.ReadEncodedInt();
             m_ToTTotalMonsterFame = reader.ReadInt();
             goto case 20;
           }
         case 20:
           {
             m_AllianceMessageHue = reader.ReadEncodedInt();
             m_GuildMessageHue = reader.ReadEncodedInt();

             goto case 19;
           }
         case 19:
           {
             int rank = reader.ReadEncodedInt();
             int maxRank = RankDefinition.Ranks.Length - 1;
             if (rank > maxRank)
             {
               rank = maxRank;
             }

             m_GuildRank = RankDefinition.Ranks[rank];
             m_LastOnline = reader.ReadDateTime();
             goto case 18;
           }
         case 18:
           {
             m_SolenFriendship = (SolenFriendship)reader.ReadEncodedInt();

             goto case 17;
           }
         case 17: // changed how DoneQuests is serialized
         case 16:
           {
             m_Quest = QuestSerializer.DeserializeQuest(reader);

             if (m_Quest != null)
             {
               m_Quest.From = this;
             }

             int count = reader.ReadEncodedInt();

             if (count > 0)
             {
               m_DoneQuests = new List<QuestRestartInfo>();

               for (int i = 0; i < count; ++i)
               {
                 Type questType = QuestSerializer.ReadType(QuestSystem.QuestTypes, reader);
                 DateTime restartTime;

                 if (version < 17)
                 {
                   restartTime = DateTime.MaxValue;
                 }
                 else
                 {
                   restartTime = reader.ReadDateTime();
                 }

                 m_DoneQuests.Add(new QuestRestartInfo(questType, restartTime));
               }
             }

             m_Profession = reader.ReadEncodedInt();
             goto case 15;
           }
         case 15:
           {
             m_LastCompassionLoss = reader.ReadDeltaTime();
             goto case 14;
           }
         case 14:
           {
             m_CompassionGains = reader.ReadEncodedInt();

             if (m_CompassionGains > 0)
             {
               m_NextCompassionDay = reader.ReadDeltaTime();
             }

             goto case 13;
           }
         case 13: // just removed m_PayedInsurance list
         case 12:
           {
  if(version < 34)
              BulkOrderSystem.SetBOBFilter(this, new BOBFilter(reader));
             goto case 11;
           }
         case 11:
           {
             if (version < 13)
             {
               var payed = reader.ReadStrongItemList();

               for (int i = 0; i < payed.Count; ++i)
               {
                 payed[i].PayedInsurance = true;
               }
             }

             goto case 10;
           }
         case 10:
           {
             if (reader.ReadBool())
             {
               m_HairModID = reader.ReadInt();
               m_HairModHue = reader.ReadInt();
               m_BeardModID = reader.ReadInt();
               m_BeardModHue = reader.ReadInt();
             }

             goto case 9;
           }
         case 9:
           {
             SavagePaintExpiration = reader.ReadTimeSpan();

             if (SavagePaintExpiration > TimeSpan.Zero)
             {
               BodyMod = (Female ? 184 : 183);
               HueMod = 0;
             }

             goto case 8;
           }
         case 8:
           {
             m_NpcGuild = (NpcGuild)reader.ReadInt();
             m_NpcGuildJoinTime = reader.ReadDateTime();
             m_NpcGuildGameTime = reader.ReadTimeSpan();
             goto case 7;
           }
         case 7:
           {
             m_PermaFlags = reader.ReadStrongMobileList();
             goto case 6;
           }
         case 6:
           {
  if(version < 34)
              reader.ReadTimeSpan();
             goto case 5;
           }
         case 5:
           {
  if(version < 34)
              reader.ReadTimeSpan();
             goto case 4;
           }
         case 4:
           {
             m_LastJusticeLoss = reader.ReadDeltaTime();
             m_JusticeProtectors = reader.ReadStrongMobileList();
             goto case 3;
           }
         case 3:
           {
             m_LastSacrificeGain = reader.ReadDeltaTime();
             m_LastSacrificeLoss = reader.ReadDeltaTime();
             m_AvailableResurrects = reader.ReadInt();
             goto case 2;
           }
         case 2:
           {
             m_Flags = (PlayerFlag)reader.ReadInt();
             goto case 1;
           }
         case 1:
           {
             m_LongTermElapse = reader.ReadTimeSpan();
             m_ShortTermElapse = reader.ReadTimeSpan();
             m_GameTime = reader.ReadTimeSpan();
             goto case 0;
           }
         case 0:
           {
             if (version < 26)
             {
               m_AutoStabled = new List<Mobile>();
             }
             break;
           }
       }

       if (version < 29)
       {
         m_SSNextSeed = m_SSSeedExpire = DateTime.UtcNow;
         m_SSSeedLocation = Point3D.Zero;
       }

       if (m_RecentlyReported == null)
       {
         m_RecentlyReported = new List<Mobile>();
       }

       #region Mondain's Legacy
       if (m_Quests == null)
       {
         m_Quests = new List<BaseQuest>();
       }

       if (m_Chains == null)
       {
         m_Chains = new Dictionary<QuestChain, BaseChain>();
       }

       if (m_DoneQuests == null)
       {
         m_DoneQuests = new List<QuestRestartInfo>();
       }

       if (m_Collections == null)
       {
         m_Collections = new Dictionary<Collection, int>();
       }

       if (m_RewardTitles == null)
       {
         m_RewardTitles = new List<object>();
       }
       #endregion

       // Professions weren't verified on 1.0 RC0
       if (!CharacterCreation.VerifyProfession(m_Profession))
       {
         m_Profession = 0;
       }

       if (m_PermaFlags == null)
       {
         m_PermaFlags = new List<Mobile>();
       }

       if (m_JusticeProtectors == null)
       {
         m_JusticeProtectors = new List<Mobile>();
       }

       if (m_GuildRank == null)
       {
         m_GuildRank = RankDefinition.Member;
         //Default to member if going from older version to new version (only time it should be null)
       }

       if (m_LastOnline == DateTime.MinValue && Account != null)
       {
         m_LastOnline = ((Account)Account).LastLogin;
       }

       if (m_ChampionTitles == null)
       {
         m_ChampionTitles = new ChampionTitleInfo();
       }

       var list = Stabled;

       for (int i = 0; i < list.Count; ++i)
       {
         BaseCreature bc = list[i] as BaseCreature;

         if (bc != null)
         {
           bc.IsStabled = true;
           bc.StabledBy = this;
         }
       }

       CheckAtrophies(this);

       if (Hidden) //Hiding is the only buff where it has an effect that's serialized.
       {
         AddBuff(new BuffInfo(BuffIcon.HidingAndOrStealth, 1075655));
       }
     }

     public override void Serialize(GenericWriter writer)
     {
       //cleanup our anti-macro table
       foreach (Hashtable t in m_AntiMacroTable.Values)
       {
         ArrayList remove = new ArrayList();
         foreach (CountAndTimeStamp time in t.Values)
         {
           if (time.TimeStamp + SkillCheck.AntiMacroExpire <= DateTime.UtcNow)
           {
             remove.Add(time);
           }
         }

         for (int i = 0; i < remove.Count; ++i)
         {
           t.Remove(remove[i]);
         }
       }

       CheckKillDecay();
  CheckAtrophies(this);

       base.Serialize(writer);

       writer.Write(36); // version

  writer.Write(RewardStableSlots);

  writer.Write(_BlessedItem);

  writer.Write((int)m_ExploringTheDeepQuest);

  // Version 31/32 Titles
  writer.Write(m_ShowGuildAbbreviation);
  writer.Write(m_FameKarmaTitle);
  writer.Write(m_PaperdollSkillTitle);
  writer.Write(m_OverheadTitle);
  writer.Write(m_SubtitleSkillTitle);
  writer.Write(m_CurrentChampTitle);
  writer.Write(m_CurrentVeteranTitle);

  // Version 30 open to take out old Queens Loyalty Info

       // Version 29
       writer.Write(m_GauntletPoints);

       #region Plant System
       writer.Write(m_SSNextSeed);
       writer.Write(m_SSSeedExpire);
       writer.Write(m_SSSeedLocation);
       writer.Write(m_SSSeedMap);
       #endregion

  writer.Write(m_VASTotalMonsterFame);

       #region Mondain's Legacy
       QuestWriter.Quests(writer, m_Quests);
       QuestWriter.Chains(writer, m_Chains);

       if (m_Collections == null)
       {
         writer.Write(0);
       }
       else
       {
         writer.Write(m_Collections.Count);

         foreach (var pair in m_Collections)
         {
           writer.Write((int)pair.Key);
           writer.Write(pair.Value);
         }
       }

       if (m_RewardTitles == null)
       {
         writer.Write(0);
       }
       else
       {
         writer.Write(m_RewardTitles.Count);

         for (int i = 0; i < m_RewardTitles.Count; i++)
         {
           QuestWriter.Object(writer, m_RewardTitles[i]);
         }
       }

       writer.Write(m_SelectedTitle);
       #endregion

       // Version 28
       writer.Write(m_PeacedUntil);
       writer.Write(m_AnkhNextUse);
       writer.Write(m_AutoStabled, true);

       if (m_AcquiredRecipes == null)
       {
         writer.Write(0);
       }
       else
       {
         writer.Write(m_AcquiredRecipes.Count);

         foreach (var kvp in m_AcquiredRecipes)
         {
           writer.Write(kvp.Key);
           writer.Write(kvp.Value);
         }
       }

       writer.WriteDeltaTime(m_LastHonorLoss);

       ChampionTitleInfo.Serialize(writer, m_ChampionTitles);

       writer.Write(m_LastValorLoss);
       writer.WriteEncodedInt(m_ToTItemsTurnedIn);
       writer.Write(m_ToTTotalMonsterFame); //This ain't going to be a small #.

       writer.WriteEncodedInt(m_AllianceMessageHue);
       writer.WriteEncodedInt(m_GuildMessageHue);

       writer.WriteEncodedInt(m_GuildRank.Rank);
       writer.Write(m_LastOnline);

       writer.WriteEncodedInt((int)m_SolenFriendship);

       QuestSerializer.Serialize(m_Quest, writer);

       if (m_DoneQuests == null)
       {
         writer.WriteEncodedInt(0);
       }
       else
       {
         writer.WriteEncodedInt(m_DoneQuests.Count);

         for (int i = 0; i < m_DoneQuests.Count; ++i)
         {
           QuestRestartInfo restartInfo = m_DoneQuests[i];

           QuestSerializer.Write(restartInfo.QuestType, QuestSystem.QuestTypes, writer);
           writer.Write(restartInfo.RestartTime);
         }
       }

       writer.WriteEncodedInt(m_Profession);

       writer.WriteDeltaTime(m_LastCompassionLoss);

       writer.WriteEncodedInt(m_CompassionGains);

       if (m_CompassionGains > 0)
       {
         writer.WriteDeltaTime(m_NextCompassionDay);
       }

       bool useMods = (m_HairModID != -1 || m_BeardModID != -1);

       writer.Write(useMods);

       if (useMods)
       {
         writer.Write(m_HairModID);
         writer.Write(m_HairModHue);
         writer.Write(m_BeardModID);
         writer.Write(m_BeardModHue);
       }

       writer.Write(SavagePaintExpiration);

       writer.Write((int)m_NpcGuild);
       writer.Write(m_NpcGuildJoinTime);
       writer.Write(m_NpcGuildGameTime);

       writer.Write(m_PermaFlags, true);

       writer.WriteDeltaTime(m_LastJusticeLoss);
       writer.Write(m_JusticeProtectors, true);

       writer.WriteDeltaTime(m_LastSacrificeGain);
       writer.WriteDeltaTime(m_LastSacrificeLoss);
       writer.Write(m_AvailableResurrects);

       writer.Write((int)m_Flags);

       writer.Write(m_LongTermElapse);
       writer.Write(m_ShortTermElapse);
       writer.Write(GameTime);
     }

     public static void CheckAtrophies(Mobile m)
     {
       SacrificeVirtue.CheckAtrophy(m);
       JusticeVirtue.CheckAtrophy(m);
       CompassionVirtue.CheckAtrophy(m);
       ValorVirtue.CheckAtrophy(m);

       if (m is PlayerMobile)
       {
         ChampionTitleInfo.CheckAtrophy((PlayerMobile)m);
       }
     }

     public void CheckKillDecay()
     {
       if (m_ShortTermElapse < GameTime)
       {
         m_ShortTermElapse += TimeSpan.FromHours(8);
         if (ShortTermMurders > 0)
         {
           --ShortTermMurders;
         }
       }

       if (m_LongTermElapse < GameTime)
       {
         m_LongTermElapse += TimeSpan.FromHours(40);
         if (Kills > 0)
         {
           --Kills;
         }
       }
     }

     public void ResetKillTime()
     {
       m_ShortTermElapse = GameTime + TimeSpan.FromHours(8);
       m_LongTermElapse = GameTime + TimeSpan.FromHours(40);
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public DateTime SessionStart { get { return m_SessionStart; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public TimeSpan GameTime
     {
       get
       {
         if (NetState != null)
         {
           return m_GameTime + (DateTime.UtcNow - m_SessionStart);
         }
         else
         {
           return m_GameTime;
         }
       }
     }

     public override bool CanSee(Mobile m)
     {
       if (m is CharacterStatue)
       {
         ((CharacterStatue)m).OnRequestedAnimation(this);
       }

       if (m is PlayerMobile && ((PlayerMobile)m).m_VisList.Contains(this))
       {
         return true;
       }

       if (m_DuelContext != null && m_DuelPlayer != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null &&
         !m_DuelPlayer.Eliminated)
       {
         Mobile owner = m;

         if (owner is BaseCreature)
         {
           BaseCreature bc = (BaseCreature)owner;

           Mobile master = bc.GetMaster();

           if (master != null)
           {
             owner = master;
           }
         }

         if (m.IsPlayer() && owner is PlayerMobile && ((PlayerMobile)owner).DuelContext != m_DuelContext)
         {
           return false;
         }
       }

       return base.CanSee(m);
     }

     public override bool CanSee(Item item)
     {
       if (m_DesignContext != null && m_DesignContext.Foundation.IsHiddenToCustomizer(item))
       {
         return false;
       }

       return base.CanSee(item);
     }

     public override void OnAfterDelete()
     {
       base.OnAfterDelete();

       Faction faction = Faction.Find(this);

       if (faction != null)
       {
         faction.RemoveMember(this);
       }

       BaseHouse.HandleDeletion(this);

       DisguiseTimers.RemoveTimer(this);
     }

     public override bool NewGuildDisplay { get { return Guilds.Guild.NewGuildSystem; } }

     public delegate void PlayerPropertiesEventHandler(PlayerPropertiesEventArgs e);

     public static event PlayerPropertiesEventHandler PlayerProperties;

     public class PlayerPropertiesEventArgs : EventArgs
     {
       public PlayerMobile Player = null;
       public ObjectPropertyList PropertyList = null;

       public PlayerPropertiesEventArgs(PlayerMobile player, ObjectPropertyList list)
       {
         Player = player;
         PropertyList = list;
       }
     }

     public override void GetProperties(ObjectPropertyList list)
     {
       base.GetProperties(list);

  if (Core.SA)
  {
  if (m_SubtitleSkillTitle != null)
  list.Add(1042971, m_SubtitleSkillTitle);

  if (m_CurrentVeteranTitle > 0)
  list.Add(m_CurrentVeteranTitle);
  }

       #region Mondain's Legacy Titles
       if (Core.ML && m_RewardTitles != null && m_SelectedTitle > -1)
       {
         if (m_SelectedTitle < m_RewardTitles.Count)
         {
           if (m_RewardTitles[m_SelectedTitle] is int)
           {
  string cust = null;
  if ((int)m_RewardTitles[m_SelectedTitle] == 1154017 && Server.Engines.CityLoyalty.CityLoyaltySystem.HasCustomTitle(this, out cust))
  {
  list.Add(1154017, cust); // ~1_TITLE~ of ~2_CITY~
  }
             else
  list.Add((int)m_RewardTitles[m_SelectedTitle]);
           }
           else if (m_RewardTitles[m_SelectedTitle] is string)
           {
  list.Add(1070722, (string)m_RewardTitles[m_SelectedTitle]);
           }
         }
       }
       #endregion

       if (Map == Faction.Facet)
       {
         PlayerState pl = PlayerState.Find(this);

         if (pl != null)
         {
           Faction faction = pl.Faction;

           if (faction.Commander == this)
           {
             list.Add(1042733, faction.Definition.PropName); // Commanding Lord of the ~1_FACTION_NAME~
           }
           else if (pl.Sheriff != null)
           {
             list.Add(1042734, "{0}\t{1}", pl.Sheriff.Definition.FriendlyName, faction.Definition.PropName);
             // The Sheriff of  ~1_CITY~, ~2_FACTION_NAME~
           }
           else if (pl.Finance != null)
           {
             list.Add(1042735, "{0}\t{1}", pl.Finance.Definition.FriendlyName, faction.Definition.PropName);
             // The Finance Minister of ~1_CITY~, ~2_FACTION_NAME~
           }
           else if (pl.MerchantTitle != MerchantTitle.None)
           {
             list.Add(1060776, "{0}\t{1}", MerchantTitles.GetInfo(pl.MerchantTitle).Title, faction.Definition.PropName);
             // ~1_val~, ~2_val~
           }
           else
           {
             list.Add(1060776, "{0}\t{1}", pl.Rank.Title, faction.Definition.PropName); // ~1_val~, ~2_val~
           }
         }
       }

       if (Core.ML)
       {
         for (int i = AllFollowers.Count - 1; i >= 0; i--)
         {
           BaseCreature c = AllFollowers[i] as BaseCreature;

           if (c != null && c.ControlOrder == OrderType.Guard)
           {
             list.Add(501129); // guarded
             break;
           }
         }
       }

       if (AccessLevel > AccessLevel.Player)
       {
         string color = "";
         switch (AccessLevel)
         {
           case AccessLevel.VIP:
             color = "#1EFF00";
             break;
           case AccessLevel.Counselor:
             color = "#00BFFF";
             break; //Deep Sky Blue
           case AccessLevel.Decorator:
             color = "#FF8000";
             break;
           case AccessLevel.Spawner:
             color = "#E6CC80";
             break;
           case AccessLevel.GameMaster:
             color = "#FF0000";
             break; //Red
           case AccessLevel.Seer:
             color = "#00FF00";
             break; //Green
           case AccessLevel.Administrator:
             color = "#0070FF";
             break;
           case AccessLevel.Developer:
             color = "#A335EE";
             break;
           case AccessLevel.CoOwner:
             color = "#FFD700";
             break;
           case AccessLevel.Owner:
             color = "#FFD700";
             break;
         }
         if (IsStaff())
         {
           list.Add(
             1060658, "{0}\t{1}", "Staff", String.Format("<BASEFONT COLOR={0}>{1}", color, GetAccessLevelName(AccessLevel)));
         }
         else
         {
           list.Add(1060658, "VIP");
         }
       }

  if (TestCenter.Enabled && Core.TOL)
  {
  Server.Engines.VvV.VvVPlayerEntry entry = Server.Engines.Points.PointsSystem.ViceVsVirtue.GetPlayerEntry<Server.Engines.VvV.VvVPlayerEntry>(this);

  list.Add(String.Format("Kills: {0} / Deaths: {1} / Assists: {2}", // no cliloc for this!
  entry == null ? "0" : entry.Kills.ToString(), entry == null ? "0" : entry.Deaths.ToString(), entry == null ? "0" : entry.Assists.ToString()));

  list.Add(1060415, AosAttributes.GetValue(this, AosAttribute.AttackChance).ToString()); // hit chance increase ~1_val~%
  list.Add(1060408, AosAttributes.GetValue(this, AosAttribute.DefendChance).ToString()); // defense chance increase ~1_val~%
  list.Add(1060486, AosAttributes.GetValue(this, AosAttribute.WeaponSpeed).ToString()); // swing speed increase ~1_val~%
  list.Add(1060401, AosAttributes.GetValue(this, AosAttribute.WeaponDamage).ToString()); // damage increase ~1_val~%
  list.Add(1060483, AosAttributes.GetValue(this, AosAttribute.SpellDamage).ToString()); // spell damage increase ~1_val~%
  list.Add(1060433, AosAttributes.GetValue(this, AosAttribute.LowerManaCost).ToString()); // lower mana cost
  }

       if (PlayerProperties != null)
       {
         PlayerProperties(new PlayerPropertiesEventArgs(this, list));
       }
     }

     public override void OnSingleClick(Mobile from)
     {
       if (Map == Faction.Facet)
       {
         PlayerState pl = PlayerState.Find(this);

         if (pl != null)
         {
           string text;
           bool ascii = false;

           Faction faction = pl.Faction;

           if (faction.Commander == this)
           {
             text = String.Concat(
               Female ? "(Commanding Lady of the " : "(Commanding Lord of the ", faction.Definition.FriendlyName, ")");
           }
           else if (pl.Sheriff != null)
           {
             text = String.Concat(
               "(The Sheriff of ", pl.Sheriff.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")");
           }
           else if (pl.Finance != null)
           {
             text = String.Concat(
               "(The Finance Minister of ", pl.Finance.Definition.FriendlyName, ", ", faction.Definition.FriendlyName, ")");
           }
           else
           {
             ascii = true;

             if (pl.MerchantTitle != MerchantTitle.None)
             {
               text = String.Concat(
                 "(", MerchantTitles.GetInfo(pl.MerchantTitle).Title.String, ", ", faction.Definition.FriendlyName, ")");
             }
             else
             {
               text = String.Concat("(", pl.Rank.Title.String, ", ", faction.Definition.FriendlyName, ")");
             }
           }

           int hue = (Faction.Find(from) == faction ? 98 : 38);

           PrivateOverheadMessage(MessageType.Label, hue, ascii, text, from.NetState);
         }
       }

       base.OnSingleClick(from);
     }

     protected override bool OnMove(Direction d)
     {
       if (!Core.SE)
       {
         return base.OnMove(d);
       }

       if (IsStaff())
       {
         return true;
       }

       if (Hidden && DesignContext.Find(this) == null) //Hidden & NOT customizing a house
       {
         if (!Mounted && Skills.Stealth.Value >= 25.0)
         {
           bool running = (d & Direction.Running) != 0;

           if (running)
           {
             if ((AllowedStealthSteps -= 2) <= 0)
             {
               RevealingAction();
             }
           }
           else if (AllowedStealthSteps-- <= 0)
           {
             Stealth.OnUse(this);
           }
         }
         else
         {
           RevealingAction();
         }
       }

       #region Mondain's Legacy
       if (InvisibilityPotion.HasTimer(this))
       {
         InvisibilityPotion.Iterrupt(this);
       }
       #endregion

       return true;
     }

     public bool BedrollLogout { get; set; }
  public bool BlanketOfDarknessLogout { get; set; }

  [CommandProperty(AccessLevel.GameMaster)]
     public override bool Paralyzed
     {
       get { return base.Paralyzed; }
       set
       {
         base.Paralyzed = value;

         if (value)
         {
           AddBuff(new BuffInfo(BuffIcon.Paralyze, 1075827)); //Paralyze/You are frozen and can not move
         }
         else
         {
           RemoveBuff(BuffIcon.Paralyze);
         }
       }
     }

     #region Ethics
     private Player m_EthicPlayer;

     [CommandProperty(AccessLevel.GameMaster)]
     public Player EthicPlayer { get { return m_EthicPlayer; } set { m_EthicPlayer = value; } }
     #endregion

     #region Factions
     public PlayerState FactionPlayerState { get; set; }
     #endregion

     #region Dueling
     private DuelContext m_DuelContext;
     private DuelPlayer m_DuelPlayer;

     public DuelContext DuelContext { get { return m_DuelContext; } }

     public DuelPlayer DuelPlayer
     {
       get { return m_DuelPlayer; }
       set
       {
         bool wasInTourny = (m_DuelContext != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null);

         m_DuelPlayer = value;

         if (m_DuelPlayer == null)
         {
           m_DuelContext = null;
         }
         else
         {
           m_DuelContext = m_DuelPlayer.Participant.Context;
         }

         bool isInTourny = (m_DuelContext != null && !m_DuelContext.Finished && m_DuelContext.m_Tournament != null);

         if (wasInTourny != isInTourny)
         {
           SendEverything();
         }
       }
     }
     #endregion

     #region Quests
     private QuestSystem m_Quest;
     private List<QuestRestartInfo> m_DoneQuests;
     private SolenFriendship m_SolenFriendship;

     public QuestSystem Quest { get { return m_Quest; } set { m_Quest = value; } }

     public List<QuestRestartInfo> DoneQuests { get { return m_DoneQuests; } set { m_DoneQuests = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public SolenFriendship SolenFriendship { get { return m_SolenFriendship; } set { m_SolenFriendship = value; } }
     #endregion

     #region Mondain's Legacy
     private List<BaseQuest> m_Quests;
     private Dictionary<QuestChain, BaseChain> m_Chains;

     public List<BaseQuest> Quests { get { return m_Quests; } }

     public Dictionary<QuestChain, BaseChain> Chains { get { return m_Chains; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public bool Peaced
     {
       get
       {
         if (m_PeacedUntil > DateTime.UtcNow)
         {
           return true;
         }

         return false;
       }
     }

     private Dictionary<Collection, int> m_Collections;
     private List<object> m_RewardTitles;
     private int m_SelectedTitle;

     public Dictionary<Collection, int> Collections { get { return m_Collections; } }

     public List<object> RewardTitles { get { return m_RewardTitles; } }

  public int SelectedTitle { get { return m_SelectedTitle; } }

  public bool RemoveRewardTitle(object o, bool silent)
  {
  if (m_RewardTitles.Contains(o))
  {
  int i = m_RewardTitles.IndexOf(o);

  if (i == m_SelectedTitle)
  SelectRewardTitle(-1, silent);
  else if (i > m_SelectedTitle)
  SelectRewardTitle(m_SelectedTitle - 1, silent);

  m_RewardTitles.Remove(o);

  return true;
  }
  return false;
  }

     public int GetCollectionPoints(Collection collection)
     {
       if (m_Collections == null)
       {
         m_Collections = new Dictionary<Collection, int>();
       }

       int points = 0;

       if (m_Collections.ContainsKey(collection))
       {
         m_Collections.TryGetValue(collection, out points);
       }

       return points;
     }

     public void AddCollectionPoints(Collection collection, int points)
     {
       if (m_Collections == null)
       {
         m_Collections = new Dictionary<Collection, int>();
       }

       if (m_Collections.ContainsKey(collection))
       {
         m_Collections[collection] += points;
       }
       else
       {
         m_Collections.Add(collection, points);
       }
     }

     public void SelectRewardTitle(int num, bool silent = false)
     {
       if (num == -1)
       {
         m_SelectedTitle = num;
  if (!silent) SendLocalizedMessage(1074010); // You elect to hide your Reward Title.
       }
  else if (num < m_RewardTitles.Count && num >= -1)
  {
  if (m_SelectedTitle != num)
  {
  m_SelectedTitle = num;

  if (m_RewardTitles[num] is int && !silent)
  {
  SendLocalizedMessage(1074008, "#" + (int)m_RewardTitles[num]);
  // You change your Reward Title to "~1_TITLE~".
  }
  else if (m_RewardTitles[num] is string && !silent)
  {
  SendLocalizedMessage(1074008, (string)m_RewardTitles[num]); // You change your Reward Title to "~1_TITLE~".
  }
  }
  else if (!silent)
  {
  SendLocalizedMessage(1074009); // You decide to leave your title as it is.
  }
  }

       InvalidateProperties();
     }

     public bool AddRewardTitle(object title)
     {
       if (m_RewardTitles == null)
       {
         m_RewardTitles = new List<object>();
       }

       if (title != null && !m_RewardTitles.Contains(title))
       {
         m_RewardTitles.Add(title);
         //m_SelectedTitle = m_RewardTitles.Count - 1;
         InvalidateProperties();
         return true;
       }

       return false;
     }

     public void ShowChangeTitle()
     {
       SendGump(new SelectTitleGump(this, m_SelectedTitle));
     }
     #endregion

  #region Titles
  private string m_FameKarmaTitle;
  private string m_PaperdollSkillTitle;
  private string m_SubtitleSkillTitle;
  private string m_CurrentChampTitle;
  private string m_OverheadTitle;
  private int m_CurrentVeteranTitle;
  private bool m_ShowGuildAbbreviation;

  public string FameKarmaTitle
  {
  get { return m_FameKarmaTitle; }
  set { m_FameKarmaTitle = value; InvalidateProperties(); }
  }

  public string PaperdollSkillTitle
  {
  get { return m_PaperdollSkillTitle; }
  set { m_PaperdollSkillTitle = value; InvalidateProperties(); }
  }

  public string SubtitleSkillTitle
  {
  get { return m_SubtitleSkillTitle; }
  set { m_SubtitleSkillTitle = value; InvalidateProperties(); }
  }

  public string CurrentChampTitle
  {
  get { return m_CurrentChampTitle; }
  set { m_CurrentChampTitle = value; InvalidateProperties(); }
  }

  public string OverheadTitle
  {
  get { return m_OverheadTitle; }
  set { m_OverheadTitle = value; InvalidateProperties(); }
  }

  public int CurrentVeteranTitle
  {
  get { return m_CurrentVeteranTitle; }
  set { m_CurrentVeteranTitle = value; InvalidateProperties(); }
  }

  public bool ShowGuildAbbreviation
  {
  get { return m_ShowGuildAbbreviation; }
  set { m_ShowGuildAbbreviation = value; InvalidateProperties(); }
  }

  public override void AddNameProperties(ObjectPropertyList list)
  {
  if (!Core.SA)
  {
  base.AddNameProperties(list);

  XmlPoints a = (XmlPoints)XmlAttach.FindAttachment(this, typeof(XmlPoints));

  XmlData XmlPointsTitle = (XmlData)XmlAttach.FindAttachment(this, typeof(XmlData), "XmlPointsTitle");

  if ((XmlPointsTitle != null && XmlPointsTitle.Data == "True") || a == null)
  {
  return;
  }
  else if (IsPlayer())
  {
  list.Add(1070722, "Kills {0} / Deaths {1} : Rank={2}", a.Kills, a.Deaths, a.Rank);
  }

  return;
  }

  string name = Name;

  if (name == null)
  {
  name = String.Empty;
  }

  string prefix = "";

  if (ShowFameTitle && Fame >= 10000)
  {
  prefix = Female ? "Lady" : "Lord";
  }

  string suffix = "";

  if (PropertyTitle && Title != null && Title.Length > 0)
  {
  suffix = Title;
  }

  BaseGuild guild = Guild;
  bool vvv = Server.Engines.VvV.ViceVsVirtueSystem.IsVvV(this) && Map == Faction.Facet;

  if (!vvv && m_OverheadTitle != null)
  {
  int loc = Utility.ToInt32(m_OverheadTitle);

  if (loc > 0)
  {
  if(Server.Engines.CityLoyalty.CityLoyaltySystem.ApplyCityTitle(this, list, prefix, loc))
  return;
  }
  else if (suffix.Length > 0)
  suffix = String.Format("{0} {1}", suffix, m_OverheadTitle);
  else
  suffix = String.Format("{0}", m_OverheadTitle);
  }
  else if (vvv || (guild != null && m_ShowGuildAbbreviation))
  {
  if (vvv)
  {
  if (guild != null && m_ShowGuildAbbreviation)
  suffix = String.Format("[{0}][VvV]", Utility.FixHtml(guild.Abbreviation));
  else
  suffix = "[VvV]";
  }
  else if (suffix.Length > 0)
  suffix = String.Format("{0} [{1}]", suffix, Utility.FixHtml(guild.Abbreviation));
  else
  suffix = String.Format("[{0}]", Utility.FixHtml(guild.Abbreviation));
  }

  suffix = ApplyNameSuffix(suffix);

  list.Add(1050045, "{0} \t{1}\t {2}", prefix, name, suffix); // ~1_PREFIX~~2_NAME~~3_SUFFIX~

  if (guild != null && DisplayGuildTitle)
  {
  string title = GuildTitle;

  if (title == null)
  {
  title = "";
  }
  else
  {
  title = title.Trim();
  }

  if (title.Length > 0)
  {
  list.Add("{0}, {1}", Utility.FixHtml(title), Utility.FixHtml(guild.Name));
  }
  }
  }
  #endregion

     #region MyRunUO Invalidation
     private bool m_ChangedMyRunUO;

     public bool ChangedMyRunUO { get { return m_ChangedMyRunUO; } set { m_ChangedMyRunUO = value; } }

     public void InvalidateMyRunUO()
     {
       if (!Deleted && !m_ChangedMyRunUO)
       {
         m_ChangedMyRunUO = true;
         MyRunUO.QueueMobileUpdate(this);
       }
     }

     public override void OnKillsChange(int oldValue)
     {
       if (Young && Kills > oldValue)
       {
         Account acc = Account as Account;

         if (acc != null)
         {
           acc.RemoveYoungStatus(0);
         }
       }

       InvalidateMyRunUO();
     }

     public override void OnGenderChanged(bool oldFemale)
     {
       InvalidateMyRunUO();
     }

     public override void OnGuildChange(BaseGuild oldGuild)
     {
       InvalidateMyRunUO();
     }

     public override void OnGuildTitleChange(string oldTitle)
     {
       InvalidateMyRunUO();
     }

     public override void OnKarmaChange(int oldValue)
     {
       InvalidateMyRunUO();
     }

     public override void OnFameChange(int oldValue)
     {
       InvalidateMyRunUO();
     }

     public override void OnSkillChange(SkillName skill, double oldBase)
     {
       if (Young && SkillsTotal >= 4500)
       {
         Account acc = Account as Account;

         if (acc != null)
         {
           acc.RemoveYoungStatus(1019036);
           // You have successfully obtained a respectable skill level, and have outgrown your status as a young player!
         }
       }

       InvalidateMyRunUO();
     }

     public override void OnAccessLevelChanged(AccessLevel oldLevel)
     {
       if (IsPlayer())
       {
         IgnoreMobiles = false;
       }
       else
       {
         IgnoreMobiles = true;
       }

       InvalidateMyRunUO();
     }

     public override void OnRawStatChange(StatType stat, int oldValue)
     {
       InvalidateMyRunUO();
     }

     public override void OnDelete()
     {
       if (m_ReceivedHonorContext != null)
       {
         m_ReceivedHonorContext.Cancel();
       }
       if (m_SentHonorContext != null)
       {
         m_SentHonorContext.Cancel();
       }

       InvalidateMyRunUO();
     }
     #endregion

     #region Fastwalk Prevention
     private static bool FastwalkPrevention = true; // Is fastwalk prevention enabled?

     private static int FastwalkThreshold = 400; // Fastwalk prevention will become active after 0.4 seconds

     private long m_NextMovementTime;
     private bool m_HasMoved;

     public virtual bool UsesFastwalkPrevention { get { return (IsPlayer()) & !Flying; } }

     public override int ComputeMovementSpeed(Direction dir, bool checkTurning)
     {
       if (checkTurning && (dir & Direction.Mask) != (Direction & Direction.Mask))
       {
         return RunMount; // We are NOT actually moving (just a direction change)
       }

       TransformContext context = TransformationSpellHelper.GetContext(this);

       if (context != null && context.Type == typeof(ReaperFormSpell))
       {
         return WalkFoot;
       }

       bool running = ((dir & Direction.Running) != 0);

       bool onHorse = (Mount != null);

       AnimalFormContext animalContext = AnimalForm.GetContext(this);

       if (onHorse || (animalContext != null && animalContext.SpeedBoost))
       {
         return (running ? RunMount : WalkMount);
       }

       return (running ? RunFoot : WalkFoot);
     }

     public static bool MovementThrottle_Callback(NetState ns)
     {
       PlayerMobile pm = ns.Mobile as PlayerMobile;

       if (pm == null || !pm.UsesFastwalkPrevention)
       {
         return true;
       }

       if (!pm.m_HasMoved)
       {
         // has not yet moved
         pm.m_NextMovementTime = Core.TickCount;
         pm.m_HasMoved = true;
         return true;
       }

       long ts = pm.m_NextMovementTime - Core.TickCount;

       if (ts < 0)
       {
         // been a while since we've last moved
         pm.m_NextMovementTime = Core.TickCount;
         return true;
       }

       return (ts < FastwalkThreshold);
     }
     #endregion

     #region Hair and beard mods
     private int m_HairModID = -1, m_HairModHue;
     private int m_BeardModID = -1, m_BeardModHue;

     public void SetHairMods(int hairID, int beardID)
     {
       if (hairID == -1)
       {
         InternalRestoreHair(true, ref m_HairModID, ref m_HairModHue);
       }
       else if (hairID != -2)
       {
         InternalChangeHair(true, hairID, ref m_HairModID, ref m_HairModHue);
       }

       if (beardID == -1)
       {
         InternalRestoreHair(false, ref m_BeardModID, ref m_BeardModHue);
       }
       else if (beardID != -2)
       {
         InternalChangeHair(false, beardID, ref m_BeardModID, ref m_BeardModHue);
       }
     }

     private void CreateHair(bool hair, int id, int hue)
     {
       if (hair)
       {
         //TODO Verification?
         HairItemID = id;
         HairHue = hue;
       }
       else
       {
         FacialHairItemID = id;
         FacialHairHue = hue;
       }
     }

     private void InternalRestoreHair(bool hair, ref int id, ref int hue)
     {
       if (id == -1)
       {
         return;
       }

       if (hair)
       {
         HairItemID = 0;
       }
       else
       {
         FacialHairItemID = 0;
       }

       //if( id != 0 )
       CreateHair(hair, id, hue);

       id = -1;
       hue = 0;
     }

     private void InternalChangeHair(bool hair, int id, ref int storeID, ref int storeHue)
     {
       if (storeID == -1)
       {
         storeID = hair ? HairItemID : FacialHairItemID;
         storeHue = hair ? HairHue : FacialHairHue;
       }
       CreateHair(hair, id, 0);
     }
     #endregion

     #region Virtues
     private DateTime m_LastSacrificeGain;
     private DateTime m_LastSacrificeLoss;
     private int m_AvailableResurrects;

     public DateTime LastSacrificeGain { get { return m_LastSacrificeGain; } set { m_LastSacrificeGain = value; } }
     public DateTime LastSacrificeLoss { get { return m_LastSacrificeLoss; } set { m_LastSacrificeLoss = value; } }

     [CommandProperty(AccessLevel.GameMaster)]
     public int AvailableResurrects { get { return m_AvailableResurrects; } set { m_AvailableResurrects = value; } }

     private DateTime m_NextJustAward;
     private DateTime m_LastJusticeLoss;
     private List<Mobile> m_JusticeProtectors;

     public DateTime LastJusticeLoss { get { return m_LastJusticeLoss; } set { m_LastJusticeLoss = value; } }
     public List<Mobile> JusticeProtectors { get { return m_JusticeProtectors; } set { m_JusticeProtectors = value; } }

     private DateTime m_LastCompassionLoss;
     private DateTime m_NextCompassionDay;
     private int m_CompassionGains;

     public DateTime LastCompassionLoss { get { return m_LastCompassionLoss; } set { m_LastCompassionLoss = value; } }
     public DateTime NextCompassionDay { get { return m_NextCompassionDay; } set { m_NextCompassionDay = value; } }
     public int CompassionGains { get { return m_CompassionGains; } set { m_CompassionGains = value; } }

     private DateTime m_LastValorLoss;

     public DateTime LastValorLoss { get { return m_LastValorLoss; } set { m_LastValorLoss = value; } }

     private DateTime m_LastHonorLoss;
     private HonorContext m_ReceivedHonorContext;
     private HonorContext m_SentHonorContext;
     public DateTime m_hontime;

     public DateTime LastHonorLoss { get { return m_LastHonorLoss; } set { m_LastHonorLoss = value; } }

     public DateTime LastHonorUse { get; set; }

     public bool HonorActive { get; set; }

     public HonorContext ReceivedHonorContext { get { return m_ReceivedHonorContext; } set { m_ReceivedHonorContext = value; } }
     public HonorContext SentHonorContext { get { return m_SentHonorContext; } set { m_SentHonorContext = value; } }
     #endregion

     #region Young system
     [CommandProperty(AccessLevel.GameMaster)]
     public bool Young
     {
       get { return GetFlag(PlayerFlag.Young); }
       set
       {
         SetFlag(PlayerFlag.Young, value);
         InvalidateProperties();
       }
     }

     public override string ApplyNameSuffix(string suffix)
     {
       if (Young)
       {
         if (suffix.Length == 0)
         {
           suffix = "(Young)";
         }
         else
         {
           suffix = String.Concat(suffix, " (Young)");
         }
       }

       #region Ethics
       if (m_EthicPlayer != null)
       {
         if (suffix.Length == 0)
         {
           suffix = m_EthicPlayer.Ethic.Definition.Adjunct.String;
         }
         else
         {
           suffix = String.Concat(suffix, " ", m_EthicPlayer.Ethic.Definition.Adjunct.String);
         }
       }
       #endregion

       if (Core.ML && Map == Faction.Facet)
       {
         Faction faction = Faction.Find(this);

         if (faction != null)
         {
           string adjunct = String.Format("[{0}]", faction.Definition.Abbreviation);
           if (suffix.Length == 0)
           {
             suffix = adjunct;
           }
           else
           {
             suffix = String.Concat(suffix, " ", adjunct);
           }
         }
       }

       return base.ApplyNameSuffix(suffix);
     }

     public override TimeSpan GetLogoutDelay()
     {
       if (Young || BedrollLogout || BlanketOfDarknessLogout || TestCenter.Enabled)
       {
         return TimeSpan.Zero;
       }

       return base.GetLogoutDelay();
     }

     private DateTime m_LastYoungMessage = DateTime.MinValue;

     public bool CheckYoungProtection(Mobile from)
     {
       if (!Young)
       {
         return false;
       }

       if (Region is BaseRegion && !((BaseRegion)Region).YoungProtected)
       {
         return false;
       }

       if (from is BaseCreature && ((BaseCreature)from).IgnoreYoungProtection)
       {
         return false;
       }

       if (Quest != null && Quest.IgnoreYoungProtection(from))
       {
         return false;
       }

       if (DateTime.UtcNow - m_LastYoungMessage > TimeSpan.FromMinutes(1.0))
       {
         m_LastYoungMessage = DateTime.UtcNow;
         SendLocalizedMessage(1019067);
         // A monster looks at you menacingly but does not attack.  You would be under attack now if not for your status as a new citizen of Britannia.
       }

       return true;
     }

     private DateTime m_LastYoungHeal = DateTime.MinValue;

     public bool CheckYoungHealTime()
     {
       if (DateTime.UtcNow - m_LastYoungHeal > TimeSpan.FromMinutes(5.0))
       {
         m_LastYoungHeal = DateTime.UtcNow;
         return true;
       }

       return false;
     }

     private static readonly Point3D[] m_TrammelDeathDestinations = new[]
     {
       new Point3D(1481, 1612, 20), new Point3D(2708, 2153, 0), new Point3D(2249, 1230, 0), new Point3D(5197, 3994, 37),
       new Point3D(1412, 3793, 0), new Point3D(3688, 2232, 20), new Point3D(2578, 604, 0), new Point3D(4397, 1089, 0),
       new Point3D(5741, 3218, -2), new Point3D(2996, 3441, 15), new Point3D(624, 2225, 0), new Point3D(1916, 2814, 0),
       new Point3D(2929, 854, 0), new Point3D(545, 967, 0), new Point3D(3469, 2559, 36)
     };

     private static readonly Point3D[] m_IlshenarDeathDestinations = new[]
     {
       new Point3D(1216, 468, -13), new Point3D(723, 1367, -60), new Point3D(745, 725, -28), new Point3D(281, 1017, 0),
       new Point3D(986, 1011, -32), new Point3D(1175, 1287, -30), new Point3D(1533, 1341, -3), new Point3D(529, 217, -44),
       new Point3D(1722, 219, 96)
     };

     private static readonly Point3D[] m_MalasDeathDestinations = new[]
     {new Point3D(2079, 1376, -70), new Point3D(944, 519, -71)};

     private static readonly Point3D[] m_TokunoDeathDestinations = new[]
     {new Point3D(1166, 801, 27), new Point3D(782, 1228, 25), new Point3D(268, 624, 15)};

     public bool YoungDeathTeleport()
     {
       if (Region.IsPartOf<Jail>() || Region.IsPartOf("Samurai start location") ||
         Region.IsPartOf("Ninja start location") || Region.IsPartOf("Ninja cave"))
       {
         return false;
       }

       Point3D loc;
       Map map;

       DungeonRegion dungeon = (DungeonRegion)Region.GetRegion(typeof(DungeonRegion));
       if (dungeon != null && dungeon.EntranceLocation != Point3D.Zero)
       {
         loc = dungeon.EntranceLocation;
         map = dungeon.EntranceMap;
       }
       else
       {
         loc = Location;
         map = Map;
       }

       Point3D[] list;

       if (map == Map.Trammel)
       {
         list = m_TrammelDeathDestinations;
       }
       else if (map == Map.Ilshenar)
       {
         list = m_IlshenarDeathDestinations;
       }
       else if (map == Map.Malas)
       {
         list = m_MalasDeathDestinations;
       }
       else if (map == Map.Tokuno)
       {
         list = m_TokunoDeathDestinations;
       }
       else
       {
         return false;
       }

       Point3D dest = Point3D.Zero;
       int sqDistance = int.MaxValue;

       for (int i = 0; i < list.Length; i++)
       {
         Point3D curDest = list[i];

         int width = loc.X - curDest.X;
         int height = loc.Y - curDest.Y;
         int curSqDistance = width * width + height * height;

         if (curSqDistance < sqDistance)
         {
           dest = curDest;
           sqDistance = curSqDistance;
         }
       }

       MoveToWorld(dest, map);
       return true;
     }

     private void SendYoungDeathNotice()
     {
       SendGump(new YoungDeathNotice());
     }
     #endregion

     #region Speech log
     private SpeechLog m_SpeechLog;

     public SpeechLog SpeechLog { get { return m_SpeechLog; } }

     public override void OnSpeech(SpeechEventArgs e)
     {
       if (SpeechLog.Enabled && NetState != null)
       {
         if (m_SpeechLog == null)
         {
           m_SpeechLog = new SpeechLog();
         }

         m_SpeechLog.Add(e.Mobile, e.Speech);
       }
     }
     #endregion

     #region Champion Titles
     [CommandProperty(AccessLevel.GameMaster)]
     public bool DisplayChampionTitle { get { return GetFlag(PlayerFlag.DisplayChampionTitle); } set { SetFlag(PlayerFlag.DisplayChampionTitle, value); } }

     private ChampionTitleInfo m_ChampionTitles;

     [CommandProperty(AccessLevel.GameMaster)]
     public ChampionTitleInfo ChampionTitles { get { return m_ChampionTitles; } set { } }

     private void ToggleChampionTitleDisplay()
     {
       if (!CheckAlive())
       {
         return;
       }

       if (DisplayChampionTitle)
       {
         SendLocalizedMessage(1062419, "", 0x23); // You have chosen to hide your monster kill title.
       }
       else
       {
         SendLocalizedMessage(1062418, "", 0x23); // You have chosen to display your monster kill title.
       }

       DisplayChampionTitle = !DisplayChampionTitle;
     }

     [PropertyObject]
     public class ChampionTitleInfo
     {
       public static TimeSpan LossDelay = TimeSpan.FromDays(1.0);
       public const int LossAmount = 90;

       private class TitleInfo
       {
         private int m_Value;
         private DateTime m_LastDecay;

         public int Value { get { return m_Value; } set { m_Value = value; } }
         public DateTime LastDecay { get { return m_LastDecay; } set { m_LastDecay = value; } }

         public TitleInfo()
         { }

         public TitleInfo(GenericReader reader)
         {
           int version = reader.ReadEncodedInt();

           switch (version)
           {
             case 0:
               {
                 m_Value = reader.ReadEncodedInt();
                 m_LastDecay = reader.ReadDateTime();
                 break;
               }
           }
         }

         public static void Serialize(GenericWriter writer, TitleInfo info)
         {
           writer.WriteEncodedInt(0); // version

           writer.WriteEncodedInt(info.m_Value);
           writer.Write(info.m_LastDecay);
         }
       }

       private TitleInfo[] m_Values;

       private int m_Harrower; //Harrower titles do NOT decay

       public int GetValue(ChampionSpawnType type)
       {
         return GetValue((int)type);
       }

       public void SetValue(ChampionSpawnType type, int value)
       {
         SetValue((int)type, value);
       }

       public void Award(ChampionSpawnType type, int value)
       {
         Award((int)type, value);
       }

       public int GetValue(int index)
       {
         if (m_Values == null || index < 0 || index >= m_Values.Length)
         {
           return 0;
         }

         if (m_Values[index] == null)
         {
           m_Values[index] = new TitleInfo();
         }

         return m_Values[index].Value;
       }

       public DateTime GetLastDecay(int index)
       {
         if (m_Values == null || index < 0 || index >= m_Values.Length)
         {
           return DateTime.MinValue;
         }

         if (m_Values[index] == null)
         {
           m_Values[index] = new TitleInfo();
         }

         return m_Values[index].LastDecay;
       }

       public void SetValue(int index, int value)
       {
         if (m_Values == null)
         {
           m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
         }

         if (value < 0)
         {
           value = 0;
         }

         if (index < 0 || index >= m_Values.Length)
         {
           return;
         }

         if (m_Values[index] == null)
         {
           m_Values[index] = new TitleInfo();
         }

         m_Values[index].Value = value;
       }

       public void Award(int index, int value)
       {
         if (m_Values == null)
         {
           m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
         }

         if (index < 0 || index >= m_Values.Length || value <= 0)
         {
           return;
         }

         if (m_Values[index] == null)
         {
           m_Values[index] = new TitleInfo();
         }

         m_Values[index].Value += value;
       }

       public void Atrophy(int index, int value)
       {
         if (m_Values == null)
         {
           m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
         }

         if (index < 0 || index >= m_Values.Length || value <= 0)
         {
           return;
         }

         if (m_Values[index] == null)
         {
           m_Values[index] = new TitleInfo();
         }

         int before = m_Values[index].Value;

         if ((m_Values[index].Value - value) < 0)
         {
           m_Values[index].Value = 0;
         }
         else
         {
           m_Values[index].Value -= value;
         }

         if (before != m_Values[index].Value)
         {
           m_Values[index].LastDecay = DateTime.UtcNow;
         }
       }

       public override string ToString()
       {
         return "...";
       }

       [CommandProperty(AccessLevel.GameMaster)]
       public int Abyss { get { return GetValue(ChampionSpawnType.Abyss); } set { SetValue(ChampionSpawnType.Abyss, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int Arachnid { get { return GetValue(ChampionSpawnType.Arachnid); } set { SetValue(ChampionSpawnType.Arachnid, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int ColdBlood { get { return GetValue(ChampionSpawnType.ColdBlood); } set { SetValue(ChampionSpawnType.ColdBlood, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int ForestLord { get { return GetValue(ChampionSpawnType.ForestLord); } set { SetValue(ChampionSpawnType.ForestLord, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int SleepingDragon { get { return GetValue(ChampionSpawnType.SleepingDragon); } set { SetValue(ChampionSpawnType.SleepingDragon, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int UnholyTerror { get { return GetValue(ChampionSpawnType.UnholyTerror); } set { SetValue(ChampionSpawnType.UnholyTerror, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int VerminHorde { get { return GetValue(ChampionSpawnType.VerminHorde); } set { SetValue(ChampionSpawnType.VerminHorde, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int Harrower { get { return m_Harrower; } set { m_Harrower = value; } }

       #region Mondain's Legacy Peerless Champion
       [CommandProperty(AccessLevel.GameMaster)]
       public int Glade { get { return GetValue(ChampionSpawnType.Glade); } set { SetValue(ChampionSpawnType.Glade, value); } }

       [CommandProperty(AccessLevel.GameMaster)]
       public int Corrupt { get { return GetValue(ChampionSpawnType.Corrupt); } set { SetValue(ChampionSpawnType.Corrupt, value); } }
       #endregion

       public ChampionTitleInfo()
       { }

       public ChampionTitleInfo(GenericReader reader)
       {
         int version = reader.ReadEncodedInt();

         switch (version)
         {
           case 0:
             {
               m_Harrower = reader.ReadEncodedInt();

               int length = reader.ReadEncodedInt();
               m_Values = new TitleInfo[length];

               for (int i = 0; i < length; i++)
               {
                 m_Values[i] = new TitleInfo(reader);
               }

               if (m_Values.Length != ChampionSpawnInfo.Table.Length)
               {
                 var oldValues = m_Values;
                 m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];

                 for (int i = 0; i < m_Values.Length && i < oldValues.Length; i++)
                 {
                   m_Values[i] = oldValues[i];
                 }
               }
               break;
             }
         }
       }

       public static void Serialize(GenericWriter writer, ChampionTitleInfo titles)
       {
         writer.WriteEncodedInt(0); // version

         writer.WriteEncodedInt(titles.m_Harrower);

         int length = titles.m_Values.Length;
         writer.WriteEncodedInt(length);

         for (int i = 0; i < length; i++)
         {
           if (titles.m_Values[i] == null)
           {
             titles.m_Values[i] = new TitleInfo();
           }

           TitleInfo.Serialize(writer, titles.m_Values[i]);
         }
       }

       public static void CheckAtrophy(PlayerMobile pm)
       {
         ChampionTitleInfo t = pm.m_ChampionTitles;
         if (t == null)
         {
           return;
         }

         if (t.m_Values == null)
         {
           t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
         }

         for (int i = 0; i < t.m_Values.Length; i++)
         {
           if ((t.GetLastDecay(i) + LossDelay) < DateTime.UtcNow)
           {
             t.Atrophy(i, LossAmount);
           }
         }
       }

       public static void AwardHarrowerTitle(PlayerMobile pm)
         //Called when killing a harrower.  Will give a minimum of 1 point.
       {
         ChampionTitleInfo t = pm.m_ChampionTitles;
         if (t == null)
         {
           return;
         }

         if (t.m_Values == null)
         {
           t.m_Values = new TitleInfo[ChampionSpawnInfo.Table.Length];
         }

         int count = 1;

         for (int i = 0; i < t.m_Values.Length; i++)
         {
           if (t.m_Values[i].Value > 900)
           {
             count++;
           }
         }

         t.m_Harrower = Math.Max(count, t.m_Harrower); //Harrower titles never decay.
       }

  public bool HasChampionTitle(PlayerMobile pm)
  {
  if (m_Harrower > 0)
  return true;

  if (m_Values == null)
  return false;

  foreach (TitleInfo info in m_Values)
  {
  if (info.Value > 300)
  return true;
  }

  return false;
  }
     }
     #endregion

     #region Recipes
     private Dictionary<int, bool> m_AcquiredRecipes;

     public virtual bool HasRecipe(Recipe r)
     {
       if (r == null)
       {
         return false;
       }

       return HasRecipe(r.ID);
     }

     public virtual bool HasRecipe(int recipeID)
     {
       if (m_AcquiredRecipes != null && m_AcquiredRecipes.ContainsKey(recipeID))
       {
         return m_AcquiredRecipes[recipeID];
       }

       return false;
     }

     public virtual void AcquireRecipe(Recipe r)
     {
       if (r != null)
       {
         AcquireRecipe(r.ID);
       }
     }

     public virtual void AcquireRecipe(int recipeID)
     {
       if (m_AcquiredRecipes == null)
       {
         m_AcquiredRecipes = new Dictionary<int, bool>();
       }

       m_AcquiredRecipes[recipeID] = true;
     }

     public virtual void ResetRecipes()
     {
       m_AcquiredRecipes = null;
     }

     [CommandProperty(AccessLevel.GameMaster)]
     public int KnownRecipes
     {
       get
       {
         if (m_AcquiredRecipes == null)
         {
           return 0;
         }

         return m_AcquiredRecipes.Count;
       }
     }
     #endregion

     #region Buff Icons
     public void ResendBuffs()
     {
       if (!BuffInfo.Enabled || m_BuffTable == null)
       {
         return;
       }

       NetState state = NetState;

       if (state != null && state.BuffIcon)
       {
         foreach (BuffInfo info in m_BuffTable.Values)
         {
           state.Send(new AddBuffPacket(this, info));
         }
       }
     }

     private Dictionary<BuffIcon, BuffInfo> m_BuffTable;

     public void AddBuff(BuffInfo b)
     {
       if (!BuffInfo.Enabled || b == null)
       {
         return;
       }

       RemoveBuff(b); //Check & subsequently remove the old one.

       if (m_BuffTable == null)
       {
         m_BuffTable = new Dictionary<BuffIcon, BuffInfo>();
       }

       m_BuffTable.Add(b.ID, b);

       NetState state = NetState;

       if (state != null && state.BuffIcon)
       {
         state.Send(new AddBuffPacket(this, b));
       }
     }

     public void RemoveBuff(BuffInfo b)
     {
       if (b == null)
       {
         return;
       }

       RemoveBuff(b.ID);
     }

     public void RemoveBuff(BuffIcon b)
     {
       if (m_BuffTable == null || !m_BuffTable.ContainsKey(b))
       {
         return;
       }

       BuffInfo info = m_BuffTable[b];

       if (info.Timer != null && info.Timer.Running)
       {
         info.Timer.Stop();
       }

       m_BuffTable.Remove(b);

       NetState state = NetState;

       if (state != null && state.BuffIcon)
       {
         state.Send(new RemoveBuffPacket(this, b));
       }

       if (m_BuffTable.Count <= 0)
       {
         m_BuffTable = null;
       }
     }
  #endregion

  #region Exploring the Deep
  private ExploringTheDeepQuestChain m_ExploringTheDeepQuest;

  [CommandProperty(AccessLevel.GameMaster)]
  public ExploringTheDeepQuestChain ExploringTheDeepQuest { get { return m_ExploringTheDeepQuest; } set { m_ExploringTheDeepQuest = value; } }
  #endregion

  public static bool PetAutoStable { get { return Core.SE; } }

  public void AutoStablePets()
     {
       if (PetAutoStable && AllFollowers.Count > 0)
       {
         for (int i = m_AllFollowers.Count - 1; i >= 0; --i)
         {
           BaseCreature pet = AllFollowers[i] as BaseCreature;

           if (pet == null || pet.ControlMaster == null || pet.Allured)
           {
             continue;
           }

           if (pet.Summoned)
           {
             if (pet.Map != Map)
             {
               pet.PlaySound(pet.GetAngerSound());
               Timer.DelayCall(TimeSpan.Zero, pet.Delete);
             }
             continue;
           }

           if (pet is IMount && ((IMount)pet).Rider != null)
           {
             continue;
           }

           if ((pet is PackLlama || pet is PackHorse || pet is Beetle) &&
             (pet.Backpack != null && pet.Backpack.Items.Count > 0))
           {
             continue;
           }

           if (pet is BaseEscortable)
           {
             continue;
           }

           pet.ControlTarget = null;
           pet.ControlOrder = OrderType.Stay;
           pet.Internalize();

           pet.SetControlMaster(null);
           pet.SummonMaster = null;

           pet.IsStabled = true;
           pet.StabledBy = this;

           //pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully happy

           Stabled.Add(pet);
           m_AutoStabled.Add(pet);
         }
       }
     }

     public void ClaimAutoStabledPets()
     {
       if (!PetAutoStable || !Region.AllowAutoClaim(this) || m_AutoStabled.Count <= 0)
       {
         return;
       }

       if (!Alive)
       {
         SendLocalizedMessage(1076251);
         // Your pet was unable to join you while you are a ghost.  Please re-login once you have ressurected to claim your pets.
         return;
       }

       for (int i = m_AutoStabled.Count - 1; i >= 0; --i)
       {
         BaseCreature pet = m_AutoStabled[i] as BaseCreature;

         if (pet == null || pet.Deleted)
         {
           pet.IsStabled = false;
           pet.StabledBy = null;

           if (Stabled.Contains(pet))
           {
             Stabled.Remove(pet);
           }

           continue;
         }

         if ((Followers + pet.ControlSlots) <= FollowersMax)
         {
           pet.SetControlMaster(this);

           if (pet.Summoned)
           {
             pet.SummonMaster = this;
           }

           pet.ControlTarget = this;
           pet.ControlOrder = OrderType.Follow;

           pet.MoveToWorld(Location, Map);

           pet.IsStabled = false;
           pet.StabledBy = null;

           //pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy

           if (Stabled.Contains(pet))
           {
             Stabled.Remove(pet);
           }
         }
         else
         {
           SendLocalizedMessage(1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
         }
       }

       m_AutoStabled.Clear();
     }
   }
}

All this happen because over a year ago idid by my own a forged metal tool script, but now it isn´t necessary, since servuo team make a better one, i allready wiped all old tools from my server, but i want make this script look like the right one.
 
edited areas

Code:
  #region Forged Metal
  private bool m_ForgedMetalOfArtifactsActive;
  public bool ForgedMetalOfArtifactsActive
  {
  get { return m_ForgedMetalOfArtifactsActive; }
  set
  {
  m_ForgedMetalOfArtifactsActive = value;

  //TODO: ativa ou desativa o buff, verificar se existe bufficon.
  }
  }
  #endregion

Code:
        case 37: // Reward Stable Slots
           RewardStableSlots = reader.ReadInt();
           goto case 36;
  case 36: // Siege Blessed Item
  _BlessedItem = reader.ReadItem();
  goto case 35;
  // Version 35 - new BOD System
  case 35:
  case 34:
  {
  m_ExploringTheDeepQuest = (ExploringTheDeepQuestChain)reader.ReadInt();
  goto case 33;
  }
  case 33:
  {
  m_ForgedMetalOfArtifactsActive = reader.ReadBool();
  goto case 32;
  }

Original File

Code:
  case 36: // Reward Stable Slots
  RewardStableSlots = reader.ReadInt();
  goto case 35;
  case 35: // Siege Blessed Item
  _BlessedItem = reader.ReadItem();
  goto case 34;
  // Version 34 - new BOD System
  case 34:
  case 33:
  {
  m_ExploringTheDeepQuest = (ExploringTheDeepQuestChain)reader.ReadInt();
  goto case 31;
  }
 
Back